Assessment AND Evaluation IN: Mathematics AS 16 MATH 115 Week 10

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REPUBLIC OF THE PHILIPPINES

WESTERN MINDANAO STATE UNIVERSITY


COLLEGE OF TEACHER EDUCATION
BACHELOR OF SECONDARY EDUCATION-MATH
2ND SEMESTER (S.Y.2021-2022)

ASSESSMENT
AND
EVALUATION
IN
MATHEMATICS
AS 16 MATH 115
Week 10
XYLA BLESHY LESIRA AGABON
BSED MATHEMATICS 3

*Practice/Exercises (INDIVIDUAL)
INSTRUCTION: Construct/Design a project-based using a GRASPS FRAMEWORK. FOLLOW the format given
above. You can make it through a creative PowerPoint presentation. You can add introduction of the chosen
curriculum (GRADE 7, 8, 9 and 10) and the chosen quarter. Make sure that you know the content of the
PROJECT-BASED IN A G.R.A.S.P.S FRAMEWORK because I will be asking 5-10 students to present their Project
Based using a GRASPS Framework and task to answer the questions based on your Project-Based. The
schedule of presentation will be on March 15, 2022, 5:30 PM. You will be GRADED given by the following
criteria:

Criteria Points
Content/Creativity 20
PRODUCT APPEARANCE(POWERPOINT) 10
Relevance 5
Punctuality 5 (If late, automatic 1 point)
Significance of the GRASPS FRAMEWORK 5
Involvement During Virtual meeting 5
Total 50 points

“Writing a Project-Based in a GRASPS


FRAMEWORK”

GRADE & SUBJECT 7 - MATHEMATICS


Quarter: THIRD QUARTER
UNIT TOPIC: GEOMETRY
The learner demonstrates understanding of key concepts of geometry of shapes
Content Standards:
and sizes, and geometric relationships.
Performance The learner is able to create models of plane figures and formulate and solve
Standards: accurately authentic problems involving sides and angles of a polygon.
A group of businessmen is planning to build an amusement park and they want
their roller coaster to be exciting and the best roller coaster ever. So, they have
TRANSFER
decided to meet with different roller coaster designers so that they can choose,
TASK/ENGAGING
then, hire the one with the best design.
SCENARIO
“Build a House”
To look at the roller coasters of the different amusement parks and make them as
GOAL
the basis for creating a much better or the best roller coaster design
You are a roller coaster designer who wants to be hired by a group of
ROLE
businessmen by creating a much better or the best roller coaster design.
The target audience is the group of businessmen who will hire a roller coaster
AUDIENCE
designer for their future amusement park.
You need to produce and present a roller coaster design that will convince the
SITUATION
group of businessmen to hire you as their designer.
PRODUCT The best roller coaster design to be presented to the group of businessmen.
STANDARDS FOR The roller coaster design to be presented must be… - precise and well drafted,
SUCCESS supported by theories and concepts of angles, parallel and perpendicular lines; -
accurate and will give excitement and thrill to the clients; and - convincing not
only because of the fun and challenge that it can give but also because of the
security it can offer to the would-be clients.
The roller coasters of the different amusement parks seek for a designer of a
roller coaster and make them as the basis for creating a much better or the best
roller coaster design. You are a roller coaster designer who wants to be hired by a
group of businessmen by creating a much better or the best roller coaster design.
The group of businessmen who will hire a roller coaster designer for their future
amusement park will help them maintain the beauty of the park. As a designer,
you need to produce and present a roller coaster design that will convince the
PERFORMANCE TASK group of businessmen to hire you as their designer. Your best roller coaster design
is presented to the group of businessmen. The roller coaster design to be
presented must be…
 Precise and well drafted, supported by theories and concepts of angles,
parallel and perpendicular lines;
 Accurate and will give excitement and thrill to the clients;
 Convincing not only because of the fun and challenge that it can give but
also because of the security it can offer to the clients.

*Assessment (INDIVIDUAL)

Deadline of submission (March 18, 2022)


I. Find the answers of the following statement. Identify what is being asked in each item. Write your
answer in space provided before the number. Write it in a long bond paper and submit it via google
classroom. (2 POINTS EACH)

PROJECT-BASED LEARNING 1. It is a great way to help students deepen their conceptual


knowledge of key academic concepts.

STANDARDS-BASED 2. Align with the real-life and Performance Standard

PROBLEMS ARE OPEN-ENDED 3. There is not one right way to complete the problem, nor is
there one right answer.

PROJECT-BASED LEARNING PROCESS 4. It combines the application of mathematics content with


21st century skills such as problem-solving, communication, collaboration, and critical thinking.

SITUATION 5. Set the context of the scenario.

STANDARDS AND CRITERIA 6. Provide students with a clear picture of success.

PROBLEMS ARE OPEN-ENDED 7.There is not one right way to complete the problem, nor is
there one right answer.

ROLE 8. It states the job of the students for the task.

STUDENTS 9. They are expected to produce products and/or performances.

G-GOAL

R-ROLE

A-AUDIENCE

S-SITUATION

P-PRODUCT/PURPOSE

S-STANDARDS FOR SUCCESS 10. G.R.A.S.P.S represents for __________________________.

II. Consider the following set of stem statement; briefly describe the G.R.A.S.P.S in your own way. (2
POINTS EACH)
 GOAL - The Goal informs the learner about the learning experience's outcome as well as the context for the
experience and product development. In short, it is the definition of the problem or goal.

 ROLE – The Role is supposed to equip the learner with the position or particular character that they will
become to meet the goal of the performance activity. Students can complete real-world applications of
standards-based curriculum in the majority of the roles included within the tasks. In short, it defines the
role of the student.

 AUDIENCE - Individuals that are interested in the results and products that have been generated are
referred to as the audience. These individuals will make a decision based on the products and presentations
made by the person(s) who will be performing the assignment. In short, it identifies the target audience.

 SITUATION - The Situation sets the stage for the activity by providing context for the participants. Learners
will be able to learn about the performance task's real-world application. In short, this is the context or
scenario of the goal.

 PRODUCT - The multiple intelligences are used to design the products inside each assignment. Students can
use the goods to demonstrate their understanding in a variety of ways. The educator can make suitable
instructional selections for product development based on each individual learner and/or class. In short, it
states what’s created and why it will be created.

 STANDARDS - offer students with a clear image of accomplishment, set particular success standards, and
assign rubrics to students or work with them to construct them. In short, it states the rubrics or success
criteria.

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