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Character Sheet

Player Name Raphael

Théoden 4 Paladin 4.400


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 25 anos Male 1,80 m 95 kg Lawful Good Torm
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
1 Initiative -1 2 21
5 Speed (Squares) 6 -1
CONDITIONAL MODIFIERS
AC 12 8 1
SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

21 STR
Strength
5 7 19 FORT 12 5 1 1 20 Passive Insight 10 + 10

10 CON
Constitution
0 2
CONDITIONAL BONUSES
13 Passive Perception 10 + 3
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
8 DEX -1 1 14
Dexterity REF 12 1 1
ATTACK WORKSPACE
10 INT
Intelligence
0 2 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Espada Bastarda Solar + 1
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

12 WIS 1 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 12 2 5 3 1 1
Wisdom 16 WILL 12 2 1 1 ABILITY:
Melee Basic Attack - Unarmed
14 CHA
Charisma
2 4 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 7 2 5
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
48 24 12 10 2 3 Melee Basic Attack - Espada Bastarda Solar + 1
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 1d10+7 5 1 1
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d4+5 5
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
Human Defense Bonuses - +1 to Fortitude, Reflex, and
SAVING THROW MODS +2 bonus against fear effects 12 vs AC Espada Bastarda Solar + 1 1d10+7
Will.
RESISTANCES Resist 5 Necrotic 7 vs AC Unarmed (Melee) 1d4+5

CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Range) 1d4-1

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Channel Divinity - Invoke a channel divinity class feature FEATS
-1 Acrobatics DEX 1 0 –2 0 or other power; encounter. Toughness - Gain 5 additional hit points per tier

2 2 0 n/a 0 Divine Challenge - Use divine challenge as an at-will Action Surge - +3 to attacks when you spend an action
Arcana INT

–2 0 power; minor action. point


5 Athletics STR 7 0
Lay on Hands - Use lay on hands as an at-will (special) Weapon Proficiency (Bastard sword) - Gain proficiency
4 Bluff CHA 4 0 n/a 0
power; minor. with the Bastard sword.
4 Diplomacy CHA 4 0 n/a 0
Weapon Expertise (Heavy Blade) - Gain bonus to attack
3 Dungeoneering WIS 3 0 n/a 0
rolls with heavy blades.
0 Endurance CON 2 0 –2 0

8 Heal WIS 3 5 n/a 0

7 History INT 2 5 n/a 0

10 Insight WIS 3 5 n/a 2

9 Intimidate CHA 4 5 n/a 0

3 Nature WIS 3 0 n/a 0

3 Perception WIS 3 0 n/a 0

7 Religion INT 2 5 n/a 0


LANGUAGES KNOWN
-1 Stealth DEX 1 0 –2 0
Common, Primordial
4 Streetwise CHA 4 0 n/a 0

-1 Thievery DEX 1 0 –2 0

Théoden Page 1 Raphael


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Ardent Strike Espada Bastarda Solar + 1 (E)
WEAPON
Divine Challenge
WEAPON
Lay on Hands
WEAPON
Holy Strike
ARMOR
Valiant Strike Lifegiving Plate Armor +1 (E)
ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Piercing Smite
NECK
Divine Mettle
RING
Divine Strength
RING
Call to Arms
WAIST PERSONALITY TRAITS

DAILY POWERS Símbulo Sagrado de Torm +1 (Off-hand)

Blood of the Mighty

MANNERISMS AND APPEARANCE

UTILITY POWERS
Bless Weapon

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Cormyr (General)
Paragon (11-20) Milestone / / /
The Forest Kingdom of Cormyr lies at the western end of the
Epic (21-30) Milestone / / / Sea of Fallen Stars, nestled between the Storm Horns and
the Thunder Peaks and stretching from the Stonelands to
OTHER EQUIPMENT RITUALS / ALCHEMY the Dragonmere. Dominated by humankind, Cormyr has
been ruled by House Obarskyr for over fourteen centuries,
Adventurer's Kit with the strong backing of an army of heavily armored
Riding Horse knights on Cormyrian destriers and magically potent war
mages.
You add Insight to your class skill list, you gain a +2 bonus
COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 6 pp; 5 gp
Stored money: 0 gp
Encumbrance: 89 / 210

Théoden Page 2 Raphael


CHARACTER NAME
Skills Action Point
Théoden
PLAYER NAME ADDITIONAL EFFECTS
-1 Acrobatics DEX
Raphael Action Surge: You gain a +3 bonus to attack
2 Arcana INT
rolls you make during any action you gain by
RACE
Human
CLASS
Paladin
LEVEL
4 5 Athletics STR
spending an action point.
4 Bluff CHA
SCORE ABILITY MOD 4 Diplomacy CHA
HP AC 3 Dungeoneering WIS
21 STR +5
0 Endurance CON
21
48 10 CON +0 8 Heal WIS (Trained)
Fort 7 History INT (Trained)
Spd 10 Insight WIS (Trained)
8 DEX –1 19
9 Intimidate CHA (Trained)
5 10 INT +0 Ref 3 Nature WIS
3 Perception WIS
14
Init 12 WIS +1 7 Religion INT (Trained)
Will -1 Stealth DEX
+1 14 CHA +2 4 Streetwise CHA
16
-1 Thievery DEX
ADDITIONAL EFFECTS Effect: Gain a standard action this turn.
Special: You are reset to one action point when
Passive Passive you take an extended rest. You gain an action
20 Insight 13 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Ardent Strike Divine Challenge


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Weapon Divine, Radiant

Standard Personal Standard * Melee weapon Minor Close burst 5


ACTION RANGE ACTION 5 RANGE
ACTION RANGE
AT-WILL ENCOUNTER DAILY 12 vs AC One creature vs One creature in burst

Effect: You spend a healing surge and regain 12 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You mark the target. The target remains marked until you use this power
hit points. You gain a +2 bonus to all defenses Attack: Strength or Charisma vs. AC against another target, or if you fail to engage the target (see below). A creature can be
until the start of your next turn. Hit: 1[W] + Strength modifier (+5) or Charisma subject to only one mark at a time. A new mark supersedes a mark that was already in
place.
modifier (+2) damage, and the target is subject to While a target is marked, it takes a –2 penalty to attack rolls for any attack that
doesn't include you as a target. Also, it takes radiant damage equal to 3 + your
your divine sanction until the end of your next turn. Charisma modifier (+2) the first time it makes an attack that doesn't include you as a
Level 21: 2[W] + Strength modifier (+5) or target before the start of your next turn. The damage increases to 6 + your Charisma
modifier (+2) at 11th level, and to 9 + your Charisma modifier (+2) at 21st level.
Charisma modifier (+2) damage. On your turn, you must engage the target you challenged or challenge a different
target. To engage the target, you must either attack it or end your turn adjacent to it. If
Special: When charging, you can use this power in none of these events occur by the end of your turn, the marked condition ends and you
place of a melee basic attack. can't use divine challenge on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn't rely on the intelligence
or language ability of the target. It's a magical compulsion that affects the creature's
Espada Bastarda Solar + 1: +12 attack, 1d10+7 behavior, regardless of the creature's nature. You can't place a divine challenge on a
creature that is already affected by your or another character's divine challenge.
damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Paladin 1 DP Paladin PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Lay on Hands Holy Strike Valiant Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Healing Divine, Radiant, Weapon Divine, Weapon

Minor * Melee touch Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs One creature 12 vs AC One creature 12 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Special: You can use this power a number of Attack: Strength vs. AC Attack: Strength + 1 per enemy adjacent to you
times per day equal to your Wisdom modifier Hit: 1[W] + Strength modifier (+5) radiant vs. AC
(+1) (minimum 1), but only once per round. damage. If you marked the target, you gain a Hit: 1[W] + Strength modifier (+5) damage.
Effect: You spend a healing surge but regain no bonus to the damage roll equal to your Wisdom Increase damage to 2[W] + Strength modifier
hit points. Instead, the target regains hit points modifier (+1). (+5) at 21st level.
as if it had spent a healing surge. You must have Increase damage to 2[W] + Strength modifier
at least one healing surge remaining to use this (+5) at 21st level. Espada Bastarda Solar + 1: +12 attack, 1d10+7
power. damage
Espada Bastarda Solar + 1: +12 attack, 1d10+7
Unarmed: +2 attack damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 attack bonus per enemy adjacent to you.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Paladin PH Paladin 1 PH Paladin 1 PH
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Théoden Page 3 Raphael


Piercing Smite Divine Mettle Divine Strength
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Weapon Divine Divine

Standard * Melee weapon Minor Close burst 10 Minor Personal


ACTION RANGE ACTION 10 RANGE ACTION RANGE
12 vs Reflex One creature vs One creature in burst vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength vs. Reflex Channel Divinity: You can use only one channel Channel Divinity: You can use only one channel
Hit: 2[W] + Strength modifier (+5) damage, and divinity power per encounter divinity power per encounter
the target and a number of enemies adjacent to Effect: The target makes a saving throw with a Effect: Apply your Strength modifier (+5) as
you equal to your Wisdom modifier (+1) are bonus equal to your Charisma modifier (+2). extra damage on your next attack this turn.
marked until the end of your next turn.

Espada Bastarda Solar + 1: +12 attack, 2d10+7


damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Paladin 1 PH Paladin PH Paladin PH
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Call to Arms Blood of the Mighty Bless Weapon


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Implement Divine, Reliable, Weapon Divine, Radiant

Standard Close burst 5 Standard * Melee weapon Minor Personal


ACTION 5 RANGE ACTION RANGE ACTION RANGE
5 vs Will One creature marked by you 12 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: Choose one weapon you are wielding.
Hit: You pull the target to a square adjacent to Attack: Strength vs. AC Until the end of the encounter, you gain a +1
you. Then make a melee secondary attack Hit: 4[W] + Strength modifier (+5) damage. power bonus to attack rolls with that weapon,
against it using your weapon. Effect: You take 5 damage, which can't be and it deals 1d6 extra radiant damage on a hit. In
Secondary Attack: Charisma + 2 vs. AC reduced in any way. addition, you can score a critical hit with the
Hit: 2[W] + Charisma modifier (+2) damage. weapon on a roll of 18–20 against creatures
Espada Bastarda Solar + 1: +12 attack, 4d10+7 vulnerable to radiant damage.
Símbulo Sagrado de Torm +1: +5 attack damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Paladin 3 DP Paladin 1 DP Paladin 2 DP
ENCOUNTER POWER DAILY POWER UTILITY POWER

Símbulo Sagrado de Torm +1 Espada Bastarda Solar + 1 Lifegiving Plate Armor +1

1d10 3 Heavy Blade 8 -2 -1 1


DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY

+1 attack rolls and damage rolls 5 +1d6 damage +1 attack rolls and damage rolls 4 +1d6 damage +1 AC 3 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

When you use this holy symbol to attack a target This weapon can shed bright or dim light up to 20 Resist 5 necrotic.
currently marked by you, you gain a +1 bonus to squares. You control the brightness and range of the light.
the attack roll. Versatile
On a critical hit you deal +1d12 damage instead of
Melee Basic Attack: +12 attack, 1d10+7 damage
+1d6 against enemies currently marked by you.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Power (At-Will • Radiant): Free Action. All damage dealt by Power (Daily • Healing): Minor Action. Usable
this weapon is radiant damage. Another free action returns the
damage to normal.
only while you are bloodied. Regain hit points
Power (Daily • Radiant): Standard Action. You cause motes of equal to 20 minus the number of healing surges
light to burst out and attach to your enemies. Make an attack: you have remaining.
Close burst 1; targets enemies; Strength vs. Reflex (apply a
bonus to the attack roll equal to the weapon's enhancement
bonus); on a hit, the target takes 1d8 radiant damage.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Off-hand 0 1000 AV One-hand 6 840 PH Body 50 680 PH

MAGIC WEAPON MAGIC WEAPON MAGIC ITEM

Théoden Page 4 Raphael

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