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Monster Girl

Adventures
Narrator Notes
and
Other Things
Book

By: Notepad Anon


Original Source Material By: Kenkou Cross (KC)
This Page is Left Blank
Table of Contents

Order Campaigns 1
Senpai! Love Me! 3
The Eras of Monster Girls 4
Firearm Combat 7
Corruption Effects 8
For the Corrupted 9
Rise Above the Rest: Heroes 10
Knight 11
Magician 12
Cleric 13
Ranger 14
Bard 15
Monk 16
Hitokiri 17
Inquisitor 18
One Hero, Ultimate Destiny 20
Encounters of a Salacious Kind 21
Variations of Monster Girls 22
Zipangu 22
Wonderland 23
Undead 23
Sabbath 24
Notepad’s Notes on Running a Game 25
Love, Sex, and Fucking 26
Love: The Sweetest Poison 27
Fire the Canon, no, no, the OTHER CANON! 28
A Well-Balanced Diet 28
Gather Your Party Before Continuing 29
Consistently Consistent Constantly 30
Touch Fluffy Tail 30
The Elephant in the Room 31
Forbidden Love (!) 32
The Sliding Scale of Hope and Hopelessness 33
Realpolitik 34
Reality Rape and You 35
Order Campaigns
教団 冒険
Perhaps one of the best-suited types of campaigns for the uninitiated into MGE's strange setting,
the Order is the monolithic organization that acts as a bastion against the Demonic threat, they worship
the Chief God which grants their Heroes and Servants power to fight evil wherever it may rear its head.
A pretty average set up for a party would be three to four heroes of the Order have assembled to deal with
threat A or B, deal with it. However, the Order is never really explained past what's needed (mostly being
the "Bad Guy '' in the face of Monster Lovin). So, if you're thinking of an Order game, consider these
interpretations of the Not! Christian force of the Order

The Order is the Anime Catholic Church


Japan has always had a weird relationship to the Catholic faith, maybe due to native Shintoism,
maybe due to a culture of being able to do more than one thing, or the two nuclear bombs dropped on
them. Japan has made the Catholic Church into this strange organization that is like a Shinto shrine,
except with Gothic architecture and habits. The Order is no different, it's a vast powerhouse that has an
ever-present and dangerous presence felt throughout the natural world. They are adherents to the Chief
God and they won't falter in their holy quest to slay monsters and put an end to their dangerous reign.
They control information and spread "white lies" to the populace about their loved ones.

The Order is the Military Branch of


the Anime Catholic Church
The Order is something more akin to a
multinational military organization rather than an
organized faith, while the Church itself has
power. The fact it can muster the Order's forces as
a powerful blunt force weapon against those that
displease it gives the Order and its Heroes quite a
bit of clout. A game with this kind of Order is a
lot more politically driven, as the balance of
power between the Sword of the Chief God and
the Body of the Faith are constantly at odds about
the best way to use their forces.

Prussia by Leaf (Pixiv ID 760095)

1
The Order is a Secretive Kill Squad of the Faith
The Order acts more like a combination of the Knights Templar and KGB in the application,
eliminating threats to the Faith and its people before it can truly escalate. This Order is dangerous in its
deniability, as they are deployed to hot zones to deal with the problem as quickly and efficiently as they
physically can. This Order is dangerous as it is effective, and also the first one of these to accept
Monsters who are willing to listen to the rules. Being used as a Monster Girl Shaped Missile with three
handlers is a decent party set-up.

The Order is a Blanket Term for Different Faiths


An Order church would be more like saying a "Christian" church, while the same basic tenants
exist there are dozens, if not hundreds, of separate factions, sects, orders, and interpretations that all
enjoy the uniform faith of the Chief God. This is probably the easiest method to facilitate stories and
Characters from, as there may be something like the "Red Order" which act as something more akin to
Radical Faith Militants who would rather detonate themselves then get raped, and something like the
"Blue Order" which is pretty open to Monster-Human relationships should the Monsters pay the
correct tithes to keep it within the faith.

The Order is a Cult of Morons and


Incompetents
KC does not like the Order, he's stated a few
times that he wishes to simply remove them entirely
due to their insinuations and not meshing with the
world he's created anymore. Instead, the "default'
assumption of the Order (referred to as Kyodan ( 教
団 ) which is a phrase associated with Cult-like
behavior) is that they are blubbering buffoons who
can barely manage to survive let alone deal with the
threats presented. Possibly because of Mamano
infiltration, possibly because of their own sheer
incompetence Playing a campaign with this Order is
a task more in managing the stupidity and chaos of
the situation, rather than being a "serious" game in
any sense of the word. While they may not ALL be
Teutonic Knight (Watercolors) by Rufus-Jr (DA)

this way, definitely the leadership is.

2
Senpai! Love Me!
先輩!私を愛して!
Senpai Love Me is a thing I wrote a few years back for a 500-word RPG Challenge, while I did not
win that competition, but I did keep my notes on it, only for it to be re-revealed now.
Senpai, who I will be referring to as the MC from now on, in this case, would be a single GM
Created or Player Controlled Character who is the focus of a Monster Girl harem that the players will be
a part of. The MC’s primary goal is to play an oblivious Character getting into all sorts of danger to save
the world, as his Monster Girl harem all desperately try to make MC-kun their one-and-only.
Every harem member player picks an aspect about the MC, these are absolutely true and can be
physical, mental, social, or supernatural (Athletic, Intelligent, Kind, and Resistant to Corruption). Every
Character will be competing for this generic piece of man meat as they struggle against his enemies as
well as themselves for his (rather oblivious) love.
If the MC is being controlled by the Narrator, he should be a relative every man, bar some
impressive or unique aspect about him that sets him apart from the others.
If a Player is controlling the MC, inform him that, yes, he will be fawned over, and yes, his
opinions on matters will affect how his Monster Girl harem reacts. Encourage the player to act as
dense as possible and never reciprocate any love by the girls, as “they’re just really good friends”
or “She just likes hugs.”

Everyday Life With Bicycle Cop


Illustration by “Feisty”

3
The Eras
of Monster Girls
モンスターガールの時代
Monster Girl Encyclopedia assumes its setting to be a relatively simple medieval-ish world where
swords are practical, the church is powerful, and incestuous peasants are ever-present. However,
sometimes that isn't necessarily the most appealing setting for Monster Girls, sometimes people want
something a tad more advanced.

Industrial Monster Girls


Industrialism and Colonialism, for the Chief God and Country the world has advanced to the
point of Metropolis and the exploitation of the lower class. With industrialism comes a few things that
the errant Monster Girl and Monster Loving Husband need to account for. The largest fact is that there
are finally urban centers large enough to account for millions of people, the smog of factories make once
hard-to-come-by products ubiquitous, and it also means that the "Adventurer" has been phased out. The
Church and in turn the Order still have significant sway over the people, but the fact is that with the
advancement of technology a majority of the "death incarnate" Monsters can be dealt with by virtue of
cannons, rifles, and full-on cavalry charges.
The more civilized monsters integrate with the City-States with ease, with Centaur Cavalry being
terrifying shock troops, Goblin Hordes taking over factory floors to work the smaller components,
Dwarven businesswomen being the terrifying industrial magnates that you could think of, Succubi
Madames work hole-in-the-wall brothels for the desperate men returning from the factories. Is
monsterization still a problem? Of course, but with advances in medicines and arcane knowledge, more
children survive into adulthood leading to a population boom of the Uncorrupted and Corrupted Races.
The largest problem affecting society is that being "outside" the prefab buildings and being unable
to adapt properly leads to social isolation. Larger monsters often find themselves unable to work and their
husbands barely able to afford a suitable home for them, while in the slums unmarried monster girls stalk
drunks and wayward travelers to slake their lust on. Entire sections of the city are little more than control
zones for the oversized and undersexed monsters. Which leads to the newest duty of the Order, pest
control. The Order's no longer the heroic figures who hold back the darkness, but instead the fools who
dive right into it to make sure it doesn't affect everyone else. A handful of Order Knights may go into poor
sections of town to establish law and order, while another batch may be leading an investigation on illegal
procurement of Refined Succubus Hair that the nobles snort. This is all between more mortal threats, as
the fires of the industry grow so does the desire of men and women to have more say in their government,
but old tensions among the governments of the world start to heat up, with men sharpening blades and
producing rifles by the hundreds.
Games set in the Industrial Monster Girl Revolution are primarily about solving the problems of
the “Society” rather than the “Characters.” It’s being a batch of Order Knights stopping a cell of Goblin
Communists from bombing a factory or being Sherlock Succubus and her dashing friends in the case of
the missing Husbando.

4
Modern Monster Girls
The largest departure and probably the comfiest of the settings, a Modern rendition of the MGE's
setting is a world not unlike our own, but dealing with the ever-encroaching threat of a major population
crisis as the population for both Corrupted and Uncorrupted individuals start to fall drastically. This may
seem like an amazing feat of mathematics, but the more of a thing you take away without adding more of
it makes it so there is less of the thing over time. The "thing" in this Galaxy Brain equation is Men, there
are fewer men in the world by this point in MGE that not even the Chief God or Demon Lord can replace
their losses fast enough. While things are better than ever, with Monsters mostly integrated with the
Uncorrupted Races in cities and nations across the world, progress has brought stagnation. While the
Corrupted Races may have a dozen children, the Uncorrupted can only manage a handful before a
financial strain and mental strain becomes too much no matter how many government incentive
programs. Girls are so plentiful that they've taken over as the majority workforce in a majority of
situations, with powerfully built Orcs in the factory, Succubus CEO's, and Hellhound Spec-Ops troopers
engaging with each other in nightmarish realms on the edge of the map.
Men are needed, no, required by law to be protected. Murdering a woman is bad, but murdering a
man is a sure-fire way of finding yourself at the wrong end of a Monstergirl lynch mob. With government
protection comes perks, such as being effectively treated as the top of the metaphorical food chain in
regards to education and job opportunities. The catch is simple, the governments want to keep tabs on
their wonderful investments and as such, being a man is effectively a sure-fire way to be monitored 24/7
by the government. You're no longer a person, you're an asset of the state in some places, in the most
totalitarian states, when you’re old enough you'll be assigned a human wife, along with 2 to 3 Monster
Girl wives to keep happy.
This state of affairs isn't perfect, while the Demon Lord is struggling with science and magic to
produce boys (with only a few, incredibly expensive and delicate, successes) while some governments have
started dedicating more research into cloning tech, others are starting to dip their hands into genetic
manipulation and designer babies. All of this is sometimes opposed and other times supported by the
remnants of the Order, who take on more a Westboro Baptist Church affair, regarding the monsterization
of society as the Chief God's punishment (Even if she's still scrambling to fix the issue).
Adventures in a modern MGE
is about personal struggles or military
engagements, with adventures
involving Arachne Bond and her
coterie of deniable assets solving the
crisis of men being kidnapped by Loli
terrorists or a military squad's journey
to the Demon Kingdom to save Col.
Walda Kurtz who has supposedly
gone fully insane from the horrors of a
never-ending war for men.

Hellhound and Tanker by Luth

5
Science Fiction Monster Girls
Less a "Continuation" MGE-verse and more a re-imagining Space is big, there are trillions of
people, millions of planets, and everything else with big numbers at the end of it. However, a space-based
MGE kicks the "Nightmarish Hellscape Oh God Stop the Rape" into next gear. Monster Girl warships
invade planets, the Order is less a church of more akin to the Ecclesiarchy from Warhammer 40K, a vast
and monolithic organization dedicated to saying "STOP THAT" to the unwashed masses. While a
majority of monster girls would integrate gracefully, you end up with some pretty horrifying moments
when you realize that these are just "races" in the grand scheme of things, but the Demonic Infection
perpetuated by the Space Demon Lord just cuts off the ability to produce men and drives all the women
into horny overdrive.
Entire planets fall into horrific orgies wherein two to three generations most vestiges of civilization
are burnt to the ground as the Demonic Fleets pick up the survivors to hot-drop them on another Rape
World to be. Its gender-based biological warfare, it's terrifying at best and it still manages to be
uncomfortable when you think how easy it is to wipe out a sentient species by having their own people
rape it to death. The best way of thinking about what this could look like is if the Asari from Mass Effect
had a Male counterpart early in their development, but the infection hit and bam, men evaporated as they
are just bred out of existence. While Asari women are able to have relations with anything, the actual
product of two Asari women ends up as something more akin to a death machine capable of killing
anything they have sex with.
Now picture that on an even larger scale.
Space MGE is trying to stop the inevitable, fighting with the Uncorrupted Races to stop the galaxy
from collapsing on itself in a lust-filled disaster. The group's adventures are more like Mass Effect 2 or the
Original Star Trek in tone, fighting off the monster (ha) of the week and blasting the Demon Lord's
minions to smithereens before they can institute another Orgy Bomb on a planet. That isn't even dealing
with things like the Sabbath who act more like Space Jihadists who can turn planets into Loli Loving
Mind Slaves.
Man, fuck space.

Alien Girlfriend by Merryweather


Comics

6
Firearm Combat
銃撃戦

Firearms come in all shapes and sizes, but there are a few key things about them. All Weapons
have a magazine capacity which represents how long until they are forced to use an action to reload. A
Character can use their Fire Rate in bullets to either increase their To-Hit Bonus or may fire that many
shots downrange, reducing their To-Hit bonus for each “Attack” being made.
To-Hit Magazine
Firearms Damage Fire Rate SD Tags
Bonus Capacity
Kinetic Rifle +1d6 4d6 30 10 4 Kinetic
Energy Rifle 0 5d6 25 5 4 Energy
Heavy Kinetic Rifle 0 3d6 250 15 6 Kinetic, Heavy
Heavy Energy Rifle -1d6 4d6 200 20 6 Energy, Heavy
High Caliber Rifle +1d6 5d6 10 1 7 Kinetic, Scoped
High Energy Rifle 0 6d6 20 1 7 Energy, Scoped
Kinetic SMG +2d6 1d6 30 20 3 Kinetic
Energy SMG +1d6 2d6 25 15 3 Energy
Kinetic Handgun +2d6 1d6 6 2 3 Kinetic, Concealable, Handheld
Energy Handgun +1d6 2d6 6 1 3 Energy, Concealable, Handheld

For purposes of “Modern” versus “Sci-Fi” guns, a Kinetic variant is the most accurate. So If you
want a Monster Girl with an M16, give her a Kinetic Rifle.

Tag Tag
Effect Effect
Name Name
The weapon can be aimed for a +2d6 The weapon takes a turn to set up and another
Scoped Heavy
every round. round to pick back up.
The weapon is a ballistic weapon and usually
Fueled The weapon requires fuel to operate. Kinetic
cheap.
This weapon is energy based and will
The weapon can effectively be used with one
Energy disrupt electronics and shielding it Handheld
hand.
strikes.

7
Corruption Effects
汚職の影響
Corruption is a dangerous thing now, isn't it? Slowly and steadily having your mind be replaced
with a lustful and animalistic drive could send some people over the edge, or worse. As the Uncorrupted
Character's Corruption rises their mind is slowly and steadily replaced by something more malignant.
Oftentimes, this is focused on the monstrous creature corrupting them, but some universal features to take
note of are as follows.

The Loss of “You”


Slowly and steadily an Uncorrupted Character monsterizing starts having the "them" replaced
by this new persona. A Character who is undergoing monsterization is constantly at odds with
themselves and their "new" self. A pure maiden suddenly having bad thoughts as her Corruption rises,
only to be dumped during the week, is a good example. A more complex example is a Sir Knight being
slowly corrupted by his Hellhound Waifu, his godly intentions and good nature being slowly replaced
by the instinctual killing intent that his gal pal embeds into him.

A Deep Hunger
Uncorrupted Characters in the process of monsterization want energy and they want a lot of it
as their bodies slowly and steadily "prepare" themselves to monsterize. At first, it may be something
simple like food, while everyone has their single serving, the Character may down two or three servings
to quench this "hunger" building inside of them. Soon this "hunger" extends to other things. A
Character in the process of monsterization may just want to have sex more often (which their partner
may be more than willing or not so willing) or want to inflict the maximum amount of damage to the
enemy to keep that bloodlust at bay. This hunger should give a good idea of what monster the person
will turn into, the worst-case scenario is when multiple energies start mingling, forcing the hunger to fall
into sometimes mutually exclusive things.

Beacons in the Night


An Uncorrupted Character who has the "taint" of Corruption is a beacon to those looking for it,
for good or bad. The Order's detectors may be scanning every "Hero" who comes in for traces of
demonic magic or a Sabbath Sorcerer may start stalking the Character because of their aura. This
power can lead to allies finding the Character in desperate situations or lead the enemy straight to them.
The higher this corruption builds the brighter this metaphorical beacon becomes.

Never Quite the Same


An Uncorrupted Character is on the cusp of monsterization, they act as a foil to their lover, they
hunger day in and day out, and they are a torch in the darkness for those looking, but then they get
better. That near monsterized experience lessens and they vent everything back to 0. They're "back" but
something is "off" about them. They become a shell of themselves, they aren't nearly as ambitious or
hungry as before, and they fade into the background. The biggest problem an Uncorrupted Character
faces when on the cusp of monsterization is losing all of it, the sensation, the feelings, and the power
that comes along with it. They're "Normal" after being on the edge of interesting.

8
For the Corrupted
For the Corrupted Races, increasing their Corruption is a double-edged sword. One one hand
increasing it increases their own power, allowing them to grow stronger and stronger, rolling a bucket of
dice for success. On the other hand, they're always edging toward that inevitable collapse, becoming little
more than a beast driven by their own instincts. Corruption for Monster Girls should be the difference
between being a MONSTER girl and a monster GIRL.
The lower the corruption value the more human and "friendly" the MG actually is, they feel things
like empathy and can get along fairly well in human society, hell they may be even considered valuable
assets of a community. With their lower corruption, the MG is acting more like the girl part of their name,
they act human and are able to rationalize "Human things are good things" as they seek their husband. The
higher corruption MG's emphasize the monstrous nature a bit more. These MG's are beasts who happen to
look like girls, they're ferocious and driven by a mixture of primal instinct and demonic sexual drive. The
MG wants to mate, hunt, and eat, little more, little else. These MG's are the one the Orders puts on posters
declaring "Hide Your Maidens" or "Keep the Boys Safe.”

Original Piece by Regura


Side Note: Mechanical Effects of Corruption
Use these rules if you want to display the slow and dangerous fall into depravity that monsterizing brings to a
person.

● The Loss of "You" - For every point of Corruption, the Character's Willpower is reduced by 1.
● The Hunger - The Character has a "hunger" that must be fed to keep going, this hunger can be just about anything, but
everyday they don't indulge in it, you roll 1 less die for every action.
● The Beacon - The Character can be detected by their tainted aura with a (10 - COR) versus BRV + INV or SCH + ARC
check.
● Never the Same - Whenever the Character would gain Corruption, they gain double up to their last amount (Character
had 5 Corruption and it was vented, they gain double corruption until they get to 5 Corruption).

● The New You - The Character is able to roll their Corruption as the Corrupted Races are able to.
● Satiated - When the Character indulges in their hunger, they roll +1 die for the scene.
● With Friends Like These - The Character adds their Corruption value to any BRV checks against Corrupted individuals

9
Rise above the
Rest: Heroes
教団 冒険
Heroes are made, not born. When a member of the Uncorrupted amasses enough mana and
receives a blessing by one of the Uncorrupted Gods they become a Hero. A Hero is a mortal that is fully
able to stand against the Demon Realm armies and strike back against the encroaching rape train. While
Heroes can still fall, their threshold is far higher to absorb the Demon Energy, allowing them to wade into
the most dangerous realms with sword in hand, and emerge unchanged.
When Creating an Uncorrupted Character, the Narrator may opt to start with a Heroic class already
chosen or an Uncorrupted Character can "Purchase" a Class by spending 10 Experience. When the
Character chooses their Class, they are unable to switch out of it. Once chosen the Character may spend 3
XP to purchase a new Heroic Feature in their particular class.

Battle Artwork from The One Ring by


Cubicle 7

10
Knight
Heroic Soldiers of the Realms of the Uncorrupted, wading into the breach with Order forged
weapons and swinging madly to bring low the monstrous threat. A Knight is hardy and unbreakable, only
being stopped after wading knee deep in the blood of their foes.


+2 Melee or +2 Athletics
Choose 1 Heroic Feature
● Armor Mastery - The Knight reduces the Armor Penalty by 2 for Armor.
● Bulwark - The Knight’s skill with a shield is legendary, they ignore the penalty to wielding a shield.
● Didn't Feel a Thing - The Knight gains +4 to their No Wounds tier of Health
● Hero's Weapon - The Knight owns a unique weapon with +1 Damage and an additional Tag.
● Into the Breach - The Knight gains a +1 to Initiative Rolls, so brave!
● Knightly Honor - The Knight gains +2 Willpower, they'll never surrender!
● Power Attack - The Knight’s strikes are especially devastating, they deal +2 Damage with a melee
weapon
● Refusal to Die - The Knight gains +1 to all of their Health Tiers.

Grail Knights from Warhammer


Fantasy by Games Workshop
11
Magician
The Powerful Magicians of the Uncorrupted unleash devastating spells across the battlefield in
terrifying displays of power and magical energy. Straddling the line of power and madness, A Magician is
still a valuable asset in the war against the Demon Realm, as they are the few entities able to combat
Sabbath Magicians.


+2 Academics or +2 Arcane Knowledge or Personal Skill: Magic (SCH)
Choose 1 Heroic Feature
● Blink - The Magician has become proficient in a short distance teleportation maneuver, they are able to
move 1 SD.
● Debuffer - The Magician is able to cast Status Ailments on opponents, the Magician’s MAG Skill is the
direct value. The value for success is equal to the Target’s Attribute being targeted
● Elemental Affinity - The Magician has become proficient in an elemental school of magic, allowing
them to augment their spells with that specific Element. (This can be taken multiple times).

● Magic Warrior - The Magician has been training to


wield their magic in battle, the Wizard may cast spells
while within an enemies threat range without
provoking a free attack.
● Pain Mage - The Magician ignores Wound Penalties Black Mage from Final Fantasy XIV
when Casting. by Square Enix
● Push it to the Limit - The Magician may add a
success to any Magic Check by sacrificing 3 Wounds.
This can be done for as many Successes as the
Magician has Health.
● Utility Magic - The Magician has been practicing
their non-offensive magic, they gain a +2 to SCH
rolls when using magic outside of combat.

12
Clerics
Clerics are the few of the Uncorrupted that take the word pure to a whole new level, strong and
unbreakable, a Cleric has learned the healing arts of the Faith and are the beacons of the Order in the
darkest parts of the realm. A battle Cleric wades into the demonic menace, swinging their weapon with a
righteous fury matched only by their zeal for their God.


+2 Words or Personal Skill: Faith (SCH)
Choose 1 Heroic Feature
● Endurance - The Cleric’s natural Endurance allows him to Regen BOD rounds once a Combat
● Refuse - The Cleric’s hearty refusal to go down lets them roll a 1d6 when they are affected by a Status
Ailment, on a 4 or higher, they shake it off.
● Under Pressure - The Cleric adds +2d to all Actions when at Serious Wounds or Lower.
● Not my First Rodeo - The Cleric does not take Wound Penalties.
● Blessed Words - The Cleric calls aid upon a single party member, they apply the Blessed Status Effect
for SCH turns.
● Healing Words - The Cleric may instantly
heal the wounds of their comrades equal to
the Cleric’s SCH - COR.
● Medicinal Training - The Cleric has had
to patch themselves up repeatedly, they
gain +2d to Medicine Checks.
Cleric Girl from Lime Odyssey - The
Chronicles of ORTA by “Glpi”

13
Rangers
Rangers are the pioneers and trailblazers of Order expeditions into demonic corrupted
realms, with bow and blade, these hardy men and women refuse to bow down to the natural
world with ease. While other Heroic dispositions have strict combat or social applications, the
Ranger is a jack of all trades, able to stand with any group as a bastion of skill and
determination.


+2 Outdoorsman or +2 Ranged Weapons or +2 Stealth
Choose 1 Heroic Feature
● Between the Eyes - The Ranger's sight and aim has improved significantly, they gain a +2
to strike with a Ranged Weapon.
● Fleet Footed - The Ranger's skill at running through the woods has made them quick to
react, they add their +REF to Initiative.
● Point Blank Shot - The Ranger's skill with a bow leaves them unphased in battle, they
cannot be attacked in retaliation while in an enemies melee threat zone while using a
ranged weapon.
● Intimidating Aura - The Ranger
exudes a threatening aura around
them, Characters are naturally fearful
of their wrath and they deal +2 Sidewinder Female Gran from
Willpower Damage. Granblue Fantasy
● Hide - The Ranger can quickly
disappear in an engagement, they can
move 1 SD away from a monster
without retaliation.
● I Know Just the Trick - The Ranger
marks an enemy for SCH rounds, all
allies gain a +2 to strike that specific
enemy.
● Skill Monkey - The Ranger is far
from a one-trick pony, once a session
they may add their BOD or SCH to
any Skill Check.

14
Bards
Some among the Order would scoff at including those blessed by the muses to be included among
their divine ranks, however the Bards of the Uncorrupted are some of the few able to match the Corrupted
Races in their own game. Able to assist and praise their allies, a Bard's true strength lies in their steely
resolve and incorruptible spirit that drives them forward (repeatedly).


+2 Words or +2 Networking or Personal Skill: Words (Seduction)
Choose 1 Heroic Feature
● All Together Now - The Bard hypes up their allies, all Characters add +1 to all their Actions for the
Bard's BRV.
● Keep the Beat - The Bard can maintain a solid beat, they add their SCH to rolls involving the creation
of Music or Performance.
● Step It Up - The Bard gets pumped, they cast Haste on themselves for BRV turns.
● Inexplicably Attractive - The Bard is incredibly attractive to
the other gender, they gain a +2 to Social Combat Checks
against them.
● It's the Hands - The Bard is incredibly attractive to the same
gender, they gain a +2 to Social Combat Checks against
them.
● Paladick - The Bard, regardless of gender, only gains 1 COR
through any event.
● Heavenly Soliloquy - The Bard may add their COR to resist
Social Combat checks against them.

Elf Bard by Ernesto Irawan


(Artstation)

15
Monks
Some train their minds, some train the body, but the real Monks of the Order who receive the
blessings from on high are those who train body, mind, and spirit to confront the evil of the world with
reckless abandon. Using their bodies as a weapon, the Uncorrupted Monks turn any unprepared
combatant into little more than a bleeding mess.


+2 Athletics or Personal Skill: Melee (Martial Arts)
Choose 1 Heroic Feature
● Oni Body - The Monk's body has become hardened by training and work, they add +2 Armor when
they wear no armor. This may be taken multiple times.
● Speak No Evil - The Monk may punch with the ferocious power of the wind, The Target is afflicted
with Silence for BOD turns.
● Stone Fist - The Monk's expert training and ability has allowed his fists to deal +2 Damage. This may
be taken multiple times.
● Engine of Destruction - The Monk can maneuver and attack in the same turn.
● Spear Fist - The Monk’s fists now have the Piercing (2) Tag.
● Bloody Fist of the Northern Lights - The Monk’s fists now have the Gory Tag.

God Hand Concept Art from God


Hand by Clover Studios

16
Hitokiri
Native to the Zipangu region, the original Hitokiri are the exiled members of the Shinobi clans that
inhabit the region, forsaking their heritage after the Demon Lord's influence spread, the newest Hitokiri are
trained in the art of stealth, subterfuge, and outright violence against monsterkind. The Hitokiri are the
silent arm of the Order in the far corners of the world, carrying out dangerous suicidal missions by
throwing themselves head first into violence.


+2 Stealth or +2 Athletics
Choose 1 Heroic Feature
● Venom Strike - The Hitokiri coats their weapon in poisons, afflicting the [Poison] Status Ailment to an
enemy. [Poison] is equal to the Shinobi’s SCH.
● Log Substitution - The Hitokiri quickly replaces themselves with a log, moving up to 2 SD away
without incurring a free attack.
● Master at Stealth - The Hitokiri may double their Stealth Skill die for Stealth Checks.
● Shinobi Strike - The Hitokiri’s sneak attacks add two extra Successes to the damage.
● Hayabusa School of Violence - The Hitokiri is allowed to attack two separate targets per round, such
violence!
● Critical Strike - The Hitokiri goes for a distinct and devastating strike against an opponent, they are
unable to defend themselves next round, but add their Melee Skill twice to their attack.
● Rules of Nature - The Hitokiri’s near perfect agility and reflexes reduces the difficulty of Acrobatic or
Athletic Reflex Checks by 2 Steps.

Ninja Girl Watches You Sleep by


Baalbuddy (Twitter)

17
Inquisitor
Few strike true fear into the hearts of men and monsters as an Inquisitor coming to town, with
steely gaze and a heart of dreadful zeal, the Uncorrupted fear not evil while under the watchful eyes of the
Inquisitor. The Inquisitor needs not resort to violence, but is able to bite with steel just as much as with
steely words, few would dare oppose them, and much less would attempt to challenge them.


+2 Investigation, +2 Words, or +2 Networking
Choose 1 Heroic Feature
● By My Command - The Inquisitor’s authoritative voice can issue orders, the Party gains a +2d6 when
acting on these orders (such as attacking a monster, holding something shut, or performing another
action).
● Noble Authority - The Inquisitor’s name carries a large degree of weight in society, they add +2d6 for
interactions among the Uncorrupted.
● I Know this Song and Dance - The Inquisitor is graceful and easily understands people, and when to
stab them, they gain a +1 to Initiative.
● Animosity - The Inquisitor gives all Allies within 2 SD a +1 to their Damage.
● I SAID CEASE - The Inquisitor can immediately deal their BRV in Social Combat Damage to their
Opponent to shut them down.
● A Special Mix of Psychology and Violence - The Inquisitor may roll Investigation in addition to their
Ranged/Melee for attacks.
● The Emissary of the Order - The Inquisitor will always have lodging and respect of those in the Faith,
whether they like it or not.

Bloody Saltzpyre by Mr. Envy


Reloaded (Reddit)

18
Side Note: That word called OPTIONAL
These classes are totally optional, they are not balanced in the slightest by any means, Jesus Paladick makes an
entire section of the rules irrelevant. If a Narrator wants to add in the unbreakable champions of the realm, nothing is going
to stop them, but it also determines what kind of game you're going for. Don't hesitate to tweak or edit these as needed.

Wilmarina Noscrim by KC Mersé Dascaros by KC

Side Note: I'm the Hero, so what?!


So you want to buff heroes up even more? Alright, pick and choose friends!

● Incorruptible - The Corruption threshold is increased by +5 for both Men and Women
● Refusal to Fall - Heroes vent double their regular amount of Corruption for each time, meaning that Corruption rarely
sticks.
● Blessed by the Winds of Magic - Heroes are able to use Magic Equipment and Demonic Artifacts far more readily, gaining
that Corruption every other day, rather than every day.
● Willful - Heroes Willpower is +5
● The Champions of the Order - The Order has a vested interest in keeping their Heroes upright and standing, they're
welcome in any Order-controlled stronghold or location without question.
● God's on Speedial - The Heroes have a direct connection to the deity who granted them favor and blessed them, prayer
19 often leads to fairly detailed answers.
One Hero,
Ultimate Destiny
一人の英雄、究極の運命
An often precarious situation is that the Narrator may be
only able to secure a single Character to go on an adventure (or
only want that single Character). When this occurs, rather than
attempting to create a Character from scratch, consider using the
following rules.

Uncorrupted Characters

12 Attribute Points

25 Skill Points

Three Personal Skills

Hero Class

Corrupted Characters

16 Attribute Points

15 Skill Points

One Personal Skill

Four Monstrous Features

Druella by KC

A Solo Character has around 30 XP above the traditional Character for both Corrupted and
Uncorrupted Variants, outside of that, all rules are similar. When running a solo game consider
minimizing the use of Minions or if you do use them, make sure they don't overwhelm the Character
based on pure numbers.
If you'd like to further increase the power of the Solo Hero, consider using a handful of the
modifiers below.

● Heroic Resolve - The Character does not suffer from Wound Penalties
● Hardy - The Character has a +2 to all Health Tiers
● Incorruptible - The Character only gains half the amount of Corruption they normally would.
● Action Hero - The Character has two actions per turn.
● (Corrupted Only) Instinctual Senses - The Character starts with 3 Ranks in the "Instinct" Personal
Skill.
● (Uncorrupted Only) The Order Protects - The Character has access to a piece of Equipment that is
Magical and does not generate Corruption.

20
Encounters of a
Salacious Kind
性的出会い
There will come points when the Heroes will have sex and like it or not, having sex is a pretty
important part of the Monster Girl Encyclopedia world. When two characters clash in the sheets two
things can occur.

The Fade to Black - The classic fade to black is the most powerful tool in your arsenal as a GM, its as
easy as it sounds. Seriously. This is the equivalent of a coup-de-gras in a fight.
"Sexual Combat" - If the term "roll for pleasure" is something that seriously needs to be said, consult the
bottom rules for the sake of completeness.

Sexual Cumbat
When two characters have sex, the goal is Characters who are "Making Love"
less to "win" but more to "have control" over the ●
BOD can be used to reduce Health
encounter. It's the difference between a mating ●
All Attributes can be used to reduce Willpower
press and the amazon press, who has control of ●
Characters gain a String with one another
the situation and who gets to decide what Characters who are "Having Sex"
happens afterward. When engaged in such an ●
BOD, REF, or COR can be used to reduce
encounter there are two ways of victory, Health.
reducing an opponent's Willpower to 0 or ●
BRV, SCH, or COR can be used to reduce
reducing their Health to 0. Reducing Willpower Willpower
is the act of bending and twisting the will of the Characters who are "Fucking"
Character to your will while reducing Health is ●
All Attributes can be used to reduce Health
just wearing out the other to the point of "giving ●
BRV can be used to reduce Willpower
up." Both will render the "losing" part helpless to ●
Characters lose a String with one another
the assault of the other.
Now how do you approach this? Rather Uncorrupted Characters are allowed to add
than turns or anything like that, Characters have two attributes together, while Corrupted
to roll against each other using their Attributes Characters may use their Corruption normally
(and any relevant skills) to deal with their Characters who are approaching the
differences in damage to Willpower or Health to situation differently (An Incubus just wants to have
one another. The Character with the most sex, while the village maiden he's seduced is
Willpower starts the "round" by choosing what making Love") then their category applies to them.
attributes they will be rolling and what they will For example, a Hero confronts a Harpy who is
be targeting, forcing their "opponent" to contest refusing to let him pass unless they have sex with
against it. This does lead to situations where a them, the Hero (reluctantly of course) agrees. The
physically powerful individual can be brought Hero is having SEX while the Harpy is convinced
low by a willful opponent or a noodly opponent they're making LOVE. The Harpy can only roll
getting that broken pelvis faster than anticipated. BOD to reduce the Hero's health, or they can roll
Whoever's "Turn" it is determined what the next any Attribute to reduce their Willpower. The Hero
bout will be with. is allowed to reduce the Harpy's Health by BOD
What these are dealt with by is and REF, or the Harpy's Willpower with BRV and
determined by the Character's perspective on the SCH.
other, determining if they are Making Love,
21 Having Sex, or Fucking.
Variations of
Monster Girls
モンスターガールズのバリエーション
Throughout the world are a variety of Monster Girls, from far off regions, different backgrounds,
or even ideological differences. To reflect the various types and variations of Monster Girls, the following
are a series of "Templates" to apply over a Corrupted Character at Character Creation or Corruption.
Each is composed of a change to their Instinct Skill, representing differences in thought processes,
as well as a benefit and problem associated with being from the area or having that background.

Zipangu
Shrouded in the lands of the East, the Zipangu region
is one that falls outside of the Chief God's holy domain, far
from the influence of the Order. As a result, as the Demonic
Energy corrupts various species of Monsters, most have
begun to integrate fully into society. Most Mamano find
themselves in a position of both authority and responsibility
in this exotic land, for better or for worse.
● Instinctual Change (Status) - Zipangu Mamano are
beholden to many things, one of them being their
inherent status in society. Keeping face, asserting
dominion, and keeping the lesser people in check are all
responsibilities of a noble Mamano, but many will also
come to them to fix their problems.
● Boon (Acceptance) - Zipangu Mamano are more easily
accepted in society than those from territories controlled
by the Order, as a result, the Character gains a +1d6 to all
BRV checks when interacting with Uncorrupted natives
in the area.
● Bane (Honor) - Zipangu Mamano are expected to
maintain civility and keep face against adversity. Zipangu
Mamano who lose face, act dishonorably, or find
themselves the target of a smear campaign increase their Nekomata by KC
Corruption by 1.

22
Wonderland
A Demon Realm unlike any other, ruled by the mad Queen of
Hearts, a Lilim of excess power and depravity. Her reality warping
powers along with a host of creatures of various stages of madness
has created a realm of both whimsy and chaos. Many find themselves
in the twisted corridors and maddening locales, only to be lost, or find
themselves at strange tea parties.

● Instinctual Change (Madness) - All natural inhabitants, and most


of those who dwell too long, are corrupted not by an instinctual
desire, but an insatiable madness. This madness manifests
differently for each individual, allowing it to be employed in a
variety of insane and chaotic ways.
● Boon (Paradoxical Existence) - Those who reside in Wonderland
often find themselves in a series of strange events and stranger
company. This combination of paradoxes and strange occurrences
allow the Character to not increase their Corruption when they
use their Corruption for rolls.
● Bane (Mind Over Matter) - Wonderland is a place tainted by the
unreal and mind bending magics, Characters from Wonderland are Mad Hatter by KC
similarly tainted by this fact. Characters from Wonderland do not
gain Strings with other Characters unless that Character has a
String with them

Undead
Death is an unfortunate and looming issue for many of the
world, an unavoidable spectre that wishes nothing more than to bring
entropy to all. Some souls do not properly crossover, becoming
undead monstrosities that feast upon spirit energy and the flesh of the
living (sometimes).

● Instinctual Change (Hunger) - The Undead are rarely sated in any


way, the usual instinctive reflexes and abilities are quickly replaced
by a gnawing sense of hunger and despair that comes from it.
Husbands of the Undead frequently must "feed" their wives to
keep them both "healthy" and "happy" lest they go on a rampage
to sate their hunger.
● Boon (Feel No Pain) - Being dead has a few benefits, one of
which is absence of the ability to feel pain in a physical sense. The
Undead don't take any penalties when injured.
● Bane (Stitched Together) - The Undead, being dead, do not not
heal naturally, they require significant upkeep in the form of
necromantic magic or simply a good stitching kit. An Undead Ghoul by KC
Character does not heal naturally, they instead must be treated,
restoring 1 Wound for each Success.

23
Sabbath
Part religious organization, part sex cult, and part magical school. The Sabbath is a series of
organizations dedicated to the pursuit of power through magic, enchantment, and alchemy. Each Sabbath
branch is controlled by a Baphomet who runs the particular organization as well as organizes its efforts and
allies.
● Instinctual Change (Maturity) - The
Sabbath is dominated by a desire to replicate
younger members of society to tempt other
members into their ranks as well as find
potential husbands. However, most
members of the Sabbath are adults to some
capacity, just appearing younger. Maturity
reflects their own disposition toward their
"Actual" age and experiences.
● Boon (Sabbath Connections) - The
Character has connections to the Sabbath,
while their research may be the cause for
outright hostilities, their united religious
indoctrination does allow a certain kinship
among fellow Witches.
● Bane (Loli) - The Character looks incredibly
young, estimating anywhere from the range
of late single digits to low teens, most are
particularly underdeveloped in certain areas
as well. While this does have its benefits, the
fact that the Character does look like a child
does have its drawbacks.

Shirokuto Sabbath by KC

Side Note: The Sabbath Directory and You


The Sabbath directory is a collaborative effort of all the Baphomets! Please tell us about your Sabbath!


The name of your Sabbath: Please include any common names as well.

The symbol of your Sabbath: Including Personal as well as Organizational Patterns (Often Animal Skulls)

The Name of your Baphomet Representative: Include the Given Name as well as any Self-Titled, Received, or
Inherited Titles.

Activity Details: Include any overall plans or goals, short-term or long-term.

Typical Races: This includes Witches, Familiars, and Baphomets, please include any race that is common to your
Sabbath.

Sabbath Particulars: Please include any rituals, protocols, or additional information about your particular Sabbath
here.

A Word From Baphomet: Lastly, please record a welcoming message from your representative Baphomet to
uncorrupted men visiting your Sabbath.
24
Notepad’s Notes
on Running a Game
ゲームの実行に関するメモ帳のメモ
It's been mentioned before that actually running a game in the MGE-verse is a difficult proposition
for a few reasons: MG's are freakishly powerful, the Order is run by morons, and possibly (Chief) God is
working for the DL on the down-low. So how do you actually manage to run a game in this setting
without having everything break down horrifically?
Affectionaly, you don’t. But if you’re committed, read on.

25
Love, Sex, and Fucking
MGE is a setting about fucking, there I said it. Some people get strange around sex in a tabletop
game, they may talk about reading their erotic furry novels or watching Yosuga No Sora, but when dice get
involved its immediate hands up and screeching. It is a factor of the setting, arguably a major factor as
many situations arise about people loving, sexing, or fucking the wrong people. If you're wanting to play
the "Deep and Exciting Lore" of MONSTER GIRL ENCYCLOPEDIA without the whole sex part,
possibly consider a different setting.
Now, how to tastefully integrate it in is another story. There's the always classic fade to black, but
you have to establish context behind that darkness. I wrote about this before, when people engage in carnal
relations, they do one of three things: Make Love, Have Sex, or Fuck.
Love is strange, it's intimate and close, two people who genuinely love each other the sex isn't even
the important part, laying next to them and enjoying their company, it's not quick, it's not slow, but just this
perfect moment of bliss. Love is also a sweet poison, those perfect moments may not necessarily be with
your wife and she may not necessarily have the right last name. Making Love is hard because there are few
people you can do it with, but when you find one, you don't want to give it up. For MGE this is the desired
end-goal for most of the Corrupted Races, finding their perfect husbando to sex till the end of time, and
some actually do. The Demon Lord and her Husband make love.
Sex is what 90% of the rest of us have, sex is an obligation or purely for pleasure, there is little to no
emotion behind it from either party. Sex is what Characters will have when they buy whores or when they
get married for business rather than passion, just boring, average sex that doesn't mean anything. This is a
blessing and a curse, on one hand, you don't normally want Sex, as it's quite dull or it's quite expensive.
The Character is doing it for pleasure and little else, if a player wants to have loads of sex, this is what
they're the character's going to be like, nothing romantic, nothing emotional, just carnal. Order Marriages
can fall within the "Just Sex" category, as well as Incubi who take the concept of "Free Love" a bit too
seriously.
Finally, fucking. It's
exactly as it sounds, raw, Mershark by yonaga
unfun, and probably
emotionally damaging for one
person. Monstergirls who are
of the more malicious bent
fuck people, they destroy
pelvises, render men shells of
themselves, or kill their
"Temporary Husbands" after
he can no longer satisfy them.
These Monster Girls are
terrifying and should be
treated as such, as they are
going against the entire
"Point" of the Demon Lord's
edict.

26
Love: The Sweetest Poison
Romance will come up in an MGE game, I mean, why the fuck are you here if your goal isn't to be
seduced/kidnapped/bludgeoned half to death by a qt3.14 Monster Girl Waifu. However, Romance and
TTRPG's have never quite gelled well together, as there are two major problems: The GM and Players.
The GM controls your SO most of the time, and as such their health is up to the GM's wishes and
sometimes this can prove frustrating as wives and children become more liabilities than actual characters.
So, to GM's out there, don't do that. The Wives and Husbands of MGE are powerful, strong, and know-
how to function by themselves, not to say you shouldn't include them at all or put them in danger, just don't
dramatically slap the table and declare they’re dead because the character sneezed wrong. They are
independent characters that have motivations and drama tied to them, for better or for worse, and the
Characters need to understand to react to them. When the party rolls up into home base and a player's
Werewolf Children pounce him as his Werewolf Wife announces she's teaching them how to hunt now, it
should be a mixed bag of emotions ranging from "Aaawww, how cute!" to "Aaawww, we're all going to
fucking die aren't we?" The key thing when dealing with romance is that the signficant other has a life of
their own, a life separate from the Character in question, which brings me to the next point.
When the Players are playing a pair, oh fuck me
alright, this is where things get a bit complicated. It's
strange at best to have two players at the table explicitly
telling you that their characters are fucking, it just makes
it stranger when both are a bit too into it. Contrary to the
notes of a GM controlled SO, the GM has to reign this
kind of player in, all of them. Depending on
the size of the group it does create odd-man-out scenarios
or worse, Protagonist Syndrome, where the romantic
couple makes the game about them and their mediocre
dime novel from the corner-mart. The story shouldn't
revolve around them, but they will try, oh trust me they
will fucking try. They believe that having a unified voting
block will give them more power overall, but the key
thing here is making cracks in that block. Find things to
divide them, or worse, break them apart. The highlights
to their Characters shouldn't be their similarities, but their
differences and how these two Characters managed to fall
in love to the point of wanting to fuck, and often.
Overall, Love will come up in your game. Make
sure to remember that love is between people, not paper,
and people have emotions, feelings, thoughts, goals, and
ambitions which color the way they act. As a person who
had his first "real" girlfriend kidnapped him three times,
Succubys Handholding by Baalbuddy

make sure to remember that even love, no matter how


sweet, can be poisonous to those not paying attention.

27
Fire the Canon, no, no, the
OTHER CANON!
Well first off, don't run it in KC-Canon, by whatever divine figure you hold dear, don't. Kenkou
Cross is a great writer, but not a great "Setting" writer. If you notice, he struggles to find reasons for people
to continue existing in the setting as the Monstrous Legions are just too powerful to be confronted alone.
Like Dr. Frankenstein himself, chop the best parts up and strap it onto your own setting or abandon
everything bar the MG's and Demon Energy.
Now there are a few "Monster Girl Settings" out there, each of them setting up different settings and
different rules. Under the MGQ route, MGs are just that, Monsters who are there and want to rape you.
No guiding intelligence (Outside a loose conglomeration of bosses) no "Corruption" really, just monsters,
doing monster stuff. Under Monster Musume logic, they've always been there, and they're not even
necessarily hostile, just living their lives as normal, hell there are even Monster Boys(!) in that setting (hard
to believe I know). This isn't even factoring in the dozens of homebrew settings or logic that exists out
there, hell MGE Fanon is its own (admittedly strange) world. Find what works for you and proceed with
that logic at the forefront. MGA is specifically designed "around" MGE, but it's not strictly "just" for MGE.

Mashiro by solopipb

A Well-Balanced Diet
The second part is one of the harder parts, but don't "balance' the Order vs Monsters. There's a
temptation to make the Order hyper-competent or ultimate badasses who are filled with Heroes doing
heroic things, but the fact that it is a fairly uphill battle is one of the "endearing" qualities regarding the
setting. Yes, there is a horde of monsters outside the gates, yes they are going to fuck us (literally and
metaphorically), and why, yes, we are going to hold our ground until the bitter fucking (ha) end. I've read
sections where the Order turns out to have the Anti-Monster cannons or just straight up use magic to "beat"
the monsters. The tension is taken out as the Order now has a "Win" button.
Now, on the flip side, Monsters tend to get nerfed into oblivion sometimes, which is obvious as you
have some who are, and I quote, "broken as shit" strength-wise. MGA assumes two things about "Starting"
Corrupted Characters, notably is that they are either fairly young or they are naturally weak, this helps
players ramp up in strength (as they get Attributes on the Cheap) as well as make sure they don't have
access to a full repertoire of skills off the bat. When running a game, the fact that MG's are "Better" overall
should come as no surprise, but the Humans should also be strong in their own ways, balance is a delicate
thing, don't try to reach perfect harmony, but don't try and over favor one side either.
28
Gather Your Party Before
Continuing
Building an optimal group is something that's difficult in most tabletop games. Do we need a Street
Sam? Do we have a Cleric? Should I go Big Guns or Bigger Guns? We already have an Axe Knight, maybe
I should go Great sword Knight? What do you mean we don't have a goddamn Stalker in the group? For
MGA, and any monster girl setting/game, that party balance is an entirely new dimension of suffering.
One of the key reasons people would play a Monster Girl game is the fact that they can, prepare
yourselves, play a Monster Girl. However, go to any Monster Girl Wiki or any other kind of setting and try
to find a "Roughly Human in Strength" MG. Go on, I'll wait. You'll soon find that there are very few who
don't have a significant advantage over normal humans (and aren't specifically designed to be weaker than
humans), this makes party balance a bit wonky. An MG will, 99% of the time, be better than a human at
the same task. This sucks for mixed parties as an Oni will beat out on all fronts the purpose of a Frontline
fighter, a Dark Magician or Sabbath Witch will beat out an Order Caster, etc., etc. When people are
getting their Character's set up, make sure that this cross-pollination doesn't permeate everything, if there is
a fighter man, make sure that he fulfills other niches if someone else wants to play an Oni Bruiser if there
is a Magic Man, he has other uses than strict blast-em-up like the Witches.
MGA is designed around the Monsters being better Attribute-wise, while the Uncorrupted has a
better skill distribution, allowing someone who may only have a 3 in Scholar, to roll 6 dice for Mechanics
or Academics, compared to a Sabbath Witch rolling 7 Die for the same roll (6 Scholar and 1 Academics).
In your system of choice, keeping the party diverse and goal-oriented is a priority, no one should
overshadow anyone else.
Salamander by KC
Greaves from Bastard Bonds by Big
Fingers

29
Consistently Consistent
Constantly
Keeping the setting consistent is paramount to the success of your game because breaking that
consistency is a very good way of losing grip on your players as well as unbalancing some characters. My
example is two relatively universal Monster Girls: The Centaur and the Arachne. Both MGs are massive,
much larger than the average person if not in weight than in length, as Centaurs are the size of a
LITERAL HORSE and Arachne has a massive backside and legs to deal with. Keeping them consistent
with the world is essential to making it work, a Centaur is not going to acrobatically swing around on a
trapeze while the Larger Arachne won't necessarily be able to stealthily hide under a bed, and both of these
Characters have to "workaround" what they are. The world is consistent.
This goes for all the MGs in the world, a hulking monstrosity isn't exactly going to fit through a
doorway, a bright red-skinned Oni isn't going to blend into the crowd easily, Sabbath Witch is not going to
be able to order their Hard Liquor they need to keep the nightmares at bay, an Automaton is going to be
really goddamn heavy, and a Goblin isn't going to pass for just a particularly short person (unless there's
like . . . 3 Goblins in a trench coat). Humanity (and in turn the Uncorrupted) have a distinct advantage of
being pretty damn average compared to the MGs, use that to their advantage.

Touch Fluffy Tail


Fun fact about KC, he's a self-admitted Corruption fetishist and Lolicon, but you want to know
what you can't do in front of good people, tell them what you like to wank off to. Now, this section can be
safely ignored if you play with people online (as its assumed everyone is in the same boat as you) or you're
running a game for a particularly good set of freaks, but the key thing here is finding the right group for this
kind of game and tweaking it around them.
Straight MGE is a strange mix of Wholesome Lovey-Dovey, Hardcore Corruption, Non-
Consensual Everything, and straight-up FBI "I Swear She's 500-Years Old, Officer" Party Van Material. If
that is not your trip. DO. NOT. INDULGE. IT. As said above, cherry-pick what you like and use it,
inserting your own things in there. I remember a piece of writing advice I received regarding pornography,
"write what you find attractive," for running a Monster Girl game, keep this advice in mind for both sides
of the spectrum. Keep in mind that catering to fetishes that are not your wheelhouse will cause the game to
be less fun for everyone, while on the flip side, indulging in your own could alienate some of your players.
Find what works and go with it, easing up and pushing harder to what is being received well, and not so
well.
Or avoid it entirely, some Monster Girl settings can swerve around the fetishistic issues pretty easily
if you play your cards right. However, as said above, people who are gung-ho about playing Monster Girls
are most likely not entirely in it for the "Game."

30
The Elephant in the Room
"I want to play a Monster Boy!"
"Alright, here are the rules for an Incubus."
"No, I want to play a MONSTER BOY!"
One of the looming "things" about Monster Girl settings is that last word there, "Girl." Some
people, either through not feeling comfortable with it, not feeling up to it, or straight up being a Fujoshi
may want to play a legitimate Monster Boy. Now, let's take a moment to think of all the Monster Girl
settings with Non-Human men in them. Not that many are there? Monster Musume is the most obvious,
but we've never actually met a Non-Human Male outside the Orcs who were more a parody of Hentai Orcs
than anything.
So what to do in this situation, well, the obvious answer is to push toward Incubi. It's not a direct
solution, but it’s a solution (or just fluff Incubi as appropriate), however, if they are still pushing either lay
down the ground rules of the setting (keeping it consistent) or compromise. Monster Boys are kind of a
problem child on a few points due to their conflicting nature with the setting and general "tone" of the
setting. Now, this may be a bit controversial, but Female on Male Rape is a lot less socially unacceptable
than Male on Female. Picture a Werewolf slaking their lusts on a hapless man as he walks home, or a
horde of Goblin girls overwhelming some poor dude. Now replace those two with "Hapless woman" and
"Poor woman," it changes the idea a bit, doesn't it? It stops being "Oh god he's getting assaulted by anime
girls, that poor bastard" to "Oh god she's getting assaulted, oh Jesus" it's hardwired in our brains a bit to
react negatively.
Now, I'm not going to sit here and say "Monster Boys will directly cause an increase of female
ravagement" I'm just going to say the people who are going to be running/playing a Monster Girl game
will most likely have Monster Boys directly cause an increase of female ravagement. This isn't even dealing
with the PLETHORA of plot holes and other issues that would crop up. So what I'm saying is don't add
them if you don't need to, and if you are hell-bent on it, take care to make the world consistent.

know it’s Japanese but no fucking site


Genuinely have no fucking clue, I
had anything on this one.

31
Forbidden Love (!)
Monster Girl Encyclopedia has a very unique take on liking the same sex.
It doesn't really happen and then everyone gets a dick/loses their dick.
Gay things happen, boys hold hands, girls kiss girls, boys pose dramatically at each other, and girls
learn about the power of sub-textual thoughts through transformation sequences, but Monster Girl stuff
tends to avoid both like the plague. Currently, there are a few "Yuri Centric" MG stories out there, and (for
obvious fucking reasons) no Yaoi stuff. So, when it comes up, it kind of gets swept under the rug or KC
starts to froth at the mouth.
If your game has Gay Thoughts (tm) there are a few things to note. People like things they like, so if
your big buff Hellhound decides she wants to permanently Snu-Snu that poor Kobold girl for all eternity,
cool. However, at least with the Monster Girl Encyclopedia logic, Demon Energy (tm) counteracts Gay
Thoughts (tm) by wanting them to bed men. Now, there is some explanation of "Harems" forming around
a man and his lesbian girlfriends, allowing the consorts to "Pass the time" by themselves, however, this
leads me directly into my next point. Everything presented though is also what I call "Canonically
Incorrect" as the Wandering Scholar (our only real information on the greater world) may be wrong,
meaning that it "can be possible" for MonsterxMonster relationships to work, just nothing the Scholar has
seen.
As for men, we have the Alp
Conundrum. The Alps are, by technicality,
women who used to be men who really loved
boys. Obviously, you can see some of the
implications of this statement. Gay men, will
inevitably, turn into women. To avoid most of
those issues and problems, the easiest solution
is to simply call it an "Incubusization'' gone
wrong for Alps as they build up enough
Demon Energy to become Alps. However, to
counter this, apply some basic math: 0 + 0 = 0.
If neither party has Demon Energy, neither
party is corrupted, then neither party will risk
becoming an Alp. If Big Harry the Incubus has
his Trap Tomgirl GF (Male), that Tomgirl GF
(Male) is going to Alp whether they like it or
not. If Normal Guy A and Normal Guy B
start a relationship, neither will Alp. This also
applies to Uncorrupted Women as well, so two
gay girls holding hands won't turn both into
raging succubi, but Big . . . uh Mary (?) the
Amazon Succubus and her Waifish qt3.14 GF
(Female) aggressively hold hands, then the
Waifish qt3.14 GF (Female) is going to be one
fucked up Succubus. Apply Unicorn logic, I
just bloody typed that didn’t I?

Alien Yuri by Hushabye Valley

32
The Sliding Scale of Hope and
Hopelessness
When people see Monster Girls, the setting is somewhat happy or even upbeat (except if it involves
a certain bug girl and an endless cycle of despair, good stuff though) as the artwork and story can be sickly
sweet at points.
And then Druella forcefully turns a few people into monsters and enslaves them to their own
desires. Men are consumed and forcefully kept in a constant state of blissful ignorance as they are drained
dry of anything regarding life. This isn't even factoring in all the other horrific acts that occur, and we don't
talk about whatever the fuck is going on in Wonderland. What I'm getting at here is that MG settings
always have this vague sense of foreboding to them, everything's sugary sweet on the outside, but upon
closer examination, it gets dark fast, bad things happen and quickly.
When getting an MG game set-
up the key is to determine the two
"Mood Scales" the way you want
them. The "Looks" determines how
the setting looks and feels at a surface
level, while the "Actions" is how the
setting interacts with its inhabitants.
With a Sliding Scale from Kawaii
Uguu to Junji Ito's Wet Dream
Holocaust XXL, a Kawaii Setting and
Holocaust is roughly how the base
MGE is set up, shit's fucked up and
fast. However, on the flip side, Junji
Ito's MGE and Kawaii Uguu Actions
would probably feel more like
Totsukuni no Shoujo (by Magabe)
than MGE proper.
Nailing the feeling and
expectations of the setting is key to
making it come alive in both your
players and your mind. Is it a dark and
gritty world of despair and demonic
infestation? Or a kawaii magical place
with Anime Girls for EVERYONE!
Or is it a mix of both, combining
dread and whimsy together in a
cocktail for the soul?

Mashiro by solopipb
33
Realpolitik
As stated above repeatedly, KC has a bad tendency of writing the fetish before the world. One of the
most glaring issue is the fact that government is filled with Monster Girls who have one thing on their
mind:Sex. Now one could argue that sex isn't a dominating factor in their mind, but it's better to address
how it affects them in the political sphere.
There's two things to do if you're thinking of running a political or even a social game in the MG
verse: The Nature of Love and the Nature of Politics.
The Nature of Love means that MG's have ultimately the ability to decide who they wish to be
with. A Salamander won't simply bow down to the first schmuck who walks by, just as much a politician
won't let the first pretty face sway his opinion. A Monster Girl has preferences and desires that they want
over others. So a MG in government isn't going to be swayed as easily as one might think, obviously they
still can be swayed, but a more direct method may be needed.
Secondly, the Nature of Politics is a game of who gets what, when, where, and how and little else.
MGs want to make sure that their constituents get the most of a good just as much as someone else does.
So when a political situation comes up, a MGs lust can quickly be overridden by the absolute desire to get
reform X or block ordinance Y.
Now I could ramble on and on about how to be political,
but I won't. But when running a social focused game, I want you
to remember some key ideas to fully get the "feel" of running a
political game in a MG setting. Remember that people WANT
things just as much as they NEED things, remember what MGs
NEED and WANT, an ordinance against sexual business may
mean starvation to some and "common decency" for others. Next,
being an MG doesn't make you not care about other things, an
MG could have strong opinions on the new tax related to Demon
Realm products, or could radically oppose disallowing Insectoids
from living inside the city walls, it's not just about sex. Finally,
political factionalism is just as "who you are'' as much as "what
you believe in," meaning that "Beastwoman for the Workplace'' is
a valid political group as the "Husband Protection Band."
Identity means everything in politics. Original Piece by Regura

34
Reality Rape and You
There are some MGs, some settings, and some moments that have the dirty phrase of "Reality
Bending.” Reality bending is kind of a clusterfuck at the best of times, as it gives the said reality bender an
immense amount of power above everyone around. Now some Characters, akin to the Demon Lord,
having vague reality bending powers are expected of them. The Demon Lord is not as much as a character
as a force of nature that has to be worked around. However, any character having access to "reality
warping" powers is inviting some disastrous consequences and questions for the setting.
Now, some have proposed some classes of individuals with limited reality warping, with various
stipulations to balance them out in the name of keeping things fair. However, any time a character can
"influence the reality" it's just making sure that some characters are not as powerful and why these said
characters have not influenced the world in a more significant way. Now, regarding the MGs who have
those wonderful reality bending powers, they should be either limited (can only affect X, Y, or Z), timed (I
can only change things for around for X minutes/hours,etc), or limited in application (I can change the
nature of X, but I'll need to do Y successfully do it). Other Characters, such as the Queen of Hearts or the
more powerful Lilim should be able to manipulate the world to their whims a bit more easily, due to being
descendants of the Demon Lord herself.
If you, as a Narrator, believe that having a reality warping character is important, remember to
consider the player's decision making authority about their characters. The Character's who are thrown into
Wonderland should still have the authority to influence the surrounding area, just the same as Characters'
who are forced to confront a reality bender, never fully take away a Character's ability to influence events
surrounding them.
To summarize, feel free to add
a reality bender, but make sure that
they obey their own rules as well as
allow Character's to interact with the
world. It's fun to deal with a reality
bender, it's not fun to be on a little
choo-choo train waiting for the reality
bending to end.

35 Mashiro by solopipb

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