Rolemaster Companion 2 (PDFDrive) 5

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 1

New Professions: Beastmaster & Dervish 5

2.2 SEMI-SPELL USERS


2.22 DERVISH
2.21 BEASTMASTER The Dervish is a semi-spell user of the realms of Arms and
The Beastmaster is a semi-spell user ofthe realm ofEssence, who uses Channeling who channels and focuses bis power through the use of
his affinity for animals to bind them to bis service. A deadly Arms ritualized dances of power. A true fanatic, the Dervish 's prime requisites
combatant, the Beastmaster usually has no compunctions over the use are Intuition and Agility.
of The following are the Dervish 's Base Lists:
bis animals to ensure his victory. A Beastmaster·s prime requisites are Fascinalion Dances Dead/y Dances
Strength and Empathy. A common variant of the Beastmaster is a semi Travelling Dances Changing Dances
spell user of the realms of Arms and Mentalism, with prirrie requisites of Te/edance Communing Dances
Strength and Presence.
Weapon Sk ills: 3/9; 5;6;6; 9;15
Maneuveringin Armor: MagicalSkills:
Soft Leather........................5/* Spell Lists........................4/*
Rigid Leather Runes.................................. 8
............................................ Staves & Wands..................6
7/* Channeling.........................2n
Chain................................9/* Directed Spells....................15
Plate...................................20
SpecialSkills: General Skills:
Ambush.................................3 Climbing............................2/5
Linguistics..........................3/* Swimming..........................1/5
Ad.renal Moves..................1/4 Riding....................................3
Adrena! Defe.nse..................3 Disarming Traps....................5
Martial Arts.......................2/5 Picking Locks .................,....6
Body Development............2/6 Stalk & Hide.........................3
Perception..........................2/4
Other Skills: seeMaster Development Point Cost Table.
Prime Requisites: IN/AG.

The following are the Beastmaster's Base Lists:


Sense Enhancement MovementEnhancement
Combat Enhancement AnimalBonding
Animal Control (As Animal Mastery: Animist Base List)
Calm Spirits (As Closed Channeling List)

Weapon Skills: 3n;4; 6; 6; 6; 9


Maneuveríngln Armor: Magical Skills:
Soft Leather........................2/* Spell Lisis..........................4/*
Rigid Leather...................2/* Runes..................................5
Chain...............................4/* Staves & Wands..................6
Plate....................................6/* Channeling........................13
Directed Spells.....................9
Speclal Skills: GeneralSkills:
Ambush.................................3 Climbing............................2/5
Linguistics..........................3/* Swimming..........................2/5
Adrenal Moves..................2n Riding................................1/3
Adrenal Defense................15 Disarming Traps................3/6
Martial Arts........................3/7 Picking Locks....................3/6
Body Development............2/7 Stalk & Hide......................1/4
Perception..........................2/7
Other Skills: see Master Development Point Cost Table.
Prime Requisites: ST/PR.

You might also like