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Character Sheet

Player Name Ungart/Shaft/Travok/Marlon

Gauthak 9 Barbarian 16.500


Character Name Level Class Paragon Path Epic Destiny Total XP
Goliath Medium 23 anos Male 2,97 m 159 kg Good Champions of the First
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 4 20
6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 14 3 2 1
SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

22 STR
Strength
6 10 23 FORT 14 6 2 1 13 Passive Insight 10 + 3

18 CON
Constitution
4 8
CONDITIONAL BONUSES
13 Passive Perception 10 + 3
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 DEX 0 4 16
Dexterity REF 14 1 1
ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Learning Greatsword +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

8 WIS -1 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 16 4 6 3 1 2
Wisdom 16 WILL 14 1 1 ABILITY:
Melee Basic Attack - Dagger
11 CHA
Charisma
0 4 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 13 4 6 3
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
81 40 20 12 2 3 Melee Basic Attack - Learning Greatsword +2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d10+12 6 2 2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Mountain's Tenacity - +1 racial bonus to Will DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Powerful Athlete - Roll twice and use either result when 1d4+8 6 2
TEMPORARY HIT POINTS
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 16 vs AC Learning Greatsword +2 1d10+12

RESISTANCES Resist 5 Necrotic 13 vs AC Dagger (Melee) 1d4+8

CURRENT CONDITIONS AND EFFECTS 7 vs AC Dagger (Range) 1d4

10 vs AC Unarmed (Melee) 1d4+8


SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Barbarian Agility - Gain +1 AC and Reflex when not FEATS
3 Acrobatics DEX 4 0 –1 0 wearing heavy armor. (+2 at 11th level, +3 at 21st) Deadly Rage - +1 damage while raging

4 4 0 n/a 0 Feral Might - Choose a Feral Might option. Powerful Charge - +2 damage, +2 to bull rush on a
Arcana INT

–1 7 Rageblood Vigor - Swift charge power; temporary hp charge


21 Athletics STR 10 5
equal to Con mod (+5 at 11th, +10 at 21st) when you drop Goliath Greatweapon Prowess - Gain proficiency, +2
4 Bluff CHA 4 0 n/a 0
enemy to 0 hp damage with simple and military two-handed melee
4 Diplomacy CHA 4 0 n/a 0
Rage Strike - Gain the rage strike power at 5th level weapons
3 Dungeoneering WIS 3 0 n/a 0
Rampage - Critical hit grants free melee basic attack; once Weapon Expertise (Heavy Blade) - Gain bonus to attack
7 Endurance CON 8 0 –1 0
per round, barbarian attack power only rolls with heavy blades.
3 Heal WIS 3 0 n/a 0 Skill Focus (Athletics) - +3 to Athletics checks
4 History INT 4 0 n/a 0

3 Insight WIS 3 0 n/a 0

16 Intimidate CHA 4 5 n/a 1

10 Nature WIS 3 5 n/a 2

3 Perception WIS 3 0 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
3 Stealth DEX 4 0 –1 0
Common, Giant
4 Streetwise CHA 4 0 n/a 0

3 Thievery DEX 4 0 –1 0

Gauthak Page 1 Ungart/Shaft/Travok/Marlon


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Pressing Strike Learning Greatsword +2 (E)
WEAPON
Howling Strike
WEAPON

WEAPON

ARMOR
Bestial Hide Armor +2 (E)
ARMS
Iron Armbands of Power (heroic tier) (E)
FEET
ENCOUNTER POWERS Catstep Boots (heroic tier) (E)
HANDS
Second Wind
HEAD
Stone's Endurance Skull Mask (heroic tier) (E)
NECK
Swift Charge Badge of the Berserker +1 (E)
RING
Avalanche Strike
RING
Daring Charge
WAIST PERSONALITY TRAITS
Tide of Blood Cincture of the Dragon Spirit (heroic tier) (E)

DAILY POWERS
Swift Panther Rage

Silver Phoenix Rage

Stone Bear Rage

MANNERISMS AND APPEARANCE

UTILITY POWERS
Tiger's Leap

Primal Charge

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Geography - Mountains
Paragon (11-20) Milestone / / /
You were raised among the cold, craggy peaks of a
Epic (21-30) Milestone / / / mountain range. How often did you visit the lowlands as you
were growing up? What brought you out of the mountains
OTHER EQUIPMENT RITUALS / ALCHEMY to become an adventurer?

Adventurer's Kit
Dagger (3)
Trail Rations (10)
Giant Lizard (Riding) COMPANIONS AND ALLIES
Initiative +6 Senses Perception +2
HP 90; Bloodied 45
AC 18; Fortitude 20, Refl ex 18, Will 14
Speed 9 (swamp walk), climb 4
Bite (standard; at-will)
+9 vs. AC; 2d8 + 5 damage.
Claw (standard; at-will)
+10 vs. AC; 2d6 + 5 damage.

SESSION AND CAMPAIGN NOTES


Combined Attack (while mounted by a friendly rider of 6th
level or higher; at-will) -- Mount
When the giant lizard’s rider makes a melee attack against
COINS AND OTHER WEALTH a target, the lizard can make a claw attack against the same
Money on hand: 337 gp target.
Stored money: 0 gp Alignment: Unaligned -- Languages
Encumbrance: 85 / 220
Str 20 (+8) Dex 17 (+6) Wis 9 (+2)
Con 20 (+8) Int 2 (—1) Cha 7 (+1)

Gauthak Page 2 Ungart/Shaft/Travok/Marlon


CHARACTER NAME
Skills Action Point
Gauthak
PLAYER NAME ADDITIONAL EFFECTS
3 Acrobatics DEX
Ungart/Shaft/Travok/Marlon 4 Arcana INT
RACE
Goliath
CLASS
Barbarian
LEVEL
9 21 Athletics STR (Trained)
4 Bluff CHA
SCORE ABILITY MOD 4 Diplomacy CHA
HP AC 3 Dungeoneering WIS
22 STR +6
7 Endurance CON
20
81 18 CON +4 3 Heal WIS
Fort 4 History INT
Spd 3 Insight WIS
10 DEX +0 23
16 Intimidate CHA (Trained)
6 10 INT +0 Ref 10 Nature WIS (Trained)
3 Perception WIS
16
Init 8 WIS –1 4 Religion INT
Will 3 Stealth DEX
+4 11 CHA +0 4 Streetwise CHA
16
3 Thievery DEX
ADDITIONAL EFFECTS Effect: Gain a standard action this turn.
Special: You are reset to one action point when
Passive Passive you take an extended rest. You gain an action
13 Insight 13 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Howling Strike Pressing Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Weapon Primal, Weapon

Standard Personal Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 16 vs AC One creature 16 vs AC One creature

Effect: You spend a healing surge and regain 20 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Requirement: You must be wielding a melee weapon Effect: Before the attack, you shift 2 squares.
until the start of your next turn. in two hands. You can move through an enemy's space during
Attack: Strength vs. AC the shift, but you can't end there.
Hit: 1[W] + 1d6 + Strength modifier (+6) damage.
Attack: Strength vs. AC
Level 11: 1[W] + 2d6 + Strength modifier (+6) damage.
Level 21: 2[W] + 3d6 + Strength modifier (+6) damage. Hit: 1[W] + Strength modifier (+6) damage, and
Special: When charging, you can use this power in you push the target 1 square. If you are raging,
place of a melee basic attack. If you are raging, you can the attack deals 1d6 extra damage.
move 2 extra squares as part of the charge. Level 21: 2[W] + Strength modifier (+6) damage.

Learning Greatsword +2: +16 attack, 1d10+1d6+12 Learning Greatsword +2: +16 attack, 1d10+12
damage
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 to damage rolls while raging - Deadly Rage. +1 to damage rolls while raging - Deadly Rage.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Barbarian 1 PH2 Barbarian 1 PH2
UTILITY POWER AT-WILL POWER AT-WILL POWER

Stone's Endurance Swift Charge Avalanche Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal Primal, Weapon

Minor Personal Free Personal Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs vs 16 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Effect: You gain resist 5 to all damage until the Trigger: Your attack reduces an enemy to 0 hit Attack: Strength vs. AC
end of your next turn. points Hit: 3[W] + Strength modifier (+6) damage.
Level 11: Resist 10 to all damage. Effect: You charge an enemy. Rageblood Vigor: The attack deals extra
Level 21: Resist 15 to all damage. damage equal to your Constitution modifier (+4).
Effect: Until the start of your next turn, any
attacker gains a +4 bonus to attack rolls against
you.

Learning Greatsword +2: +16 attack, 3d10+16


damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 to damage rolls while raging - Deadly Rage.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * PH2 Barbarian PH2 Barbarian 1 PH2
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Gauthak Page 3 Ungart/Shaft/Travok/Marlon


Tide of Blood Daring Charge Rage Strike
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Weapon Primal, Weapon Primal, Weapon

Standard * Melee weapon Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature 16 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Strength vs. AC Requirement: You must be raging and have at least one unused rage
Attack: Strength vs. AC power.
Hit: 2[W] + Strength modifier (+6) damage. The Hit: 2[W] + Strength modifier (+6) damage. Attack: Strength vs. AC. To make this attack, you expend an unused
attack deals 1 extra damage for each enemy Special: When charging, you can use this power in barbarian rage power.
place of a melee basic attack. If you charge, you gain a Hit: You deal damage based on the level of the rage power you expend:
adjacent to you. 1st level 3[W] + Strength modifier (+6)
+2 bonus to the attack roll and the damage roll for each 5th level 4[W] + Strength modifier (+6)
Rageblood Vigor: The attack instead deals 1 opportunity attack made against you while you charge. 9th level 5[W] + Strength modifier (+6)
extra damage for each enemy within a number of Thaneborn Triumph: You gain a bonus to AC equal 15th level 6[W] + Strength modifier (+6)
19th level 7[W] + Strength modifier (+6)
squares of you equal to your Constitution to your Charisma modifier (+0) against any opportunity 20th level 7[W] + Strength modifier (+6)
modifier (+4). attack you provoke during your charge. 25th level 8[W] + Strength modifier (+6)
29th level 9[W] + Strength modifier (+6)
Miss: Half damage.
Learning Greatsword +2: +16 attack, 2d10+12 Learning Greatsword +2: +16 attack, 2d10+12 damage Special: You can use this power twice per day.

damage Learning Greatsword +2: +16 attack, As Above damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 to damage rolls while raging - Deadly Rage. +1 to damage rolls while raging - Deadly Rage.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Barbarian 7 PH2 Barbarian 3 PH2 Barbarian PH2
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER

Stone Bear Rage Swift Panther Rage Silver Phoenix Rage


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Rage, Weapon Primal, Rage, Weapon Fire, Healing, Primal, Rage, Weapon

Standard * Melee weapon Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
16 vs AC One creature 16 vs AC One creature 16 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength vs. AC Attack: Strength vs. AC Attack: Strength vs. AC


Hit: 3[W] + Strength modifier (+6) damage. Hit: 3[W] + Strength modifier (+6) damage. Hit: 2[W] + Strength modifier (+6) fire damage, and
Miss: Half damage. Miss: Half damage. ongoing 5 fire damage (save ends).
Effect: You enter the rage of the stone bear. Effect: You enter the rage of the swift panther. Miss: Half damage.
Effect: You enter the rage of the silver phoenix. Until
Until the rage ends, you gain resistance to all Until the rage ends, you gain a +2 bonus to
the rage ends, you gain regeneration 3. In addition,
damage equal to your Constitution modifier (+4). speed and can shift 2 squares as a move action.
the first time you drop to 0 hit points or fewer, you
can spend a healing surge as an immediate interrupt.
Learning Greatsword +2: +16 attack, 3d10+12 Learning Greatsword +2: +16 attack, 3d10+12
damage damage Learning Greatsword +2: +16 attack, 2d10+12
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 to damage rolls while raging - Deadly Rage. +1 to damage rolls while raging - Deadly Rage. +1 to damage rolls while raging - Deadly Rage.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Barbarian 9 PH2 Barbarian 1 PH2 Barbarian 5 PH2
DAILY POWER DAILY POWER DAILY POWER

Tiger's Leap Primal Charge Learning Greatsword +2


KEYWORDS USED KEYWORDS USED
Primal Primal 1d10 3 Heavy Blade
DAMAGE PROFICIENT GROUP RANGE
Move Personal Minor Personal
ACTION RANGE ACTION RANGE +2 attack rolls and damage rolls 10 +2d6 damage
ENHANCEMENT LEVEL CRITICAL
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
PROPERTIES

Prerequisite: You must be trained in Athletics. Effect: Until the end of your next turn, you gain Each time you miss a target with this weapon, you gain a cumulative +1 power bonus
(up to the weapon's enhancement bonus) to your next attack roll with this weapon
Effect: You make an Athletics check to jump a +4 power bonus to speed when charging. against the same target before the end of the encounter. This bonus ends when you
attack a different target or when you hit.
with a +5 power bonus. You are considered to Each time you hit a target with this weapon, you gain a +2 power bonus to the first
damage roll on your next attack with this weapon against the same target before the
have a running start and can move as far as the end of your next turn.
check allows. Melee Basic Attack: +16 attack, 1d10+12 damage

AT-WILL ENCOUNTER DAILY


POWER

ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Barbarian 2 PH2 Barbarian 6 PP Two-Hands 8 5000 PH

UTILITY POWER UTILITY POWER MAGIC WEAPON

Gauthak Page 4 Ungart/Shaft/Travok/Marlon


Bestial Hide Armor +2 Badge of the Berserker +1 Cincture of the Dragon Spirit (heroic tier)

3 -1 - 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 AC 8 Armor +1 Fortitude, Reflex, and Will 2 Neck Slot Item 6 Waist Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

When you charge, your movement made as part You can use your Strength modifier instead of
of the charge doesn't provoke opportunity your Charisma modifier when making Intimidate
attacks. checks.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (Daily): Free Action. Use this power


when you hit a target after a charge. Make a
melee basic attack with a +2 power bonus
against the same target.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 25 3400 PH Neck 0 520 AV2 Waist 0 1800 AV

MAGIC ITEM MAGIC ITEM MAGIC ITEM

Iron Armbands of Power (heroic tier) Catstep Boots (heroic tier) Skull Mask (heroic tier)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

6 Arms Slot Item 3 Feet Slot Item 5 Head Slot Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Gain a +2 item bonus to melee damage rolls. When you fall or jump down, you take only half Enemies who can see you take a –2 penalty to
normal falling damage and always land on your saving throws against fear effects.
feet. Gain resist 5 necrotic, and a +1 item bonus to
Intimidate checks.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (Daily): Free Action. Gain a +5 power


bonus to your next Acrobatics check or Athletics
check.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Arms 0 1800 AV Feet 0 680 PH Head 0 1000 AV
MAGIC ITEM MAGIC ITEM MAGIC ITEM

Gauthak Page 5 Ungart/Shaft/Travok/Marlon

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