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Unlimited Pts - Space Wolves

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Logan Grimnar, The Great Wolf (1 , 275 pts)
Logan Grimnar, The 1 6 5 5/8 4 3 5/1 5 10 2+/4 275
Great Wolf Unit Type: Infantry; Belt of Russ; Terminator Armour; Wolf Tail Talisman;(i)Wolftooth Necklace; Storm
Bolter; The Axe Morkai; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior;
Independent Character; Living Legend; Stubborn; The High King; Saga of Majesty
Troops: Wolf Guard Pack (6 , 220 pts)
Wolf Guard Pack 1 220
Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard
in Terminator Armour; Wolf Guard in Terminator Armour; Drop Pod
Wolf Guard in Power 1 4 4 4 4 1 4 2/3 9 3+ [28]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon; Power
Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon; Combi-
Plasmagun (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon; Combi-
Meltagun (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [63]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Power Weapon; Storm Bolter; Cyclone Missile Launcher; Acute
Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Bolter; Chain Fist; Acute Senses; And They Shall Know
No Fear; Counter-attack
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]
Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault;
Immobile; Inertial Guidance System
Troops: Wolf Guard Pack (6 , 220 pts)
Wolf Guard Pack 1 220
Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard
in Terminator Armour; Wolf Guard in Terminator Armour; Drop Pod
Wolf Guard in Power 1 4 4 4 4 1 4 2/3 9 3+ [28]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon (x1);
Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Combi- Meltagun (x1);
Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Combi- Meltagun (x1);
Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [63]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Power Weapon; Storm Bolter; Cyclone Missile Launcher; Acute
Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Bolter; Chain Fist; Acute Senses; And They Shall Know
No Fear; Counter-attack
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]
Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault;
Immobile; Inertial Guidance System

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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Wolf Guard Pack (6 , 220 pts)
Wolf Guard Pack 1 220
Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard
in Terminator Armour; Wolf Guard in Terminator Armour; Drop Pod
Wolf Guard in Power 1 4 4 4 4 1 4 2/3 9 3+ [28]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon; Power
Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Combi- Meltagun (x1);
Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in Power 1 4 4 4 4 1 4 2 9 3+ [23]
Armour Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Combi- Plasmagun (x1);
Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [63]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Power Weapon; Storm Bolter; Cyclone Missile Launcher; Acute
Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Bolter; Chain Fist; Acute Senses; And They Shall Know
No Fear; Counter-attack
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]
Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault;
Immobile; Inertial Guidance System
Troops: Grey Hunters Pack (11 , 215 pts)
Grey Hunters Pack 9 4 4 4 4 1 4 1/2 8 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard;
Bolt Pistol (x9); Bolter (x7); Close Combat Weapon (x9); Meltagun; Meltagun; Acute Senses; And They
Shall Know No Fear; Counter-attack; Rhino
Grey Hunter w/ Mark 1 4 4 4 4 1 4 D6+1 8 3+ [15]
of the Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x1); Bolter (x1); Close
Combat Weapon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35]
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1;
Searchlight; Smoke Launchers; Storm Bolter; Repair
Heavy Support: Long Fangs Pack (7 , 215 pts)
Long Fangs Pack 5 4 4 4 4 1 4 1 9 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x5); Missile
Launcher (x5); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control; Razorback
Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon;
Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon
Heavy Support: Long Fangs Pack (7 , 215 pts)
Long Fangs Pack 5 4 4 4 4 1 4 1 9 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x5); Missile
Launcher (x5); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control; Razorback
Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon;
Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Heavy Support: Long Fangs Pack (7 , 215 pts)
Long Fangs Pack 5 4 4 4 4 1 4 1 9 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x5); Missile
Launcher (x5); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control; Razorback
Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon;
Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon
Total Cost: 1795

Option Footnotes
Saga
Saga of Majesty Any unit with 6", including the character and his unit, may re-roll failed Morale tests.
Special Rules
Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E)
And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K)
Fear
Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault.
Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is
rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives.
Eternal Warrior Immune to Instant Death (p74 WH40K 5E)
Fire Control As long as the Squad Leader is still alive and does not shoot in the Shooting phase the unit may split its
fire and fire at two different targets instead of one.
Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has
suffered an Immobilzed damage result.
Independent Character (See WH40k, pg. 50.)
Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the
minimum required in order to avoid the obstacle.
Living Legend Once per game, for the rest of the player turn, all friendly models within 18" get +1 Attack.
Rending in CC only Has the Rending special rule in close combat with any weapon that does not use a special CCW.
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair
instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer
immobilzed.
Stubborn Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E)
The High King May choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters,
Relentless, Preferred Enemy. Logan and any unit he is with have that rule for the duration of the player
turn.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)
(Open-topped)
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Wargear
Belt of Russ Confers a 4+ Invulnerable Save.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.
Wolf Standard Once per game, for the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls
of a 1.
Wolf Tail Talisman If a model with this or the unit he is with is affected by an enemy psychic power, roll a D6. On a roll of
5+ that power is nullified.
Wolftooth Necklace Against models with a WS value, a model with a Wolftooth Necklace always hits in close combat on the
roll of a 3+.
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter)
12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle)
Combi- Plasmagun 24" Range; S4; AP5; Rapid Fire (Bolter)
24" Range; S7; AP2; Rapid Fire; Gets Hot! (Plasmagun - once per battle)
Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Storm Bolter 24" Range; S4; AP5; Assault 2
The Axe Morkai May be used as either a Frost Weapon or a Power Fist; attacks may be allocated between these two modes.
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Roster Design Information


And They Shall Know No Fear... (p74 WH40K)
Acute Senses (p75 WH40K)
Counter-Attack (p74 WH40K)

Validation Report
c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1.
Chapter: Space Wolves
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 0.0
% Fast: 0.0
% Heavy: 35.9
% HQ: 15.3
Model Count: 51
% Troops: 48.7
% Wargear: 0.0
Files version: 1.09
Faith Points: 0

Group Min Max Used


1 2 1
0 3 0
2 6 4
0 3 0
0 3 3

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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