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ENGR 200: 1. Sets 2. Probability Definition 3. Probability Models
ENGR 200: 1. Sets 2. Probability Definition 3. Probability Models
ENGR 200: 1. Sets 2. Probability Definition 3. Probability Models
Lecture 2: Agenda
1. Sets
2. Probability definition
3. Probability models
1
A review of sets
• Set (say S, T) • Venn Diagrams
• Element • Complement of S, Sc
• Empty set • Union of S&T
• Countably infinite • Intersection of S&T
• Uncountable • Union&intersection
• Subset of many sets
• Equal sets • Disjoint
• Universal set, W • Partition
2
Venn-diagrams
3
Disjoint, Exhaustive, Partitions
• A collection of sets {A1 A2 … An} are said to be
disjoint or mutually exclusive if Ai ∩ Aj =Ø for all
i≠j.
5
Probabilistic models
• An experiment is any action or process
that generates observations.
• A random experiment is an experiment
whose outcomes cannot be determined
in advance.
• The set of all possible outcomes of a
random experiment is called the sample
space of that experiment.
• An event A is a subset of a sample
space.
6
Visualizing A
W
Event space of
all possibilities
A is true P(A) = Area of
reddish oval
Its area is 1
A is False
7
The Axioms of Probability
• 0 <= P(A) <= 1
• P(W) = 1
• If A∩B=Ø, P(AUB) = P(A)+P(B)
8
Interpreting the axioms
• 0 <= P(A) <= 1
• P(W) = 1
• If A ∩ B=Ø, P(AUB) = P(A)+P(B)
9
Interpreting the axioms
• 0 <= P(A) <= 1
• P(W) = 1
• If A ∩ B=Ø, P(AUB) = P(A)+P(B)
10
Interpreting the axioms
• 0 <= P(A) <= 1
• P(W) = 1
• If A ∩ B=Ø, P(AUB) = P(A)+P(B)
11
Probability definition
(in full generality)
Given an experiment with a sample space W and an event A
defined on W, then P(A) is a real number called the probability
of event A or the probability of A if the function P(.) has the
following properties:
1) 0 ≤ P(A) ≤ 1 for each event A of W.
2) P(W) = 1.
3a) For any finite number k of mutually exclusive events
defined on W :
k
P ( A1 È ... È Ak ) = å P ( Ai )
i =1
3b) If A1, A2, A3, A4, … is a denumerable sequence of mutually
exclusive events defined on S, then:
¥
P ( A1 È A2 È A3 È ...) = å P ( Ai )
12
i =1
Rules of the Game
1. Define sample space, W
– Decide on a set of outcomes such that only one will
become true
2. Specify a probability law
– A mapping from the set of event, e.g., A, assigning a
nonnegative number P(A) encoding our knowledge or
belief about the collective likelihood of the elements of A,
– that satisfies the axioms:
• probabilities are between 0 and 1; they add up to 1; if
A∩B=Ø, P(AUB) = P(A)+P(B)
13
Tossing three fair coins
• Sample space?
• Sequential description?
14
Examples:
Sample space vs Sequential description
15
Sayısal Loto
• Sample space?
• Sequential description?
16
Discrete probability law
17
Tossing three fair coins
18
Examples:
Sample space vs Sequential description
Two rolls of a
tetrahedral die
20
Romeo and Juliet
• Romeo and Juliet
will meet between
12:00 and 13:00.
They are equally
likely to come any
time in (12:00-
13:00).
Sample space? 21
Examples
A continuous sample space:
(x,y) with 0≤x,y≤1.
22
Properties of Probability Laws
• Try to deduce them from the axioms!
23
Class exercise
• Work in groups of 2.
• Write your names on the exercise.
• Groups of 3 or more are not allowed.
24
What did you learn/remember
in this class?
1. Why Probability?
2. Where to use Probability?
3. Sets
4. Probability definition
5. Probability models
25