Character Builder D&D 5

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Character Name

Class & Level Background Player Name


Race Alignment Experience Points
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Inspiration
Proficiency Bonus
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Saving Throws
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Skills
Passive Wisdom (Perception)
*Weapons* simple weapons, martial weapons

*Armors* All armor, shields

*Tools* alchemist's supplies, vehicles (land)

*Languages* Common, Dwarvish


Proficiencies & Languages

AC

Initiative

Speed
Hit Point Maximum
Current Hit Points
Temporary Hit Points
Total
Hit Dice
Successes
Failures
Death saves
Name Atk Damage/Type
*Longsword*. /Melee/ : +5 (1d8+3 slashing ; versatile (1d10))
*Light crossbow*. /Ranged/ : +4 (1d8+2 piercing ; ammunition (range
80/320), loading, two-handed)
Attacks & Spellcasting
CP
SP
EP
GP
PP
Longsword, light crossbow, chain mail, shield, 20 crossbow bolts,
backpack, crowbar, hammer, piton (10), torch (10), tinderbox, rations/1
day (10), waterskin, rope/hempen 50 feet, shovel, pot/iron,
clothes/common, belt pouch

*Equipment weight* 146 lb - *Cost* 151 gp

*Coins weight* 0.1 lb


Equipment
Personality traits
Ideals
Bonds
Flaws
Second Wind (1d10+1 hp/rest)

Fighting Style (Archery)

Rustic Hospitality
Features
Character Name
Age Height Weight
Eyes Skin Hair
Appearance
Folk Hero

Character Backstory
Allies & Organizations
Additional Features
Treasure
Spellcasting Class
Daily Spells to prepare Spells Save DC Spells Attack Bonus
0 Cantrips
Spell Level Slots Slots Expended
1
2
3
4
5
6
7
8
9

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