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Level 3 Human Paladin, Oathbreaker 900

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


The Nameless One
Urchin Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Fighting Initiate. Your martial training has helped


STRENGTH Chain Mail 17 you develop a particular style of fighting.
PROFICIENCY BONUS +2
16
SHIELD
AC Divine Sense (Action—3/Long Rest). You can open
your awareness to detect presence of strong evil.
N
CIE C
Defense (Fighting Style) (1) Until the end of your next turn, you know the
+3 Strength location of any celestial, fiend, or undead within 60
Y
PROFI

+3 feet of you that is not behind total cover. You know


+1 Dexterity
the type of any being whose presence you sense,
+2 Constitution ARMOR CLASS but not its identity. Within the same radius, you also
DEXTERITY
-1 Intelligence
detect the presence of any place or object that has
MAXIMUM HIT DICE TEMPORARY been consecrated or desecrated.
12 ✘


+2 Wisdom

+4 Charisma
29 3d10
Lay on Hands (Action—15/Long Rest). You can
CONDITIONAL
touch a creature and draw power from the pool to
restore a number of hp to that creature, up to the
+1 maximum amount remaining in your pool. You can
expend 5 hp from your pool of healing to cure the
CURRENT HIT POINTS target of one disease or neutralize one poison
CONSTITUTION DEATH SAVING THROWS
affecting it.This feature has no effect on undead and
SAVING THROWS
constructs.
14 N
CIE C

+1 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Fighting Style.
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION Defense. While you are wearing armor, you gain a
+0 Animal Handling (Wis)
+1 bonus to AC.
+2 -1 Arcana (Int)
Divine Smite. When you hit a creature with a melee
✘ +5 Athletics (Str)
weapon attack, you can expend one spell slot to
INTELLIGENCE +2 Deception (Cha) deal radiant damage to the target, in addition to the
weapon’s damage. The extra damage is 2d8 for a
8 -1 History (Int)
+0 Insight (Wis)
1st-level spell slot, plus 1d8 for each spell level
higher than 1st, to a maximum of 6d8. The damage
increases by 1d8 if the target is an undead or a
✘ +4 Intimidation (Cha) SPEED, SENSES, & CONDITIONS fiend.
-1 -1 Investigation (Int)
Divine Health. The divine magic flowing through
+0 Medicine (Wis)
you makes you immune to disease.
WISDOM -1 Nature (Int)
Control Undead (Action—Channel Divinity). You
10 +0 Perception (Wis)
+2 Performance (Cha)
target one undead creature you can see within 30
feet. The target must make a Wisdom saving throw.
On a failed save, the target must obey your
+2 Persuasion (Cha)
+0 commands for the next 24 hours, or until you use
✘ +1 Religion (Int) this Channel Divinity option again. An undead
whose challenge rating is equal to or greater than 3
✘ +3 Sleight of Hand (Dex)
is immune to this effect.
CHARISMA ✘ +3 Stealth (Dex)
Dreadful Aspect (Action—Channel Divinity). Each
14 +0 Survival (Wis)
SKILLS
creature of your choice within 30 feet of you must
make a Wisdom saving throw if it can see you. On a
failed save, the target is frightened of you for 1
+2 10 PASSIVE PERCEPTION minute. If a creature frightened by this effect ends
its turn more than 30 feet away from you, it can
attempt another Wisdom saving throw to end the
ADVANTAGE
effect on it.

INITIATIVE +1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Longsword 5 ft +5 vs AC 1d8+3 slashing
Versatile
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Disguise kit, Thieves’ tools

Languages. Common, Infernal

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
The Nameless One
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls
who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness
without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through
cunning, strength, speed, or some combination of each.

You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you
come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

City Secrets
You know the secret patterns and flow to cities and
can find passages through the urban sprawl that
others would miss. When you are not in combat, you
(and companions you lead) can travel between any
two locations in the city twice as fast as your speed
would normally allow.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
[Chain Mail] 1 55
[Longsword] 1 3

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

68 lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +4 12 3

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Paladin, Oathbreaker

1ST LEVEL 3 SPELL SLOTS ● Hellish Rebuke (Always Prepared) ● Inflict Wounds (Always Prepared)
● Thunderous Smite ● Wrathful Smite Angelic Guardian
Bless Cauterizing Flame Ceremony
Command Compelled Duel Cure Wounds
Defiant Smite Defy Ruin Detect Chaos and Order
Detect Evil and Good Detect Magic Detect Poison and Disease
Divine Arm Divine Favor Draconic Smite
Helm’s Everwatchful Eye Heroism Hobble Mount
Insightful Maneuver Interpret Bone Light of Lunia
Litany of Sure Hands Machine’s Load Pendulum
Protection from Evil and Good Purify Food and Drink Ray of Respite
Searing Smite Shield of Devotion Shield of Faith
Spur Mount Stanch
Hellish Rebuke Inflict Wounds Thunderous Smite
1st-level evocation 1st-level necromancy 1st-level evocation

CASTING TIME 1 reaction CASTING TIME 1 action CASTING TIME 1 bonus action
RANGE 60 feet RANGE Touch RANGE Self
DURATION Instantaneous DURATION Instantaneous DURATION Concentration, up to 1 minute
COMPONENTS V, S COMPONENTS V, S COMPONENTS V

Reaction: you are being damaged by a creature within 60 feet of you Make a melee spell attack against a creature you can reach. On a hit, The first time you hit with a melee weapon attack during this spell’s
that you can see You point your finger, and the creature that the target takes 3d10 necrotic damage. duration, your weapon rings with thunder that is audible within 300
damaged you is momentarily surrounded by hellish flames. The At Higher Levels. When you cast this spell using a spell slot of 2nd feet of you, and the attack deals an extra 2d6 thunder damage to the
creature must make a Dexterity saving throw. It takes 2d10 fire level or higher, the damage increases by 1d10 for each slot level target. Additionally, if the target is a creature, it must succeed on a
damage on a failed save, or half as much damage on a successful one. above 1st. Strength saving throw or be pushed 10 feet away from you and
At Higher Levels. When you cast this spell using a spell slot of 2nd knocked prone.
level or higher, the damage increases by 1d10 for each slot level
above 1st.

Oathbreaker Spells (Paladin) Player’s Handbook Oathbreaker Spells (Paladin) Player’s Handbook Prepared (Paladin) Player’s Handbook

Wrathful Smite
1st-level evocation

CASTING TIME 1 bonus action


RANGE Self
DURATION Concentration, up to 1 minute
COMPONENTS V

The next time you hit with a melee weapon attack during this spell’s
duration, your attack deals an extra 1d6 psychic damage.
Additionally, if the target is a creature, it must make a Wisdom saving
throw or be frightened of you until the spell ends. As an action, the
creature can make a Wisdom check against your spell save DC to
steel its resolve and end this spell.

Prepared (Paladin) Player’s Handbook


Explorer’s Pack Chain Mail Longsword
Equipment Packs Armor Weapons

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 Made of interlocking metal rings, chain mail includes a
torches, 10 days of rations, and a waterskin. The pack also layer of quilted fabric worn underneath the mail to prevent
has 50 feet of hempen rope strapped to the side of it. chafing and to cushion the impact of blows. The suit
includes gauntlets.

10 lbs. Player’s Handbook 55 lb. Player’s Handbook 3 lb. Player’s Handbook

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