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Animation Industry Nithin
Animation Industry Nithin
Contents
The Indian animation market had been fairly “static “until a few years ago
and activity on this front only began in earnest in the late half of the 90s
when animation studios made an appearance in the country and the
industry developed a more serious ,export oriented outlook. India is now
getting exposure to global opportunities that promise business for the
animation industry
1000
800
600
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US $ Mn 2008 461 2009 585 2010 743 2011 943 2012 1198
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Animation revenue spilt
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The market forces, combined with the environment they operate in collectively
give a picture of the overall market dynamics present in the animation market
place
rb
The issues that will be discussed for each market force box are detailed below
Suppliers; who are the key suppliers? How powerful they are and what effect do
they have in shaping the industry? Are they price takers or price givers?
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p
u
S
Customers; who are key customer and what is there bargaining power? Can they
dictate price?
New entrants; what is threat from new entrants to the industry? Looking at it
another way, what are the barriers to enter? How easy will it be for another player
to come into the industry and take market share?
Substitutes; what is the effect on the marketplace from substitute products and
technologies? Are there other solution that could substitute for current gaming
and if so, how will they compete?
Competition within the industry; after analyzing the four forces above and within
each market segment? Therefore how intense is the level of competition?
The key suppliers in the animation industry are the animation training and
education institutes whose market is expected to grow at the annual rate of
40 % from 2008-12
About 300,000 student are undergoing animation training in animation
areas like film design ,game design ,visual effects ,wed animation ,2D ,
3D.illustration and special effects .
For the industry to grow and move up the value chain ,a critical role will be
played by the training and education institutes which will help professionals
acquire technical skills.
Hence the suppliers have a key role to play in shaping the animation
industry in the country
ANIMATION SCHOOLS
Customers:
India ‘s animation studio are catering to the requirements of various end user
segments such as:
Feature films
TV programs
Advertisement/commercials
Computer games
Education
Multimedia /web design
Custom Content Development
The market share of segment using animation reveals that the highest
growth for animation currently comes from custom content development,
followers by animation entertainment, multimedia and education segments
2012 33 27 33 17
2008 41 26 22 11
0 20 40 60 80 100 120
Animation Entertainment
Multi Media
Education
New Entrants:
Substitutes
Big Animation
Crest Communication
Heart Entertainment
Jadoo Works
Maya Entertainment
Nipuna Services Ltd
Padmalaya Tele film
Paprikaas
Pentamedia Graphics
Silvertoon Studio
Toonz Animation India
UTV Toonz
Intensity of competition will be determined by the technology
,manpower, skills ,creativity ,studio and medium of reach out to the
customer
GAP
Players
Name of the Location Capacity Funding
company (amount in
terms of
millions
,INR)
Big Animation Pune Parent Company –Reliance Big
ADA Group Entertainment
The Reliance ADA group has
sealed its $825- million deal with
Steven Spielberg’s
Dream work Studio with
investment banker JP Morgan
syndicating $325 million debt
Crest Mumbai Total
Animation Revenues
Studio 57.88
India Ltd. Operational
3D animation Profit
company (loss)4.85
Net Profit
(loss)-
13.33(2009)
Heart Hyderabad
Entertainment
2D studio
Jadoo Works Bangalore
Animation
Players
Players
Toonz animaton india Toonz Animation india moved into the 3D CGI
film production with the Life Adventures of Sa
Claus .Its parent company Toonz Entertainmen
entered into an agreement with Gang of & An
and Hyde ParkEntertainment (Ashok Amritraj’
company )to produce the 60-80 minute featur
targeted at families worldwide.the entire prod
of the film will be carried out at Toonz Animati
Toonz Animation and Chandamama , age old c
of legendary storybooks, have joined hands to
produce a 3D animated feature film has on the
of Chandamama .Toonz will finance the projec
,currently pegged at around Rs 20 crore , and w
undertake the entire production at its facility i
Techno Park ,Trivandrum
DQ Entertainment (DQE) DQ Entertainment (DQE) has partnered with Tuner
Entertainment Networks Asia (TENA) for two exclusiv
animated features .As per the deal ,Turner ‘s kids cha
Cartoon Network will air DQE produced animated se
Balkand and Ravan in 2009 ,TENA has already acquir
animation series from the Indian region
Sanraa Media Limited Chennai – based software firm sanraa Media Limited
known as Sanra Software ) has signed a co-productio
Positive Negative
Strengths Weaknesses
Internal 1. Low cost of animation services 1. Manpower shortage
Factors 2. Attractive destination for 2. Protection of intellectual
outsourced animation property
production for international 3. Attrition and poaching loss of
players experienced professionals
3. Increase in institutions 4. Very little awareness of career
providing animation education in animation
4. Well equipped animation 5. Minimal government support
studios or incentives
5. English speaking talent 6. Funding problem ,Salary issues
6. Growing awareness of & constant retaining of
Indian Animation talent professionals
Amongst international studios
SWOT
Opportunities Threats
1 Increasing awareness of Indian 1 Competition from other
Externa Animation talent amongst countries like
l international studios Taiwan,Philippines.Korea and
Factors 2 Increasing animation budgets China
3 Increasing acceptance of 2 Ever changing technology
animation content in domestic 3 Lack of awareness in foreign
entertainment countries
4 Increasing capex on building 4 Inadequate funding for capex
woeld class animation studio and investment in manpower
5 Tremendous opportunity of 5 Lack of support from
tapping international government
animation market
80
70
60
50
40
30
20
10
0
movies Announced under production
India 15 25
US 100 175
Diamond comics Recently made a deal with Licensing solution provider to market
their famous characters to be used in animation films marketing
campaigns and merchandising in children’s properties – clothes
,toys, stationary , etc.
Domestic Player Details
Disney Consumer Product 1. It occupies the foremost position in India ,with Mickey and
Minnie alone generating 43%of its revenue
King Features Syndicate
1. A merchandise licensing firm of Hearst Corporation , that
owns the characters like Flash Gordon ,Popeye and Betty
Poop has entered India
2. It is in talks with Indian corporate for licensing deals in food
and beverages , kids apparel and footwear, stationery and
toys ,home décor and furnishings and the warless / mobile
sectors
High initial investment, shortage of talent, and concerns about IP protection are
key challenges
In less than a year, the town of pune has emerged as a serious animation and
gaming industry hub
The city has some of the most well equipped animation studios.
Pune’s Big Animaion studio is massive with a built up area of
60.000 sqft ,which will focus on original Indian content in
animation
The studios is into the process of setting up multi –feature film
pipelines for both domestic and international market in 2D
and high –end 3D.Big Animation is channelizing its energy and
funds towards acquisition and development of proprietary
products and tools to create a one of its kind IP value chain
The studio is equipped with a Dolby digital sound auditorium ,
a 35 mm Barco projection unit, the ones used at INOX cinema
halls .The auditorium also has an acting floor for animations,
separate sound recording studios and sculptor’s room
On the technical side ,Big Animation function on 64Bit architecture, it has a
foundry big Iron RX network switch, one of the fastest in the world and a Blue
Arch storage rate. Each workstation is equipped with specialized PCs worth Rs50
to 60 million.
Over the years pune has witnessed an increase in the gaming education,
preparing skilled manpower