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Rogue 3 ZehirTaumriel

CLASS & LEVEL PLAYER NAME


Falyver Lightfoot
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 27 --
+1 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
P +2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Halfling, Thieves’ Cant
25 ft. (Walking)
+2 +0 Intimidation CHA
P +4 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+0 Performance CHA === ACTIONS === take the Use an Object action.
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +7 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
-1 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+0 to take the Dash, Disengage, or Hide action.

Fast Hands
You can use the bonus action granted by your
11 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


9 PASSIVE WISDOM (INSIGHT)

Yklwa +3 1d8+1 Piercing Simple, Thrown, Range (10/30)


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 ZehirTaumriel
CLASS & LEVEL PLAYER NAME
Falyver Lightfoot
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +3 feet.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 2d6 damage to === LIGHTFOOT HALFLING RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Lucky • BR 28
roll. You don’t need advantage on the attack roll if When you roll a 1 on the d20 for an attack roll, ability
another enemy of the target is within 5 ft. of it, that check, or saving throw, you can reroll the die and must
enemy isn’t incapacitated, and you don’t have use the new roll.
disadvantage on the attack roll.
* Brave • BR 28
| Special You have advantage on saving throws against being
frightened.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Halfling Nimbleness • BR 28
jargon, and code that allows you to hide messages in You can move through the space of any creature that
seemingly normal conversation. It takes four times is of a size larger than yours.
longer to convey such a message than it does to
speak the same idea plainly. * Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
* Cunning Action • PHB 96 only by a creature that is at least one size larger than
You can take a bonus action on each of your turns to you.
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Healing (Greater) 1 0.5 lb.

Studded Leather 1 13 lb.

SP 0 Dagger 1 1 lb.

Crossbow, Light 1 5 lb.


EP 0 Yklwa 1 2 lb.

GP 0

PP 0
WEIGHT CARRIED

21.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 26 Small 90 56
GENDER AGE SIZE HEIGHT WEIGHT
Falyver Lightfoot Chaotic Good Olidammara White Grey Long
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === The first thing I do in a new place is note the locations of
everything valuable—or where such things could be
Cabecilla Local hidden.

=== Organizations ===

Gremio Local PERSONALITY TRAITS

Charity. I steal from the wealthy so that I can


help people in need. (Good)

IDEALS

I will become the greatest thief


that ever lived.
BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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