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Blind Master

D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Not for resale. Permission granted to print or photocopy this document for personal use only. BLIND MASTER 1
Blind Master
D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Writing: Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 BLIND MASTER Not for resale. Permission granted to print or photocopy this document for personal use only.
Step 3 — Ability Scores
By request STR DEX CON INT WIS CHA
Forums and social media posts ad nauseum
8 (-1) 15 (+2) 13 (+1) 13 (+1) 12 (+1) 12 (+1)
discuss a particular character concept all the time.
Many times over the years folks ask for our take
too. Among the new character options in Tasha's
Cauldron of Everything a new Fighting Style makes Step 4 — Background
the blind master puzzle complete. — Nerdarchy Soldier
Skills: Athletics, Intimidation
Start to finish Tools: Gaming Set (Dragonchess), Vehicles (Land)
Because the thrust of this character build centers
We know how rare it is to complete a 1st-20th on excelling with an impairment the background
level campaign and how often players participate can be anything. The choice here has more to do
in one shots and campaigns that might only reach with imaginging what the character's life was like
10th level or so. When we create these guides we before becoming an adventurer. We like the idea
focus on making them fun, interesting, useful and of a soldier who became blinded in war and finds
effective from the start. You won't find characters new strength afterwards.
who only "get good" at certain levels — these
CBGs hit the adventuring road with the abilities
they need to thrive and quickly develop a reliable Step 5 — Class and Level Progression
collection of features that only continue to get Choice options that are of particular importance
better as they gain experience. to this character’s effectiveness are in bold.
Level Class Gains
Step 1 — Race 1 Fighter Fighting Style — Blind
Fighting, Second Wind
Human (Variant). The reason for this choice is
purely mechanical. This character option's choice 2 Wizard Arcane Recovery, Spells —
of a feat at 1st level works terrifically for so many Find Familiar, Fog Cloud
character concepts but this one in particular 3 Wizard Arcane Tradition — War Magic
creates such a firm foundation to build on. For a
4 Rogue Skills — Deception, Expertise
more fantastical approach consider a race with
— Deception, Perception
special senses like loxodon.
5 Fighter Action Surge
Proficiencies
6 Fighter Martial Archetype —
Feat: Alert
Echo Knight
Skills: Perception
7 Fighter Ability Score Improvemnent —
Languages: Common, Elvish Dexterity +2
8 Fighter Extra Attack
Step 2 — Class 9 Wizard Spell — Darkness
1st level 10 Wizard Ability Score Improvemnent —
Start with Fighter. Along with the incredible Dexterity +2
benefit of the feat we gain from our race choice 11 Rogue Cunning Action
the key component for this whole character build 12 Rogue Roguish Archetype —
comes from here so gaining it right off the bat Swashbuckler, Fancy
can't be passed up. Later on this choice leads to Footwork, Rakish Audacity
some wonderful new aspects for this character.
13 Rogue Ability Score Improvemnent —
Proficiencies Charisma +2
Armor: All armor, shields 14 Rogue Uncanny Dodge
Weapons: Simple weapons, martial weapons 15 Rogue Expertise — Athletics, Insight
Tools: None 16 Rogue Evasion
Saving Throws: Wisdom, Charisma 17 Rogue Ability Score Improvemnent —
Skills: History, Insight Charisma +2
Languages: None 18 Rogue Panache
Not for resale. Permission granted to print or photocopy this document for personal use only. BLIND MASTER 3
19 Rogue Ability Score Improvemnent — Other Character Guides
Charisma +2 1. • Mind Breaker Paladin Character Build Guide
20 Rogue Reliable Talent 2. • Zen Archery Master Character Build Guide
3. • Sewer Ninja Tortle Character Build Guide
4. • Nature Possessed Warforged Character Build Guide

Conclusion 5. • Scaled Skald Character Build Guide


6. • Quick Strike Character Build Guide
7. • Night Parade Character Build Guid
At the peak of their adventuring career this 8. • Combat Medic Character Build Guide
character's impairment has more than developed
9. • Ultimate Duelist Character Build Guide
into an incredible asset and power. They've
incorporated both magical and mundane methods 10. • Path of Justice Barbarian Character Build Guide
as well as some pretty esoteric martial techniques 11. • Ultimate Spell Duelist Character Build Guide
and truly earn the title of master. Through 12. • Extreme Adventurer Character Build Guide
learning these various disciplines they also gain 13. • Whirling Devish
increased versatility outside combat — where they 14. • Library Agent Character Build Guide
excel at controlling the battlefield and striking
15. • Shadow-Haunted Rogue
with deadly precision!
16. • Flesh Render Character Build Guide
17. • Stealer of Souls (Hexadin) Character Build Guide
Final Ability Scores 18. • Spell Savant Character Build Guide
19. • Master of Undeath Character Build Guide
20. • Champion of the Wild Characters Build Guide
STR DEX CON INT WIS CHA
21. • Adopted Trash Panda Character Build Guide
8 (-1) 20 (+5) 13 (+1) 14 (+2) 12 (+1) 18 (+4)
22. • Illusion Warrior Character Build Guide
23. • Storm Herald Character Build Guide
Proficiencies 24. • Hell's Enemy Character Build Guide
25. • Purveyor of Peace Character Build Guide
Armor: Heavy Armor, Light Armor, Medium Armor,
Shields 26. • Beast Binder Character Build Guide
27. • Ultimate Gladiator Character Build Guide
Weapons: Martial weapons, simple weapons
28. • Slayer of Evil Character Build Guide
Saving Throws: Strength, Constitution
29. • Witch Doctor Character Build Guide
Skills: *Athletics, *Deception, History, *Insight, 30. • Drunken Tactician Character Build Guide
Intimidation, *Perception
31. • Centaur Templar Character Build Guide
Tools: Dragonchess Set, Thieves' Tools, Vehicles 32. • Real Heal Bot Character Build Guide
(Land)
33. • Holy Paragon Character Build Guide
Languages: Common, Elvish, Thieves’ Cant 34. • Mystic Seer Character Build Guide
*Expertise 35. • Indomitable Defender Character Build Guide
36. • Hypnotist CBG
37. • Mage Slayer of the Fey Court CBG

Further Resources 38. • Deadshot Sniper CBG


39. • Tiniest Wrestler CBG
40. • Unkillable Character Build Guide
We discuss character creation, roleplaying tips and
41. • Dagger Master CBG
more in a video on the Nerdarchy YouTube channel
42. • Know It All
here. In the video description, you can find a link
to this character build on D&D Beyond. 43. • Bardbarian CBG
44. • Mind Killer CBG
45. • Boom Boom Wizard CBG
D&D Encounters
46. • Spell Assassin CBG
• The Roper Wrangler Monster BFF Series
47. • Ever Living One CBG
• Kobold Cavalry Encounter
48. • Elephant in the Room
• The Hag's Apprentice Encounter
49. • Mischief Maker CBG
• Druid Circle from the Beyond 50. • Centaur of Disease Control
51. • Sling Master CBG

4 BLIND MASTER Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters
Beggar King. The blind master remains an
unassuming figure to deflect any suspicion.
In actuality this resident of the street leads
an organization with tendrils throughout the
city. Information is the most lucrative treasure
and this blind master holds all the secrets and
controls who knows what. Despite a career built
on misdirection, betrayals and dangerous dealings
the blind master cares deeply for their home. This
can make them an unusual ally for adventurers
who might find themselves making compromises to
gain the good graces of this powerful individual.

Humble Warrior. A blind master has little to


fear and much to offer the world. Their journey
of self-discovery takes them far and wide, where
they may find themselves at odds with hostile
forces as often as in positions to lend aid to
those in need. Aspiring warriors may from time
to time cross paths with the blind master with
good intentions or ill. In either case they'll
receive quite a lesson in humility themselves.

Blind Master
Medium humanoid (human), any alignment
Actions
Armor Class 16 (breastplate)
Hit Points 77 (14d8 + 14)
Multiattack. The blind master makes four Sword
Speed 30 ft.
Cane attacks. When their Blind Fury is available they
STR DEX CON INT WIS CHA can use it in place of one of their Sword Cane attacks.
8 (-1) 20 (+5) 13 (+1) 14 (+2) 12 (+1) 18 (+4)
Saving Throws STR +3, CON +5 Sword Cane. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning
Skills Athletics +2, Deception +10, Insight +4,
damage (wooden cane) or 8 (1d6 + 5) slashing
Perception +7
damage (sword).
Condition Immunities Blinded
Senses Blindsight 10 ft. (blind beyond this radius) ,
Blind Fury (Rechange 6). The blind master
passive Perception 17
increases their reach by 10 feet until the start
Languages Common, Thieves' Cant and one other of their next turn and can make melee weapon
language attacks against any creature within 10 feet that
Challenge 5 (1,800 XP) isn’t behind total cover. When a melee attack hits
the blind master can magically teleport to an
Proficiency Bonus +3 unoccupied space within 5 feet of the target. Until
Blind Mastery. The blind master gains the the start of the blind master's next turn creatures
following benefits: within 10 feet provoke opportunity attacks from
• +5 bonus to initiative them even if they take the Disengage action.

• Cannot be surprised while conscious


• Other creatures don't gain advantage on attack Reactions
rolls against them as a result of being unseen
• Can effectively see anything that isn’t behind Supreme Awareness. When the blind master is hit
total cover by an attack or fails a saving throw they can use their
• Can see an invisible creature within 10 ft., unless reaction to gain a +2 bonus to their AC against that
the creature successfully hides from them attack or a +4 bonus to that saving throw.
Not for resale. Permission granted to print or photocopy this document for personal use only. BLIND MASTER 5

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