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Villainous Solo rules

Additional rules:
1. At the end of your turn, draw 2 Fate cards from Fate deck. Play one card that can be played and
discard the other one. If both cards can’t be played, draw until you can play one and discard the
rest. When the Fate deck is empty, shuffle Fate discard pile back into the Fate deck.
2. Unless told otherwise, Hero and Fate card are always played the rightmost possible location
with the less Hero on it. If multiple locations are possible, always take the rightmost location.
3. Once a Hero is defeated or a Fate card is played, remove it from the game. All Fate Cards can’t
return to the Fate deck and Fate discard pile once played.
4. When doing Fate Action (Fate Cloud), you may place or move the Fate token on a Hero on your
board. That Hero loses its effect. Only one Hero can be affected at the same time.
5. Win condition is still to complete the Villain’s objective.
6. Lose condition is if there’s no card to be played from the Fate deck or Fate discard pile at the
end of your turn, the villain loses the game.

Specifications
• In a nutshell, the number of Fate Card is the number of turns you have to complete your
objective. (Around 15 – 16 turns)
• “During their turn” means during Hero’s turn. Apply its normal effect if you can play it
afterwards.
• “Play Card on” is to specify where to play the card. Apply its normal effect afterwards.
• Fate Effect card and Fate Item card that can’t be played or would do no effect if played, must be
discarded.
• When playing the Fate card, if you can play both cards, take the one you want as a villain. You
deserve it.

Card Modification
Some cards are made to be played with other players, but these modifications allow you to play them in
solo. Just keep the information of the villain you are playing close by.
Main Game
CAPTAIN HOOK
Villain Deck
• WORTHY OPPONENT: Gain 2 Power. Reveal cards from your Fate deck until you reveal a Hero.
Return that Hero to the top of your Fate deck. Discard the rest.
• CUNNING: During their turn, if there’s a Hero with a Strength of 4 or more on your Realm, you
may play Cunning.
• OBSESSION: During their turn, if a Hero with a Strength of 4 or more is played, you may play
Obsession.

Fate Deck
• TINKER BELL: Play Tinker Bell on the Ally with the most Strength.
• PIXIE DUST: Play Pixie Dust on Peter Pan. Otherwise, play Pixie Dust on the Hero with the most
Strength.
• TAUNT: Cannot be played on Peter Pan.
• SPLITTING HEADACHE: Must be played on an Item card.
• JOHN: If John has no Item and an Item is Played, John always gets it.

URSULA
Villain Deck
• ARROGANCE: During their turn, if a Hero with a Strength of 4 or more is played, you may play
Arrogance.
• TRICKERY: During their turn, if there’s a location where the combine Strength of Heroes is 6 or
more, you may play Trickery. You may play a Binding Contract for free.
• TRIDENT: If King Triton is defeated, play Trident to the rightmost unlocked location.

Fate Deck
• KING TRITON: Play King Triton to the rightmost unlocked location.
• RETURN TO FORM: If there’s a Hero with a Binding Contract, remove the Binding Contract.
• ARIEL: Play Ariel to The Palace. Move the leftmost Item between Trident and Crown to the
Palace.
• SNARFBLAT: Play Snarfblat on the Hero with the most Strength without Binding Contract.
• SCUTTLE: When Scuttle is played, remove all Effect from your hand.
• DINGLEHOPPER: Play Dinglehopper on the Hero with the most Strength.
• FLOUNDER: When Flounder is played, give him the Fate Token. Until Flounder is defeated,
Flounder keeps the Fate Token.
• MAX: Play Max on Ursula’s location. Ursula must move to another unlocked location.
• GRIMSBY: When Grimsby is played, you must move the Lock Token.
• SEBASTIAN: When Sebastian is played, take the Binding Contract that is attached to the Hero
with the most Strength and attach it to Sebastian instead.
• ERIC: When Eric is played, every Hero with a Binding Contract must move to an unlocked
location further from the Binding Contract’s location to defeat the Hero.
MALIFICENT
Villain Deck
• TYRANNY: During their turn, if there’s at three or more Heroes on your Realm, you may play
Tyranny. Draw three cards into your hand, then discard any three cards.
• MALICE: During their turn, if a Hero with a Strength of 4 or more is played, you may play Malice.
• DRAGON FORM: Defeat a Hero with a Strength of 3 or less. If a Hero is played before your next
turn, gain 3 Power.
• FOREST OF THORNS: When a Hero with a Strength of 4 or more is played, always target this
location.

Fate Deck
• SWORD OF TRUTH: Play Sword Of Truth on the Hero with the most Strength.
• FAUNA: If there’s a location with a Curse, play Fauna there.
• MERRYWEATHER: If there’s a location without a Curse, play Merryweather there.
• FLORA: When Flora is played, give her the Fate Token. Until Flora is defeated, Flora keeps the
Fate Token.
• PRINCE PHILLIP: Play Prince Phillip on the location where the combine Strength of Allies is the
highest.
• AURORA: When Aurora is played, reveal the top card of Maleficent’s Fate deck. If it a Hero,
replace the lowest Strength Hero with it. The lowest Hero goes into Fate discard pile.
• KING HUBERT: If there’s a location with at least one Ally with Guards, play King Hubert next to it
and move Allies to King Hubert’s location.
• KING STEFAN: If there’s a location with Green Fire, Move Maleficent there. Otherwise, move it
to King Stefan’s location.

JAFAR
Villain Deck
• DECEPTION: During their turn, if there’s a Hero with an Item, you may play Deception. Remove
an Item from a Hero.
• MANIPULATION: During their turn, if there’s at three or more Heroes on your Realm, you may
play Manipulation.
• MAGIC LAMP: Magic Lamp may only be played to the Cave of Wonders. When Magic Lamp is
played, find Genie and add it to the top of the Fate deck.

Fate Deck
• GENIE: Play Genie to the Cave of Wonders.
• WISH: Play Wish on Genie. Otherwise, play Wish on the Hero with the most Strength.
• TREACHERY: Jafar must have at least 2 Power to play Treachery.
• ALADDIN & ABU: Aladdin and Abu cannot be targeted by the Fate Token. They will always take
the Magic Lamp. Otherwise, they will always take the Scarab Pendant. Otherwise, they will take
the rightmost Item.
KING JOHN
Special Rule: Heroes are never played on the Jail and will go on a location where there’s the less
Warrant.

Villain Deck
• GREED: During their turn, if there’s a location where the combine Strength of Heroes is 6 or
more, you may play Greed.
• COWARDICE: During their turn, if there’s at three or more Heroes on your Realm, you may play
Cowardice.

Fate Deck
• STEAL FROM THE RICH: Play Steal From The Rich on the Hero with the most Strength and that
doesn’t have already stolen Power Coin.
• CLEVER DISGUISE: Play Clever Disguise on the Hero with the most Strength.
• TOBY: When Toby is defeated, remove an Item from Toby’s location.
• FRIAR TUCK: Play Friar Tuck on the location with the most Warrant.
• MAID MARIAN: When Maid Marian is played, give him the Fate Token. Until Maid Marian is
defeated, Maid Marian keeps the Fate Token.

QUEEN OF HEARTS
Villain Deck
• FURY: During their turn, if a Hero with a Strength of 4 or more is played, you may play Fury.
• JUDGMENT: During their turn, if there’s at three or more Heroes on your Realm, you may play
Judgment.

Fate Deck
• I’M LATE! I’M LATE!: Remove an Ally with a Strength of 3 or less.
• MOME RATHS: Move the rightmost Ally to the most leftmost location.
• DOWN THE RABBIT HOLE: Also, if Alice is defeated, discard the rightmost Ally from the Realm.
• DODO: Play Dodo to the location with the less Wickets.
• MAKES YOU LARGER: Turn rightmost shrunken Hero back to normal. Otherwise, turn Enlarge
rightmost Hero to affect the left location’s actions.
Expansion Wicked to the Core
HADES
Villain Deck
• RAGE: During their turn, if there’s a Hero with a Strength of 4 or more on your Realm, you may
play Rage.
• RUTHLESS: During their turn, if there’s a location where the combine Strength of Heroes is 6 or
more, you may play Ruthless.

Fate Deck
• HERMES: If you can move Zeus, move him to the right location of the rightmost untrapped
Titan.
• MEDALLION: Play Medallion on the Hero with the most Strength.
• HERA: Play Hera on the location with the most untrapped Titan.
• PEGASUS: Play Pegasus on the location with the most untrapped Titan. Always move the Titan
left.
• GO THE DISTANCE: If Hera is in the Realm, move her to the rightmost untrapped Titan.
Otherwise, if there’s an untrapped Titan outside The Underworld, move that Titan 2 location
left.
• LIGHTNING BOLT: Play Lightning Bolt on the location with the most untrapped Titan.
• HERCULES: Play Hercules on the location with the most untrapped Titan.
• MEGARA: If Hera is in the Realm, move her to the rightmost untrapped Titan. Otherwise, lose 2
Power.
DR. FACILIER
Villain Deck
• TALISMAN: While there’s a Hero with a Strength of 4 or more, Talisman is held by the rightmost
one. Once there’s none left, Talisman is returned to Dr.Facilier at the same location.
• TERROR: During their turn, if a Hero with a Strength of 3 or more is played, you may play Terror.
• DESPERATION: During their turn, if a card is added to your Fortune pile, you may play
Desperation.

Fate Deck
• THE EVENING STAR: The Ally with the lowest Strength in Dr. Facilier’s Realm is put into the
Fortune Pile.
• LOUIS: If Dr. Facilier moves to Louis’ location, Dr. Facilier must add the Ally with the lowest
Strength in Dr. Facilier’s Realm is put into the Fortune Pile.
• NAVEEN: Naveen can only be defeated while holding the Talisman.
• JUJU: Play Juju on the location with the most Item.
• CHARLOTTE: When Charlotte is played, reveal the top two cards of Dr. Facilier’s deck and put
any Fortune card into the Fortune pile except for Rule New Orleans.
• EUDORA: When Eudora is defeated, shuffle Fate discard pile into Fate deck.
• ALMOST THERE: Reveal the top three cards of Dr. Facilier’s deck and put any Fortune card into
the Fortune pile except for Rule New Orleans and Shadow Man.
• RAY: When Ray is played, give him the Fate Token. Until Ray is defeated, Ray keeps the Fate
Token.
• BIG DADDY LA BOUFF: When Big Daddy La Bouff is played, if Rule New Orleans is in Fortune pile,
return it to the top of Dr. Facilier’s deck. Otherwise, if Shadow Man is in Fortune pile, return it to
the top of Dr. Facilier’s Deck.

EVIL QUEEN
Villain Deck
• VANITY: During their turn, if there’s a Hero with an Item, you may play Vanity.
• JEALOUSY: During their turn, if a Hero with a Strength of 3 or more is played, you may play
Jealousy.
• MUMMY DUSK: If a Hero is played before your next turn, take 1 Power from the Supply and add
it to your Poison.
• MAGIC MIRROR: If a Hero is played, draw a card. Pay 3 Power. Find Snow White and add her to
the top of your Fate deck.

Fate Deck
• WOODLAND CREATURES: Shuffle Fate discard pile into Fate deck. Discard a random card from
your hand.
• SLEEPY: When Sleepy is played, give him the Fate Token. Until Sleepy is defeated, Sleepy keeps
the Fate Token.
• SNEEZY: If there’s a location with an Item, Play Sneezy there.
• PICKAXE: Play Pickaxe on the Hero with the most Strength.
• SNOW WHITE: Snow White cannot be targeted by the Fate Token.

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