Osric Monster Listing

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Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure

1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
40 hp
1d6x1,000 ep (25%),
Large (16 8 or -1 (see (body), 15
Achaierai Other Very Rare 1d8 180 ft 3 1d8/1d8/1d10 None Poison cloud 35% None Average CE 7 2,750 259 1d8x1,000 gp (25%), 1d12
ft tall) page) hp (each
gems (15%), 1d8 jewelry
leg)
(10%) and 3 magic items
and 1 scroll (25%).
240 ft flying
Large (8 ft 66% chance +1 or better weapon
Aerial Servant Other Very Rare 1 (AA: level 3 16 1 8d4 Standard None Semi- N 9 5,250+20/hp 259 None
tall) of surprise to hit
VI)
90 ft, 240 ft
Afreet Other Very Rare 1 Large flying (AA: 2 10 1 3d8 See Page None Standard None Very LE 7 7,000+12/hp 259 None
level V)
Albertosaurus Dinosaur Common 1 or 4d6 Large 150 ft 7 8 1 2d6 None None Standard 15% Animal N 5 500+8/hp 227 None
Allosaurus Dinosaur Uncommon 1 or 2d8 Large 150 ft 6 15 1 3d6 None None Standard 15% Animal N 7 1,750+18/hp 227 None
Al-Mi`raj Other Very Rare 2d10 Small 180 ft 7 1 1 1d4 None None See Page 5% Animal N 1 5+1/hp 260 None
Amber Creeping Gear from victims, buried
Other Rare 1 Large None 7 3 See Page Special None None Standard 100% Non- N 4 75+3/hp 260
Vine under the soil
Amber Creeping
Other Rare 1d2 Medium See Page See Page 2 1 By weapon type None None See Page None Non- N 3 40+2/hp 260 Any gear on body
Vine Zombie
Large (10 120 ft, 60 ft
Ankheg Other Rare 1d6 2 3 to 8 1 3d6 Squirt acid None Standard 15% Non- N Varies Varies 261 None
ft+) burrowing
Anklyosaurus Dinosaur Uncommon 1d4+1 Large 60 ft 0 9 1 3d6 None None Standard None Animal N 5 750+12/hp 229 None
(in lair) 1d20x1,000 cp
(25%), 1d8x1,000 sp (35%),
1d6x1,000 ep (10%),
Large (8 ft Average to
Annis Other Very Rare 1d3 150 ft 0 9 3 1d8+8/1d8+8/1d8+1 See Page Immune to illusions Standard 20% CE 7 1,200+10/hp 261 1d6x1,000 gp (40%), 1d8
approx) exceptional
gems (30%), 1d6 jewelry
(25%), any 2 magic items
and one potion (15%).
(In lair only) 3d4 gems
Ant, Giant Queen Other Very Rare 1 Large None 4 10 None None None None Standard 100% Animal N 7 700+13/hp 261
(50%); 2d4 potions (40%).
Ant, Giant (In lair only) 3d4 gems
Other Very Rare Varies Small 180 ft 3 3 2 2d4/3d4 Poison None Standard 10% Animal N 2 50+2/hp 261
Soldier (50%); 2d4 potions (40%).
Ant, Giant (In lair only) 3d4 gems
Other Rare 1d100 Small 180 ft 3 2 1 1d6 None None Standard 10% Animal N 2 30+1/hp 261
Worker (50%); 2d4 potions (40%).
Apatosaurus Dinosaur Common 4d10 Large 90 ft 7 30 1 1d10 None None Standard None Animal N 9 2,500+35/hp 228 None
Ape, Carnivorous Animal Very Rare 2d4 Large 120 ft 6 5 3 1d4/1d4/1d8 Mangle None Standard 10% Low N 3 125+4/hp 245 None
Ape, Normal Animal Rare 1d4 Medium 120 ft 6 4+1 3 1d3/1d3/1d6 Mangle None Standard None Low N 3 110+4/hp 245 None
300 ft flying,
Archaeopteryx Dinosaur Uncommon 4d12 Small 10 1d2 hp 1 1d2 None None Standard None Animal N 1 5+1/hp 231 None
(AA: lvl IV)
150 ft
Archelon Dinosaur Uncommon 1d4 Large 3 7 1 3d4 None None Standard None Animal N 5 475+10/hp 230 None
swimming
Argentinosaurus Dinosaur Uncommon 4d6 Large 90 ft 7 38 1 1d12 None None Standard None Animal N 9 2,500+35/hp 228 None
Assagim (Least
Devil; Nipheribu, 2 claws or 1
Devil Common 10d10 Medium 60 ft 9 1 1d2/1d2 or by weapon type None Regenerate 1hp/round Standard None Semi- LE 1 18+1/hp 221 None
Ashashimu, weapon
Nishershimu)
The aurumvorax does not
hoard treasure and places
no value on it. However, its
lair might contain treasure
90 ft, 30 ft assigned by the GM—this
Aurumvorax Other Very Rare 1 Small 0 12 1 2d4 See Page See Page Standard 25% Animal N 8 2,250+16/hp 261
burrowing would be appropriate in
cases where it has slain a
creature carrying treasure
and dragged that creature
back to its lair.
Axe Beak
Animal Uncommon 1d6 Large 180 ft 6 3 3 1d3/1d3/2d4 None None Standard None Animal N 2 50+2/hp 245 None
(Phorusrhacid)
If encountered in their lair,
babau will have amassed a
hoard made up of
1d3 or 1d12x1000 cp (20%),
1d6 (in Medium 2 claws/1 bite or 1d4+1/1d4+1/2d4 or by 1d6x1000 sp (30%),
Babau Demon Uncommon 150 ft -3 7+14 See Page See Page 50% 20% Very CE 8 2,000+12/hp 213
the (7 ft tall) 1 weapon weapon +7 1d4x1000 ep (10%), 1d6
Abyss) gems (25%) and 1d3
jewelry (20%). In addition,
they may (10%) have 1d2
magical items.
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
(in lair) 1d12x1,000 cp
60 ft (20%), 1d6x1,000 sp (35%),
bipedal, 120 1d6x1,000 ep (10%),
Large (8 ft
Babbler Other Very Rare 1d4 ft 6 5 3 1d6/1d6/1d8 See Page None Standard 15% Average CE 3 100+5/hp 262 1d6x1,000 gp (40%), 1d4
tall)
quadrupedal gems (30%), 1d3 jewelry
gait (25%), one magic item and
one potion (10%).
Baboon Animal Common 10d4 Small 120 ft 7 1+1 1 1d4 None Climbing Standard 10% Low N 2 30+1/hp 246 None
60 ft, 30 ft
Badger, Giant Animal Very Rare 1d4+1 Medium 4 3 3 1d3/1d3/1d6 None None Standard 10% Semi- N 2 50+2/hp 246 None
swimming
60 ft, 30 ft
Badger, Ordinary Animal Uncommon 1d4+1 Small 4 1+2 3 1d2/1d2/1d3 None None Standard 10% Semi- N 2 30+1/hp 246 None
swimming
Individual 2d4 gp; Lair
1d6x1,000 cp (25%),
1d6x1,000 sp (30%),
Leader types Mean
1d6x1,000 ep (35%),
Bandit (Brigand) Men Common 20d10 Medium 120 ft By armor 1d6 hp 1 By weapon may have None Standard 0.2 (average to N Variable Variable 191
1d10x1,000 gp (40%),
spells very)
1d4x100 pp (25%), 4d10
gems (60%), 3d10 jewelry
(50%), 3 magic items (30%).
Banshee
(Groaning Spirit) +1 weapon or better
Undead Very Rare 1 Medium 150 ft 0 7 1 1d8 See Page 50% 10% Exceptional CE 6 665+8/hp 239 None
[Turn As Type to hit
13]
Barbed devils do not carry
Barbed Devil
treasure of any sort, nor
(Lesser Devil; 1d2 or
Devil Uncommon Medium 120 ft 0 8 2 claws/1 tail 2d4/2d4/3d4 See Page See Page 35% 50% Very LE 8 1,425+10/hp 221 can they be dissuaded from
Hamatula, 3d4
their tasks through bribery
Barbicale)
of any kind.
6+6 and 30% and High and 1,250+10/hp and None on the Prime
Barghest Other Very Rare 1d2 Medium 150 ft 2 and lower 2 2d4 + a variable amount See Page See Page None LE 7 262
higher higher higher higher Material Plane.
Small to 30 ft
Barracuda Animal Uncommon 2d6 6 1 to 3 1 2d4 None None Standard None Non- N 1 to 2 10+1/hp to 50+2/hp 247 None
Large swimming
1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
1d6x1,000 ep (25%),
Medium 1 (antlers + Petrifying
Basilisk Other Rare 1d4 60 ft 4 6 1d10 None Standard 40% Animal N 7 1,000+8/hp 262 1d8x1,000 gp (25%), 1d12
(6 ft+) weapon) gaze
gems (15%), 1d8 jewelry
(15%), 3 magic items and 1
scroll (10%).
10 ft / 240 ft Missile attacks suffer -
Bat, Giant Animal Uncommon 3d6 Small flying (AA: 4 to 8 1d4 hp 1 1d2 Rabies 1% 3 unless attacker has Standard 10% Animal N 1 5+1/hp 246 None
level V) 13 dexterity or above
In lair only: 1d12x1,000 cp
30 ft / 150 ft (20%); 1d6x1,000 sp (30%);
2 to 10 (See 4 to 6 (See 135+3/hp(4 HD) or
Bat, Mobat Animal Rare 1d8 Medium flying (AA: 1 2d4 See Page See Page Standard 15% Low N (E) 3(4 HD) or 5(6 HD) 246 1d4x1,000 ep (10%); 1d6
Page) Page) 300+6/hp(6 HD)
level IV) gems (25%); 1d3 jewelry
(20%); any 2 magic (10%).
Swarm
10 ft / 240 ft (cause
Bat, Ordinary Animal Common 1d100x10 Small flying (AA: 4 to 8 1d2 hp 1 1 confusion or None Standard 10% Animal N 1 1 246 None
level V) put out
torches)
2d6 gp per individual, plus
30 ft if encountered in their lair,
Small to Low to
Batrachian Humanoid Rare 10d8 hop/150 ft 6 or better 1 1 By weapon Hop Camouflage Standard 20% CE 1 18+1/hp 196 a 20% chance of 1d3 pieces
Medium average
swim of jewelry and a 10%
chance of 1d3 magic items.
2d6 gp per individual, plus
30 ft if encountered in their lair,
Batrachian, Small to
Humanoid Rare 10d10 hop/150 ft 6 1 3 1d2/1d2/1d4+1 Hop Camouflage Standard 20% Low CE 1 15+1/hp 196 a 20% chance of 1d3 pieces
Anuran Medium
swim of jewelry and a 10%
chance of 1d3 magic items.
200% of
Batrachian, Eft Humanoid Very Rare no. of Small 150 ft swim 8 1d2 hp 1 1d2 None None Standard 100% Animal N 1 1 196 None
females
2d6 gp per individual, plus
75% of 30 ft if encountered in their lair,
Batrachian, Low to
Humanoid Rare no. of Small hop/150 ft 6 1d6 hp 3 1d2/1d2/1d4 Hop Camouflage Standard 80% CE 1 10+1/hp 196 a 20% chance of 1d3 pieces
Female average
males swim of jewelry and a 10%
chance of 1d3 magic items.
Bear, Black Animal Common 1d3 Medium 120 ft 7 3+3 3 1d3/1d3/1d6 Hug: 2d4 None Standard 10% Semi- N 3 75+3/hp 247 None
Large (9
Bear, Brown Animal Uncommon 1d6 120 ft 6 5+5 3 1d6/1d6/1d8 Hug: 2d6 None Standard 10% Semi- N 4 160+6/hp 247 None
ft)
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Large (12
Bear, Cave Animal Uncommon 1d2 120 ft 6 6+6 3 1d8/1d8/1d12 Hug: 2d8 None Standard 10% Semi- N 5 225+8/hp 247 None
ft)
Large (14 120 ft, 90 ft
Bear, Polar Animal Rare 1d6 6 8+8 3 1d10/1d10/2d6 Hug: 3d6 None Standard None Semi- N 6 600+12/hp 247 None
ft) swim
Bearded Devil
(Lesser Devil; 1 glaive or 2
1d2 or 1d3 plus entangle or
Barbazu, Devil Common Medium 150 ft 1 6+6 claws/1 See Page See Page 45% 15% Average LE 7 1,125+10/hp 222 None
1d6+4 1d2/1d2/1d8
Tothmys, beardburn
Thissuzim)
Giant bee hives or nests
will always contain honey
worth 10d10 gold pieces.
There is a 15% chance that
a hive will contain royal
jelly. If it does, the royal
jelly can be fashioned into
2d3 potions of extra
healing by a magic user of
60 ft, 240 ft 7th or higher level—or a
Bee, Giant, 1 (1d6+6
Other Rare Medium flying (AA: 5 6+4 1 1d6 Poison None Standard 10% Semi- N 4 300+8/hp 263 magic user of 12th level or
Bumblebee in lair)
level II) higher may make it into an
unguent which preserves
the appearance of youth.
Regular application of this
unguent for 1 year makes
the user appear 2d3 years
younger. Such an unguent
is typically worth
3d6x1,000 gp to wealthy
noblewomen.
Giant bee hives or nests
will always contain honey
worth 10d10 gold pieces.
There is a 15% chance that
a hive will contain royal
jelly. If it does, the royal
jelly can be fashioned into
2d3 potions of extra
healing by a magic user of
Bee, Giant, 120 ft, 300 7th or higher level—or a
1 (3d6 in
Soldier Other Very Rare Medium ft flying (AA: 5 4+2 1 1d4 Poison None Standard 90% Semi- N 3 150+5/hp 263 magic user of 12th level or
lair)
Honeybee level III) higher may make it into an
unguent which preserves
the appearance of youth.
Regular application of this
unguent for 1 year makes
the user appear 2d3 years
younger. Such an unguent
is typically worth
3d6x1,000 gp to wealthy
noblewomen.
Giant bee hives or nests
will always contain honey
worth 10d10 gold pieces.
There is a 15% chance that
a hive will contain royal
jelly. If it does, the royal
jelly can be fashioned into
2d3 potions of extra
healing by a magic user of
Bee, Giant, 1d10 90 ft, 300 ft 7th or higher level—or a
Worker Other Rare (20d10 in Medium flying (AA: 6 3+1 1 1d3 Poison None Standard 20% Semi- N 3 100+4/hp 263 magic user of 12th level or
Honeybee lair) level IV) higher may make it into an
unguent which preserves
the appearance of youth.
Regular application of this
unguent for 1 year makes
the user appear 2d3 years
younger. Such an unguent
is typically worth
3d6x1,000 gp to wealthy
noblewomen.
Beetle, Giant
Other Common 3d4 Medium 90 ft 4 2+2 1 2d6 Acid cloud Firing cloud Standard None Non- N 3 65+2/hp 263 None
Bombardier
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
In Lair: 1d12x1,000 cp
(20%); 1d6x1,000 sp (30%);
1d4x1,000 ep (10%);
2d4x100 gp (40%); 1d6x10
Beetle, Giant
Other Common 3d6 Large 60 ft 3 5 1 5d4 None None Standard 40% Non- N 3 110+4/hp 263 pp (50%); 3d8 gems (55%);
Boring
1d12 jewelry (45%); 2d4
potions (40%); 1d4 scrolls
(50%); Any 2 magic items
(10%).
Beetle, Giant
Other Very Rare 1 Large 120 ft 3 9+1 1 2d6 See Page See Page Standard 10% Non- N 7 1,100+12/hp 263 None
Death Watch
Beetle, Giant Fire Other Common 3d4 Small 120 ft 4 1+2 1 2d4 None None Standard None Non- N 1 30+1/hp 263 None
Beetle, Giant
Other Uncommon 1d6 Large 60 ft 2 12 2 3d8/2d8 None None Standard None Non- N 7 1,300+6/hp 263 None
Rhinoceros
Beetle, Giant
Other Common 2d6 Large 60 ft 3 7 3 4d4/1d10/1d10 None None Standard None Non- N 4 225+8/hp 263 None
Stag
Beetle, Giant 30 ft, 120 ft
Other Common 1d12 Medium 3 4 1 3d6 None None Standard None Non- N 3 75+3/hp 263 None
Water swimming
Inside the beast’s stomach
will be 10d4 gems (60%),
2d4/1d4+1 or Lightning Immune to electricity 1d8 jewelry (30%), and a
Behir Other Rare 1d2 Large 150 ft 4 12 2 or 7 Standard None Low NE 7 2,750+16/hp 264
2d4/1d6/1d6/1d6/1d6/1d6/1d6 bolt and poison misc. magic item that can
survive its digestive juices
(10%).
Individual 3d6 sp; Lair
1d8x1,000 cp (50%),
Mean 1d6x1,000 sp (25%),
Berserker Men Rare 10d10 Medium 120 ft 7 1d6+1hp 1 (or 2) By weapon Leader types Leader types Standard 0.1 (average to N Variable Variable 191 1d4x1,000 ep (25%),
very) 1d3x1,000 pp (25%), 1d8
gems (30%), 1d4 jewelry
(20%), 1 magic item (10%).
30 ft, 360 ft
Bird, Giant Animal Very Rare 1d20 Medium flying (AA: 7 4 3 1d6/1d6/2d6 See Page None Standard 20% Animal N 4 105+3/hp 247 None
level IV)
30 ft, 360 ft
Bird, Huge Animal Rare 1d20 Small flying (AA: 5 2 3 1d4/1d4/2 See Page None Standard 20% Animal N 2 40+1/hp 247 None
level IV)
30 ft, 360 ft
Bird, Normal Animal Common 1d20 Small flying (AA: 6 1 3 1d2/1d2/1 See Page None Standard 20% Animal N 1 15+1/hp 247 None
level IV)
In lair only: 2d6x1,000 cp
(20%), 1d6x1,000 sp (35%),
1d6x1,000 ep (20%), 1d4
Blindheim Other Very Rare 1d4 Small 90 ft 3 4+2 1 1d8 Blinding None Standard 5% Animal CE 3 110+5/hp 264
gems (20%), 1d4 jewelry
(25%), random magic item
or weapon (15%).
In lair only: 2d6x1,000 cp
(20%), 1d6x1,000 sp (30%),
Medium
Rear attack 1d6x1,000 ep (15%), 1d6
Blink Dog Other Rare 4d4 (3 ft at 120 ft 5 4 1 1d6 Teleporting Standard 20% Average LG 4 175+5/hp 265
75% of time gems (20%), 1d4 jewelry
shoulder)
(25%), random magic item
or weaponx2 (15%).
Boar, Giant Animal Uncommon 2d4 Large 120 ft 6 7 1 3d6 None None Standard 20% Animal N 4 225+8/hp 248 None
Boar, Warthog Animal Common 1d6 Small 120 ft 7 3 2 2d4/2d4 None None Standard 20% Animal N 3 50+2/hp 248 None
Boar, Wild Animal Common 1d12 Medium 150 ft 7 3+3 1 3d4 None None Standard 20% Animal N 3 75+3/hp 248 None
Bone Devil
(Lesser Devil;
1d2 or
Osyluth, Devil Uncommon Large 150 ft -1 9 1 bone hook 3d4 See Page See Page 40% 55% Very LE 7 2,800+12/hp 222 None
2d4
Gerotephys,
Calcinnim)
Brachiosaurus Dinosaur Uncommon 4d8 Large 90 ft 7 36 1 1d12 None None Standard None Animal N 9 2,500+35/hp 228 None
1d8x1,000 cp (5%),
1d12x1,000 sp (25%),
1d6x1,000 ep (20%),
Sylvan or 1d10x1,000 gp (30%), 1d12
Brownie Rare 4d4 Small 120 ft 3 1d4 hp 1 1d3 See Page See Page See Page 20% High LG 2 50+1/hp 233
Faerie gems (20%), 1d8 jewelry
(5%), any 2 magic items
plus one potion and one
scroll (15%).
Individual 3d6 sp; Lair
80% Mean 5d6x1,000 gp (60%),
Buccaneer
Men Uncommon 50d6 Medium 120 ft By armor 1d6 hp 1 By weapon Leader types Leader types Standard or (average to N (CE) Variable Variable 191 1d8x100 pp (15%), 1d8x10
(Pirate)
100% very) gems (60%), 5d8 jewelry
(50%), 1 map (55%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
4d6 silver, 2d4 gold for
individuals; 1d8x1,000 cp,
1d3x1,000 gp, 1d8 gems
Large (7 ft Surprise on a Low to
Bugbear Humanoid Uncommon 6d6 90 ft 5 3+1 1 2d8 or by weapon None Standard 25% CE 3 135+4/hp 196 (30% chance), 1d4 jewelry
tall) 1-3 on 1d6 average
(20% chance),
miscellaneous magic
weapon (10% chance).
140 ft, 30 ft
Bulette Other Very Rare 1d2 Large -2/4/6 9 3 3d6/3d6/4d12 8 ft jump None Standard None Animal N 8 2,000+12/hp 265 None
burrowing
Camarasaurus Dinosaur Common 5d10 Large 90 ft 7 18 1 1d8 None None Standard None Animal N 8 2,000+30/hp 228 None
210 ft
domedary,
Camel Animal Common 1d12 Large 7 3 1 1d4 Spit None Standard None Animal N 2 50+2/hp 248 None
180 ft
bactrian
Set in the carbuncle’s head
above its eyes is a large
ruby (randomly-
determined value of at
least 500 gp). If the beast
dies, any ruby attached to
it shatters and cannot be
reconstituted but it can
Carbuncle Other Rare 1 Small 30 ft 2 1 None None None See Page Standard 10% Average CN 1 5+1/hp 265 voluntarily give up its gem,
in which case the gem will
re-grow over a period of
several months (re-roll the
gem’s value each time it re-
grows). The carbuncle will
not normally give up its
gem unless charmed or
otherwise enchanted.
In Lair: 1d8x1,000 cp (50%);
1d6x1,000 sp (25%);
1d4x1,000 ep (25%);
Carcass Creeper Other Uncommon 1d6 Large 120 ft 3/7 3+1 8 Paralysis Paralysis None Standard 50% Non- N 3 105+3/hp 266 1d3x1,000 gp (25%); 1d8
gems (30%); 1d4 jewelry
(20%); 1 sword, armour, or
misc. weapon (20%).
All saves
Caryatid Column Other Very Rare 1d12 Medium 60 ft 5 5 1 2d4 None See Page None Non- N 5 110+3/hp 266 None
at +4
Cat, Domestic Animal Common 1 or 2d6 Small 50 ft 6 1d2 hp 1 1d2-1 Rear claws None Standard 75% Animal N 1 3+1/hp 248 None
Rear claws;
Cat, Lynx, Giant Animal Rare 1d4 Medium 120 ft 5 2+2 3 1d2/1d2/1d4 surprises on Thief skills Standard 5% Animal N 3 90+3/hp 248 None
a 1d4
1 or
Cat, Wild Animal Uncommon Small 180 ft 5 1d6 hp 3 1/1/1d2 Rear claws None Standard 5% Animal N 1 10+1/hp 248 None
1d4+1
1d6x1,000 gp (50%), 1d8
180 ft or gems (40%), 5d6 jewelry
Caterwaul Other Rare 1 Medium 6 (see page) 4+2 3 1d4/1d4/1d6 Screech See Page Standard 20% Low CE 5 400+5/hp 266
240 ft (40%), 2d4 potions + 1
magic item (40%).
Cattle, Buffalo Animal Uncommon 4d6 Large 150 ft 7 5 2 1d8/1d8 Charge Head is AC 3 Standard None Animal N 3 110+4/hp 249 None
1, plus
50%
Cattle, Bull Animal Common chance of Large 150 ft 7 4 2 1d6/1d6 Charge None Standard None Animal N 3 75+3/hp 249 None
3d6
cattle
Cattle, Wild Animal Common 20d10 Large 150 ft 7 2-4 HD 1 1d4 Stampede None Standard None Animal N 1 10+1/hp 249 None
Cavemen may have ivory
tusks, gold nuggets, or
uncut gems (5% chance per
10 cavemen present). If
one is present, it will be the
only treasure there. The
Caveman 10d10 Low (to value of each is 1,000 gp
Humanoid Rare Medium 120 ft 8 (7) 2 (1) 1 By weapon None None Standard 40% N 2 (1) 20+2/hp (10+10/hp) 197
(Tribesman) (10d12) average) per ivory tusk (2d6 tusks), 5
gp gold nuggets (2d4x10),
and 10 gp gems (1d%).
[Tribesmen may have large
wooden shields, spears,
shields, short bows, and
clubs (treat as maces).]
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Individuals: 2d4 gp (90%),
1d4 gems (50%); Lair:
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
1d8x1,000 ep (15%),
Sylvan or N to
Centaur Rare 4d6 Large 180 ft 5(4) 4 2 1d6/1d6 None None Standard 5% Average 3 75+3/hp 234 1d6x1,000 gp (50%),
Faerie CG
3d6x100 pp (30%), 2d10
gems (55%), 1d12 jewelry
(50%), 2 magic items (15%),
1d4 magic scrolls and 1
magic potion (50%).
Centipede, Giant Other Very Rare 1d4 Medium 180 ft 5 3 1 1d3 Poison None Standard 15% Non- N 3 125+3/hp 267 None
Centipede, Huge Other Common 2d12 Small 150 ft 9 1 to 2 hp 1 None Poison None Standard 15% Non- N 2 30+1/hp 267 None
Centipede, Large Other Uncommon 5d6 Small 210 ft 9 1 hp 1 None Poison None Standard 15% Non- N 2 31 267 None
Centrosaurus Dinosaur Rare 1d6 Large 120 ft 3/7 7 1 1d8 None None Standard None Animal N 4 200+4/hp 229 None
Ceratosaurus Dinosaur Uncommon 1d4 Large 150 ft 5 8 3 1d6/1d6/4d4 None None Standard None Animal N 4 200+6/hp 229 None
Cetiosaurus Dinosaur Common 5d10 Large 90 ft 7 20 1 1d8 None None Standard None Animal N 8 2,000+30/hp 228 None
Charonosaurus Dinosaur Uncommon 2d10 Large 150 ft 7 15 1 2d8 None None Standard None Animal N 7 2,000+16/hp 228 None
1d20x1,000 sp (10%) ,
1d12x1,000 ep (15%) ,
1d10x1,000 gp (40%),
Breathing
90 ft, 180 ft 1d8x100 pp (35%), 3d10
fire to a 60 ft
Chimera Other Rare 1d4 Large flying (AA: 4 9 6 1d3/1d3/1d4/1d4/2d4/3d4 None Standard 40% Semi- CE 7 1,300+12/hp 267 gems (20%), 1d10 jewelry
for 3d8
level II) (10%), 3 magic items (no
damage.
magic weapons) and 1
magic scroll and 1 magic
potion (30%).
1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
60 ft, 180 ft 1d6x1,000 ep (25%),
Touch
Cockatrice Other Uncommon 1d6 Small flying (AA: 6 5 1 1d3 None Standard 40% Animal N 4 170+4/hp 267 1d8x1,000 gp (25%), 1d12
petrifies
level IV) gems (15%), 1d8 jewelry
(10%) and 3 magic items
and 1 magic scroll (35%).
1d8x1,000 cp (15%),
2d6x1,000 sp (20%),
1d6x1,000 ep (5%),
Coeurl Other Very Rare 1d4 Large 150 ft 2 6+6 2 2d4/2d4 None Save at +6 Standard 25% Average N 6 400+6/hp 268 1d8x1,000 gp (35%), 2d6
gems (15%), 1d8 jewelry
(10%) and 2 magic items
(25%).
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
Coffer Corpse Can only be hit by
Undead Rare 1 Medium 60 ft 8 2 1 1d6 or by weapon None Standard 80% Low CE 2 30+2/hp 239 1d3x1,000 gp (25%), 1d8
[Turn As Type 7] magical weapons
gems (30%), 1d4 jewelry
(20%), sword, armour, or
misc. weapon (10%).
Compsognathus Dinosaur Common 8d4 Small 180 ft 7 1+2 1 1d6 None None Standard None Animal N 1 15+1/hp 230 None
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
60 ft, 180 ft
Poison, 1d3x1,000 gp (25%),
Couatl Other Very Rare 1d4 Medium flying (AA: 5 9 2 1d3/2d4 Ethereal Standard 10% Genius LG 8 2,000+12/hp 268
magic use 3d4x100 pp (30%), 2d19
level VI)
gems (55%), 1d12 jewelry
(50%), any 1 magic item
(15%).
Large (9 ft 90 ft, 60 ft Low to
Crabmen Other Rare 2d6 4 3 2 1d4/1d4 None None Standard 20% N 2 40+2/hp 268 3d8 sp per individual.
tall) swimming average
60 ft, 120 ft
Crocodile, Giant Animal Rare 1 to 2d6 Large 3 7 2 3d6/2d10 None None Standard None Animal N 5 225+8/hp 249 None
swimming
Crocodile, 60 ft, 120 ft
Animal Common 3d8 Large 4 3 2 2d4/1d12 None None Standard None Animal N 2 50+2/hp 249 None
Normal swimming
Crustacean,
Animal Rare 2d6 Large 90 ft 3 3 2 2d4/2d4 None None Standard None Non- N 3 75+3/hp 250 None
Giant Crab
Crustacean, 60 ft, 120 ft
Animal Uncommon 2d6 Large 4 4+4 2 2d6/2d6 None None Standard None Non- N 3 110+4/hp 250 None
Giant Crayfish swim
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
1d3x1,000 cp (20%),
1d4x1,000 sp (25%),
1d4x1,000 ep (25%),
Crypt Thing Other Very Rare 1 Medium 120 ft 3 6 1 1d8 See Page See Page Standard 100% Very N 4 160+4/hp 269 1d4x1,000 gp (30%),
1d6x100pp (30%), 10d6
gems (55%), 5d6 jewelry
(50%), 3 magic items (50%).
1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
1d6x1,000 ep (25%),
Large (20 Rock 1d8x1,000 gp (25%), 1d12
Cyclops Giant Very Rare 1d2 150 ft 2 13 1 6d6 or 4d10 None Standard 80% Low CE 7 3,300+17/hp 201
ft tall) throwing gems (15%), 1d8 jewelry
(10%), 3 magic items (25%),
2d8 potions and 1 scroll
(40%).
2d6x1,000 cp (5%),
2d6x1,000 sp (30%),
1d4x1,000 ep (20%),
1d10x1,000 gp (45%),
Dakon Other Uncommon 6d10 Medium 60 ft 5 1+1 2 1d10/1d10 None None Standard 50% Average LN 2 25+2/hp 269
1d10x100pp (40%), 3d12
gems (25%), 1d10 jewelry
(10%), any 3 maps or magic
+ 1 scroll (35%).
Solitary dark creepers tend
to carry their treasure with
them, concealed within the
many loose folds of their
dark clothing. There is a
20% chance a dark creeper
will carry a magic dagger,
15% chance of a magic ring,
and 10% chance of either
1d4 gems of random value
1 or
Small (4 ft 0 or (8 see or 1d3 items of random
Dark Creeper Other Rare (20d4 see 90 ft 1+1 1 1d4 (dagger) See Page None Standard 20% Average CN 3 50+2/hp 269
tall) page) jewelry. Lair treasure
page)
probabilities for a lone dark
creeper are 50% for a
magic dagger, 10% for a
magic ring, 30% for gems
or jewelry. To generate
treasure for a dark creeper
village, multiply individual
treasure chances by the
number of males, adding
5d20 pp and 5d12 gp.
Dark stalkers carry their
treasure in their robes like
dark creepers: 30% chance
of magic short sword, 10%
0 or (8 see of magical rings (worn if
Dark Stalker Other Very Rare 1 Medium 90 ft 2+1 1 1d6 (short sword) See Page See Page Standard 20% Average CN 4 200+3/hp 269
page) possible), 10% chance of
either 2d4 gems or 1d2
items of jewelry to be
determined randomly by
GM.
Deinonychus Dinosaur Uncommon 1 or 2d4 Large 120 ft 6 5 3 1d3/1d3/2d6 None None Standard None Animal N 3 120+5/hp 230 None
If encountered in their lair,
they will possess a hoard of
1d8x1,000 cp (50%),
1d3 or
120 ft, 180 1d6x1,000 sp (25%),
Demon, Class A 1d6 (in 2 talons/2
Demon Common Large ft flying (AA: 0 8 1d4/1d4/1d8/1d6 See Page See Page 50% 5% Low CE 7 1,275+10/hp 214 1d4x1,000 ep (25%),
(Vrock) the claws/1 bite
level IV) 1d3x1,000 gp (25%), 1d8
Abyss)
gems (30%), 1d4 jewelry
(20%) and possibly a
magical weapon (10%).
If encountered in their lair,
hezrou will have a pile of
treasure including
1d3 or 1d12x1,000 cp (20%),
Demon, Class B 1d6 (in 60 ft, 120 ft 1d6x1,000 sp (30%),
Demon Common Large -2 9 2 claws/1 bite 1d3/1d3/4d4 See Page See Page 55% 10% Low CE 8 2,000+12/hp 214
(Hezrou) the hopping 1d4x1,000 ep (10%), 1d6
Abyss) gems (25%) and 1d3
jewelry (20%). In addition,
they might (10%) have 1d2
random magical items.
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
If encountered in their lair,
glabrezu will have a cache
of treasure made up of
1d8x1,000 cp (10%),
1d3 or
1d12x1,000 sp (15%),
Demon, Class C 1d6 (in 2 pincers/2
Demon Uncommon Large 90 ft -4 10 2d6/2d6/1d3/1d3/1d4+1 See Page See Page 60% 15% Average CE 8 2,400+14/hp 214 1d8x1,000 ep (15%),
(Glabrezu) the claws/1 bite
1d6x1,000 gp (50%), 1d10
Abyss)
gems (30%), 1d6 jewelry
(25%), and 3 random magic
items, including one potion
(15%).
In the Abyss, these demons
hoard the treasure they
have acquired through
service or other means. An
individual nalfeshnee’s
trove will include
1d3 or
Demon, Class D 90 ft, 120 ft 1d10x1,000 cp (5%),
1d6 (in +2 to hit, +1 or better magic
(Nalfeshnee and Demon Uncommon Large flying (AA: -1 11 1 claw/1 bite 1d4/2d4 65% 15% Very CE 9 3,000+16/hp 215 1d12x1,000 sp (15%),
the also see page weapon to hit
others) level III) 1d6x1,000 ep (25%),
Abyss)
1d8x1,000 gp (25%), 1d12
gems (15%), and 1d8
jewelry (10%). In addition,
they have a 25% chance of
possessing 3 random magic
items and 1 scroll.
On their home plane, these
demons hoard the treasure
they have acquired through
service or other means.
1d3 or
Demon, Class E Their cache will include
1d6 (in 6 arms/1 +1 or better magic
(Marilith and Demon Rare Large 120 ft -7 7+7 2d4 (x6)/1d6 See Page 80% 10% High CE 9 3,000+12/hp 215 10d4x1000 gp (50%),
the constriction weapon to hit
others) 1d20x100 pp (50%), 5d4
Abyss)
gems (30%), 1d10 jewelry
(10%), and 4 random
magical items and a scroll
(35%).
If encountered in their lair,
they will have a cache of
treasure equal to
1d20x1,000 sp (10%),
1d3 or 1d12x1,000 ep (15%),
Demon, Class F 60 ft, 150 ft
1d6 (in Flaming whip +1 or better magic 1d10x1,000 gp (40%),
(Balor and Demon Rare Large flying (AA: -2 8+8 1 bite 1d12+1 75% 20% High CE 9 3,600+12/hp 216
the (3d6) weapon to hit 1d8x100 pp (35%), 3d10
others) level III)
Abyss) gems (20%), and 1d10
jewelry (10%). They may
(30%) also have 1 potion, 1
scroll, and 3 other magical
items (no weapons).
Demonettes normally care
little for coins. They love
gems, jewelry and magical
items however. If found in
their lair, a demonette will
120 ft, 120 have a cache that contains
By weapon type + strength Iron or +1 or better Very to
Demonette Demon Rare 1 Medium ft flying (AA: 5 6+1d6 1 See Page 30% 15% CE 9 4,050+14/hp 216 1d4 random scrolls (50%),
bonus magic weapon to hit genius
level IV) 2d4 random potions (40%),
1d8x10 gems (90%), 5d6
jewelry (80%) and 1d6
other random magical
items (excluding potions
and scrolls, 70%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Demoniacs normally care
little for coins. They love
gems, jewelry and magical
items however. If found in
their lair, a demoniac will
have a cache that contains
1d4 random scrolls (50%),
2d4 random potions (40%),
1d8x10 gems (90%), 5d6
Medium 5 to 8 By weapon type + strength See Low to jewelry (80%) and 1d6
Demoniac Demon Very rare 1 150 ft 6 2 See Page See Page 5%-20% CE 7 1,275+10/hp 217
to Large (1d4+4) bonus Page exceptional other random magical
items (excluding potions
and scrolls, 70% ... the GM
should re-roll items that
are not appropriate to the
demoniac’s class(es). If the
second roll yields an item
that the demoniac still
could not use, it should be
allowed to stand).
Individual 3d12 cp (2d6
ep); Lair 1d3x1,000 cp
(20%), 1d4x1,000 sp (25%),
Mean
Rare 5% 1d4x1,000 ep (25%),
Dervish (Nomad) Men 30d10 Medium 120 ft By armor 1d6 hp 1 By weapon Leader types Leader types Standard (average to LG (N) Variable Variable 192
(Uncommon) (15%) 1d4x1,000 gp (30%),
very)
1d6x100 pp (30%), 1d6x10
gems (55%), jewelry (50%),
3 magic items (50%).
Devilcat (Lesser
Devil Rare 1 Large 120 ft 6 7+2 2 claws/1 bite 1d4+1/1d4+1/2d6 None See Page 20% 30% Average LE 6 1,000+10/hp 223 None
Devil)
Diceratus Dinosaur Very Rare 1d3 Large 120 ft 3/7 8 1 1d10 None None Standard None Animal N 5 500+8/hp 229 None
Dilophosaurus Dinosaur Uncommon 1d4+1 Large 150 ft 7 5 1 3d4 None None Standard None Animal N 3 120+5/hp 230 None
Dimetrodon Dinosaur Uncommon 3d6 Large 90 ft 7 7 1 1d10 None None Standard None Animal N 4 100+6/hp 230 None
Diplodocus Dinosaur Common 5d10 Large 90 ft 7 25 1 1d8 None None Standard None Animal N 9 2,500+35/hp 228 None
Medium
(5 ft high Disenchants, Can only be hit by
Disenchanter Other Very Rare 1d2 120 ft 5 5 1 See page - special effect only Standard None Average N 4 225+5/hp 270 None
at see page magical weapons
shoulder)
Dog, War Animal Uncommon Varies Medium 120 ft 6 (or as armor) 2+2 1 2d4 None None Standard None Semi- N 2 50+2/hp 250 None
Dog, Wild Animal Common 4d4 Small 150 ft 7 1 1 1d4 None None Standard None Semi- N 1 10+1/hp 250 None
1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
Stealth
1d6x1,000 ep (25%),
(surprises
Doppelganger Other Very Rare 3d4 Medium 90 ft 5 4 1 1d12 See Page See Page 20% Very N 4 285+3/hp 271 1d8x1,000 gp (25%), 1d12
with 1-4 on
gems (15%), 1d8 jewelry
1d6)
(10%), 1 scroll and any 3
magic items (25%).
1d10x1,000 cp (25%),
1d8x1,000 sp (25%),
90 ft, 150 ft 1d6x1,000 gp (25%),
Large (20 Low to
Dracolisk Other Very Rare 1d2 flying (AA: 3 7+3 3 1d6/1d6/3d4 See Page None Standard 60% CE 7 1,000+10/hp 271 1d6x100 pp (25%), 3d6
ft) average
level III) gems (50%), 3d4 jewelry
(50%) and any three magic
items (25%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
1d6x10,000 gp (55%),
90 ft
Dragon Turtle Other Very Rare 1 Large 0 13 3 2d6/2d6/4d8 Steam cloud None Standard 5% Very N 10 7,000+18/hp 271 5d10x100 pp (25%), 1d100
swimming
gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%), 1d4 scrolls (50%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
120 ft, flying 660+6/hp or
Large (30 1d6x10,000 gp (55%),
Dragon, Black Dragon Uncommon 1d4 240 ft (AA: 3 6 to 8 3 1d4/1d4/3d6 See Page See Page Standard 30% Average CE 7 1,065+8/hp or 208
ft long) 5d10x100 pp (25%), 1d100
level II) 1,650+10/hp
gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 1,650+10/hp or 1d6x10,000 gp (55%),
Large (42
Dragon, Blue Dragon Rare 1d4 240 ft (AA: 2 8 to 10 3 1d6/1d6/3d8 See Page See Page Standard 50% Very LE 7 2,400+12/hp or 208 5d10x100 pp (25%), 1d100
ft long)
level II) 3,000+13/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
120 ft, flying 660+6/hp or
Large (30 CG or 1d6x10,000 gp (55%),
Dragon, Brass Dragon Uncommon 1d4 240 ft (AA: 3 6 to 8 3 1d4/1d4/4d4 See Page See Page Standard 25% High 6 1,065+8/hp or 208
ft long) CN 5d10x100 pp (25%), 1d100
level II) 1,650+10/hp
gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 1,650+10/hp or 1d6x10,000 gp (55%),
Large (42
Dragon, Bronze Dragon Rare 1d4 240 ft (AA: 2 8 to 10 3 1d6/1d6/4d6 See Page See Page Standard 45% Exceptional LG 7 2,400+12/hp or 209 5d10x100 pp (25%), 1d100
ft long)
level II) 3,000+13/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%), 1d4 scrolls (50%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 1,065+8/hp or 1d6x10,000 gp (55%),
Uncommon Large (36
Dragon, Copper Dragon 1d4 240 ft (AA: 1 7 to 9 3 1d4/1d4/3d6+2 See Page See Page Standard 35% High CG 7 1,650+10/hp or 210 5d10x100 pp (25%), 1d100
to Rare ft long)
level II) 2,400+12/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
120 ft, flying 3,000+13/hp or 2d6x10,000 gp (55%),
Large (54
Dragon, Gold Dragon Very Rare 1d3 300 ft (AA: -2 10 to 12 3 1d8/1d8/6d6 See Page See Page Standard 65% Genius LG 8 3,700+14/hp or 210 10d10x100 pp (25%), 7d20
ft long)
level II) 5,150+16/hp gems (50%), 1d6x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%), 1d4 scrolls (50%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 1,065+8/hp or 1d6x10,000 gp (55%),
Large (36 Average to
Dragon, Green Dragon Rare 1d4 240 ft (AA: 2 7 to 9 3 1d6/1d6/2d10 See Page See Page Standard 40% LE 7 1,650+10/hp or 211 5d10x100 pp (25%), 1d100
ft long) very
level II) 2,400+12/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%), 1d4 scrolls (50%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 2,400+12/hp or 1d6x10,000 gp (55%),
Large (48
Dragon, Red Dragon Rare 1d4 240 ft (AA: -1 9 to 11 3 1d8/1d8/3d10 See Page See Page Standard 60% Exceptional CE 7 3,000+13/hp or 211 5d10x100 pp (25%), 1d100
ft long)
level II) 3,700+14/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 2d4 potions
(40%), 1d4 scrolls (50%).
(For a typical individual)
5d6x1,000 cp (25%),
1d100x1,000 sp (40%),
1d4x10,000 ep (40%),
90 ft, flying 2,400+12/hp or 1d6x10,000 gp (55%),
Large (48
Dragon, Silver Dragon Very rare 1d4 240 ft (AA: -1 9 to 11 3 1d6/1d6/5d6 See Page See Page Standard 55% Exceptional LG 7 3,000+13/hp or 212 5d10x100 pp (25%), 1d100
ft long)
level II) 3,700+14/hp gems (50%), 1d4x10
jewelry (50%), 4 magic
items plus 1 potion and 1
scroll (15%), 1d4 scrolls
(50%).
(For a typical individual)
1d12x1,000 cp (15%),
1d20x1,000 sp (25%),
120 ft, flying 440+4/hp or 1d6x1,000 ep (25%),
Large (24
Dragon, White Dragon Uncommon 1d4 300 ft (AA: 3 5 to 7 3 1d4/1d4/2d8 See Page See Page Standard 30% Low CE 6 660+6/hp or 212 1d8x1,000 gp (25%), 1d12
ft long)
level II) 1,065+8/hp gems (15%), 1d8 jewelry
(10%), 3 magic items plus
2d4 potions and 1 scroll
(25%).
Dretch are not intelligent
2d4 or enough to hoard treasure
5d4 (in socially. Individually they
Dretch Demon Common Small 90 ft 2 4 2 claws/1 bite 1d4/1d4/1d4+1 See Page See Page 30% 15% Low CE 4 175+4/hp 217
the will carry some coinage, as
Abyss) follows: 3d8 cp, 3d6 sp,
2d6 ep, and 2d4 gp.
Sylvan or 2d4x100 gp (100%), 10d4
Dryad Very Rare 1d6 Medium 120 ft 10 2 1 1d2 Charm See Page 50% 10% High N 2 30+10/hp 234
Faerie gems (50%).
210 ft
Dunkleosteus Dinosaur Common 1d2 Large 6 10 1 5d4 None None Standard None Animal N 6 1,000+12/hp 230 None
swimming
Individual 2d4x5 gp; lair
Save at 4
10d4x1,000 gp (50%),
levels
Demi- Small (4 ft Save at 4 levels higher 1d20x100 pp (50%), 5d4
Dwarf Common 40d10 60 ft 4 1 1 1d8 or by weapon See Page higher 0.5 Very LG (N) 2 30+1/hp 194
Human tall) (see page) gems (30%), 1d4x20 gems
(see
(50%), 1d10 jewelry (25%),
page)
any 4 magic items (15%).
Edmontosaurus Dinosaur Uncommon 2d12 Large 150 ft 6 12 1 1d12 None None Standard None Animal N 7 1,200+16/hp 228 None
Eel, Giant Electric Animal Rare 1d4 Medium 120 ft swim 9 2 1 1d4 Electricity None Standard None Non- N 2 40+2/hp 250 None
Eel, Giant Moray Animal Uncommon 1d4 Large 90 ft swim 6 5 1 3d6 None None Standard None Non- N 4 110+4/hp 250 None
In lair: 1d4x1,000 cp (30%),
1d10x1,000 sp (50%),
1d3x1,000 ep (20%),
Eel, Giant Weed Animal Very Rare 1d4 Small 150 ft swim 8 1d6 hp 1 1 Poison None Standard None Non- N 1 30+1/hp 250 1d8x1,000 gp (45%),
2d8x100 pp (60%), 6d6
gems (50%), 2d6 jewelry
50%.
If encountered in their lair,
they will possess a hoard of
1d8x1,000 cp (50%),
1d3 or
50 ft, 210 ft 1d6x1,000 sp (25%),
Ekivu (Fly 1d6 (in
Demon Common Medium flying (AA: -1 7+2 2 claws/1 bite 2d4/2d4/1d4 See Page See Page 40% 5% Average CE 7 1,275+10/hp 218 1d4x1,000 ep (25%),
Demon) the
level III) 1d3x1000 gp (25%), 1d8
Abyss)
gems (30%), 1d4 jewelry
(20%) and possibly a
magical weapon (10%).
150 ft
Elasmosaurus Dinosaur Uncommon 1d2 Large 6 16 1 4d8 None None Standard None Animal N 7 2,000+16/hp 230 None
swimming
360 ft flying 900+12/hp,
Hit only by +2 or
Elemental, Air Other Very Rare 1 Large (AA: level 2 8, 12 or 16 See Page 2d10 See Page Standard None Low N 6, 8 or 9 2,000+16/hp or 272 None
better magic weapons
VI) 3,650+20/hp
900+12/hp,
Hit only by +2 or
Elemental, Earth Other Very Rare 1 Large 60 ft 2 8, 12 or 16 See Page 4d8 See Page Standard None Low N 6, 8 or 9 2,000+16/hp or 272 None
better magic weapons
3,650+20/hp
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
900+12/hp,
Hit only by +2 or
Elemental, Fire Other Very Rare 1 Large 120 ft 2 8, 12 or 16 See Page 3d8 See Page Standard None Low N 6, 8 or 9 2,000+16/hp or 272 None
better magic weapons
3,650+20/hp
900+12/hp,
60 ft, 180 ft Hit only by +2 or
Elemental, Water Other Very Rare 1 Large 2 8, 12 or 16 See Page 5d6 See Page Standard None Low N 6, 8 or 9 2,000+16/hp or 272 None
swimming better magic weapons
3,650+20/hp
Ivory is worth 1d6x100gp
Elephant, African Animal Common 1d12 Large 150 ft 6 11 5 2d8/2d8/2d6/2d6/2d6 None None Standard None Animal N 7 1,400+14/hp 251 per tusk. An elephant tusk
is hugely encumbering.
Ivory is worth 1d6x100gp
Elephant, Asian Animal Common 1d12 Large 150 ft 5 10 5 2d8/2d8/2d6/2d6/2d6 None None Standard None Animal N 7 1,100+13/hp 251 per tusk. An elephant tusk
is hugely encumbering.
Ivory is worth 1d6x100gp
Elephant,
Animal Very Rare 1d12 Large 150 ft 6 13 5 3d6/3d6/2d8/2d8/2d8 None None Standard None Animal N 7 2,300+17/hp 251 per tusk. An elephant tusk
Mammoth
is hugely encumbering.
Ivory is worth 1d6x100gp
Elephant,
Animal Very Rare 1d12 Large 150 ft 6 12 5 2d8/2d8/2d6/2d6/2d6 None None Standard None Animal N 7 1,900+16/hp 251 per tusk. An elephant tusk
Mastodon
is hugely encumbering.
1d6 pp per individual.
Typically elves will wear
scale, ring, or chain armour
and shield. They will be
90% to usually armed with spears,
+1 to hit with
Demi- sleep or swords, and bows. Higher
Elf Uncommon 20d10 Medium 120 ft 5 1+1 1 1d8 or by weapon pulled bow See Page 10% High CG 2 30+1/hp 194
Human charm level fi ghter / magic users
or sword
only and fi ghter / magic user /
clerics have a 10% chance
per level per class to
possess some sort of
usable magic item.
If encountered in their
hellish aeries, these devils
60 ft, 210 ft may have a treasure hoard
Erinyes (Lesser 1d3 or
Devil Uncommon Medium flying (AA: 2 6+6 1 dagger 2d4 + poison (see page) See Page See Page 30% 20% Average LE 6 875+8/hp 223 made up of 2d4x1,000 gp
Devil; She-Devils) 4d4
level IV) (40%), 1d6x10 pp (50%),
4d8 gems (55%) and 1d12
jewelry (45%).
Ettercap Other Rare 1d2 Medium 120 ft 6 5+1 3 1d4/1d4/1d8 Poison See Page Standard 30% Semi- NE 4 150+5/hp 273 None
Individual: 2d10 gp, 1d6
Large (13 gems (25%), 1d4 jewelry
Ettin Giant Very rare 1d4 120 ft 3 10 2 2d8/3d6 See Page See Page Standard 20% Low CE 7 1,370+14/hp 204
ft + tall) (20%) 2 magic items; Lair:
2d6x1,000 gp (70%).
Euparkeria Dinosaur Uncommon 5d8 Small 180 ft 9 1d4 hp 3 1d2/1d2/1d4 None None Standard None Animal N 3 110+5/hp 230 None
Executioner's
Other Rare 1 Small 60 ft 6 3 to 6 1 1d4 See Page See Page Standard None Semi- NE 4 250+4/hp 273 None
Hood
2d6x1,000 gp (50%),
60 ft 1d4x1,000 pp (40%), 4d10
Eye of the Deep Other Very Rare 1 Large 5 11 3 2d4/2d4/1d6 See Page None Standard 20% Very LE 9 3,000+16/hp 273
swimming gems (40%), 2d6 jewelry
(35%).
3d6x100 pp (30%), 2d10
Sylvan or gems (55%), 1d12 jewelry
Faun Uncommon 2d4 Medium 180 ft 5 5 1 2d4 See Page See Page 50% 40% Very N 5 110+4/hp 234
Faerie (50%), 1d12 potions (40%),
2 misc. magic items (60%).
Fish, Giant, Gar Animal Rare 1d6 Large 300 ft swim 3 8 1 2d10 See Page None Standard None Non- N 6 575+10/hp 251 None
Surprise on a
Fish, Giant, Pike Animal Rare 1d8 Large 300 ft swim 5 5 1 3d6 None Standard None Non- N 4 90+4/hp 251 None
1-4 on 1d6
Swallow
Fish, Leviathan Animal Very Rare 1 Huge 300 ft swim 6 6 1 5d4 None Standard None Non- N 9 5,000+24/hp 251 None
whole
90 ft, 300 ft
Fly, Giant, Blow Other Rare 1d12 Medium flying (AA: 6 3 1 1d8+1 See Page Jump Standard None Non- N 3 40+3/hp 274 None
level III)
90 ft, 300 ft
Fly, Giant, Large (9 ft
Other Very Rare 1d6 flying (AA: 5 6 1 2d6 See Page Jump Standard None Non- N 4 165+6/hp 274 None
Horsefly long)
level III)
30 ft,
Small to 10+5/hp, 30+10/hp
Frog, Giant Animal Uncommon 5d8 swimming 7 1 to 3 1 1d3, 1d6 or 2d4 See Page None Standard None Non- N 1, 2 or 3 251 None
Medium or 50+15/hp
90 ft
Small to
Fungi Violet Other Rare 1d4 10 ft 7 3 1d4 See Page See Page None Standard None Non- N 3 50+f1/hp 274 None
medium
90 ft, 150 ft
+1 or better weapon
Gargoyle Other Uncommon 2d8 Medium flying (AA: 5 4+4 4 1d3/1d3/1d6/1d4 None Standard 20% Low CE 4 155+4/hp 274 None
to hit
level IV)
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Gelatinous Cubes will
sometimes sweep up
inorganic substances
(including metal items such
as coins, glass or ceramic
Large Paralyzing
items such as potion
(typically touch,
Gelatinous Cube Other Uncommon 1 60 ft 8 4 1 2d4 See Page See Page None Non- N 3 150+4/hp 274 bottles, etc.). These
10 ft surprise on a
incidental items are
cube) 1-3 on 1d6
sometimes kept in the
body of the ‘Cube for many
days before being ejected.
Such items form the
creature’s treasure.
90 ft, 240 ft
Average to
Genie Other Very Rare 1 Large flying (AA: 4 7+3 1 2d8 See Page None Standard None CG 5 350+8/hp 275 None
high
level VI)
1d8x1,000 cp (50%);
1d6x1,000 sp (25%);
1d4x1,000 ep (25%);
d12x1,000 gp (65%);
Ghast [Turn As Paralyzation, Standard undead
Undead Rare 1d6 Medium 150 ft 4 4 3 1d4/1d4/1d8 Standard 10% Very CE 4 195+4/hp 239 1d6x1,000 pp (30%); 3d8
Type 6] Stench immunities
gems (50%); 2d6 jewelry
(50%); a magic weapon or
armour (25%); 1d4 scrolls
(50%).
1d10x1,000 cp (5%);
Magic weapons or 2d6x1,000 sp (30%);
special metals 1d6x1,000 ep (25%);
required to hit when As 2d4x1,000 gp (25%); 2d6
Ghost [Turn As 90 ft 0 when Wither;
Undead Very Rare 1 Medium 10+4 1 Special manifest; immune to Special 25% High Any E 8 4,200+14/hp 240 gems (15%); 1d6 jewelry
Type 11] hovering manifest/special Magic Jar
spells when ethereal Defenses (20%); 1d3-1 scrolls (30%);
unless the caster is 1d8 potions (40%); 1d4-1
also ethereal. any other magic items
(25%).
1d8x1,000 cp (50%);
1d6x1,000 sp (25%);
1d4x1,000 ep (25%);
Ghoul [Turn As Immune to sleep and 1d3x1,000 gp (25%); 2d4
Undead Uncommon 4d6 Medium 90 ft loping 6 2 3 1d3/1d3/1d6 Paralyzation Standard 20% Low CE 3 70+2/hp 240
Type 3] charm spells gems (30%); 1d4 jewelry
(20%); magic weapon or
armour (10%); 1d4 scrolls
(10%).
10d4x100 gp, 4d6 + 6 gems
Large (18 Average up NE or
Giant, Cloud Giant Rare 1d6 150 ft 2 12+1d6+1 1 6d6 See Page See Page Standard 40% 8 3,520+16/hp 202 (15%), 1d8 jewelry (10%), 4
ft tall) to very NG
magic items (25%).
10d4x100 gp, 1d12 gems
Large (12 Low up to
Giant, Fire Giant Uncommon 1d8 120 ft 3 11+1d4+1 1 5d6 See Page See Page Standard 35% LE 7 2,720+16/hp 202 (15%), 1d8 jewelry (10%), 4
ft tall) average
magic items (25%).
10d4x100 gp, 1d12 gems
Large Low up to
Giant, Frost Giant Rare 1d8 120 ft 4 10+1d4 1 4d6 See Page See Page Standard 30% CE 7 1,820+14/hp 203 (15%), 1d8 jewelry (10%), 4
(15ft tall) average
magic items (25%).
2d10x100 gp, 1d10 gems
Large (10
Giant, Hill Giant Common 1d10 120 ft 4 8+1d2 1 2d8 See Page See Page Standard 25% Low CE 6 1,200+12/hp 203 (30%), 1d6 jewelry (25%), 3
ft 6 in tall)
magic items (15%).
2d10x100 gp, 1d10 gems
Large (12
Giant, Stone Giant Uncommon 1d8 120 ft 0 9+1d4 1 3d6 See Page See Page Standard 30% Average N 7 1,500+14/hp 204 (30%), 1d6 jewelry (25%), 3
ft tall)
magic items (15%).
10d4x100 gp, 4d6 + 6 gems
Large (21
Giant, Storm Giant Rare 1d4 150 ft 1 15+1d6+1 1 7d6 See Page See Page Standard 30% Exceptional CG 9 6,000+20/hp 204 (15%), 1d8 jewelry (10%), 4
ft tall)
magic items (25%).
Individual 2d6 ep, 2d4 gp;
Lair 1d8x1,000 cp (60%),
1d6x1,000 sp (50%),
Low to
Gnoll Humanoid Uncommon 20d10 Large 90 ft 5 2 1 2d4 or by weapon None None Standard 20% CE 2 30+2/hp 197 1d8x1,000 ep (35%),
average
1d6x1,000 gp (50%), 5d4
gems (30%), 1d6 jewelry
(25%), 2d4 potions (40%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
1d6 gp per individual; in
lair: 1d6x1,000 cp (30%);
1d6x1,000 sp (25%);
2d4x1,000 ep (35%);
Gnoll, Flind Humanoid Rare 2d12 Medium 120 ft 5 2+3 1 2d4 or by weapon Disarm None Standard 20% Average CE 2 40+4/hp 197 1d10x1,000 gp (45%);
1d4x100 pp (20%); 5d8
gems (50%); 4d12 jewelry
(65%); 25% chance of any 3
maps or magic.
Demi- Save at 4 levels higher N to
Gnome Rare 40d10 Small 60 ft 5 1 1 1d6 or by weapon See Page See Page 50% Very 1 10+1/hp 195 6d4 gp per individual.
Human (see page) LG
Individual 3d6 sp ; Lair
1d12x1,000 cp (75%),
Small (4 ft Average
Goblin Humanoid Uncommon 40d10 60 ft 6 1-1 1 1d6 or by weapon None None Standard 40% LE 1 10+1/hp 198 1d6x1,000 sp (50%), 1d6
tall) (low)
gems (25%), 1d3 jewelry
(20%), 2d4 potions (40%).
Large (8 ft
Golem, Clay Golem Very Rare 1 70 ft 7 50 hp 1 3d10 See Page See Page See Page None Non- N 7 2,800 231 None
tall)
Large (7
Golem, Flesh Golem Very Rare 1 80 ft 9 40 hp 2 2d8/2d8 See Page See Page See Page None Semi- N 7 2,180 231 None
1/2 ft tall)
Large (12
Golem, Iron Golem Very Rare 1 60 ft 3 80 hp 1 4d10 See Page See Page See Page None Non- N 9 8,550 231 None
ft tall)
Large (9
Golem, Stone Golem Very Rare 1 60 ft 5 60 hp 1 3d8 See Page See Page See Page None Non- N 8 4,040 231 None
1/2 ft tall)
Breathing
fire to a 60 ft
for 3d8
1d20x1,000 sp (20%) ,
damage. The
1d12x1,000 ep (25%) ,
gorgon’s
1d20x1,000 gp (50%),
head
120 ft, 150 1d10x100 pp (40%), 4d10
breathes a
Gorgimera Other Very Rare 1 Large ft flying (AA: 3 10+1 5 1d3/1d3/2d4/2d6/3d4 None Standard 30% Semi- CE 8 2,250+14/hp 267 gems (25%), 1d12 jewelry
cloud of
level II) (15%), 3 magic items (no
petrifying
magic weapons) and 1
gas in a cone
magic scroll and 1 magic
30 ft long
potion (40%).
and 10 ft
radius at the
base.
(In lair only) 1d8x1,000 cp
(10%), 1d12x1,000 sp
(25%), 1d6x1,000 ep (25%),
Petrifying
Gorgon Other Rare 1d4 Large 120 ft 2 8 1 2d6 None Standard 40% Animal N 7 1,500+10/hp 275 1d8x1,000 gp (25%), 1d10
breath
gems (15%), 1d8 jewelry
(10%), any four magic
items (25%).
Gorgosaurus Dinosaur Uncommon 1 or 2d8 Large 150 ft 6 14 1 3d6 None None Standard 15% Animal N 7 1,500+18/hp 227 None
Medium
Grey Ooze Other Rare 1d3 10 ft 8 3+3 1 2d8 See Page See Page See Page None Animal N 4 75+3/hp 276 None
to large
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
120 ft, 300
1d4x1,000 ep (10%), 1d6
Griffon Other Uncommon 2d6 Large ft flying (AA: 3 7 3 1d4/1d4/2d8 None None Standard 25% Semi- N 7 225+8/hp 276
gems (25%), 1d3 jewelry
level IV)
(20%), 2 magic items (10%),
2d4 potions (40%).
1d6x1,000 cp (25%),
1d4x1,000 sp (25%),
2d10x100 gp (25%), 1d8
Grimlock Humanoid Uncommon 20d10 Medium 120 ft 5 2 1 1d6 or by weapon None See Page Special 75% Average NE 2 28+2/hp 199 gems (25%), 1d4 jewelry
(25%) and 1 magic item
(10%, armour or weapon
only).
Demi- +3 to hit with Save at 4 levels higher
Halfling Rare 30d10 Small 90 ft 7 1d6 hp 1 1d6 or by weapon See Page 70% Very LG 1 5+1/hp 195 3d8 sp per individual.
Human bow or sling (see page)
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
60 ft, 150 ft
Singing and 1d4x1,000 ep (10%), 1d6
Harpy Other Rare 2d6 Medium flying (AA: 7 3 3 1d3/1d3/1d6 None Standard 25% Low CE 3 50+3/hp 276
charm gems (25%), 1d3 jewelry
level IV)
(20%), any 2 magic items
(10%).
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
75+4/hp, 110+5/hp,
Hell Hound Other Very Rare 2d4 Medium 120 ft 4 4 to 7 1 1d10 Breathe fire See Page Standard 30% Low LE 4, 5, 6, 7 277 1d4x1,000 ep (10%), 1d6
160+6/hp, 225+8/hp
gems (25%), 1d3 jewelry
(25%), 2 magic items (10%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
180 ft, 360
Hippogriff Other Rare 2d8 Large ft flying (AA: 5 3+3 3 1d6/1d6/1d10 None None Standard 10% Semi- N 4 150+3/hp 277 5d4 gems (50%).
level IV)
90 ft, 120 ft
Hippopotamus Animal Uncommon 2d6 Large 6 8 1 2d6 or 3d6 See Page None Standard None Animal N 5 600+12/hp 252 None
swimming
Individual 3d12 cp, 2d8 gp;
Lair 1d8x1,000 cp (75%),
Medium 1d12x1,000 sp (60%),
Hobgoblin Humanoid Uncommon 20d10 (6 1/2 ft 90 ft 5 1+1 1 1d8 or by weapon None None Standard 25% Average LE 2 20+2/hp 199 1d8x1,000 ep (35%),
tall) 1d6x1,000 gp (50%), 5d4
gems (50%), 1d6 jewelry
(25%), 1 potion (15%).
60 ft, 180
Small (18 Bite causes See
Homonculus Other Very Rare 1 flying (AA: 6 2 1 1d3 See Page See Page None See Page 2 81+2/hp 277 None
in) sleep Page
level V)
If a horned devil lair is
found, it may contain a
Horned Devil
90 ft, 180 ft 2 claws/1 bite/1 hoard of 3d6x100 pp (30%),
(Greater Devil; 1d2 or 1d4/1d4/1d4+1/1d3 or by +1 or better magic
Devil Uncommon Large flying (AA: -5 5+5 tail or 1 See Page 50% 55% High LE 7 1,320+6/hp 223 2d10 gems (55%), 1d12
Cornugon, 1d4+1 weapon/1d3 weapon to hit
level III) weapon/1 tail jewelry (50%) and perhaps
Malibranchai)
even a random magic item
(15%).
Horse, Draft Animal Common 1 Large 120 ft 7 3 1 1d3 None None Standard None Animal N 2 20+2/hp 252 None
Horse, Heavy Animal Uncommon 1 Large 150 ft 7 3+3 3 1d8/1d8/1d3 None None Standard None Animal N 2 20+2/hp 252 None
Horse, Light Animal Uncommon 1 Large 240 ft 7 2 2 1d4/1d4 None None Standard None Animal N 2 20+2/hp 252 None
Horse, Medium Animal Uncommon 1 Large 180 ft 7 2+2 3 1d6/1d6/1d3 None None Standard None Animal N 2 20+2/hp 252 None
Horse, Pony Animal Uncommon 1 Large 120 ft 7 1+1 1 1d2 None None Standard None Animal N 2 20+2/hp 252 None
Horse, Wild Animal Uncommon 5d6 Large 240 ft 7 2 1 1d3 None None Standard None Animal N 2 20+2/hp 252 None
1d8x1,000 cp (50%),
1d6x1,000 p (25%),
1d4x1,000 ep (25%),
1d6, 1d8, 1d10 or 1d12 based 110+5/hp up to
Hydra Other Uncommon 1 Large 90 ft 5 5 to 16 5 to 16 None None Standard 20% Semi- N 5 up to 9 278 1d3x1,000 gp (25%), 1d8
on size 5,000+20/hp
gems (30%), 1d4 jewelry
(20%), sword, armour or
misc. weapon (10%).
Hyena, Giant Animal Very Rare 1d6 Large 180 ft 5 4 1 2d6 None None Standard None Animal N 6 160+6/hp 253 None
Hyena, Huge Animal Rare 2d6 Medium 120 ft 6 3 1 2d4+1 None None Standard None Animal N 4 75+3/hp 253 None
Hyena, Normal Animal Common 2d6 Medium 120 ft 7 2 1 2d4 None None Standard None Animal N 3 50+2/hp 253 None
Hypacrosaurus Dinosaur Uncommon 5d8 Large 150 ft 7 9 1 1d6 None None Standard None Animal N 5 750+10/hp 228 None
If their lair is plundered, ice
devils will have a buried
2 claws/1 cache containing
Ice Devil (Greater 1d4/1d4/2d4/3d4 or 2d6+4 plus +2 or better magic
Devil Uncommon 1 or 1d4 Large 60 ft -4 11 mandible/1 tail See Page 55% 60% High LE 8 4,400+16/hp 224 2d4x1,000 gp (40%),
Devil) freezing weapon to hit
or spear 1d6x10 pp (50%), 4d8 gems
(55%) , and 1d12 jewelry
(45%).
Iguanodon Dinosaur Common 3d6 Large 150 ft 4 6 3 1d3/1d3/2d4 None None Standard None Animal N 5 500+10/hp 229 None
Imps normally possess no
treasure of any kind. If
encountered in their lair in
60 ft, 180 ft
Imp (Lesser the lower planes however,
Devil Very rare 1 Small flying (AA: 2 2+2 Tail 1d4 + poison (see page) See Page See Page 25% None Average LE 7 275+3/hp 224
Devil) they might have a small
level V)
hoard of 1d4x1,000 cp
(25%) and 1d3x1,000 sp
(20%).
Indricotherium Animal Rare 1d3 Large 120 ft 5 14 2 5d4 None None Standard None Animal N 7 1,800+18/hp 253 None
Large (8 ft Surprise on
Invisible Stalker Other Very Rare 1 120 ft 3 8 1 2d8 Invisibility 30% None High N 7 1,100+10/hp 278 None
tall) 1-5 on 1d6
Jackal, Giant Animal Very Rare 1d4 Medium 180 ft 5 4 1 1d8 None None Standard 25% Animal N 3 75+3/hp 253 None
Jackal, Huge Animal Rare 1d6 Small 150 ft 6 2 1 1d4+1 None None Standard 25% Animal N 2 30+1/hp 253 None
Jackal, Normal Animal Common 1d6 Small 120 ft 7 1 1 1d4 None None Standard 25% Animal N 1 10+1/hp 253 None
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
Small Gaze causes Iron or +1 weapon to 1d4x1,000 ep (10%), 1d6
Jackalwere Other Rare 1d4 120 ft 4 4 1 2d8 or by weapon Standard 30% Very CE 4 75+4/hp 279
(medium) sleep hit gems (25%), 1d3 jewelry
(20%), any 2 magic items
(10%).
Individual 3d6 cp; Lair
Small (3 ft Average 1d4x1,000 cp (50%),
Kobold Humanoid Uncommon 40d10 60 ft 7 1d4 hp 1 1d4 or by weapon None None Standard 40% LE 1 5+1/hp 200
tall) (low) 1d3x1,000 sp (30%), 1d4
gems (50%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
12d4x1,000 gp (50%),
1d8x1,000 pp (50%), 9d6
210 ft
Kraken Other Very Rare 1 Large 5/0 20 9 2d6(x8)/5d4 See Page See Page Standard 75% Genius NE 10 17,500+30/hp 279 gems (55%), 2d10 jewelry
swimming
(45%), 4 magic items + 1d6
scrolls + 2d4 potions (50%).
Kullule (Demonic +1 or better magic
Demon Rare 4d4 Small 30 ft 7 1 2 claws/1 bite 1d2/1d2/1d4 None Standard None Semi- CE 1 18+1/hp 218 None
Hordling) weapon to hit
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
1d8x1,000 ep (15%),
Lamia Other Very Rare 1 Medium 240 ft 3 9 1 1d4 See Page None Standard 60% High CE 7 1,500+12/hp 279 1d6x1,000 gp (50%), 1d10
gems (30%), 1d6 jewelry
(25%), any 2 magic item + 1
potion (15%).
2d4x1,000 gp (45%),
120 ft, 240 1d8x100pp (60%), 4d8
Lammasu Other Rare 1d8 Large ft flying (AA: 6 7+7 2 1d6+1/1d6+1 See Page See Page 30% 25% Genius LG 8 875+10/hp 280 gems (50%), 2d6 jewelry
level III) (40%), 2d4 potions (40%), 1
misc magic (20%).
1d4 (1 HD), 1d6 (2-3 HD) or 1d8
Leech, Giant Other Uncommon 4d4 Small 30 ft 9 1 to 4 1 See Page None Standard None Non- N 2 50+3/hp 280 None
(4 HD)
Lemure (Least
Devil Common 5d6 Medium 30 ft 7 3 1 pseudopod 1d3 None See Page Standard 100% Semi- LE 3 65+3/hp 224 None
Devil)
1d20x1,000 sp (10%),
1d12x1,000 ep (15%),
1d8x1,000 gp (40%),
Sylvan or 1d8x100 pp (35%), 3d10
Leprechaun Uncommon 1d20 Small 150 ft 8 1d4 + 1hp None None See Page See Page 80% 10% Exceptional N 3 50+3/hp 235
Faerie gems (20%), 1d10 jewelry
(10%), 3 magic items (no
sword or misc. weapon), 1
potion, 1 scroll (30%).
+1 or better weapon
to hit; immune to cold,
electrical, poison, (1d4+1)x1,000 cp (30%);
Spell use (as
paralysation, (d4+1)x1,000 sp (25%);
Magic User,
polymorph, and death 1d6x1,000 ep (40%);
Cleric or
Lich [Turn As magic, as well as Genius or at least (1d8+1)x1,000 gp (45%);
Undead Very Rare 1 Medium 60 ft 0 12 or more 1 2d6 + paralyzation both) at at Standard 95% Any E 10 240
Type 12] sleep, charm, hold and higher 10,000+16/hp 1d4x1,000 pp (25%); 5d8
least 18th
other mental based gems (55%); 8d4 jewelry
level of
attacks; spells that (45%); any 3 magic items
ability; fear.
drain attributes or save potions (40%).
statistics also have no
effect.
Lion Animal Common 2d6 Large 120 ft 5 5+3 3 1d6/1d6/1d10 Rear claws Only surprised on 1 Standard 25% Semi- N 4 250+6/hp 253 None
Lion, Cougar Animal Common 1d2 Medium 150 ft 6 3+2 3 1d4/1d4/1d6 Rear claws Only surprised on 1 Standard 15% Semi- N 3 100+3/hp 253 None
Lion, Prehistoric Animal Rare 2d4 Large 120 ft 5 6+3 3 2d4/2d4/2d6 Rear claws Only surprised on 1 Standard 25% Semi- N 4 300+6/hp 253 None
Lair 1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
60 ft, 1d8x1,000 ep (15%),
Medium Low
Lizard Man Humanoid Rare 10d4 swimming 5 (4 with shield) 2+1 3 1d2/1d2/1d8 See Page None Standard 30% N 2 20+2/hp 200 1d6x1,000 gp (50%), 1d10
(7 ft tall) (average)
120 ft gems (30%), 1d6 jewelry
(25%), 2 magic items or 1
potion (15%).
Large (20
Lizard, Giant Other Uncommon 2d6 150 ft 5 3+1 1 1d8+1 See Page None Standard None Non- N 3 120+4/hp 280 None
ft long)
In lair: 1d4x1,000 cp (30%),
Lizard, Giant Large (20 2d4x1,000 sp (40%),
Other Uncommon 1d6 120 ft 5 6 1 2d6 See Page None Standard None Non- N 7 375+6/hp 280
Cave ft long) 1d3x1,000 ep (25%), 1d4
gems (50%).
In lair: 1d8x1,000 cp (45%),
1d6x1,000 sp (30%),
1d6x1,000 ep (25%),
1d4x1,000 gp (33%),
Large (30 1d4x100 pp (10%), 2d4
Lizard, Giant Fire Other Very Rare 1d4 90 ft 3 10 3 1d8/1d8/2d8 See Page See Page Standard 40% Animal N 7 1,500+14/hp 280
ft long) gems (30%), 1d6 jewelry
(20%), Magic
Sword/Armor/Weapon
(12%), 2d4 potions (50%),
1d6 scrolls (40%).
In lair: 4d6 cp (90%), 3d6 sp
(80%), 3d6 ep (70%), 2d6
Lizard, Giant Large (40
Other Rare 1d6 60 ft 5 8 3 2d6/2d6/3d6 See Page None Standard None Non- N 6 925+10/hp 280 gp (60%), 1d6 pp (50%),
Monitor ft long)
2d6 gems (40%), 1d2 magic
items (10%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
In lair: 1d4x1,000 cp (30%),
1d6x1,000 sp (20%),
1d8x1,000 ep (30%),
1d10x1,000 gp (40%),
Locathah Other Rare 20d10 Medium 120 ft 6 2 1 By weapon None None Standard 10% Very N 2 30+1/hp 281 1d6x100 pp (25%), 3d12
gems (65%), 4d10 jewelry
(50%), 3 random magic
sword/armor/misc. Item
(33%).
1d10x1,000 cp (25%),
1d8x1,000 sp (25%),
10 ft, 90 ft 1d6x1,000 gp (25%), 1d6
Lurker Above Other Rare 1 Large 6 10 1 1d6 See Page None Standard 95% Non- N 7 1,500+4/hp 282
flying gems (25%), 1d3 jewelry
(25%) and any two Magic
Items (10%).
1d10x1,000 cp (5%),
1d12x1,000 sp (25%),
120 ft, 180
1d6x1,000 ep (25%),
Manticore Other Uncommon 1d4 Large ft flying (AA: 4 6+3 3 1d3/1d3/1d8 Tail spikes None Standard 20% Low LE 6 525+8/hp 282
1d8x1,000 gp (25%), 1d12
level II)
gems, 1d8 jewelry, 3 misc.
magic and 1 scroll (25%).
1d6x1,000 sp (30%),
1d2x1,000 ep (25%),
Poison, Very to
Medusa Other Rare 1d3 Medium 90 ft 5 6+1 1 1d6 Non Standard 50% NE 5 750+6/hp 282 2d6x1,000 gp (70%), 10d4
petrification high
gems (50%), 1 misc magic +
1 potion (60%).
120 ft, 240
Medium Breath E
Mephit, Fire Other Very Rare 1 ft flying (AA: 5 3+1 2 1d3/1d3 See Page Standard None Average 3 155+4/hp 282 3d12pp per individual.
(5 ft tall) weapon (Any)
level IV)
120 ft, 240
Medium Breath E
Mephit, Lava Other Very Rare 1 ft flying (AA: 6 3 2 See Page See Page Standard None Average 3 110+3/hp 282 3d12pp per individual.
(5 ft tall) weapon (Any)
level IV)
120 ft, 240
Medium Breath E
Mephit, Smoke Other Very Rare 1 ft flying (AA: 4 3 2 1d2/1d2 See Page Standard None Average 3 100+3/hp 282 3d12pp per individual.
(5 ft tall) weapon (Any)
level IV)
120 ft, 240
Medium Breath E
Mephit, Steam Other Very Rare 1 ft flying (AA: 7 3+3 2 1d4/1d4 See Page Standard None Average 3 170+4/hp 282 3d12pp per individual.
(5 ft tall) weapon (Any)
level IV)
Individual Merchants: 3d12
cp, 3d6 sp, 2d6 ep, 2d4 gp,
1d6 pp, 2d4 gp (40%),
1d6x10 pp (50%), 4d8 gems
(55%), 1d12 pieces of
jewelry (45%). Individual
Mercenaries: 3d6 sp.
Individual Leaders: 2d4 gp.
Mercenary Pay Box
Mean (very (Hidden in caravan):
Merchant Men Common 50d6 Medium 120 ft By armor 1d6 hp See Page By weapon See Page See Page Standard None N Variable Variable 193
to high) 2,000—4,000 gold (1d3+1),
100—400 pp (1d4), and
4d4 gems). Caravan Goods:
The caravan will be
carrying goods and
merchandise worth 10,000
to 60,000 gp. This requires
either 10 pack animals or 1
cart per 5,000 gp worth of
goods.
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
1d4x1,000 ep (10%),
10 ft, 180 ft
Merman Other Uncommon 20d10 Medium 7 1+1 1 By weapon None None Standard 25% Average N 2 30+1/hp 284 2d4x1,000 gp (40%),
swimming
1d6x1,000 pp (50%), 5d8
gems (55%), 1d12 jewelry
(45%), 2 magic items (10%).
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
1d4x1,000 ep (10%), 1d6
Minotaur Other Rare 1d8 Large 120 ft 6 6+3 2 or 1 2d4/1d4, or by weapon None Surprised only on a 1 Standard 20% Low CE 5 225+6/hp 284
gems (25%), 1d3 jewelry
(20%), any 2 magic items
(10%).
Small to
Mold, Brown Other Very Rare 1 patch None 10 None None None Freezing See Page See Page None Non- N None None 285 None
Large
Small to
Mold, Yellow Other Very Rare 1 patch None 10 None None None Freezing See Page See Page None Non- N None None 285 None
Large
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
(in lair) 2d6x1,000 cp
20+1/hp (1 HD), (20%), 1d6x1,000 sp (35%),
1d4 (1 HD), 1d6 (2 HD), 1d8 (3 Low to 1 (1 HD), 2 (2 HD), 3 30+2/hp (2 HD), 1d4x1,000 ep (10%), 1d4
Mongrelman Other Rare 10d10 Medium 90 ft 5 1 to 4 HD 1 None Camouflage Standard 40% LN 285
HD), 1d10 (4 HD) average (3 HD), 3 (4 HD) 50+3/hp (3 HD), gems (25%), 1d3 jewelry
100+4/hp (4 HD) (20%), any two magic items
plus two potions (10%).
Monoclonius Dinosaur Uncommon 1d6 Large 120 ft 4/7 8 1 1d8 None None Standard None Animal N 5 400+8/hp 229 None
150 ft
Mosasaurus Dinosaur Uncommon 1d3 Large 6 12 1 4d8 None None Standard None Animal N 6 1,200+16/hp 230 None
swimming
Mule Animal Common 1 Large 120 ft 7 3 1 or 2 1d2 (bite) or 1d6/1d6 (kick) None None Standard None Semi- N 2 20+2/hp 254 None
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
1d8x1,000 ep (15%),
Mummy [Turn As
Undead Rare 2d4 Medium 60 ft 3 6+3 1 1d12 Fear See Page See Page 80% Low LE 6 985+8/hp 241 1d6x1,000 gp (50%), 1d10
Type 8]
gems (30%), 1d6 jewelry
(25%), any 2 magic item + 1
potion (15%).
5d6x1cp (25%), 1d%x1,000
sp (15%), 10d4x1,000 ep
(40%), 10d6x1,000 gp
Large (20 (55%), 5d10x100 pp (25%),
Naga, Guardian Other Very Rare 1d2 150 ft 3 11 to 12 2 1d6/2d8 See Page None Standard 75% Exceptional LG 8 1,500+16/hp 285
ft long) 1d% gems (50%), 10d4
jewelry (50%), any 4 magic
item + 1 potion + 1 scroll
(15%).
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
1d4x1,000 gp (25%), 1d8
Large (15
Naga, Spirit Other Rare 1d3 120 ft 4 9 to 10 1 1d3 See Page None Standard 60% High CE 7 2,750+14/hp 285 gems (30%), 1d4 jewelry
ft long)
(20%), sword, armour, or
misc. weapon + 1d4 scrolls
+ 1 misc. magic + 1 potion
(55%).
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
Medium 1d8x1,000 ep (15%),
90 ft, 180 ft
Naga, Water Other Uncommon 1d4 (10 ft 5 7 to 8 1 1d4 See Page None Standard 45% Very N 6 1,350+10/hp 285 1d6x1,000 gp (50%), 1d10
swimming
long) gems (30%), 1d6 jewelry
(25%), any 2 magic item + 1
potion (15%).
Paralyzation None, unless set to guard a
Large (15 Immune to poison
Necrophidius Other Very Rare 1 90 ft 2 2 1 1d8 (and see See Page None Average N 3 125+2/hp 286 specifi c treasure by its
ft long) (and see page)
page) master.
One miscellaneous magic
Nereid Other Very Rare 1d4 Medium 120 ft 10 4 None None See Page See Page 50% 100% Very CN 4 150+4/hp 287
item and one potion (65%).
A periapt that gives the
possessor +2 on all saving
throws, and cures diseases
the possessor contracts.
Night Hag Other Very Rare 1d2 Medium 90 ft 10 8 1 2d6 See Page See Page 65% None Exceptional NE 7 1,850+10/hp 287
With each use by a good
creature, the periapt
decays; after ten uses, it
vanishes.
150 ft, 360
Burning
Nightmare Other Very Rare 1 Large ft flying (AA: -4 6+6 3 1d6+4/1d6+4/2d4 Noxious smoke Standard 50% Very NE 6 525+8/hp 288 None
hooves
level IV)
1d10x1,000 cp (25%),
2d4x1,000 sp (33%),
Small (4 ft 1d6x1,000 ep (15%), 2d4
Nilbog Other Very Rare 4d10 60 ft 6 1-1 hp 1 1d6 or by weapon None See Page Standard 35% Average LE 3 55+1/hp 288
tall) gems (30%), 2d4 jewelry
(25%), 2 magic scrolls + 1
potion (25%).
Carried: magic dagger or
javelin, 10%. Lair:
1d10x1,000 cp (25%),
60 ft, 1d6x1,000 sp (25%),
Sylvan or Small (4 ft
Nixie Rare 10d10 swimming 7 1d4 hp 1 By weapon type Charm None 25% 95% Very N 1 35+1/hp 235 1d6x1,000 ep (15%),
Faerie tall)
120 ft 1d2x1,000 gp (5%), 4d6
gems (45%), 2d4 jewelry
(30%), 2 random scrolls
(10%).
90 ft
Nothosaurus Dinosaur Uncommon 1d4 Large 5 10 1 3d6 None None Standard None Animal N 6 1,000+12/hp 230 None
swimming
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Sylvan or 4d10 gems, 1d3 potions
Nymph Very Rare 1d4 Medium 120 ft 9 3 1 1d2 or by weapon See Page See Page 50% 95% Exceptional N 3 105+3/hp 236
Faerie (75%).
180 ft
Octopus Animal Rare 1 Large 7 8 7 1d4+1(x7)/4d4 Constriction See Page Standard 40% Non- N 5 500+10/hp 255 None
swimming
Individual: 20d4 gp; Lair:
Large (9 ft 1d3x1,000 gp (30%), 5d8
Ogre Giant Common 2d10 90 ft 5 4+1 1 1d10 or by weapon None None Standard 20% Low CE 3 95+5/hp 205
+ tall) gems (40%), 2 magic items
(10%), 2d4 potions (40%).
2d10x1,000 gp (50%),
90 ft, 150 ft 1d10x1,000 pp (50%), 3d6
Large (9 ft Average to
Ogre Mage Giant Rare 1d6 flying (AA: 4 5+2 1 1d12 or by weapon See Page See Page Standard 25% CE 5 750+6/hp 205 gems (25%), 1d6 jewelry
+ tall) high
level III) (25%), 1d6 potions (100%)
and 1d6 magic items (25%).
Individual 2d6 ep ; Lair
1d12x1,000 cp (50%),
Medium Average
Orc Humanoid Common 30d10 90 ft 6 1 1 1d8 or by weapon None None Standard 35% LE 1 10+1/hp 200 1d6x1,000 sp (40%), 1d6
(6 ft tall) (low)
gems (25%), 1d3 jewelry
(20%), 2d4 potions (40%).
Ornitholestes Dinosaur Common 5d4 Medium 120 ft 7 2+3 1 1d8 None None Standard None Animal N 2 25+2/hp 230 None
Otyughs possess little in
1,000+12/hp (9 HD), the way of treasure; what
1,500+14/hp (10 meagre sums might be
6 (9 HD), 6 (10 HD), HD), 1,500+14/hp found in their lairs are
Otyugh, Greater Other Rare 1 Large 60 ft 0 9 to 12 3 1d12/1d12/1d4+1 Grab, disease Never surprised Standard 75% Average N 289
6 (11 HD), 7 (12 HD) (11 HD), either the remains of
2,000+16/hp (12 previous victims or have
HD) been accidentally
discarded.
Otyughs possess little in
the way of treasure; what
meagre sums might be
275+6/hp (6 HD),
4 (6 HD), 4 (7 HD), 5 found in their lairs are
Otyugh, Lesser Other Uncommon 1d2 Medium 60 ft 3 6 to 8 3 1d8/1d8/1d4+1 Grab, disease Never surprised Standard 75% Low N 400+8/hp (7 HD), 289
(8 HD) either the remains of
650+10/hp (8 HD)
previous victims or have
been accidentally
discarded.
1d12x1,000 cp, 1d6x1,000
Large (8 ft
Owlbear Other Rare 1d4+1 120 ft 5 5+2 3 1d6/1d6/1d4 Hug None Standard 30% Low N 3 225+8/hp 288 sp, 1d6 gems (25%), 1d3
tall)
pieces of jewelry (20%).
240 ft, 480
Pegasus Other Very Rare 1d10 Large ft flying (AA: 6 4 3 1d8/1d8/1d3 None None Standard 15% Average CG 3 75+3/hp 289 None
level IV)
Pentaceratops Dinosaur Uncommon 10d100 Large 120 ft 3/7 12 1 2d6 None None Standard None Animal N 7 1,000+18/hp 229 None
Phantom Other Very Rare 1 Medium 90 ft None None None None Fear None See Page Non None Any None None 290 None
60 ft, 400 ft
Phoenix Other Very Rare 1 Medium flying (AA: -3 20 1 or 2 1d12 or 1d8/1d8 See Page See Page 50% None Genius NG 9 8,000+30/hp 290 None
III)
Small to 10+1/hp, 30+2/hp,
Piercer Other Uncommon 3d6 10 ft 3 1 to 4 1 1d6, 1d6, 3d6 or 4d6 95% surprise None Standard None Non- N 1, 2, 3 or 4 291 None
medium 50+3/hp or 80+4/hp
Individual Pilgrims: 3d12
cp. Individual Fighters: 2d6
ep. Individual Clerics: 3d12
cp, 3d6 sp, and 2d4 gp.
Individual Magic Users: 2d6
ep, 1d6 pp, and 1d4 gems
Mean (very See (50%). Individual Thieves:
Pilgrim Men Uncommon 10d10 Medium 120 ft By armor 1d6 hp See Page By weapon See Page See Page Standard None Variable Variable 192
to high) Page 3d12 cp, 1d6 pp, and 1d4
gems (50%). There is also a
chance (5%) that a holy
item will be with the
pilgrims. If so, it will be
hidden and carefully
guarded.
If encountered in their
nethermost lair, they are
liable to have a hoard of
60 ft, 150 ft 1 scimitar/1 2d4x1,000 gp (40%), 10d6
Pit Fiend 1d8+6/1d6+7 or 2d4 +2 or better magic
Devil Rare 1 or 1d3 Large flying (AA: -3 13 spiked club or See Page 65% 65% Exceptional LE 10 7,900+18/hp 226 pp (50%), 4d8 gems (55%),
(Greater Devil) constriction weapon to hit
level III) tail and 1d12 jewelry (45%).
Individual pit fiends will
typically carry only 3d8
copper pieces.
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
2d4x1,000 gp (40%),
1d6x1,000 pp (50%), 4d8
60 ft, flying
Sylvan or gems (55%), 1d12 jewelry
Pixie Very Rare 5d4 Small 120 ft (AA: 5 1d4 hp 1 By weapon See Page See Page 25% 5% Exceptional N 3 50+1/hp 236
Faerie (45%), 2d4 potions (40%),
level V)
1d4 scrolls (50%), 1 misc.
magic (60%).
Plateosaurus Dinosaur Common 5d4 Large 120 ft 5 8 1 1d4 None None Standard None Animal N 5 475+10/hp 229 None
150 ft
Plesiosaurus Dinosaur Common 1d3 Large 6 20 1 5d4 None None Standard None Animal N 9 5,000+25/hp 230 None
swimming
Poltergeist [Turn Fear, Invisible, silver/magic
Undead Rare 1d8 Medium 60 ft 10 1d4 hp None None Standard 97% Low LE 2 35+1/hp 242 None
As Type 1 or 3] telekinesis weapons to hit.
45+1/hp(HD
2(HD 1)...3(HD
Portuguese Man 10 ft 1)...80+2/hp(HD
Animal Uncommon 1d10 Variable 9 1 to 4 1 1d10 Paralyzation Transparent Standard None Non- N 2)...4(HD 3)...4(HD 254 None
O` War, Giant swimming 2)...110+3/hp(HD
4)
3)...150+4/hp(HD 4)
60 ft, 240 ft
Small (18 50% chance 1d4 gems (lair:
Pseudo-Dragon Other Very Rare 1 flying (AA: 2 2 1 1d3 Poison sting Chameleon power 35% 5% Average NG 3 200+2/hp 291
in) 50% chance of 10d4 gems).
level V)
240 ft flying,
Pteranodon Dinosaur Common 2d10 Large 7 4 1 1d8 None None Standard None Animal N 3 75+4/hp 231 None
(AA: lvl IV)
240 ft flying,
Pterodactyl Dinosaur Common 3d12 Small 8 1+2 1 1d6 None None Standard None Animal N 1 15+1/hp 231 None
(AA: lvl IV)
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
Purple Worm Other Rare 1d2 Large 90 ft 6 15 1 (+1, see page) 2d12/2d4 See Page None Standard 30% Non- N 9 5,000+20/hp 291 1d4x1,000 gp (25%), 1d20
gems (50%), 1d4 jewelry
(20%), sword, armour, or
misc. weapon (10%).
Quasit Demon Very rare 1 Small 150 ft 2 3 2 claws/1 bite 1d2/1d2/1d4 See Page See Page 25% None Low CE 5 325+3/hp 218 None
180 ft flying,
Quetzalcoatlus Dinosaur Rare 1d2 Large 6 7 1 2d8 None None Standard None Animal N 4 400+6/hp 231 None
(AA: lvl IV)
2d4 gems (50%), one
Sylvan or High to 200+3/hp and miscellaneous magic item
Quickling Very Rare 4d4 Small 1,000 ft -3 2d6 hp 3 1d4/1d4/1d4 See Page See Page See Page 10% CE 4 237
Faerie genius higher plus two potions and a
scroll (60%).
1d20x1,000 sp (10%),
1d12x1,000 ep (15%),
1d10x1,000 gp (40%),
1d8x100 pp (35%), 3d10
Rakshasa Other Very Rare 1d4 Medium 150 ft -4 7 3 1d3/1d3/1d4+1 See Page See Page See Page 25% Very LE 7 1,000+8/hp 292
gems (20%), 1d10 jewelry
(10%), 3 magic items
except weapons + 1 potion
+ scroll (30%).
5% chance of causing
Rat, Giant Animal Common 5d10 Small 120 ft 7 1d4 hp 1 1d3 None a disease unless save Standard 10% Semi- N 1 7+1/hp 254 None
vs poison.
5% chance of causing
Rat, Huge Animal Common 4d20 Small 120 ft 8 1 hp 1 1 None a disease unless save Standard 10% Semi- N 1 5+1/hp 254 None
vs poison.
HD7: 625+8/hp,
HD8: 950+10/hp,
HD7: 6, HD8: 6, HD9: 1,400+12/hp,
Large (21
Body 0; head 2; HD9: 7, HD10: 7, HD10: 1,700+13/hp,
Remorhaz Other Very Rare 1 ft to 42 ft 120 ft 7 to 14 1 6d6 See Page See Page 75% 20% Animal N 292 None
underside 4 HD11: 7, HD12: 8, HD11: 2,100+14/hp,
length)
HD13: 8, HD14: 8 HD12: 3,000+16/hp ,
HD13: 3,500+17/hp,
HD14: 4,200+18/hp
210 ft flying,
Rhamphorynchus Dinosaur Uncommon 2d12 Large 7 2+4 1 1d8 None None Standard None Animal N 2 50+2/hp 231 None
(AA: lvl IV)
Rhinoceros,
Animal Common 1d6 Large 120 ft 6 8 or 9 1 2d4 or 2d6 Charge None Standard None Amimal N 7 550+10/hp 255 None
Common
Rhinoceros,
Animal Common 1d4 Large 120 ft 5 10 1 2d6 Charge None Standard None Amimal N 7 900+12/hp 255 None
Woolly
1d12x1,000 cp (20%),
Large (60 30 ft, 300 ft 1d6x1,000 sp (30%),
Roc Other Rare 1d2 ft + flying (AA: 4 18 1 or 2 4d6 or 3d6/3d6 None None Standard 10% Animal N 8 3,010+25/hp 292 1d4x1,000 ep (10%), 1d6
wingspan) level II) gems (25%), 1d33 jewelry
(20%), 2 magic items (10%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Ropers do not hoard
treasure but their acidic
bile cannot dissolve
platinum or gemstones.
Roper Other Rare 1d4 Large 30 ft 0 11 1 2d10+2 See Page See Page 80% 93% Exceptional CE 9 2,700+16/hp 293 Cutting open the gizzard of
a roper has a 40% chance
of yielding 3d6 (3-18)
platinum pieces and 30%
chance of 4d6 (4-24) gems.
Ropers do not hoard
treasure but their acidic
bile cannot dissolve
platinum or gemstones.
Medium
Roper, Quartz Other Rare 1 10 ft 0 6 1 1d10 See Page See Page Standard 93% High CE 5 525+6/hp 293 Cutting open the gizzard of
(5 ft)
a roper has a 40% chance
of yielding 3d6 (3-18)
platinum pieces and 30%
chance of 4d6 (4-24) gems.
Rot Grub Other Rare 5d4 Small 10 ft 9 1 hp 0 None See Page None Standard None Non- N 1 5+1/hp 293 None
Medium 1d4 gems per individual
Rust Monster Other Uncommon 1d2 180 ft 2 5 2 None See Page None Standard 10% Animal N 3 185+4/hp 294
(5 ft long) (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
120 ft, 240 3d6x100 pp (50%), 3d8
Sahuagin, Baron Other Very Rare 1 Medium 3 6+6 1 By weapon See Page See Page Standard 100% High LE 4 300+8/hp 294
ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
Sahuagin, 120 ft, 240 3d6x100 pp (50%), 3d8
Other Uncommon 30d4 Medium 6 2 1 By weapon See Page See Page Standard 100% High LE 2 20+2/hp 294
Female ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
120 ft, 240 3d6x100 pp (50%), 3d8
Sahuagin, Guard Other Uncommon 3d6 Medium 5 3+3 1 By weapon See Page See Page Standard 25% High LE 3 50+4/hp 294
ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
Sahuagin, 120 ft, 240 3d6x100 pp (50%), 3d8
Other Uncommon 10d4 Small 7 1 1 1d4 See Page See Page Standard 100% High LE 1 10+1/hp 294
Hatchling ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
120 ft, 240 3d6x100 pp (50%), 3d8
Sahuagin, King Other Very Rare 1 Medium 1 10+10 4 By weapon See Page See Page Standard 100% Exceptional LE 6 1,250+14/hp 294
ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
Sahuagin, 120 ft, 240 3d6x100 pp (50%), 3d8
Other Very Rare 1d4+1 Medium 5 2 to 6 1 By weapon See Page See Page Standard 100% Exceptional LE Variable Variable 294
Priestess ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
120 ft, 240 3d6x100 pp (50%), 3d8
Sahuagin, Prince Other Very Rare 1 Medium 2 8+8 2 By weapon See Page See Page Standard 100% High LE 5 500+12/hp 294
ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
Sahuagin, 120 ft, 240 3d6x100 pp (50%), 3d8
Other Rare 1 Medium 4 4+4 1 By weapon See Page See Page Standard 25% High LE 4 100+5/hp 294
Warchief ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Individuals :1d6 pp each;
Lair: 2d6x1,000 gp (75%),
Sahuagin, 120 ft, 240 3d6x100 pp (50%), 3d8
Other Uncommon 20d4 Medium 5 2+2 1 By weapon See Page See Page Standard 25% High LE 2 30+3/hp 294
Warrior ft swimming gems (50%), 2d6 jewelry
(50%), 1 miscellaneous
magic and 1 potion (50%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Saurolophus Dinosaur Uncommon 4d8 Large 150 ft 7 8 1 1d8 None None Standard None Animal N 5 500+10/hp 228 None
Saurophaganax Dinosaur Uncommon 1 or 2d8 Large 150 ft 6 16 1 3d8 None None Standard 15% Animal N 8 2,250+20/hp 227 None
If scaly devils are
encountered in one of their
hellish lairs they will have
no treasure cache, but they
may (10%) have another
Scaly Devil, Black 90 ft, 120 ft
1d3 or 1d4 other breeds of scaly
(Lesser Devil; Devil Common Large flying (AA: 2 8 Halberd 1d10+4 See Page See Page 35% 20% Average LE 6 855+10/hp 225
2d4 devil with them. If
Abyssai) level IV)
encountered in transit
however, they may (15%)
have 1d4 large gems, which
they are delivering to one
of their devil masters.
If scaly devils are
encountered in one of their
hellish lairs they will have
no treasure cache, but they
may (10%) have another
Scaly Devil, Blue 150 ft, 150
1d4 or 1d4 other breeds of scaly
(Lesser Devil; Devil Common Medium ft flying (AA: 3 5+1 Trident 1d6+4 See Page See Page 20% 35% Average LE 6 550+6/hp 225
2d4 devil with them. If
Abyssai) level IV)
encountered in transit
however, they may (15%)
have 1d4 large gems, which
they are delivering to one
of their devil masters.
If scaly devils are
encountered in one of their
hellish lairs they will have
no treasure cache, but they
may (10%) have another
Scaly Devil, 120 ft, 150
1d3 or 1d4 other breeds of scaly
Green (Lesser Devil Common Medium ft flying (AA: 3 6 Pole arm 1d6+4 See Page See Page 25% 30% Average LE 6 550+6/hp 225
3d3 devil with them. If
Devil; Abyssai) level IV)
encountered in transit
however, they may (15%)
have 1d4 large gems, which
they are delivering to one
of their devil masters.
If scaly devils are
encountered in one of their
hellish lairs they will have
no treasure cache, but they
may (10%) have another
Scaly Devil, Red 180 ft, 180
1d4 or 1d4 other breeds of scaly
(Lesser Devil; Devil Common Small ft flying (AA: 1 4+2 Short sword 1d4+1(x2) See Page See Page 40% 40% Average LE 5 320+5/hp 225
3d4 devil with them. If
Abyssai) level IV)
encountered in transit
however, they may (15%)
have 1d4 large gems, which
they are delivering to one
of their devil masters.
If scaly devils are
encountered in one of their
hellish lairs they will have
no treasure cache, but they
may (10%) have another
Scaly Devil, 90 ft, 150 ft
1d3 or 1d4 other breeds of scaly
White (Lesser Devil Common Medium flying (AA: 3 7 Flail 1d6+3(x2) See Page See Page 30% 25% Average LE 6 650+8/hp 225
3d4 devil with them. If
Devil; Abyssai) level IV)
encountered in transit
however, they may (15%)
have 1d4 large gems, which
they are delivering to one
of their devil masters.
(lair only) 1d8x1,000 cp
(10%), 1d12x1,000 sp
(15%), 1d8x1,000 ep (15%),
Scorpion, Giant Other Uncommon 1d3 Medium 150 ft 3 5+5 3 1d10/1d10/1d4 Poison sting None Standard 50% Non- N 5 600+6/hp 295 1d6x1,000 gp (30%), 1d10
gems (10%), 1d6 jewelry
(5%), 2 misc. magic + 1
potion (5%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
(lair only) 1d8x1,000 cp
(10%), 1d12x1,000 sp
(15%), 1d8x1,000 ep (15%),
Scorpion, Huge Other Uncommon 1d4 Small 120 ft 4 4+4 3 1d8/1d8/1d3 Poison sting None Standard 25% Non- N 4 125+5/hp 295 1d6x1,000 gp (30%), 1d10
gems (10%), 1d6 jewelry
(5%), 2 misc. magic + 1
potion (5%).
(lair only) 1d8x1,000 cp
(10%), 1d12x1,000 sp
(15%), 1d8x1,000 ep (15%),
Scorpion, Large Other Common 1d6 Small 90 ft 5 2+2 3 1d4/1d4/1d2 Poison sting None Standard 25% Non- N 3 75+3/hp 295 1d6x1,000 gp (30%), 1d10
gems (10%), 1d6 jewelry
(5%), 2 misc. magic + 1
potion (5%).
1d10x1,000 cp (25%),
1d8x1,000 sp (25%),
90 ft, 150 ft 2 claws or 1 1d6x1,000 go (25%), 1d6
Sea Hag Other Rare 1d3 Medium 7 3 1d3+3/1d3+3 or by weapon +3 See Page See Page 50% 50% Average CE 5 410+2/hp 295
swimming weapon gems (25%), 1d3 jewelry
(25%) and any two magic
items (10%).
Large (50 120 ft Poison,
Sea Serpent Other Uncommon 1d2 5 10 2 1d6/3d6 None None 5% Animal N 7 1,000+12/hp 296 None
ft long) swimming constrict
+1 or better weapon 2d10x1,000 sp (10%);
to hit; immune to cold, 2d6x1,000 ep (15%);
Drains
poison, and 2d4x1,000 gp (45%);
Shadow [Turn As strength,
Undead Rare 2d10+1 Medium 120 ft 7 3+1 1 1d6 paralysation, as well Standard 40% Low CE 4 250+4/hp 242 1d6x1,000 pp (33%); 4d8
Type 4] dexterity or
as sleep, charm, hold gems (20%); 2d4 jewelry
constitution
and other mental (8%); any 3 magic items
attacks. (33%).
If encountered in their
hellish lairs, Shaitan are
likely to have 2d4x1,000 gp
(40% chance), 1d6x10 pp
60 ft, 150 ft
Shaitan (Greater (50%), 4d8 gems (55%) and
Devil Very Rare 1d2 Medium flying (AA: -1 6+6 1 touch 2d4 See Page See Page 50% 60% High LE 7 1,275+8/hp 225
Devil; Styx Fiend) 1d12 jewelry (45%).
level IV)
Individual shaitan will
sometimes be found
carrying 1d4 gems (50%
chance) as well.
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
1d3x1,000 gp (25%), 1d8
Shambling
Other Rare 1d3 Large 60 ft 0 8 to 11 2 2d8/2d8 Suffocation See Page See Page 30% Low N Variable Variable 296 gems (30%), 1d4 jewelry
Mound
(20%), sword, armour, or
misc. weapon + 1d4 scrolls
+ 1 misc. magic item + 1
potion (60%).
Shantungosaurus Dinosaur Uncommon 3d10 Large 150 ft 6 10 1 1d10 None None Standard None Animal N 7 1,500+14/hp 228 None
Medium 240 ft
Shark Animal Common 3d4 6 3, 5 or 8 1 1d4+1, 2d4 or 3d4 None None Standard None Non- N 3 50+2/hp or more 255 None
to Large swimming
10d4x1,000 gp (50%),
120 ft, 240 1d20x100 pp (50%), 5d4
Shedu Other Rare 2d4 Large ft flying (AA: 4 9+9 2 1d6/1d6 See Page See Page 25% 25% Exceptional LG 7 1,950+14/hp 296 gems (30%), 1d10 jewelry
level IV) (25%), any 4 magic item + 1
scroll (35%).
Small to
Shrieker Other Common 2d4 10 ft 7 3 None None None Noise Standard None Non- N 3 50+2/hp 296 None
large
Shub love treasure, and will
try to steal or swindle to
get it. Most Shub will have
1d4 or some coins in a sack or
3d4 (in 2 claws or 1 pouch (2d12x10 ep, 2d4x5
Shub Demon Common Medium 120 ft 1 5+1 1d6+1/1d6+1 or by weapon See Page See Page 40% 20% Average CE 5 425+6/hp 219
the weapon gp). If encountered in their
Abyss) lair, Shub may have
1d4x1,000 cp (25%),
1d3x1,000 sp (20%) and
1d4 random gems (50%).
Immune to cold, sleep,
Skeleton [Turn
Undead Rare 3d10 Medium 120 ft 7 1 1 1d6 None charm, hold and other Standard None None N 1 15+1/hp 242 None
As Type 1]
mental based attacks.
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
1d3x1,000 gp (25%), 1d8
9+2 or
Skeleton Warrior Other Very Rare 1 Medium 60 ft 2 1 By weapon (+3 to hit) See Page See Page 90% 5% Exceptional NE 7 2,000+16/hp 297 gems (30%), 1d4 jewelry
higher
(20%), sword, armour, or
misc. weapon + 1d4 scrolls
+ 1 misc. magic item + 1
potion (60%).
Slime, Green Other Rare 1d4 Small None 10 2 None None See Page See Page Standard None Non- N 2 20+2/hp 298 None
(in lair) 1d10x1,000 cp
(20%), 1d6x1,000 sp (25%),
1d3x1,000 ep (10%), 1d4
Slithering Tracker Other Rare 1 Small 120 ft 5 5 None None See Page See Page Standard 10% Average N 3 250+5/hp 297
gems (20%), 1d2 jewelry
(20%), any two magic items
(5%).
Slug, Giant Other Uncommon 1 Large 60 ft 8 12 1 1d12 Spit acid See Page Standard None Non- N 7 2,000+16/hp 298 None
Snake, Giant
Other Uncommon 1d6 Large 150 ft 5 4+2 1 1d4 Poison None Standard None Animal N 4 155+4/hp 298 None
Adder
Snake, Giant Medium
Other Very Rare 1d3 120 ft 3 6 2 1d4/1d4 Poison None Standard None Animal N 5 475+6/hp 298 None
Amphisbaena (6 ft long)
Snake, Giant Boa Other Uncommon 1d2 Large 90 ft 5 6+1 2 1d4/2d4 Constriction None Standard None Animal N 5 345+8/hp 298 None
Snake, Giant
Other Rare 1d4 Large 120 ft 5 4+2 1 1d4 See Page None Standard None Animal N 4 190+4/hp 298 None
Cobra
Soul Worm Devil Common 10d4 Medium 60 ft 7 1 1 bite 1d4+1 None None Standard 100% Low Any E 1 10+1/hp 226 None
+1 or better weapon
150 ft to hit; immune to cold,
3d4 gems (50%); 3d4x1,000
hovering or poison, paralysation,
Spectre [Turn As gp (70%); 1 misc. magic
Undead Rare 1d6 Medium 300 ft flying 2 7+3 1 1d8 Level drain and elemental spells, Standard 20% High LE 7 1,815+10/hp 243
Type 9] item (60%); 1d2 potions
(AA: level as well as sleep,
(70%).
IV) charm, hold and other
mental attacks.
180 ft, 240 10d8 gems (85%), 5d6
Large (12
Sphinx, Andro- Other Very Rare 1 ft flying (AA: -1 10 2 1d10+1/1d10+1 See Page None Standard 50% Very N/NG 7 1,500+4/hp 299 jewelry (75%), 2d4 magic
ft long)
level III) items (70%).
3d6x1,000 sp (10%),
2d6x1,000 ep (15%),
1d8x1,000 gp (40%),
160 ft, 240
Large (9 ft 1d8x100pp (30%), 3d8
Sphinx, Crio- Other Very Rare 1d2 ft flying (AA: -2 9 3 1d8/1d8/1d10 See Page None Standard 20% Average N 7 900+4/hp 299
long) gems (15%), 1d12 jewelry
level III)
(10%), any three magic plus
one potion and one scroll
(25%).
2d4x1,000 gp (40%),
150 ft, 240 1d6x1,000 pp (50%), 4d8
Large (10
Sphinx, Gyno- Other Rare 1 ft flying (AA: 0 7 3 1d6/1d6/1d12 See Page None Standard 30% Very CN/CG 6 650+8/hp 299 gems (50%), 2d6 jewelry
ft long)
level III) (35%), 1 misc. magic plus
one potion (50%).
1d12x1,000 cp (5%),
1d10x1,000 sp (25%),
140 ft, 220 1d6x1,000 ep (25%),
Large (7 ft
Sphinx, Hieraco- Other Uncommon 1 ft flying (AA: 0 8 3 1d8+1/1d8+1/1d8+1 None None Standard 40% Average CN/CE 6 600+12/hp 300 1d6x1,000 gp (25%), 2d6
long)
level III) gems (10%), 1d8 jewelry
(10%), any three magic plus
one scroll (25%).
2d6x1,000 cp (20%),
1d6x1,000 sp (25%),
30 ft, 120 ft 1d4x1,000 ep (10%), 1d6
Spider, Giant Other Uncommon 1d8 Large 4 4+4 1 1d8 Poison, webs None Standard 75% Low CE 4 325+5/hp 300
in web gems (25%), 1d3 jewelry
(15%), 1d3 magic items
(10%).
1d8x1,000 cp (30%),
1d8x1,000 sp (30%),
Spider, Giant 140 ft 1d8x1,000 ep (30%), 1d3
Other Common 1 Large 7 3+3 1 1d4+1 Poison None Standard 40% Semi- N 4 200+4/hp 301
Water underwater gems (20%), 1d6 jewelry
(30%), 1d2 magic items
(10%).
4d6 cp (90%), 3d6 sp (80%),
2d6 ep (70%), 2d6 gp
Spider, Huge Other Common 2d6 Medium 180 ft 6 2+2 1 1d6 See Page None Standard 50% Animal N 3 150+3/hp 301
(60%), 1d6 pp (50%), 1d3
gems (40%).
4d6 cp (90%), 3d6 sp (80%),
60 ft, 150 ft
Spider, Large Other Common 2d12 Small 6 1+1 1 1d4 See Page None Standard 50% Animal N 2 75+2/hp 301 2d6 ep (70%), 2d6 gp
in web
(60%), 1d6 pp (50%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
1d10x1,000 cp (20%),
1d10x1,000 sp (20%),
1d10x1,000 ep (20%),
60 ft, 120 ft 1d10x1,000 gp (20%),
Spider, Phase Other Very Rare 1 Large 7 5+5 1 1d4+1 See Page See Page Standard 75% Low N 5 700+6/hp 301
in web 1d10x100 pp (20%), 1d4
gems (10%), 1d10 jewelry
(10%), any three magic
items plus one scroll (15%).
These devils rarely have
any sort of treasure or
possessions beyond their
weapon. Only when serving
Spiked Devil 60 ft, 180 ft
2d4 or 1 weapon and/or as a messenger are they
(Least Devil; Devil Common Small flying (AA: 3 3+3 By weapon and/or 1d4/1d4 See Page See Page 25% 10% Low LE 4 240+4/hp 226
5d4 2 claws likely to possess something
Spined Fiend) level IV)
of value. In these cases, the
GM should decide what, if
anything the spiked devil is
carrying.
In lair: 1d10x1,000 cp
(25%), 1d6x1,000 sp (25%),
90 ft, flying 1d6x1,000 ep (15%),
Sylvan or
Sprite Rare 10d10 Small 180 ft (AA: 6 1 1 By weapon See Page See Page Standard 20% Very NG 3 50+1/hp 237 1d2x1,000 gp (5%), 4d6
Faerie
level III) gems (45%), 2d4 jewelry
(30%), 2 random scrolls
(10%).
The squealer does not
hoard treasure and places
no value on it. However, its
lair might contain treasure
1 or assigned by the GM—this
Squealer Other Very Rare Large 120 ft 6 12 3 1d6+6/1d4/1d4 See Page Camouflage Standard 20% Semi- N 9 2,000+16/hp 302
1d3+1 would be appropriate in
cases where it has slain a
creature carrying treasure
and dragged that creature
back to its lair.
180 ft
Squid, Giant Animal Rare 1 Large 3/7 12 9 1d6(x8)/5d4 Constriction See Page Standard 40% Non- N 7 2,000+16/hp 255 None
swimming
Stegosaurus Dinosaur Common 2d4 Large 60 ft 3 10 1 2d8 None None Standard None Animal N 4 150+6/hp 229 None
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
30 ft, 180 ft 1d8x1,000 ep (15%),
Stirge Other Uncommon 3d10 Small flying (AA: 8 1+1 1 1d3 See Page None Standard 55% Animal N 2 35+2/hp 302 1d6x1,000 gp (50%), 2d6
level IV) gems (50%), 1d6 jewelry
(25%), 1d2 magic items + 1
potion (15%).
Stunjellies carry only what
Stunjelly Other Uncommon 1 Large 30 ft 8 4 1 2d4 See Page See Page Standard 95% Non- N 4 150+4/hp 302
they have consumed.
Styracosaurus Dinosaur Uncommon 1d20 Large 120 ft 2/7 9 1 1d10 None None Standard None Animal N 5 550+8/hp 229 None
If encountered in their lair,
a succubus will have
120 ft, 180
+1 or better magic 3d6x1,000 pp (30%), 2d10
Succubus Demon Rare 1 Medium ft flying (AA: 0 6 2 claws 1d3 Energy drain 70% 5% Exceptional CE 7 2,100+6/hp 219
weapon to hit gems (55%), 1d12 jewelry
level IV)
(50%) and perhaps a
random magic item (15%).
120 ft, flying
Sylvan or 10d4 gems (50%), 1 misc.
Sylph Very Rare 1 Medium 360 ft (AA: 10 3 None None See Page See Page 50% 10% Exceptional N 3 100+3/hp 237
Faerie magic and 1 potion (60%).
level V)
Tarbosaurus Dinosaur Uncommon 1 or 2d6 Large 150 ft 5 18 1 3d8 None None Standard 15% Animal N 9 3,500+20/hp 227 None
Telmatosaurus Dinosaur Uncommon 6d10 Large 150 ft 9 4 1 1d6 None None Standard None Animal N 3 75+4/hp 228 None
Tick, Giant Other Rare 3d4 Small 30 ft 4 3 1 1d4 See Page None Standard None Non- N 2 50+2/hp 303 None
Tiger Animal Uncommon 1d4 Large 120 ft 6 5+5 3 1d6/1d6/1d10 See Page Surprised only on 1 Standard 7% Animal N 4 250+6/hp 256 None
Tiger, Smilodon Animal Rare 1d2 Large 120 ft 6 7+2 3 1d8/1d8/2d6 See Page Surprised only on 1 Standard 15% Animal N 5 525+10/hp 256 None
17 HD: 210 1d10x1,000 cp (5%),
ft, 18 HD: 1d12x1,000 sp (25%),
210 ft, 19 17 HD: 2, 18 HD: 1d6x1,000 ep (25%),
Large (18 17 HD: 7d6, 18 HD: 7d6, 19 HD: Genius or
HD: 150 ft, 1, 19 HD: 0, 20 1d12x1,000 gp (40%),
Titan Other Very Rare 1 ft or 17 to 22 1 7d6, 20 HD: 7d6, 21 HD: 8d6, 22 Spells See Page 60% 10% Supra- CG Variable Variable 303
20 HD: 150 HD: –1, 21 HD: – 1d6x1,000 pp (50%), 2d20
more) HD: 8d6 Genius
ft, 21 HD: 2, 22 HD: –3 gems (50%), 1d8 jewelry
150 ft, 22 (10%), any 3 magic item + 1
HD: 150 ft scroll (25%).
60 ft plus,
Toad, Giant Animal Common 1d12 Medium 6 2+4 1 2d4 None None Standard None Animal N 2 20+2/hp 256 None
60 ft leap
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Poisonous
Toad, Giant 60 ft plus, bite that kills
Animal Uncommon 1d8 Medium 7 2 1 1d4+1 None Standard None Animal N 2 50+2/hp 256 None
Poisonous 60 ft leap unless
poison save.
1d4x10,000 gp (50%),
1d20x100 pp (50%), 5d4
Enfolds and
Special enfolding Half or no damage gems (30%), 1d10 jewelry
Trapper Other Rare 1 Large 30 ft 3 12 See Page crushes (see Standard 85% High N 9 3,000+16/hp 303
attack from fire or cold (10%), 1 potion, 1 scroll,
page)
and 3 other magic items
(excluding weapons) (30%).
7HD:
1,295+8/hp...8HD:
7-12 7-8 HD: 2d8 damage per fist...9-
1,600+10/hp...9HD:
Sylvan or (1d6+6 if 10 HD: 3d6 damage per Animate 10d4 gems (50%); 2d4
Treant Rare 1d20 Large 120 ft 0 2 (fists) Cannot be surprised Standard 10% Very CG 7...8...9...10...11...12 2,050+12/hp...10HD: 238
Faerie randomly fist...11-12 HD: 4d6 damage per trees potions (40%).
2,350+13/hp...11HD:
determined fist
2,750+14/hp...12HD:
3,600+16/hp
1,300+16/hp (none
Sylvan or
Tree, Animated Rare 1d2 Large 30 ft 0 12 2 (fists) 4d6 None None Standard 100% Non- N 7 if animated by a 238 None
Faerie
treant)
Triceratops Dinosaur Common 1d20 Large 120 ft 3/7 16 1 3d6 None None Standard None Animal N 8 2,000+20/hp 229 None
In lair only: 1d12x1000cp
(20%); 1d6x1000sp (30%);
Normal warrior 1d4x1000ep (10%); 1d6
110+2/hp, Leader gems (25%); 1d3 jewelry
(4HD) 145+3/hp, (20%); any 2 magic items
150 ft, 150 Leader (5HD) (10%); 2d4x1000gp (40%);
Triton Other Rare 10d6 Medium 4 3 1 (weapon) By weapon See Page None 90% 25% High + NG Variable 304
ft swimming 190+4/hp, Leader 1d6x1000pp (50%); 4d8
(6HD) 280+6/hp, gems (55%); 1d12 jewelry
Leader (9HD) (45%); 2d4 potions (40%);
1,000+12/hp 1d4 scrolls (50%); 1
miscellaneous magic and 1
potion (60%).
Individual 2d6 ep; Lair
1d6x1,000 cp (25%),
1d6x1,000 sp (30%),
Repulsive 1d6x1,000 ep (35%),
Troglodyte Humanoid Common 10d10 Medium 120 ft 5 2 3 or 1 1d3/1d3/1d4+1 or by weapon See Page Standard 15% Low CE 2 20+2/hp 201
Odor 1d10x1,000 gp (40%),
1d4x100 pp (25%), 4d10
gems (60%), 3d10 jewelry
(50%), 3 magic items (30%).
Lair 1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
1d8x1,000 ep (15%),
Large (9 ft
Troll Giant Uncommon 1d12 120 ft 4 6+6 3 1d4+4/1d4+4/2d6 See Page Regeneration Standard 40% Low CE 6 525+8/hp 206 1d6x1,000 gp (50%), 1d10
+ tall)
gems (30%), 1d6 jewelry
(25%), 2 magic items or 1
potion (15%).
2d6x1,000 cp (20%),
1d6x1,000 sp (35%),
Large (10 1d4x1,000 ep (15%), 1d6
Troll, Giant Giant Rare 1d12 120 ft 4 8 1 2d8 None Regeneration Standard 33% Low CE 6 750+10/hp 206
ft tall) gems (25%), 1d4 jewelry
(25%), any 2 maps or magic
(10%).
1d8x1,000 cp (20%),
1d10x1,000 sp (30%),
1d10x1,000 ep (15%),
Troll, Giant Two- Large (10
Giant Very rare 1d3 120 ft 4 10 4 1d6/1d6/1d10/1d10 None Regeneration Standard 35% Average CE 7 1,750+15/hp 206 1d6x1,000 gp (60%), 2d6
Headed ft tall)
gems (35%), 1d6 jewelry
(20%), any 2 maps or magic
plus 1 potion (25%).
1d10x1,000 cp (10%),
Regeneration, 1d20x1,000 sp (20%),
Large (9 ft impervious to cold, 1d6x1,000 ep (10%),
Troll, Ice Giant Rare 1d6 90 ft 8 2 2 1d8/1d8 None Standard 10% Semi- CE 2 45+2/hp 206
tall) magical weapons to 1d8x1,000 gp (40%), 1d12
hit gems (25%), 1d8 jewelry
(25%).
Regeneration,
Large (8 ft Strength impervious to cold,
Troll, Spectral Giant Very rare 1d2 150 ft 2 5+5 3 1d6/1d3/1d3 30% None Very CE 6 625+6/hp 207 None
tall) point drain magical weapons to
hit, invisibility
2 (shell) or 5
10 ft, 150 ft Overturn
Turtle, Giant Sea Animal Uncommon 1d3 Large (head and 15 1 4d4 None Standard None Animal N 7 2,400+20/hp 256 None
swimming boats
flippers)
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
Turtle, Giant 30 ft, 120 ft 0 (shell) or 5 Surprise on a
Animal Uncommon 1d4 Large 10 1 6d4 None Standard None Animal N 7 1,500+14/hp 256 None
Snapping swimming (head and legs) 1-4 on 1d6
Tyrannosaurus Dinosaur Uncommon 1 or 2d6 Large 150 ft 5 20 1 3d10 None None Standard 15% Animal N 9 5,000+25/hp 227 None
If encountered in their lair,
uduk will have a pile of
treasure including
1d3 or 1d12x1,000 cp (20%),
1d6 (in 90 ft, 150 ft 1d6x1,000 sp (30%),
Uduk Demon Uncommon Medium -3 6+6 2 claws/1 bite 1d6/1d6/2d6 See Page See Page 45% 10% Very CE 7 1,725+10/hp 220
the in trees 1d4x1,000 ep (10%), 1d6
Abyss) gems (25%) and 1d3
jewelry (20%). In addition,
they might (10%) have 1d2
random magical items.
Save as level 11 magic
user; immune to
charm, hold, death
20d4 gems (50%); 1
Sylvan or 3 magic, and poison;
Unicorn Rare 1d4+1 Large 240 ft 2 4+4 1d6/1d6/1d12 Charge Standard 5% Average CG 5 440+4/hp 238 miscellaneous magic item
Faerie (hoof/hoof/horn) never surprised within
and 1 potion (60%).
240 ft; surprise 1-5 on
d6; dimension door
1/day (360 ft range)
1d20x1,000 sp (10%);
1d12x1,000 ep (10%);
120 ft or
Vampire [Turn As 1d10x1,000 gp (40%);
Undead Rare 1d4 Medium 180 ft flying 1 8+3 1 1d6+4 See Page See Page See Page 25% Exceptional CE 8 3,810+12/hp 243
Type 10] 1d8x100 pp (35%); 3d10
(AA: level V)
gems (20%); 1d10 jewelry
(10%); 3 magic items (30%).
Velociraptor Dinosaur Common 4d4 Large 150 ft 6 6 1 3d4 None None Standard None Animal N 6 1,000+12/hp 229 None
None carried. Lair:
2d6x1,000 cp (30%),
1d6x1,000 sp (30%),
Surprise on
Vilstrak Other Rare 2d10 Medium 90 ft 2 1d6 2 1d4+1/1d4+1 None Standard 10% Low NE 1 5+1/hp 304 1d6x1,000 ep (10%), 1d6
1-4
gems (30%), 1d3 jewelry
(15%), 1 potion or scroll
(10%).
60 ft
Immune to electricity
Volt Other Uncommon 2d12 Small levitating 3 2+1 1 1d4 See Page Standard 10% Animal N 2 50+3/hp 304 None
and lightning
(AA: level II)
60 ft, 30 ft
3d6 each of cp, sp, ep
Vulchling Other Rare 2d8 Medium flying (AA: 7 1 1 or 2 1d4+1 or 1d4/1d4 None None Standard 30% Low CE 1 10+1/hp 305
(25%); 1d8 gp (25%).
level IV)
The ivory tusks of this
60 ft, 180 ft animal can be sold for
Walrus Animal Uncommon 3d6 Large 5 6 3 1d6/1d6/2d12 None None Standard 20% Animal N 4 160+6/hp 257
swimming 1d4+1x100 gp on the
market.
1d20; 60 ft, 210 ft
Wasp, Giant Other Rare 1d20+20 Medium flying (AA: 4 4 2 (bite/sting) 1d4/2d4 Poison sting None Standard 25% Non- N 5 300+3/hp 305 20d4 gems (50%).
in lair level V)
Giant weasel pelts for
Weasel, Giant Animal Rare 1d8 Medium 150 ft 6 3+3 1 2d6 See Page None Standard 10% Animal N 3 75+3/hp 257
2d6x100 gp or more.
Huge weasel pelts sell for
Weasel, Huge Animal Uncommon 2d6 Small 150 ft 7 1+1 3 1d8 See Page None Standard 10% Animal N 2 40+2/hp 257
1d6x100 gp.
2d4x1,000 gp (40%),
1d6x100 pp (50%), 4d8
Hit only by silver or
Werebear Lycanthrope Rare 1d4 Large 90 ft 2 7+3 3 1d3/1d3/2d4 Hug for 2d8 Standard 10% Exceptional CG 5 850+10/hp 232 gems (55%), 1d12 jewelry
magic weapons
(50%), 1d4 scrolls + 1 misc.
magic + 1 potion (60%).
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
Hit only by silver or 1d3x1,000 gp (25%), 1d8
Wereboar Lycanthrope Rare 2d4 Large 120 ft 4 5+2 1 2d6 None Standard 20% Average N 4 250+6/hp 232
magic weapons gems (30%), 1d4 jewelry
(20%), sword, armour, or
misc. wpn +2d4 potions
(40%).
1d12x1,000 cp (20%),
1d6x1,000 sp (30%),
Small to Surprises on Hit only by silver or 1d4x1,000 ep (10%), 1d6
Wererat Lycanthrope Uncommon 4d6 120 ft 6 3+1 1 1d8 (sword) Standard 30% Very LE 3 150+4/hp 232
medium 1-4 in 6 magic weapons gems (25%), 1d3 jewelry
(25%), any 2 magic items
(10%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
1d8x1,000 cp (10%),
1d12x1,000 sp (15%),
1d8x1,000 ep (15%),
Rake for Hit only by silver or
Weretiger Lycanthrope Very Rare 1d6 Large 120 ft 3 6+2 3 1d4/1d4/1d12 Standard 15% Average N 4 500+8/hp 232 1d6x1,000 gp (50%), 2d6
1d4+1/1d4+1 magic weapons
gems (50%), 1d6 jewelry
(25%), any 2 magic item + 1
potion (15%).
1d8x1,000 cp (50%),
1d6x1,000 sp (25%),
1d4x1,000 ep (25%),
Surprises on Hit only by silver or
Werewolf Lycanthrope Common 3d6 Medium 150 ft 5 4+3 1 2d4 Standard 25% Average CE 3 200+5/hp 232 1d3x1,000 gp (25%), 1d8
a 1-3 in 6 magic weapons
gems (30%), 1d4 jewelry
(20%), sword, armour, or
misc. weapon (10%).
Whale ambergris from a
single whale is worth
1d20x1,000gp if properly
collected. Whale meat is
worth 100gp per hit die of
the whale. Additionally,
there is a 1% chance each
180 ft to
of fi nding cp, sp, ep, pp,
Whale Animal Common 1d8 Large 240 ft 4 12 to 36 1 bite or 1 tail 5-15 d4 (bite), 1-5 d8 (tail) None None Standard None Low N Varies Varies 257
gems, jewelry, and magic
swimming
items within the stomach
of a whale. Coins found will
number 1d3x1,000 of the
types found, gems and
jewelry will number 1d20 if
found, and magic items will
number 1d4.
1d8x1,000 cp (50%);
1d6x1,000 sp (25%);
1d4x1,000 ep (25%);
Silver or magic 1d3x1,000 gp (25%); 1d8
Wight [Turn As
Undead Uncommon 2d8 Medium 120 ft 5 4+3 1 (claw) 1d4 + level drain Level drain weapon required to Standard 70% Average LE 6 590+4/hp 244 gems (30%); 1d4 jewelry
Type 5]
hit; spell immunities. (20%); 1 magic item
(sword, armour, or
miscellaneous magic)
(10%).
1d3x1000 cp (20%);
1d4x1000 sp (25%);
1d4x1000 ep (25%);
180 ft flying
Electrical 1d4x1000 gp (30%);
Will-O-the-Wisp Other Uncommon 1d3 Small (AA: level -8 9 1 electrical shock 2d8 Spell immunities Standard 50% Exceptional CE 7 1,400+12/hp 305
shock 1d6x100 pp (30%); 10d6
VI)
gems (55%); 5d6 jewelry
(50%); 1d3 magic items
(50%).
Wolf Animal Common 3d10 Small 180 ft 7 2+2 1 1d4+1 None None Standard 10% Semi- N 2 50+2/hp 257 None
Wolf, Dire Animal Rare 3d4 Medium 180 ft 6 3+3 1 2d4 None None Standard 10% Semi- N 3 75+3/hp 257 None
Musk, +4 to
Wolverine Animal Uncommon 1 Small 120 ft 5 3 3 1d4/1d4/1d4+1 None Standard 15% Semi- NE 3 125+2/hp 258 None
hit
Musk, +4 to
Wolverine, Giant Animal Rare 1 Medium 150 ft 4 4+4 3 1d6/1d6/2d4 None Standard 15% Semi- NE 4 235+4/hp 258 None
hit
Worg Animal Rare 3d4 Large 180 ft 6 4+4 1 bite 2d4 None None Standard 10% Low NE 3 75+3/hp 258 None
(in lair only) 1d10x1,000 cp
(5%); 1d12x1,000 sp (25%);
120 ft or Only hit by silver or
1d6x1,000 ep (25%);
Wraith [Turn As 240 ft flying magic weapons;
Undead Uncommon 2d6 Medium 4 5+3 1 1d6 + level drain Level drain Standard 25% Very LE 6 550+6/hp 244 1d8x1,000 gp (25%); 1d12
Type 7] (AA: level immune to certain
gems (15%); 1d8 jewelry
IV) spells.
(10%); 3 magic items plus 1
scroll (25%).
(in lair only) 1d10x1,000 cp
(5%); 1d12x1,000 sp (25%);
60 ft, 240 ft 1d6x1,000 ep (25%);
Large (30-
Wyvern Other Uncommon 1d6 flying (AA: 3 7+7 2 1d6/2d8 Poison sting None Standard 30% Low NE 6 850+10/hp 305 1d8x1,000 gp (25%); 1d12
40 ft long)
level III) gems (15%); 1d8 jewelry
(15%); 3 magic items plus 1
scroll (25%).
1d4x1,000 cp (25%),
Immune to fire and 1d8x1,000 sp (30%),
Surprises 1-5 cold. Half damage 1d2x1,000 ep (25%),
Xorn Other Very Rare 1d4 Medium 90 ft -2 7+7 3 claws, 1 bite 1d3/1d3/1d3/6d4 Standard 40% Average N 7 1,350+10/hp 306
on 1d6 from electricity. 2d6x1,000- gp (70%), 5d4
Travel through stone. gems (50%), 1 misc. magic
+ 1 potion (60%).
Name Type Freq #Enc Size Move AC HD #AT DMG SpAT SpDF MR Lair INT AL Level XP Page Treasure
None carried. In lair:
1d6x1,000 cp (10%),
1d10x1,000 sp (35%),
Large (8 ft 1d6x1,000 ep (15%),
Yeti Other Very Rare 1d6 150 ft 6 4+4 2 1d6/1d6 See Page Impervious to cold Standard 10% Average N 4 435+5/hp 306
tall) 1d6x1,000 gp (65%), 1d10
gems (35%), 2d4 jewelry
(30%), 2 random magic
items + 2 potions (10%).
Zombie, Juju Can only be hit with
Undead Very Rare 1d6 Medium 90 ft 6 3+12 1 2d6+1 See Page See Page None Low N (E) 3 115+4/hp 245 None
[Turn As Type 9] magic weapons
Zombie, Monster
Undead Very Rare 1d6 Large 90 ft 6 6 1 2d8 None See Page Standard None Non- N 3 145+6/hp 244 None
[Turn As Type 6]
Zombie, Normal
Undead Rare 3d8 Medium 60 ft 8 2 1 1d8 None See Page Standard None Non- N 2 30+1/hp 244 None
[Turn As Type 2]
OPEN GAME LICENSE Version 1.0a

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