Professional Documents
Culture Documents
Susma Beggett
Susma Beggett
STR 10 0
STRENGTH
DEX 16 +3
DEXTERITY
CON 10 0
CONSTITUTION
INT 19 +4
INTELLIGENCE
WIS 12 +1
WISDOM
CHA 12 +1
CHARISMA
FORTITUDE +1 = +1
(CONSTITUTION)
REFLEX +4 = +1 +3
(DEXTERITY)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 15000/23,000
Survival +1 WIS (1) - Current Cash: 625 gp
Swim +1 STR (0) 1 Pathfinder Society: Fame: 0, PP: 0
Feats
Alertness
Arcane Strike
Augment Summoning
Craft Wand Wand of magic missile (CL 5th, 50 charges)
Martial Weapon Proficiency - All
Scribe Scroll
Spell Focus (Conjuration)
Superior Summoning
Wizard Weapon Proficiencies
Traits Wand of scorching ray (50 charges)
Havoc of the Society
Highlander (hills or mountains)
Gear
Total Weight Carried: 19/100 lbs, Light Load
(Light: 33 lbs, Medium: 66 lbs, Heavy: 100 lbs) Languages
Bag of holding I (10 @ 89.5 lbs) 15 lbs
Bedroll <In: Bag of holding I (10 @ 89.5 lbs)> 5 lbs Auran Ignan
Blanket <In: Bag of holding I (10 @ 89.5 lbs)> 1 lb Common Imaskari
Cauldron <In: Bag of holding I (10 @ 89.5 lbs)> 5 lbs Draconic Mulhorandi
Explorer's outfit (Free) -
Manacles, masterwork <In: Bag of holding I (10 @ 2 lbs Spells & Powers
89.5 lbs)> ironwood club
Masterwork 3 lbs
Evoker spells memorized (CL 5th; concentration +9)
Masterwork silver dagger 1 lb
Melee Touch +2 Ranged Touch +5
Masterwork tool (Craft [Wand Making]) <In: Bag of 1 lb
3rd—boule de ryuki , frost nova (DC 17), summon
holding <In:
Money I (10Bag
@ 89.5 lbs)> I (10 @ 89.5 lbs)>
of holding 12.5 lbs
monster III
Ring of protection +1 -
2nd—ardek's protective gizmo , invisibility, knock,
Silk rope x2 <In: Bag of holding I (10 @ 89.5 lbs)> 5 lbs
scorching ray
Tent, pavilion <In: Bag of holding I (10 @ 89.5 lbs)> 50 lbs
1st—burning hands (DC 15), detect secret doors ,
Wand of acid arrow (50 charges) -
endure elements , shocking grasp , summon monster I
Wand of magic missile (CL 5th, 50 charges) -
0th (at will) —detect magic , light, mage hand , ray of
Wand of scorching ray (50 charges) -
frost
Wizard Starting Spellbook <In: Bag of holding I (10 @ 3 lbs
89.5 lbs)>
Special Abilities
Admixture
Deliver Touch Spells Through Familiar (Su)
Empathic Link with Familiar (Su)
Enchantment
Familiar Bonus: +4 bonus on initiative checks
Intense Spells (+2 damage) (Su)
Necromancy
Share Spells with Familiar
Speak with Familiar (Ex)
Versatile Evocation (7/day) (Su)
Tracked Resources
Masterwork ironwood club
Masterwork silver dagger
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Companions Background
Celestial Hyenas (1d3+1) CR – Evocation spells + 1 Force +2 intense spell
Celestial hyena ( Pathfinder RPG Bestiary , 179) Ray of frost = 1d3 +1 Force + 2 Element + 2 Arcane
N Medium animal Strike
Init +2; Senses darkvision 60 ft., low-light vision, scent; Ray Spells of Touch Attack Spells = +2 Arcane Strike +1
Perception +8 Force (+2 element if Evocation school)
—————
Defense En tentant de piller une ruine de l'Ancienne Imaskar,
————— Susma saute dans un vortex, fuyant un groupe de
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) golems, et se retrouve devant nos compagnons...
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1 Poison du Familier (Ex)
Resist acid 5, cold 5, electricity 5; SR 6 Sting—injury; save Fort DC 10; frequency 1/round for 6
————— rounds; effect sickened for 1 round; cure 1 save.
Offense
—————
Speed 50 ft.
Melee bite +5 (1d6+6)
Special Attacks smite evil
—————
Statistics
—————
Str 18, Dex 15, Con 19, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +5; CMD 17
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 to jump), Perception +8, Stealth
+6 (+10 in tall grass); Racial Modifiers +4 Stealth in tall
grass
Fafoowin CR –
Greensting scorpion ( Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +11
—————
Defense
—————
AC 21, touch 15, flat-footed 18 (+3 Dex, +6 natural, +2
size)
hp 11 (1d8)
Fort +2, Ref +4, Will +4
Defensive Abilities improved evasion; Immune mind-
affecting effects
—————
Offense
—————
Speed 30 ft.
Melee sting +7 (1d2+4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
—————
Statistics
—————
Str 3, Dex 16, Con 10, Int 8, Wis 10, Cha 2
Base Atk +2; CMB +3; CMD 9 (21 vs. trip)
Feats Finesse Damage, Weapon Finesse B
Tricks Aid, Attack, Defend, Deliver, Seek, Watch
Skills Appraise +0, Climb +11, Craft (Wand Making) -2,
Diplomacy -2, Heal +1, Perception +11, Ride +4,
Spellcraft +2, Stealth +23, Swim +7; Racial Modifiers +4
Climb, +4 Perception, +4 Stealth
Languages speak with master
SQ aid, attack, defend, deliver, empathic link, seek, watch
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.