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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
Togan Eisenhieb
_____________________________________________ Daniel
______________________________________________
character name
character name player
player
Krieger 1
_____________________________________________ Zwerg
________________ ______________ Bachus
Chaotisch Gut ______________ ®
DEX
dexterity 18 4 AC
armor class 18 = 10+ 4 + 0 + 4 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 22 6 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
13 1 TOUCH 14 FLAT-FOOTED 9 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 11 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 12 1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3 2.0
FORTITUDE
(constitution) 8 = 2 + 6 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 6
6.0 = ______+______+______
REFLEX
(dexterity) 4 = 0 + 4 + 0 + 0 + □ Schmiedekunst
Craft ■ ( _______________) int ______
1 1.0
2.0 = ______+______+______
Brauerrei 1 2.0
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
0 = 0 + 0 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 1
1.0 = ______+______+______
______
1 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 1 + 3 + 0 + 0 4
4.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1.0 1
□ Gather Information ■ cha ______ = ______+______+______
1 2.0
3.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0.0 0
□ Heal ■ wis ______ = ______+______+______
Zwergische Urgrosh 1W8/1W6 mal3 4
4.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1 2.0
3.0 = ______+______+______
□ Intimidate ■ cha ______
3 1.0
4.0 = ______+______+______
nah hieb/stich Gewicht: 12 □ Jump ■ str* ______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0.0 = ______+______+______
4
4.0 = ______+______+______
□ Move Silently ■ dex* ______
4
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
1
0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Profession ( ___________) wis ______
0
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4 1.0
5.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0
0.0 = ______+______+______
□ Spot ■ wis ______
0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3 1.0
□ Swim ■ str* 4.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Tumble dex* ______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
4.0 4
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Schuppenpanzer mittel 4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-4 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Umgang mit einfachen und Kriegswaffen
__________________________________________________
4th: ______________________________________________
Alle Rüstungen und Schilde __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Umgang mit exotischen Waffen __________________________________________________
__________________________________________________
Heftiger Angriff __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Rucksack __________________________________________________
6th: ______________________________________________
Wasserschlauch __________________________________________________
__________________________________________________
Wegration __________________________________________________
__________________________________________________
7th: ______________________________________________
Schlafsack __________________________________________________
__________________________________________________
Sack __________________________________________________
8th: ______________________________________________
Feuerstein __________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Handelssprache
5TH
MONEY Zwergisch
6TH
cp — 0
sp — 0 7TH
gp — 5 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.