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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Yunivee Morgenmaid
_____________________________________________ Lilly
______________________________________________
character name
character name player
player
Kleriker (1) 1 Halbling Neutral Gut Deneir ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Klein
__________ 40
__________ weiblich
__________ 85 cm
____________ 18 kg
__________ Grün
___________ Braun
___________ gebräunt
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 10 0 HP
hit points 9 6

DEX
dexterity 13 1 AC
armor class 16 = 10+ 4 + 0 + 1 + 1 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 13 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 /2.0

CLASS SKILL?
15 2 TOUCH 15 FLAT-FOOTED 8 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 20 5 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 1 = 1 + 0
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0 2
FORTITUDE 2 = 0 + 1 + 0 + 1 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 1 4.0
5.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 2 = 0 + 1 + 0 + 1 + □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
8 = 2 + 5 + 0 + 1 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 4
BASE ATTACK BONUS 0 RESISTANCE 0 □ Diplomacy ■ cha 4.0 = ______+______+______
______
2
□ Disable Device int 0.0 = ______+______+______
______
4
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 1 = 0 + 0 + 1 + 0 1
1.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
4.0 4
□ Gather Information ■ cha ______ = ______+______+______
4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5 4.0
9.0 = ______+______+______
□ Heal ■ wis ______
Schwere Armbrust +1 1W8 19-20/x2 1 4
5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
0 2
2.0 = ______+______+______
36m Stich □ Jump ■ str* ______
2
Bolzen □ Knowledge ( Arkanes
___________) int 0.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2 2.0
□ Knowledge ( Ebenen
___________) int 4.0 = ______+______+______
______
2 2.0
4.0 = ______+______+______
ATTACK □ Knowledge ( Religion
___________) int ______
ATTACK BONUS DAMAGE CRITICAL 0.0 2
□ Knowledge ( ___________) int ______ = ______+______+______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
5 2
7.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
1 2
3.0 = ______+______+______
□ Move Silently ■ dex* ______
1
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
0.0 = ______+______+______
□ Perform (______________) cha ______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
5
0.0 = ______+______+______
□ Profession ( ___________) wis ______
5
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
1
1.0 = ______+______+______
□ Ride ■ dex ______
2.0 2
□ Search ■ int ______ = ______+______+______
5
5.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2 4.0
6.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
5
5.0 = ______+______+______
□ Spot ■ wis ______
5
5.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Tumble dex* ______
4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
1.0 1
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Schriftrolle anfertigen
Magie & Wissen
__________________________________________________
Ausbessern, Gift entdecken, Göttliche Führung,
0: ________________________________________________
experience points Kleinere Wunde heilen, Licht, Magie entdecken, Magie lesen,
__________________________________________________
Nahrung und Wasser reinigen, Resistenz, Tugend,
__________________________________________________
Wasser erschaffen
GEAR __________________________________________________
__________________________________________________
__________________________________________________
Befehl, Böses entdecken, Elementen trotzen,
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Entropieschild, Furcht bannen, Göttliche Gunst, Heiligtum,
__________________________________________________
Leichte Wunden heilen, Magische Waffe, Magischer Stein,
Schuppenpazner mittel 4 __________________________________________________
Monster herbeizaubern I, Schild des Glaubens,
__________________________________________________
Schutz vor Bösem, Segnen, Sprachen verstehen,
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Totenwache, Untote entdecken, Verhüllender Nebel,
__________________________________________________
-4 - 6 30 Vor Untoten verstecken, Wasser weihen
__________________________________________________
#: Nystuls magische Aura, Geheimtüren entdecken
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Furchtresistent
__________________________________________________
4th: ______________________________________________
Untote vertreiben (3x täglich) __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Gute Aura __________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Rucksack __________________________________________________
6th: ______________________________________________
Wasserschlauch __________________________________________________
__________________________________________________
Wegration (1 Tag) __________________________________________________
__________________________________________________
7th: ______________________________________________
Schlafsack __________________________________________________
__________________________________________________
Sack __________________________________________________
8th: ______________________________________________
Hölzernes heilges Symbol __________________________________________________
__________________________________________________
3 Fackeln 9th: ______________________________________________
__________________________________________________
10 Schriftrollen

Tinte und Feder SPELL SAVE 11


DC MOD
Schriftrollenbehälter
ARCANE SPELL FAILURE %
conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

- 11 0 3 0

TOTAL WEIGHT CARRIED 0.0 - 12 1ST 1+1 2

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Handelssprache
5TH
MONEY Halblingisch
6TH
cp — 0 Elfisch
sp — 0 Goblinisch 7TH

gp — 4 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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