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The Manitou

them. Not through leadership or through wise


guidance, but through Raven’s natural method of
getting people to work together: Deception. He
Gods of North America went to Glooscap of the Medeoulin first, telling
him that his titan brother Malsumis had found new
victims to assault. Sending him south to the lands
by Demonchilde of the Nunne’hi, Glooscap didn’t find Malsumis, but
instead found Wi-Na-Go, the Cherokee mistress of
PDF by Telgar mosquitos.

----------------------------------------------------- Next he used a similar tactic, sending the Medoulin

History
and Nunne’hi to the West, supposedly to deal with
Kalona for the Cherokee pantheon. But when they
arrived in the West, they they were forced into
The history of the Manitou is in fact the history conflict with the storm deity Iya, the three pantheons
of many pantheons. The Manitou is not a true, uniting against Iktomi’s brother. Along the way,
united pantheon like the Dodekatheon, Pesedjet or they’d picked up Kokopelli who also aided, and when
Amatsukami. Rather, the Manitou is a confederation he finished, he returned to the Kachinas to speak of
of multiple native pantheons who chose long ago to what had occurred.
work together as one.
The Unipkaaqs of the Inuit people were the hardest
Before the first Titan War, the individual native to lure into working together, but Raven wouldn’t
pantheons were scattered and, compared to other be one of the great tricksters of he had let a little
pantheons, small and relatively weak. There were a ice and snow stop him. Rather than try to get the
number of powerful figures, but they did not operate Unipkaaqs to leave their snowy home, he tricked the
as one. This division hadn’t been a problem before other tribes into heading north. The gods that had
the war. The native peoples had needed their heroes begun uniting, turned their attention and travelled
and their divinities, but the vast number of minor to the frozen lands of the Inuits. When they arrived
spirits did most of the day to day spiritual tasks, not in the frozen north, they didn’t find their respective
the gods. enemies, but just happened to be in time to aid
Nanook and Sedna in battling Kigatilik, the Inuit
But then the Titan War began. The native tribes slayer of shamans.
had no Greater Titan that they had to contend
with, but just as the scattered tribes had their own All the while of course, Raven had to keep the titans
protectors, they also drew the wrath of a number of from gaining the upper hand as he was moving
different titans. The gods could not stand against their enemies from place to place to meet each
so many onslaughts at once while still scattered and other. Well crafted illusions (and the help of a certain
disorganized. shameless coyote to help him out when he couldn’t
be everywhere) served to slow down the titans long
It was Raven who came up with the idea of joining enough for the various tribes to begin talking.
forces. Raven had never belonged to a single tribe.
He had flown free, spreading his legend from the From this first conclave, a loose confederation of
tribes of the Algonquin in the east to the Lakota the tribal deities emerged. Calling themselves the
Sioux in the west. The Inuits in the north told stories Manitou, a word from the language of the Algonquin
of witty birds and in the south he competed with people, the pseudo-pantheon consolidated their
Coyote for position as the top trickster. Flying on the resources to fight against the multiple titan threats.
winds, Raven saw all the native people as his own By the end of it, they had helped contain the titans
and watched dismayed as the various conflicts raged. and ultimately helped weaken the Greater Titans so
that the pantheons of the world as a whole could
And so it was Raven who first began to organize trap them away in Tartarus.
Raven’s trick, however, had also ensured that the out-trick each other. And with figures such as the
Manitou would remain united. After the war, shameless and selfish Coyote, the sometimes wicked
the gods of the various pantheons made their Iktomi and the capricious Kokopelli, their tricks often
agreement to distance themselves from the human led to the downfall and suffering of many mortals
world so that they could avoid being drawn into and minor spirits in the process.
conflict with each other. But for the Manitou, this
was too late. Fate had already laid its bonds upon The turning point (and also greatest failure) of their
the various pantheons of the Native American divided nature, was the loss of many of their peoples
people. They could either fight the bonds of Fate to the arriving Europeans and then to American
and end up going to war and killing each other as settlers as they pushed West. Many of the Manitou
they tried to decide who was surpeme, or they could wanted to act and to save their people. Many others
make due with the situation and continue their reminded them of the ramifications of binding
mutual assistance to continue living in harmony. themselves to Fate by acting so directly, and the
Needless to say, the Manitou chose to work together deals with the other pantheons made by Glooscap
and continue a loose confederation of power. Each and Raven for the spirits to not meddle directly with
pantheon independent and separate, but the group the affairs of mortals. Those Manitou who were
of them united as a single unit in the Overworld. determined to aid their worshippers responded to
such reminders by saying that Glooscap and Raven
Some gods who know the truth behind the were not their leaders. They were Wakan Tanka.
formation of the Manitou suspect that Raven should They were Nunne’hi. They were not Manitou. These
have been the obvious choice of leader for this conflicts led to more infighting and more arguments
mingling of spirits. But the great Raven doesn’t lead. as the Gods turned against themselves.
Tragedy usually befalls him when he’s in charge since
his mouth runs away without his mind, so to speak. This conflict between the pantheons was exactly
Instead, Glooscap, the great chief of the Medeoulin the effects of Fate which all the other pantheons
arose as the official head of the Manitou. feared. By staying connected to their people and
then seeing their people suffer, the gods were drawn
The fact that the organization of the Manitou was into war amongst each other. Medeoulin battled
still loose, however, also formed their greatest Wakan Tanka in the Overworld. Unipkaaqs fought
weakness. For the longest time, they operated as against Nunne’hi. Raven, and Coyote were caught
divided pantheons with their own unique ways of in the middle of it all. And as they battled, the
life and belief. Much like Apollo and Amaterasu Fatebindings between them all grew. It was Rabbit,
may compete over who is the better Sun God, the a minor god who had walked among both the
Manitou make such competitions across their own Cherokee and Algonquin tribes who finally showed
internal divisions. Glooscap may be the great chief them the error of their ways. He threw up his hands
and leader, but he’s also credited with creating in disgust and left the Manitou, instead joining the
the world. But Raven and even Coyote are also fledgeling gods of the invaders.
considered to be creator deities. Differences are
common among the three of them regarding who is From within, Rabbit worked to calm the damage
more worthy of being the creator. that was being done and contain the worst of the
atrocities. And this realization that someone had
There’s no shortage of great warriors and hunters to actually leave their pantheon in order to solve
in the Manitou. Haokah, Tsul ‘Kalu, and Nanook all the problem opened the eyes of the Manitou
competed, sometimes in open bloody conflict, to and showed them what they had truly allowed to
see which of them truly deserved to be considered happen in their bickering.
the ultimate hunter. Perhaps more frightening than
the competitions between the hunter gods were the Glooscap perhaps took this worse than any of the
competitions between the tricksters. Raven, Coyote, Manitou. He was the strength and nobility of his
Iktomi and Kokopelli could spend days at a time, people. And they had been some of the first of the
sometimes even months or years at a time, trying to Manitou’s worshippers to fall to European settlers
because the fractuous nature of the Manitou
themselves had crippled him from taking action.
The Great Spirit
Some of the Manitou now whisper if perhaps it may
Some may notice a lack of reference to a “Great
not be time for a new chief. They worry about the
Spirit” who oversees the world. Many Native
wisdom of Glooscap’s future actions and know the
American cultures make reference to a divine over-
legendary extent of his anger.
being who keeps the world turning and Creation
intact.
However, from the tragedy there was one good
thing that came from it. The protracted conflict
-The Cherokee people called him Yowa and he was
and the uses of Legend and the formation of the
the only true god of the Cherokee myth cycles. All
Fatebindings had done something that had not
other beings were simply heroes and legends but
been done to the Manitou in the past: They had
Yowa was the god.
become united into a single pantheon. And in the
World, as reservations were built and the Native
-The Inuit people called him Silap Innua and he was
people were pushed off their land and into land
the father of the wind and skies.
next to other tribes and other peoples, their legends
began to intermingle and get shared. They were no
-To the Lakota people, he was Wakan Tanka, which
longer a group of pantheons trying to work together
is also where the Manitou of that area draw their
occasionally. They had truly become a single, unified
tribal name.
gathering of gods.
-For the Hopi and Navajo people of the southwest,
And perhaps, such unity comes just in time. Once
he was Tawa, co-creator of he world alongside
again, the Titans have broken free of their prison
Kotyangwuti.
and threaten the world. Raven has once again taken
steps to ensure the Manitou remain united under
-And Glooscap, great chief of the Medeolin gods,
their single banner so that they can stand against
was said to be the son of Tabaldek, Creator of all
the Titan threat once again. Tensions still run high
and father of everything.
between the different native pantheons, however.
Conflict is still rife within the Manitou and it takes
So what does all this mean? If the various great
the best efforts of Raven, Whope and other peaceful
spirits above all the pantheons were so important,
gods who have acknowledged the usefulness of
why haven’t they appeared here? Mainly because
working as one to keep the group together.
these great beings are best represented as universal
concepts and un-manifested divine beings. Similar
And more than ever before, the Manitou need to
to Ometeotl of the Atzlanti, the three Pure Ones of
work together. During their incarceration in Tartarus,
the Celestial Bureaucracy or Brahman of the Devas,
the titans which the Manitou stood against and
Yowa, Tawa, Tabaldek and the various other super
defeated have compared notes. And now, the likes
beings are best left as mysterious, divine beings
of Uktena, Wi-Na-Go, Kigatilik and Iya are not going
who never manifest, never show themselves and
to be defeated separately. They’ve combined their
never take a personal sake in the happenings of the
forces as well to ensure that this time they won’t be
World.
overwhelmed and surprised.
Perhaps, they’re even the same being. A great
spirit of North America itself who in turn fathered
the countless minor pantheons and spirits of the
Native American people. Or perhaps each one is an
individual god who has in turn, for his own reasons,
chosen to withdraw from the World and leave it in
the hands of his children. Such answers are best
left up to the individual Storyteller to determine.
Relations with Others The dieties of the Slavic pantheon, the Rus recieve
the opposite reaction. The ones most used to
For the Manitou, it is difficult to make any single dealing with the gods of frozen Siberia are the
summary of their relations with other pantheons. Unipkaaqs of frozen Alaska and Canada. When the
Just as each different pantheon within the group land bridge between Alaska and Russisa was still
considers itself a distinct unit, they each have their in existance, their peoples traded and travelled
own different opinions about the other pantheons between each other while the two groups of gods
as well. However, there are at least some generalities were still in their developmental stages. The other
which can be drawn. tribes have distant relations with the Rus at best,
though like with the Atzlanti, the Medeoulin have
Far and above, the pantheon which the Manitou recieved diplomats and attempted to speak of
as a whole gets along with the best would have to mutual concerns. Those who have dealt with the
be the Loa. As guiding spirits of their people with Rus see the internal strife within them and wonder
ties to shamanistic societies in ancient Africa and perhaps if the Manitou could learn by example in
a history which also includes the subjugation and watching the Rus pull themselves back together. So
transplantation of their people, the Manitou find the far relations remain distant with all save the Inuit
Loa to be a natural fit to their way of thinking and tribe, but the Medeoulin are waiting to see if the
ideology. Almost without exception, the differing potential of the Rus pays off or not.
tribes within the Manitou find a kinship with the Loa
and work to better relations with these young gods. Relations with the ancient European pantheons are
There’s even some talk among the more forward- strained at best... outright violent at worst. Many
thinking of the Manitou of inviting the Loa to join of the settlers who came to North America to claim
them officially and expand the numbers as a new the land as their own were from lands that were
tribe. The Loa who have overheard such talk simply under the domain of the Aesir, Dodekatheon and the
give that usual quiet smile of theirs and go about Tuatha de Dannan. The Manitou, even now, consider
their business. these pantheons to be the invaders who stood by
while their people slaughtered the Native American
Relations with the other local pantheon, the Atzlanti, tribes. Of course the Aesir, Dodekatheon and Tuatha
however, are a bit more complex. While the northern all point out the fact that they were not supposed
tribe of the Unipkaaqs rarely has dealings with the to meddle directly in the affairs of the mortals, but
Atzlanti, the Wakan Tanka, Kachinas and Nunne’hi many Manitou, especially those who acted against
have had to deal personally with them due to their such agreements during the conflict, do not accept
location near their homeland. And the Medeoulin, such excuses as an answer.
due to Glooscap’s role as chief have been forced
to endure meetings with the Atzlanti and discuss Still, for the time being the Manitou find themselves
matters of importance to both pantheons. Those of working with the Europeans, if only to ensure that
the Manitou who do have to deal with the Atzlanti the Titans are dealt with. Beyond the obvious
often find themselves horrified by the bloodthirsty hatreds of course, there are other reasons the
nature of the Aztec gods. Ironically, only those few pantheons don’t get along. The Manitou cannot
northern Unipkaaqs who have had dealings with understand the fatalistic warriors of the Aesir. Many
the Atzlanti find them tolerable, accustomed as they Manitou understand that all things have a natural
are to a harsher lifestyle and not so easily shocked time which they must end. Even the Manitou
by such acts. And of course gods such as Iktomi find themselves will eventually be replaced by other
the Aztec sacrifices eerily appealing. Regardless of deities. And the loss of their people, tragic though it
their attitudes, the Manitou and the Atzlanti have was to many of the Manitou, has not stopped them
found themselves working together more often than from doing their duty and fullfilling their places in
some on either side may like due to the proximity the world. They wonder why it is the Aesir fear their
of the two pantheons and the fact that titanspawn end in the world and would fight so hard against
don’t often respect such things as borders between what seems to be decreed by fate to be a natural
the two. process.
The Dodekatheon, by comparison, are haughty Navajo language which was used by the American
and arrogant. Many of the Manitou can tell stories forces to encode their messages. For this reason
of how the mighty often fall just when they felt many of the Kachinas were personally involved in
themselves on top. The Manitou wait simply for the the war and relations with the Japanese remain
Dodekatheon to become the subject of those stories strained.
themselves when the time comes for the oh-so-
perfect Greeks to fall just as others have fallen. The Manitou often keep their distance from the
Celestial Bureaucracy and the Devas. If the rigid
It would perhaps be the Tuatha that the Manitou social structure of the Amatsukami intimidates
could get along with the best of those three. While them, then the bureaucratic process that the
often warlike like the Aesir, the Tuatha do not share Celestial Bureaucracy indulges outright terrifies and
the same fatalistic attitude that their Norse brethren infuriates the Manitou. Especially when they see
do. Their lust for life and boistrous attitudes are hard how the process has been used through the ages to
not to love. And their spirituality and respect for the assimilate indiginous tribes of people and their gods
natural world appeals greatly to the Manitou. Were it into the Chinese pantheon in the past.
not for the fact that the vast majority of settlers that
the Manitou dealt with came from England (touched As for the Devas, some of the Manitou may challenge
as it is with Celtic heritage) and its other colonies, the the Devas to their claim of being the oldest religion
Manitou might feel a kinship with the Tuatha. The in the world. What they can’t challenge them on is
fact that most of their people’s suffering came at the being the largest. The Devas serve to remind the
hands of the Tuatha’s people and their descendents Manitou of the fall of their people and their worship
perhaps forms the largest barrier between friendly and such painful memories do not sit well in the
relations and ensures that meetings between the minds of the Manitou. Especially when they have
Manitou and the Tuatha have the most potential other concerns to worry about now.
for violence when dealing with the European
pantheons.

The remaining pantheons have only been dealt


with occasionally by the Manitou. Thus far, the
Pesedjet comes off as being just as haughty as the
Dodekatheon, but at least they have the wisdom and
the knowledge to back up their claim rather than the
simple arrogance that the Greeks possess.

The pantheons of the Far East are the biggest


mystery of all to them. Relations with the
Amatsukami have been overall pleasant. The
similarities between the Purviews of Yuwipi and
Tsukumo-Gami have ensured that the two have at
least some common ground to communicate with
each other. However, the rigid social structure of
Amaterasu’s court, the same rigid structure they
force upon the spirits beneath them, intimidates
the Manitou. Especially when the Amatsukami start
expecting the Native American gods to react to
them in much the same way other lesser spirits do.
While the other tribes may not take particular issue
beyond those, the Nunne’hi have strained relations
with the Japanese gods. During World War II, it was
the Navajo who served as the Wind Talkers and the
The Pantheon otherwise. Stories of great heroes are those who
strode out and faced their foes in direct combat,
showing honor and integrity above that of their
The Manitou enemies. Though the various tribes of people may
have been forced to use deception against their
enemies at various times, the ideal that they aspired
Virtues: Endurance, Harmony, Loyalty, Valor to, the stories and heroes that they populated
their mythology with, were those that stood toe
Though the Manitou pantheons originally followed to toe with the enemy and came out of it, not only
different Virtues and different ways of life, in the victorious, but without compromising their Valor
conflict and subsequent unification of the Native either.
American gods during the period of colonialism
and manifest destiny, a few concepts have become These Virtues are not the only ones available to
uniform among the gods, even if not among their the Manitou, however. Much like the Celestial
people. And it’s these common elements which have Bureaucracy of China, the Manitou accept other
helped to unite the Manitou. Virtues as possible exceptions without penalizing
their children. Generally, this is determined by the
All of the native peoples have had to be survivors. individual pantheon which the Scion comes from.
Whether braving the harsh winters of the frozen They may approach certain ideas differently still,
north, or the desolate plains of the southern United even after the pantheon merged as one and may still
States, the gods have had to prove that they are the encourage their children to do the same. The four
strongest and most durable so that their people Virtues listed here are considered the “default” set.
can aspire to the same thing to survive in their There is certainly no compulsion to take anything
environments. Thus Endurance is an important part other than the default set of Virtues. Any Scion of
of life. any god of the Manitou may manifest the four listed
here. But among the sub-pantheons within the
With that endurance also came a healty respect for Manitou some variation may manifest.
nature. Inuits prayed to Nanook and other gods
for their favor before hunting and killing their prey. If any god is said to be truly Manitou rather than
Without the harmony of the natural world, their any specific tribe, it would be Raven. Scions of
hunts would prove fruitless as the spirits did not Raven do not have access to anything except the
respect them. The world must flow its natural way default set of Virtues listed above. They do not have
and humanity (and the Gods) have to respect that or alternatives. Raven has truly embraced what it means
it will only hurt them in the long run. Thus Harmony to be Manitou and will not tolerate his children to do
is important. otherwise.
Among the various tribes of North America,
community was also important. Without your tribe
Raven
AKA: Grandfather Raven
or your village or your family, you could not survive.
In the frozen north, villages banded together and The great bird who has never truly possessed a tribe,
kept each other alive. Even in the southeastern Raven is the mastermind and true founder of the
swamps and forests, one person could not live alone Native American pantheon. Often appearing as an
and hope to survive. The group stayed together to anthropomorphic raven in his “natural” form, he
ensure the survival of everyone. And this group unity is also a skilled shapeshifter and illusionist, able to
manifests in the form of Loyalty to ensure that not appear anyway he wants to at a whim. One thing
only does the individual survive, but that those close that Raven will never appear as however is stupid. No
to the individual survive as well. matter the form, Raven excels at being an example of
intellect for his chosen form. Though many of other
Finally, when it came to matters of war, the tribes pantheons may dispute his claim (and even many in
were more likely to fight with honor than they were the other tribes) Raven is proud to act the part of the
ultimate trickster. Occult, Stealth, Survival
Rivals: Coyote, Glooscap, Iktomi, Kokopelli; Horus,
Regardless of shape, however, Raven’s tricks are Hermes, Loki, Odin, Izanagi, Damballa, Kalfu
rarely malicious or intended to harm anyone. Rather,
Raven works to trick the world for the sake of the
betterment of mankind and the gods. Once, he
The Kachinas - Hopi Pantheon
stole the sun and the moon from a greedy chief who (Southwest)
would have kept them for himself, but in the process
the sun burnt his beautiful white feathers a dark From the American southwest, the Manitou are
black. It was also his trickery and deception that led composed primarily of the Hopi deities. Collectively
to the formation of the Manitou in the first place. called the Kachinas, there are a great number of
these spirits to be found. In fact, each of these
Raven does not lead, however. Once, when he chose deities is worshipped at the appropriate time during
to lead, he foolishly declared that mankind should the festivals dedicated to their names. Many of the
only get one life, rather than two. And in outrage, Kachinas are minor gods who served their place in
his people ensured that his son was the first to die the World and do their duty as prescribed to them.
and then held him to his decree so that he could The Kachinas make up the most dominant and
not perform the resurrection. Thus Raven is both diverse pantheon among the Manitou.
the bringer of death to the world and the first victim
of its tragedy. He has tried to make up for this, by Alternate Virtue: Piety
sending his children to pluck the eyes from the dead Among the gods of the Hopi people, balance in
so that they no longer have to see the loved ones nature is not achieved so much through a natural
they leave behind. It’s a small courtesy, he believes. order, but rather through the efforts of the gods
For this and many other instances caused by his habit themselves to maintain that balance. The people
of speaking without thinking, the great bird refuses worshipped the gods more directly and it was from
to lead the Manitou. the gods and spirits that the world was maintained.
As such, this represents as an affinity for the Virtue
What he does do, however, is continue to act in of Piety. Typically this manifests in the place of
the world to ensure that mankind and the gods are Harmony, though it’s certainly not the only option to
getting the better deal out of all situations. He’s the replace with Piety.
con man who cheats the rich so that he can donate
the money to charity. He’s the used car salesman Iyatiku
who let’s poor people drive off with fancy cars AKA: Corn Mother, Mother Earth, Mother Nature, Selu
because he “didn’t know what he had.” A conniver, a
crook and many times a thief, he does it always with a In many native societies, corn was the staple crop
smile and good intentions in mind. which was grown for survival. None demonstrated
this more than the Hopi and Navajo people,
His Scions are always chosen from the most however, and the Corn Mother was the embodiment
intelligent of stock. He can’t stand to bed down with of this need. She often appears as a matronly, yet
a shallow, vapid woman. Usually his children not only still beautiful woman. She embodies not only the
inherit Raven’s divine intellect, but also have good fertility of the crops and the central role of it in day
mundane genes to work with as well. Whether it to day life, but also the protective and nurturing
manifests as a sharp wit, a keen mind, a sharp eye, nature of Mother Earth.
or even a combination of the three, calling Raven’s
children “bright” is typically an understatement. Iyatiku rarely acts directly in the world, preferring
to work through intermediaries and go-betweens.
Associated Powers: Epic Dexterity, Epic Intelligence, Her presence is felt and her power is known, but her
Epic Manipulation, Epic Perception, Epic Wits, Animal will is always distant. However, this does not keep
(Raven), Chaos, Death, Illusion, Sky, Sun, Yuwipi her from siring Scions. It would go against her very
Common Abilities: Academics, Athletics, Awareness, nature if she denied herself the joys of mothering
children. Her acts in the world may be distant, but music with concern for the well-being of children
Corn Mother is perfectly willing, and in fact insists on and the continuation of the next generation.
being able, to spend her time as a devoted mother Whether they’re musicians who go home with
to her children in mortal guise. another woman each night or doctors who handle
their off time at the jazz club. Regardless, Kokopelli
Her Scions are often raised with a daunting respect rarely pays much attention to his children after
of the natural order of things. Though they may they’re born beyond giving them the basics. His
come from all walks of life (the Corn Mother is purview is their conception, not their development.
mother to all afterall and does not discriminate) they
all show a devotion and love of their mother the Associated Powers: Epic Charisma, Epic
earth. Those that go on like her to bear children can Manipulation, Epic Wits, Animal (Lizard, Ram), Chaos,
be the most devoted and loyal parents among the Health, War, Yuwipi
gods. They also have more of a habit than most to Common Abilities: Art, Empathy, Larceny, Medicine,
collect followers so that they can act at a distance to Presence, Thrown
solve problems. Rivals: Coyote, Iktomi, Raven, Whope; Isis, Artemis,
Hera, Freya, Tlazolteotl, Amaterasu, Erzulie, Kalfu
Associated Powers: Epic Charisma, Epic Stamina,
Earth, Fertility, Guardian, Yuwipi Kotyangwuti
Common Abilities: Art, Empathy, Fortitude, Presence, AKA: Na’ashjeii asdzaa, Spider Woman, Spider Grandmother
Science, Survival
Rivals: Coyote, Kokopelli, Whope; Geb, Dionysus, Though her myth and legend has spread beyond
Persephone, Freya, Freyr, Quetzalcoatl, Tlaloc, the Kachinas and into other pantheons as well,
Tlazolteotl, Amaterasu, Izanagi, Damballa Kotyangwuti will always consider herself a member
of the Kachinas and a mother of the Hopi people
Kokopelli above all others as it was they who remember her
AKA: Kokopele, Kokopeltiyo, Kokopilau, Neopkwai’i, Ololowishkya, legend more than any. It was Kotyangwuti who
Minha Pica once watched over humans during their time in the
Third World, before it was the Underworld, and then
Of the many tricksters that populate the Manitou, with Masauwu’s guidance led them up through the
Kokopelli is both the most feared and the most hollow reed to the Fourth World they inhabit now. It
likable. Wandering the World with the spirit of was she who spread her webs to link north to south
children on his back, Kokopelli gives these children and east to west.
to young women who do not yet have kids of
their own. In this way, unwed mothers often find Though she shares her animal affinity with the
themselves with chldren they aren’t able to take care insidious trickster, Iktomi of the Wakan Tanka,
of. Always appearing with his ever present flute with Kotyangwuti is by no means a trickster. She has
his back hunched over and feathers for hair. been known to punish transgressions against the
natural order and has on more than one occasion
In modern days, he often appears with dreadlocks flooded the World to remove the wicked from it. But
instead of feathers, but the flute is still always there. she does not trick. Nor does she do anything that
Even if it’s just kept in the case in his office while he’s she does not believe would aid humanity in the long
practicing medicine as an OBGYN. He still carries a run. Although Iktomi rarely leaves his animal form,
constant sense of humor, constantly keeping a smile Kotyangwuti is most often found in the form of a
on his lips to lighten the mood with his patients. kind, grandmotherly woman who treats everyone as
With his focus on child birth and his good nature her children. There is always thread nearby, whether
that sets young women at ease, it should come as it be an archaic spinning wheel, a large loom in a
no surprise that of all the Manitou he probably has factory or just simple knitting or needlpoint.
more children than any of them in the World.
In the mortal World, Kotyangwuti is often found in
His Scions tend to always combine a love of art and jobs that show her hard-working nature, as well as
her protective streak. She is the elderly woman, beneath the mask he’s beautiful and bejeweled.
working hard at the textile factory though she Others say that beneath the mask he’s bloody and
should have retired years ago. Watching over the fearsomely ugly, even more so than the mask he
new employees to ensure that they don’t get their wears to conceal himself. When appearing among
hands caught in the machinery or get themselves the mortals, he still appears pale and eerie, often
killed. Or she’s the kindly old woman who sits putting people off with first impressions. Still, he has
knitting on the front porch and watches the children a certain mysterious charm about him, and those
play, ready to intervene should any of them get into who spend more time around him often find him
trouble. more attractive than they initially thought.

Kotyangwuti rarely sires Scions of her own these Scions of Masauwu tend to be drawn to roles as
days. Her fertile years have been left long behind mediums and medicine men among their native
her and she prefers to serve as the protective people. For those with a more modern calling, they
grandmother than as the actual mother. However, often become coroners and forensics examiners,
she is more than willing to adopt the Scions of the trying to bridge the gap between life and death.
other Manitou and serve as their devoted patron. Their call to right the wrongs with the dead to
Her Scions are diverse and come from all walks of ensure sinners are punished and the good get what
life, but Kotyangwuti will always ensure that they they deserve, they often ensure they are in some
follow the straight and narrow. Those who turn law enforcement field when studying death and the
to lives which harm those around them often find dead.
that the sting of betrayal their dear Grandmother
feels is nothing compared to her wrath when she is Associated Powers: Epic Appearance, Epic Charisma,
disappointed in her charges. Death, Fire, Guardian, Health, Justice, Psychopomp,
Yuwipi
Associated Powers: Epic Intelligence, Epic Common Abilities: Awareness, Command, Fortitude,
Perception, Animal (Spider), Earth, Health, Guardian, Investigation, Occult, Presence
Magic, Psychopomp, Water, Yuwipi Rivals: Coyote, Raven, Sedna; Osiris, Hades,
Common Abilities: Academics, Art, Craft, Medicine, Persephone, Hel, Odin, Miclantecuhtli, Izanami,
Science, Survival Agwe, Baron Samedi
Rivals: Coyote, Iktomi, Raven, Sedna; Isis, Athena,
Hepheastus, Freya, Quetzalcoatl, Tezcatlipoca,
Izanagi, Damballa
The Medeoulin - Algonquin
Pantheon (Northeast)
Masauwu
AKA: The Skeleton Man From the tribes of the Northeastern area of North
America, the Medeoulin tribe of the Manitou comes
Masauwu is the Spirit of Death and the Keeper predominantly from the myths and legends of the
of Fire. He was the Master of the Upper World or Algonquin tribes. They were also the ones hit the
the Fourth World and when humanity left behind hardest by the original Titan War and were already
the trials of the Third World he was there waiting scattered and weakened by the time the Manitou
for them. It is his task to take those mortals who began to form. As such, only one surviving member
have proven themselves good and noble examples of the Medeoulin has the power to claim the position
of their people and transport their souls to the of a dominant god. There a score of minor gods and
Overworld to live out their lives in abundance and spirits of the Medeoulin who belong to the Manitou,
happiness. And for the others, Masauwu carries but none can compare with the god who has claimed
them to Sedna’s home of Adlivun in the Underworld. the title of Manitou chief.

In his true form, Masauwu is a pale, skeletally thin Alternate Virtue: Order
man. Over his face he wears a hideously disturbing Typically, the lifestyle of the Algonquin people was
wooden mask over his face. Some legends say that not known to be particularly violent. Warriors were
less common and fights less likely. Though when they
did happen, the preferred method involved honor.
Aren’t We Missing Someone?
The Medeoulin gods prided themselves on being
The various pantheons of the Native American
strong diplomats and being capable to enforce a rule
people are huge and varied. Chances are very
of law to solve problems. This typically manifests in
good that there’s a God that was missed on this
a preference for Order. Typically this Virtue replaces
list. This list is far from exhaustive. It’s not even
Valor as warriors are not so important, but it is not
an exhaustive list of Native American mythology.
unheard of for it to replace another and have a strong
There are a number of options for dealing with
sense of law and yet honorable warrior.
this.
Glooscap --The other Gods are all of the Legend 9 to 11
AKA: Gluskabe,Glooskap, Gluskabi, Kluscap, Kloskomba, Gluskab
variety. Like the Celestial Bureaucracy, there are
so many gods that are minor in comparison to the
When he was born, Glooscap inherited the power
ones listed here. They serve minor roles as the
to create a good and pure world around him. He is
deities of smaller tribes of people, or they filled in
the most noble of great leaders among the Native
roles as nature gods and protective spirits. That
tribes and far excels beyond any other at leading
doesn’t mean they cannot have Scions, but such
his people and ensuring them a bright and shining
Scions would be limited in power, only having
future. He has also worked hard to ensure the future
access to Epic Attributes, but no Purviews. These
of humanity, providing them with such things as fire,
Scions may also be prime choices to be adopted
tobacco, fishing nets and canoes.
by other Gods who don’t have Scions of their own.
In the modern world, however, Glooscap can more
--Fill in the blanks. If there’s a God which
often be seen as a bitter young man. He saw the
Storytellers really think qualifies for full
devastation done to his people by foreign powers.
membership and a dominant position in the
The anger and hatred born from watching these
Manitou, then there’s still plenty of room for the
acts has clearly begun to fester in the great chief.
God to be written up and added to the list. There’s
His leadership has shown signs of his racial bias and
only so many gods that can be written up at
his stubborn pride does not let him allow for such
one time, but if a Storyteller feels that a gap left
weaknesses of character. Some say that his hatred
behind is significant, then by all means, fill it in.
of Europeans and modern Americans borders on the
genocidal, and that if he is left unchecked, then the
--Do both. Maybe there are a God or two that
atrocities commited against the Native Americans
you feel was left off the list that needs to be filled
may occur once again, only this time in reverse.
in. And maybe even after you fill in that one, you
think there’s still room for other, lesser gods to fill
His children are always born of native tribes. Though
in the blanks. Nothing says even either of these
he looks specifically for the tribes from the American
two need to be the final decision for Storytellers
Northeast, he is no longer picky so long as they are at
and players.
least from the Native American people. Never will he
accept a Scion born of white men, or even other races.
He will also ensure that his children are educated in The Nunne’hi - Cherokee
how to be a proper leader to their people.
Pantheon (Southeast)
Associated Powers: Epic Charisma, Epic Intelligence,
Epic Strength, Epic Wits, Earth, Fire, Guardian, Justice, From the southwest, the Nunne’hi panthoen is
Yuwipi mainly dominated by the gods of the Cherokee.
Common Abilities: Brawl, Command, Craft, Integrity, Most of the Nunne’hi is made up of minor gods
Politics, Presence and lesser immortals. There is at least one notable
Rivals: Iktomi, Raven, Whope; Horus, Set, Zeus, Odin, exception to that, as the god of the hunt, Tsul ‘Kalu
Tyr, Quetzalcoatl, Tezcatlipoca, Susanno-o, Shango has proven enough power to act as a dominant god.
Rabbit, also once came from this pantheon of the gather on their own, however. Visits like this have
Cherokee. Before he chose to join the Yankees and become more and more rare in the modern days and
to become Br’er Rabbit. so Tsul ‘Kalu’s Scions have become more and more
rare.
Alternate Virtue: Intellect
Among the Cherokee people, a sharp mind is Associated Powers: Epic Appearance, Epic Strength,
typically valued very highly. The creation of Epic Stamina, Animal (Deer), Fertility, War, Yuwipi
ideas and the development of tools to help the Common Abilities: Awareness, Brawl, Empathy,
community afforded a person great status. This Presence, Stealth, Survival
manifests as an attachment to the Virtue of Intellect. Rivals: Haokah, Nanook; Set, Artemis, Freya, Freyr,
Typically, if this replaces anything, it takes the place Hachiman, Shango
of Endurance. The environment where the Nunne’hi
come from is not quite as harsh and unforgiving as The Unipkaaqs - Inuit Pantheon
some others and problems that were faced were
solved with sharp minds rather than strong bodies. (Far North)
Though the Nunne’hi may still be hardy gods, it is
not necessary. The Inuit people of the farthest north reaches are
the worshippers of the Unipkaaqs pantheon. Here
Tsul ‘Kalu in this desolate wasteland of snow and ice, the
AKA: Tuli Cula, The Great Lord of the Game Inuit gods had the most organized of the native
pantheons. However, they were still small in number
The great hunter Tsul ‘Kalu is known through with only a few notable figures standing out above
myths and legends as the lord and protector of the rest of the minor gods and lesser spirits. They
the forests and able to bring down any prey. He’s have the most distant relations with the rest of
also known for his freakish appearance, harkening the Manitou, often operating on their own more
back to legends of Sasquatch and Bigfoot. He is a than any other tribe. Yet when the call goes out
giant among the gods, standing incredibly tall and for aid, figures like Nanook are among the first to
covered in fur from head to toe. He moves with the respond. And the fact that Sedna rules over the joint
power of most primates, and can hunt better than Underworld of the Manitou ensures that the Inuit
any other. will always have a place in the pantheon.

Though even he has to pass in the human world Alternate Virtue: Order and/or Vengeance
every now and then. Usually appearing as the The Unipkaaqs of the far frozen north are perhaps
rough and hairy mountain man sort in his human the most divergent from the “default” Virtues of the
guises, Tsul ‘Kalu most often serves as a hermit or Manitou. Though many a Scion follow the Virtues
recluse who spends his time hunting and trapping that are typical to the pantheon as a whole, the
to make his own way in the world. Rarely does he Unipkaaqs also have presented the most variation.
interact with civilization if he can help it. Though the For one, the Unipkaaqs and the Inuit people tend
wild places where he can keep a cabin are growing to value a codified system of how the community
smaller and smaller. When he does appear in the should run itself. They value the rule of law, much
cities, he often looks the part of one of the homeless, like the Algonquin people do. Their laws tended to
living out his days in the urban wilderness with no be harsher with more punishment associated with
help from others. the results. Typically, when someone commited a
wrong, it was nature itself that righted it, leading
As one can imagine then, it’s rare for Tsul ‘Kalu to to a harsher view of nature and it’s results. As
actually woo a woman long enough to bear him such, Unipkaaq Scions may choose to replace
a child. Legends speak of him travelling in secret Loyalty with Order, as its the rule of law that holds
and visiting women in the dark of night when they the community together rather than individual
cannot see him. He repays his consorts with more ties. Additionally, Harmony may be replaced with
food and supplies than they could ever hope to Vengeance, representing the results should those
laws be broken. A Scion may choose one or both of Yuwipi
these replacements or, like any Scion of the Manitou, Common Abilities: Animal Ken, Brawl, Fortitude,
may still use the default set. It’s also possible for one Integrity, Survival, Thrown
of these Virtues to replace Valor instead and leave Rivals: Hoakah, Tsul ‘Kalu; Horus, Artemis, Freyr,
the original default Virtue. Never do the Unipkaaqs Huitzilopochtli, Hachiman, Ogoun
replace the Virtue of Endurance, however. More
than any other, the gods of the Inuit people must be Sedna
strong and endure the harsh cold of their home. AKA: Sanna, Arnakuagsak, Arnarquagssaq, Nerrivik, Nuliajuk

Nanook A giant of a woman, Sedna stands head and


AKA: Nanuq shoulders above most other gods. Though despite
her size, the goddess is a beautiful sight to behold.
Lord of the hunt across the icy plains of the frozen The very sight of her almost flawless features make
tundra, Nanook takes the form most often of a most lust after her almost instantly. And yet, no
giant polar bear which is his namesake. The polar man has ever been good enough for her. She is a
bear was a sacred animal to the Inuit people. Both haughty, arrogant woman. A true ice queen who
a powerful hunter itself and suitable prey to those many times takes such a moniker to heart.
who were worthy. It was Nanook who decided if
the Inuit people had properly followed the taboos When her father tried to marry her off to the men
associated with hunting the noble beast. Those who of her village, none were good enough for her, and
did not, faced the wrath of the great bear himself. so she married a dog. When her father found out,
he threw her over the edge of his kayak and into
Nanook is a great warrior, bearing the strength the freezing waters. When she tried to cling to the
of fury of the frozen Canadian winters against his side of the boat to keep from being washed away,
enemies. Often when he manifests in the World, he her father cut off the fingers of her hand one by one
still retains the appearance of a great bear. Though until she let go. With that, she sank to the bottom
capable of appearing in the form of a man, his of the sea, and her fingers became the great seals,
preferred form is still his natural one, even among walruses and whales of the sea. And there, from the
humans. When he does choose to show a human frozen bottom of the sea she has taken charge as
face, however (such as when wooing a female to queen of the dark, dreary Underworld.
sire his young) he typically appears in the guise of a
great hunter, wearing the skins of slain polar bears Sedna rarely leaves the Underworld to walk among
and carrying a spear even today. Most might pass the living, preferring the company of the dead that
this off as simply being a man of the wilderness. she is there to watch over. She has already been cast
Nanook does it because he sees no reason to adapt out of her place among the living and has no desire
to the times. to walk among them. Nor does she have much
use for the other gods which may be found there.
His Scions are similarly stuck in the past and Additionally, she never dallies with mortal lovers.
traditional ways. Many of them are born of Even now, no mortal man can win her heart and
traditional Inuit villages. Though such locations are warm her bed. As such, even now the ice queen is a
rapidly growing less and less numerous. When he virgin goddess.
does go outside his traditional people, it’s usually to
find women who will give him sons that are soldiers What few Scions she does take are adopted from
and warriors. His children often fight for their cause other gods. While she most often accepts Scions
with an almost fanatical loyalty. But they always from other Manitou when they aren’t wanted, she
remember to follow the rules, rarely breaking the also has a great interest in taking the Scions of the
taboos associated with their field of conflict. gods of death from other pantheons as well. As
such, her children may be some of the most varied
Associated Powers: Epic Strength, Epic Stamina, Epic and unpredictable of death-related Scions in the
Perception, Animal (Polar Bear), Frost, Justice, War, World.
Associated Powers: Epic Appearance, Epic Stamina, well and he can often be found fighting simply for
Animal (Dog, Seal), Darkness, Death, Frost, Water, the sake of fighting. He is the hunter. The warrior.
Yuwipi Few things interest him more than battle and the
Common Abilities: Awareness, Command, Integrity, thunder of war.
Melee, Occult, Presence
Rivals: Masauwu, Raven; Isis, Osiris, Hades, His Scions are at least a little more reserved with
Persephone, Hel, Miclantecuhtli, Izanami, Agwe, their violence. Skilled warriors, sams as they’re
Baron Samedi father, they at least understand at times that
discretion can be the greater part of valor. Often
finding some cause to fight for they devote
The Wakan Tanka - Lakota themselves fully to it and defend it to their dying
Pantheon (Far West) breath much as their father has sworn to do with his
drive to hunt.
From the tribes of the California and as far north
as Washington and southern Canada, the Wakan Associated Powers: Epic Manipulation, Epic Stamina,
Tanka pantheon makes up the spiritual beliefs of the Epic Strength, Animal (Bull), Sky, War, Yuwipi
Lakota Sioux tribes. While not the most numerous Common Abilities: Art, Brawl, Marksmanship, Melee,
members of the Manitou, the Wakan Tanka make up Presence, Thrown
some of the most vibrant and active members of the Rivals: Nanook, Tsul ‘Kalu; Set, Artemis, Zeus, Freya,
Native gods. Freyr, Thor, Hachiman, Raiden, Huitzilopochtli,
Shango
Alternate Virtue: Duty
The Wakan Tanka typically take the idea of Iktomi
AKA: Ikto, Ictinike, Inktomi, Unktome, Unktomi
community and service to their fellow people
beyond the simple idea of Loyalty. It’s more than
Iktomi the Spider, a sinister god who ranks among
simply devotion to others that guides them. It’s
the best of trickster spirits. One of the supreme
a duty to serve their community above all else.
deities in the Lakota tribe, Iktomi was a skilled
For this reason, members of the Wakan Tanka can
shapeshifter and a master of deception. However,
choose to replace one of their Virtues with the Virtue
unlike other trickster gods of the Native people,
of Duty. Typically this Virtue replaces Loyalty, but
Iktomi’s tricks were often malicious and cruel. Often
others are possible.
his jokes were done to avenge himself against those
who had jeered or jested at his funny appearance.
Haokah Often looking like a spider, when appearing in
AKA: The Hunter
human form, he tends to wear red, yellow and white
paint and to have black rings around his eyes. It is
The god of thunder and lightning in Lakota myth,
said that to meet his gaze is to bring bad fortune
Haokah is also a skilled hunter and a warrior among
upon yourself.
his people. Often found riding great beasts into
battle, horns on either side of his head and a
In the mortal world, Iktomi continues his pranks
spear clutched in his firm grasp, he uses the wind
and his jests, singling out targets for a purpose
itself to beat his thunder drums and call spears of
only he seems to understand. However, it was also
lightning to strike down his prey. He always reacts
prophesized that Iktomi’s webs would one day
the opposite to what you would expect. He laughs
entangle the world. Many have taken this legend
when he is sad and cries when he is happy. The cold
to mean the rise of telephone wires and then later
makes him sweat and heat makes him shiver.
the Internet. Iktomi has taken this prophecy and
belief to heart, modernizing the method to his
In the modern world, Haokah can be found riding a
madness and beginning to take a great interest in
Harley as often as he can found riding various great
the advances of the Information age and digital
beasts. He weilds a number of weapons equally
technology.
As such, a new breed of Iktomi’s children has begun finds friendless youths who long to make friends.
to arise more often than any. Many of Iktomi’s Denizens of war torn countries may be taken as her
modern Scions take the role of hackers and other Scions if they seek to correct the violence they grew
masters of electronic larceny. Crouched like up with.
spiders within their own webs of digital cables and
electronic networks, these tricksters-in-training hack Associated Powers: Epic Appearance, Epic Charisma,
bank accounts, fabricate corporate secrets to start Epic Manipulation, Animal (Buffalo), Guardian,
investigations, expose elicit affairs that others would Health, Prophecy, Yuwipi
have remain hidden. Not for any greater purpose or Common Abilities: Art, Craft, Empathy, Integrity,
goal, but they do so merely to watch the chaos in the Medicine, Presence
results. Rivals: Glooscap, Haokah, Iktomi, Nanook, Sedna,
Tsul ‘Kalu; Set, Sobek, Ares, Odin, Loki, Tezcatlipoca,
Associated Powers: Epic Dexterity, Epic Intelligence, Huitzilopochtli, Tlazolteotl, Susanno-o, Raiden, Baron
Epic Manipulation, Animal (Spider), Chaos, Darkness, Samedi, Ogoun
Illusion, Yuwipi
Common Abilities: Athletics, Control, Investigation,
Larceny, Science, Stealth
And the Other One...
Rivals: Coyote, Kokopelli, Raven; Set, Hermes, Loki,
Odin, Kalfu Coyote
AKA: Mika, Sk’elep, Wily Coyote

Whope There is one more god who does not stand with
AKA: Ptehehincalasanwin, Pte San Win, White Buffalo Calf Woman
any particular tribe and operates beyond tribal
Goddess of beauty, peace and harmony, Whope is boundaries. However, unlike Raven, this is not
often depicted as a beautiful woman wearing the because he is worshipped among all pantheons.
palest of white clothes. Her beauty is enough to Rather, Coyote operates beyond the limitations of
spark the desires of even the most chaste of men tribe and territory because no tribe of gods really
(and some women) but despite that, Whope is a wishes to lay claim to the wily trickster. When Raven
virginal goddess. No man has yet proven up to her plays a trick, it’s to accomplish some goal for the
standards. Always she encounters lust rather than betterment of mankind. When Kokopelli plays a
pure passion. She has pretty much accepted that to trick, it’s usually sexual in nature and ensures the next
be the way it will always be. The last man recorded generation of people. When Iktomi is being sneaky
to have tried ended up a pile of bones on the desert it’s usually to spread suffering and pain to the world.
floor. But what makes Coyote so ostracized while the likes
of Iktomi and Kokopelli are accepted is simple:
In the mortal world, Whope always appears lovely.
Dressed in white and moving among humanity, she Coyote’s tricks could be any of the above.
seeks ways to bring peace and harmony to people.
She’s been a marriage counselor, a motivational Coyote is unpredictable. He’s a wild card. Once he
speaker, a diplomat and many others. Always she stole fire from its keeper, Masauwu, so that mankind
seeks to bring peace to the world around her and could be warm at night. A trick that was worthy
mend broken ties. of Raven’s thoughtful nature. Other times he’s
shamelessly tricked his way into women’s beds so
Her Scions similarly seek the same harmony in the that he could share a night with a “lucky” woman.
world. Few are quite as devoted to the cause as their (Coyote’s also quite proud to claim that the phrase
adopted mother, however, though they all share “coyote ugly” comes from the women who woke up
her good looks. Often she selects adoptees that next to him in his true form the next morning. No
can appreciate the peace and harmony she offers. one knows if this is true or not, though most see no
She seeks out orphans who would love nothing reason to argue with something that makes so much
more than to have the connections of family. She sense as that.) Some of Coyote’s most memorable
tricks are those that have left sorrow and grief behind Almost as if he’s a pantheon of one, Coyote does
in their wake, however. allow for other Virtues to manifest with his Scions.
What’s more, Coyote is incredibly open-minded. His
Raven, Kokopelli and Iktomi all have their place in Scions who develop habits of being benevolent
the natural order of things. They may not all be tricksters who do what they do for the benefit of
pleasant Gods, but they stick to their roles as they mankind, may develop Duty. Those who show
have been appointed to them. But Coyote does not. themselves to be sexual deviants, seducing the
Coyote’s role, if anything, seems to be to usurp the opposite sex with well-chosen words and cheesy
roles of other tricksters and upset the natural order smiles, tend to manifest Expression when they
of things. And that is something that most of the deviate from the norm. And those who gain their
Native American deities simply can’t allow. Therefore, father’s mean streak often develop Vengeance, as
Coyote is very much a member of the Manitou, but they take it upon themselves to go after those they
he’s one that kept at arm’s length and removed from feel have wronged them personally, even if it’s only
the other pantheons. an imagined wrong. These Virtues may replace ANY
Virtue among Coyote’s children, however Scions
It should come as no surprise then, that of all the of Coyote may choose ONLY one of these Virtues,
Gods of the Manitou, it’s Coyote who spends the no others. One Scion of Coyote may have Duty,
most time in the World. He wanders where he will, Endurance, Harmony and Valor. A second may have
does as he pleases, and most who know who they’re Endurance, Harmony, Loyalty and Vengeance. A third
dealing with hope that they encounter him when may have Harmony, Loyalty, Valor and Vengeance.
he’s in either his benevolent or at least sexual moods.
Those who catch him when he’s in his vindictive and
cruel moods always live to regret ever meeting the Scent of the Divine
creature.
When a member of the Manitou is sensed using
His children are most often the result of one-night- Scent the Divine (Scion Companion, pg. 56)
stands. Usually those mornings after are not times they smell like wood smoke. All have this smell
that the mothers of these Scions remember fondly. regardless of sub-pantheon have this smell.
Often alcohol or other trickery had been involved
beforehand. His Scions tend to only be able to Scions of Raven and Coyote, being true Manitou
take on one of the aspects of Coyote the Trickster. and not associated with a single sub-pantheon
They are protectors of mankind. Or they are sexual tribe, are accompanied by the sound of a crackling
deviants who manipulate those around them. Or fire.
they are wicked decievers who are out for cruelty.
Rare is the Scion of the Coyote who can actually The Kachinas of the southwest are accompanied
pull of their father’s manic depressive mood swings by the sounds of ceremonial chanting and dance.
without wearing themselves out and falling into real
insanity. The Medeoulin of the northeast have the sounds
of water splashing on a rocky shore.
Associated Powers: Epic Appearance, Epic Dexterity,
Epic Manipulation, Epic Wits, Animal (Coyote), Chaos, The Nunne’hi of the southeast are accompanied
Fire, Illusion, Yuwipi by the sounds of wood being chopped and
Common Abilities: Animal Ken, Athletics, carved.
Investigation, Larceny, Occult, Presence
Rivals: Glooscap, Haokah, Iktomi, Kokopelli, Masauwu, The Unipkaaqs of the far north sound like cracking
Nanook, Raven, Tsul ‘Kalu; most of the other tricksters ice and roaring wind.
and more serious gods of other pantheons.
Finally, the Wakan Tanka of the far west are
Alternate Virtues: Duty, Expression OR accompanied by the sounds of hoofbeats on hard
ground.
Vengeance
Pantheon Specific Purview: these powers have been shaped by the perception
of the Native American people from an outside
Yuwipi perspective. Fatebinding has shaped the Manitou
in some ways to reflect the Legends around them.
Yuwipi focuses on the power of the spirit within And not all of the Legends surrounding the gods are
all things. Similar in some ways to Tsukumo-Gami, ancient. In some ways, Yuwipi is an example of why
Yuwipi does not concern itself with the spiritual the gods pulled away from the World when they did.
hierarchy or proper codes of etiquette. Rather, It doesn’t make it any less powerful, however.
Yuwipi focuses on the power of spirits to manipulate
the world around them on their own and on the State of the Spirit (Yuwipi O)
Scion’s role as intermediary between the spirit and Dice Pool: Perception + Medicine
eventual role as a spirit himself. Scions who practice Cost: None
Yuwipi may learn to communicate and gain favors
from spirits at the hero level. At the demigod level, Using this boon, a Manitou Scion may study a target
the Scion becomes capable of working with the and detect any spiritual ailments or problems the
spirits directly, seeing through their eyes, healing the target may possess. By spending a full Speed 5
damage to the spirts of others and forming spirits Miscellaneous action without distraction in studying
into rudimentary magical items. Finally, at the god a target, the Scion may then make a Perception +
level, the Scion takes his place in the natural role of Medicine roll. If successful, the Scion may see any
spirits and learns to serve as the patron spirit of his spiritual ailments on the target. He may determine
children, purify the spirits of others or destroy those how much of a wounded target’s damage is
that can’t be purified and merge his body with a aggravated damage. He may also identify the
spirit to channel its power. presence of Dark Virtues if the target possesses
them. The Storyteller may also reveal the presence
It should be noted that the Manitou never intended of possessing entities such as spectres, spirits or
for this Purview to develop. Much like with Scions and Gods of the Loa pantheon using the
their Virtues, the Manitou initially used different Cheval Purview. Targets such as possessing entities
Purviews among the individual sub-pantheons. or beings with Dark Virtues may resist this roll with a
The Medeoulin used one set of powers while the contested reflexive Wits + Larceny roll.
Nunne’hi used another. The Wakan Tanka used yet
another power and the Unipkaaqs and Kachinas
used differing abilities. However, over time as
Voices on the Wind (Yuwipi OO)
Dice Pool: Charisma + Survival
the various groups began dealing with other and
Cost: 1 Legend (optional 1 Legend per day of passive
trading notes, a cohesive set of Boons began to
action)
develop. Older powers were lost as Fate began to
tie the pantheon together and soon many of the
By speaking to an inanimate and natural object
Gods found themselves unable to use their old
for a full Speed 5, Miscellaneous action without
powers, the abilities of Yuwipi replacing them. This
distraction and offering the proper respects in the
development reached its final stages during the
form of Legend, the Scion may roll Charisma +
conflict between the Gods during the subjugation
Survival to catch the attention of the spirit. The item
of the Native people. When the Manitou emerged,
in question must be a naturally occuring item or
bound by Fate and circumstance to once and for all
phenomenon. A spirit of a rock or a tree is certainly
be a single unit, the power of Yuwipi was finalized.
fair game. As is the spirit of a lake or a river. A spirit
of the wind may also be appropriate if there is wind
Many of these powers are shaped by the individual
blowing at the time. The item cannot be anything
pantheons which gave them form. While they may
that is entirely man-made. A chair may be made of
have originated among other pantheons, they
wood, but a chair doesn’t occur naturally. Neither
have spread among the Gods of the Manitou as a
does a statue that’s been carved out of a rock. Spirits
whole and have found use among all the Gods of
of fire may be communicated with, but only if the
the Native American people. Additionally, some of
fire is from burning natural sources of fuel such as
wood and sometimes coal. Fires that are fueled with beyond herself, both friend and foe, equal to her
natural gas do not have the spiritual fortitude to Legend rating. Each target must have successes
communicate with this Boon. divided as evenly as possible with the player of the
Scion determining where the extra successes are
The object takes on anthropomorphic features - distributed.
the grains of wood on a tree, for instance, might
flow into the shape of a face - and speaks in a way For instance, if a Scion and two allies are attempting
befitting the nature of the object. The spirit of a to quickly cross rocky terrain with two armed
roaring fire may speak in rapid, energetic words, as gunmen behind them, then the Scion may call
befitting its short life span before the flames die out. upon the Earth application of this Boon to lower
A spirit of a great boulder or a mighty oak however, terrain penalties for himself and allies and raise
may speak in slow, deliberate sentences, never terrain penalties for his enemies. If the Scion has a
rushing and taking forever to get to the point of the Legend of 5 and achieves 7 successes, he may then
conversation. The spirits rarely speak of those that choose to target all five possible targets (himself, 2
don’t interact with them directly, however. The spirit allies, 2 enemies). Each gets one success spent on
of a tree may speak of people who sat beneath it for the modifier and that leaves 2 successes left over.
shade, but ignore the car that passed it by on the He then chooses to put one of those successes on
road next to it. The spirit of a fire may speak of the himself and the other on one of the enemies. For
man who warmed his hands beside it before moving a grand total of 2 successes on himself (lowering
on and then speak nothing of him again, even if he terrain penalties for himself by -2), one on each
were gunned down a moment later. Getting more of his allies (lowering their terrain penalties by -1
information than the spirit deems to have been each), two successes on one enemy (increasing his
important is difficult. terrain penalties by +2) and one success on the other
enemy (increasing his terrain penalties by +1).
Additionally, the Scion may ask the spirit to
perform some passive task on his behalf. She Earth: Spirits of stone, dirt, soil, etc., these spirits
can for example, have the spirit of a tree watch tend to make the terrain more favorable for the
out for a specific person, observe any titanspawn Scion and less so for the Scion’s enemies. Stones
who approach, or remember and repeat anything just happen to appear at the wrong moment to
another Scion says to it. In this case the spirit may cause enemies to stumble. The ground gives way to
begin to pay more attention to his surroundings, but sink holes beneath. While the Scion and her allies
is still likely to only adhere to the letter of the request just happens to step at just the right spot to move
unless something else the subject in question did easily across rocky terrain. The Scion may choose
is important to the spirit itself. The Scion must offer to divide successes between decreasing her own
in advance, another 1 Legend to the spirit for each terrain penalties or the terrain penalties of allies,
day of activity in this manner, up to a maximum of or increasing the terrain penalties of a number of
the Scion’s permanent Legend rating. The maximum enemies. Terrain penalties of this nature may exceed
period the spirits will ever agree to is proportional to -3. This does also influence the difficulty to remain
the power of the Scion in question. standing in such terrain. This only applies when
terrain penalties are generated from rocky ground,
Calling Forth the Spirit (Yuwipi OOO) loose soil or other conditions associated with the
Dice Pool: Manipulation + Survival natural earth.
Cost: 1 Legend per Action
Fertility: Fertility spirits are generally the spirits of
By spending a full Speed 5 Miscellaneous action plants such as trees, vines, flowers, etc. Summoning
without distraction during which the Scion calls a spirit of fertility causes the plant life around the
upon the spirits’ power and pleads his case, the Scion to become more lush and vibrant. It may also
Scion may call a spirit of nature which aids the Scion cause the plantlife around others to draw away and
and her allies in some manner. In all effects, the become more sporadic. The effect can make it easier
Scion may affect a number of additional targets for the Scion and his allies to conceal themselves in
brush or low grass, while making the Scion’s enemies Visibility penalties for the Scion’s enemies. Penalties
stand out. Successes are divided between adding may rise above +2 in this instance. This power has
bonus to Stealth rolls made by the Scion and her no effect on Visibility penalties caused by blindness,
allies and working as Stealth penalties for the Scion’s darkness or other scenarios. This Boon ONLY affects
enemies. Penalties and bonuses of this nature may Visibility penalties caused by effects of the weather.
exceed +/-3. This only applies to modifiers when
moving through natural terrain with vegetation. Water: Water spirits brought forth in this manner
are the spirits of lakes, streams, rivers even oceans.
Fire: Summoning a spirit of fire allows the user to When a Scion summons these spirits it becomes
interact with fire, or cause others to interact with easier to move through water that may otherwise
fire in different ways. Flames avoid burning the hinder her and her allies. Or it makes the water
flesh of allies and the Scion while enemies find even more of a hinderance to the Scion’s enemies.
themselves burnt by flames that are suddenly When dealing with movement through Water,
hotter or more sinister. Successes on the roll may be Muck or Goo, the Scion may use these successes to
divided between decreasing the Trauma rating for decrease the penalties to herself or her allies. Or the
himself or his allies to resist being burned by flame successes may be used to increase the penalties her
environmental effects, or increase the Trauma rating enemies suffer. Enemies may suffer more penalties
of enemies to be burnt by the same effects. than the usual -5 cap in this manner. This power
only functions on natural water and substances.
Frost: More popular among the Unipkaaqs than Processed oil, tar, grease, etc do not apply.
the other Manitou, using this Boon to summon
spirits of frost brings the spirits of ice, snow, hail, In order the actually summon the spirit in this
and other elements of cold. Cold saps the energy manner, the Scion must also possess at least one
from people. It makes it more difficult to perform Boon of the Purview most closely associated with
actions efficiently and takes away the will to operate. that spirit. Spirits of fire require the Fire Purview.
Alternatively, the cold can withdraw for the Scion While plant and tree spirits require the Fertility
and his allies, allowing him to function smoothly and Purview. This Boon costs 1 Legend per action to
without complication. Successes on this use of the be maintained. When the Scion stops spending
power may be divided between decreasing penalties the Legend, the effect ends and all penalties and
for performing Fatiguing Activity for the Scion and bonuses revert to normal.
her allies, or may be spent to increase penalties for
the Scion’s enemies to perform Fatiguing Activities. Soul Balm (Yuwipi OOOO)
In this case, with the use of this power, these Dice Pool: Charisma + Occult
penalties may exceed -3. This only applies when Cost: 1 Legend per Health Level
operating outdoors in weather that is already at least
somewhat cold. Aggravated damage occurs whenever the spirit
or soul of the wounded person is burnt or rent in
Sky: When summoning spirits of the Sky, the Scion some fashion. Using this Boon, the Scions of the
often finds spirits of rain, wind, fog and other such Manitou may work to mend the spirit and repair
weather conditions. When using this to benefit the Aggravated damage. The Scion must touch
the Scion, rain thins out, fog fades away, or other the target and spend two Speed 5 Miscellaneous
weather conditions dissipate at just the right actions in total concentration as she invokes the
times. While against the Scion’s foes, the weather powerful healing magics of the spirits. When the
intensifies at just the right moments, fog thickens two actions have passed, the Scion may then make
and other weather hinderances impede the Scion’s an Charisma + Occult roll. Each success on the
enemies. Successes with this aspect of the Boon part of the Scion allows him to spend one Legend
may be used to decrease Visibility penalties for the per aggravated Health Level to convert it to Lethal
Scion and her allies when those visibility issues are damage instead. This power may heal the spirit but
caused by weather such as fog, rain, snow or sleet. not the flesh and the physical damage must still be
Alternatively, successes may also be used to increase healed normally.
Natural Order (Yuwipi OOOOO) Untouched Land (Yuwipi OOOOO O)
Dice Pool: Charisma + Command Dice Pool: None
Cost: 1 Willpower + 3 Legend Cost: 10 Legend

While Yuwipi never enforces the rigid social structure By focusing for two Speed 5, Miscellaneous actions
and dictates of proper etiquette that Tsukumo-Gami without distraction, the Manitou Scion may cause
does, there is a natural order and system which the spirits of the land to reject those which have
needs to be followed. Lesser spirits acknowledge the been tainted by the touch of the Titans. The Scion
superiority of greater spirits and those greater spirits must remain Inactive and focused on the effect of
acknowledge the even greater ones. Thus is natural the power for it to remain in effect.
balance and harmony maintained as the spirits stick
to their natural pecking order. When this power is activated, all beings within
a number of miles equal to the Scion’s Legend
By using this Boon, the Scion places himself which Dark Virtues much succeed on a Willpower
within that pecking order and ensures that spirits + Integrity + Legend roll, difficulty of the number
acknowledge his superiority, allowing him to make of Dark Virtues the being possesses. Failure means
requests and give commands of the spirits that the creature must flee the area until it is beyond the
go beyond simply watching for information. For range of this power. Success allows the affected
the duration of the scene during which this Boon creature to remain, but it faces a dice pool penalty to
is active, spirits will take physical action with their all non-reflexive actions taken within the area by a
physical vessels at the behest of the Scion. Rocks number equal to his total Dark Virtues.
will fly at opponent’s heads, tree branches will swing
to strike offenders, wind will blow to close doors in Beings in possession of Dark Virtues must make the
front of pursuing enemies, fire will spread to burn same roll when entering the area for the first time
those the Scion wishes. The Scion is never without and failure indicates they cannot proceed forward.
allies and any reasonable command which the Scion Success still imposes the same dice penalty.
issues is automatically followed. The Scion cannot
command suicidal action from the spirits, however, This power remains in effect for as long as the Scion
and they will only take actions that do not cause may maintain his focus and remain Inactive. The
them any immediate harm. Scion may not move or engage in other physical
activity. He may speak, but only to engage in normal
If there is any sort of roll to be made, the Scion rolls conversation. Anything complex such as trying to
Charisma + Command on behalf of the spirits to debate with someone, lie to them or anything else
determine its effectiveness. However, this does not that requires concious thought (ie: if you have to roll
count as the Scion’s action as all the Scion has to do for it) means the character is no longer focusing on
is give commands. This does, however, interfere with Untouched Land and it will have to be reactivated.
actions which require speech obviously and they
can’t be performed simultaneously with this action as Obviously, Epic Stamina may be helpful when using
the Scion is busy commanding the spirits. Rolls are Untouched Land as it allows the character to go for
made simultaneously with the Scion’s own actions. longer periods of time without food, water or sleep.
If damage is done by spirits using these powers, use Otherwise, such effects come into play as normal.
the Scion’s Legend as the base damage pool, plus
threshold successes and other appropriate modifiers Fetish Charm (Yuwipi OOOOO OO)
at the Storyteller’s discretion. Damage is of the Dice Pool: Intelligence + Occult, Dexterity + Craft
appropriate type (tree limbs and rocks do bashing Cost: 1 WP + 15 Legend
damage, fire does lethal damage, etc)
This Boon allows a Scion to create a rudimentary
Like Voices on the Wind, this power affects the spirits form of relic by binding a willing spirit into a fetish.
of naturally occuring items and phenomena and has This fetish then allows the spirit to serve as a Guide
no effect on spirits of manufactured goods or items.
to the Scion in question and allows the Scion to but only by using the Birthright Bond Magic Spell to
channel Boons of the appropriate Purview. In order transfer the connection from the Scion that created
to use this Boon, the Scion must first follow the the fetish to the new Scion. In this way, Heroes
normal process for a God to create a Relic capable may start with fetishes and Guides, but they must
of channeling a Purview. However, instead of using purchase them as normal. In order to speak with
Intelligence + Craft to design the relic, the Scion uses the Guide within the fetish, the Scion must possess
Intelligence + Occult and achieves 35 successes in either the Yuwipi Boon, Voices on the Wind, or the
an extended roll. The Scion then rolls Dexterity + Tsukumo-Gami Boon, The Wakeful Spirit. Otherwise,
Craft in an extended roll to actually craft the relic the fetish may still provide access to the Purview, but
and must achieve 50 successes. This prepares the the Guide is inaccessible.
physical body of the fetish.
Totem Gift (Yuwipi OOOOO OOO)
Only after the physical vessel of the fetish is Dice Pool: Charisma + Craft
prepared may the Scion actually deal with the spirit Cost: 1 Willpower + 15 Legend
in question. Using Voices on the Wind, the Scion
may communicate with the spirit and bargain for With this Boon, the God may choose to serve
the spirit to take up residence within the fetish. Only personally as the Guide of another character. The
a willing spirit may be used for a fetish and this is God must spend a period of time carving an item
mainly a role playing device. Though, certain Knacks from clay, wood or some other similar substance,
may come into play in convincing the spirit to go molding the item into an image representing
through with it. No amount of direct coercion will himself. This may be a kachina doll, a carving of a
ever accomplish this task. Once the spirit is willing, totem animal such as deer for Tsul ‘Kalu or a buffalo
the Scion spends a Willpower and 15 points of for Whope, or it may simply be a small totem pole
Legend. carving of the god in question. Tastes for visual
representations of the gods vary from culture to
In doing this, the Scion is effectively using the spirit culture but any may be used for this Boon.
as the divine raw material to craft the relic. However,
the relic is limited in what Purviews it may access. All the while, the God must concentrate on the other
Similar to Call Forth the Spirit, fetishes may only character which he wishes to serve as a Guide for.
generate Purviews of the appropriate type of spirit The God’s player rolls Charisma + Craft while making
from an inantimate, natural source. This means that the item, requiring a number of successes equal to
the Purviews of Earth, Fertility, Fire, Frost, Sky and (his own [Legend + the target’s Legend] x 2). This
Water are generally the only options. may be an extended roll, but each roll requires one
hour of time in between as the image is carved and
The true power of the fetish comes from the fact the energies are connected around it. When enough
that not only does it provide access to a Purview, successes have been achieved, the God then spends
but the spirit within the fetish also serves as a 3-dot the requisite Legend and Willpower costs, binding
Guide for the Scion who created the fetish. The spirit the item to the person and connecting himself to the
is knowledgable about certain things, but, as with item as well.
Voices on the Wind, tends to percieve things through
the lense of the appropriate element’s perceptions. From then on, so long as the target possesses the
Additionally, fetishes may be later crafted into relics granted item, she may use it as if it were a Relic that
which channel other Purviews. Since the creation granted a Birthright Connection to communicate
process has already been gone through, these with her Guide. The character spends a point of
other Purviews may simply be added to the fetish Legend and speaks to the item. The God then
by providing the proper divine components as per responds mentally, while the item physically speaks
Scion: God, pg. 79. However, only Gods may add and relays the conversation. The God does not need
these additional powers as normal. to reply, and can choose to decline the conversation
for the moment. The conversation lasts a long as the
These fetishes may be passed down to other Scions God wishes. The God who created the item counts
as a five-dot Guide for the recipient of the item.
Obviously, this makes further uses of the power
It should be noted that the item can be taken from on the same target a moot point as whatever was
the recipient and stolen as a normal relic. The thief soaked will be soaked again so there will be no
may use the relic to contact the God. However, the further “unsoaked” damage. However, this process
God is under no compulsion to aid the thief and may also aid in the conversion process to bring
using the item is a good way for the thief to find titanspawn and Titans to the side of the gods, as
himself in trouble. detailed in Scion: Ragnarok, pg. 53.

If, for some reason, the activation roll of the Boon These Dark Virtues are lost permanently and even
should botch, the intended link is established but if it doesn’t help with the conversion, it will weaken
in reverse. The God may spend the Legend and the target’s ability to channel those Virtues in the
contact the recipient through the item, and the future and at the very least, strip him of part of the
recipient recieves the mental communication. power which the Titans’ corruption might provide.
The God watches the item speak to him and must
possess the item. The recipient can choose how long No Virtue may be reduced below 1 in this manner,
the conversation lasts and may choose to decline the unless the Virtue in question is only temporary, such
mental link. A God can gain a lesser-dot guide from as the case of Fafnir and his ring Andvarinaut which
a botched application of this Boon (one suited to bestows temporary Dark Virtues upon the user, or
the recipient’s power and experience), but only if the the use of Wendigo blood to make a user stronger
recipient has useful information or advice that the (see below). Temporary Dark Virtues may be burnt
God himself does not have. away entirely with this power, but permanent Dark
Virtues take a little more than simply a touch and
Cleansing Touch (Yuwipi OOOOO OOOO) some pain.
Dice Pool: None
Cost: 1 Willpower + 20 Legend Blessings of the Fouth World (Yuwipi
OOOOO OOOOO)
By touching the target and spending the Dice Pool: Manipulation + Occult
appropriate Willpower and Legend, the god causes Cost: 1 Willpower + 30 Legend
the target’s body to flare up in pain, proportional
to the amount of Titan corruption the target has The God must first be in his intangible state rather
endured. Use of this power causes one aggravated than manifested as even flesh made of pure ichor
level of damage per total number of Dark Virtues the will prevent his power from functioning. The God
target possesses. A being with Ambition 5, Malice then spends a full, Speed 5 Miscellaneous action
4, Rapacity 3 and Zealotry 3 will take 15 aggravated without distraction in concentration and rolls
damage. This damage is soakable, however the Manipulation + Occult. The Scion may choose to
target may NOT use Divine Damage Conversion merge himself with a spirit in the area and thus take
or other similar powers to convert the damage to that spirit’s potential power into herself. If the spirit
lethal or bashing. The target MUST deal with it as is unwilling, the spirit may roll Willpower + Integrity
aggravated damage. Finally, this damage ignores all + Legend to resist.
forms of armor, whether it be the hide of Nemean
beasts or riot gear. Prior use of Voices on the Wind to negotiate with
the spirit may mean the spirit chooses not to resist.
Additionally, for each damage unsoaked, the target Activating the Natural Order Boon may also make
loses one point from a Dark Virtue of the god’s the spirit willing to simply do as the God wishes. This
choice. If the target example above may soak 10 merger with the spirit lasts for the rest of the scene
levels of aggravated damage, he still takes 5. The after which time the spirit leaves the God, no worse
god may then choose to lower the target’s Ambition for wear, and is free to go about its business. The
to 3 and his Malice to 1 while leaving his Rapacity 3 God must remain dematerialized while this power
and Zealotry 3 alone. is active, though he may still spend a Legend point
to appear to the world so that he can speak and be Birthrights
visually present, even if he can’t physically interact
with the World. In addition to the ability to grant Relics and Guides
such as those from fetishes and totems, as detailed
During the time in which the God and spirit in the description for Yuwipi, the Manitou also
are merged, the God may use any Boon of the employ a number of other Birthrights. Naturally,
appropriate Purview for the spirit up to the God’s Ghosts in the form of Ancestor Spirits may still serve
Legend rating, as if he were working without a as Guides and normal, mundane Followers are more
needed relic. That is, his Legend is treated as being than available. Native American mythology is also
one lower when using all Boons and for purposes rife with prophets, seers and other mystics who can
of determining what is available. No God may serve as Guides using the rules for Cassandras and
“borrow” the Avatar of a Purview. The God makes Sybils. Many native tribes have their own legends
the appropriate rolls for each boon, however, any about helpful spirits of nature who may be created
Legend or Willpower expenditures to use those using the stats for the Hidden Folk in Ragnarok.
boons are doubled. And of course, any number of famous weapons,
items and such may be found in myths and legends.
For example, a God may merge with a spirit of the This list is by no means exhaustive and players and
wind and gain access to all Boons of the Sky Purview. Storytellers are encouraged to do their own research
However, should he choose to use Levin Fury, the and expand on the ideas here.
God must pay 6 Legend per lightning bolt attack,
rather than 3. Additionally, since the God must
remain intangible, he may not use any Boons that Creatures
require direct contact with the target of the Boon.
Thunderbird (Creature OOOOO)
As with Call Forth the Spirit and Fetish Craft, spirits (Information on Thunderbirds can be found in the
of Earth, Fertility, Fire, Frost, Sky and Water are the Scion Companion, pg. 61)
only ones that are applicable to the use of this Boon
and those are the Purviews which the God may gain Tupilaq (Creature OOO, Relic OO - 1
access to. Purview [Death], 1 Birthright Connection)
The tupilaq is not a creature that many of the Gods
At the end of the scene, when this power fades, all or Scions are eager to speak about. The creature’s
lasting effects of using the borrowed Boons fade creation is often taboo and the uses for the creature
with the power. Since this Boon requires being are meant to be kept secret. The tupilaq is an
intangible, it’s rarely used where it might risk being avenging creature of Inuit legend that is created
absorbed by a Greater Titan or require a more direct from using various objects such as body parts (bone,
hand in dealing with matters. Should the God hair, etc...) and sometimes body parts taken from
actually be absorbed in this manner, the spirit is also the corpses of children. The resultant creature is an
lost with the God. abomination to behold. No two ever look the same,
but all of them are monstrous, with bulging flesh,
emaciated limbs, open, weeping sores and other
disfiguring traits.

The true horror of the tupilaq however, is that


despite the fact that it is a skilled hunter and never
gives up its prey once it has it, if it is sent to hunt
down a creature of Legend, the target may redirect
the tupilaq back at its master. This becomes easier
as the tupilaq continues to kill unless its owner
takes steps to ensure that its wickedness does not
grow. The wickedness of the tupilaq is linked to
the actions of the user. Each time the tupilaq is Investigation 4, Presence 4 (Intimidation only),
sent to kill a target, it gains a Rapacity rating. The Stealth 3, Survival 4
higher it’s Rapacity, the more likely it is to turn on
its master. But it’s Rapacity may be kept in check by Supernatural Powers:
having the owner make public confessions regarding Epic Attributes - Epic Strength 2 (Crushing Grip, Holy
the actions of the tupilaq to others. If the act of Rampage), Epic Dexerity 1 (Monkey Climber), Epic
summoning and dispatching the tupilaq is made Stamina 2 (Holy Fortitude, Damage Conversion),
a public spectacle, the creature does not gain the Epic Perception 2 (Predatory Focus, Supernal Hunter,
Rapacity. Telescopic Senses)

Regardless, the tupilaq always has at least a Rapacity Invisibility - The tupilaq must often go places where
of 1. It can never be cleansed fully. This Rapacity it must go unseen. By spending two Legend, the
replaces the creature’s Loyalty in its Virtue rating. tupilaq may make itself completely invisible for the
The tupilaq hunts for the sake of indulging in its scene. Beings with supernatural perceptions may
twisted pleasures, not out of any real loyalty for roll Perception + Awareness against the tupilaq’s
its master. And that’s what causes it to turn on its Wits + Stealth to notice it’s arrival.
master as the desire to slake its hunger on its master
overwhelms its desire to hunt others. Rapacious Turncoat - If a being of Legend notices the
tupilaq coming for him, he can make a Legend roll
While these creature originate among the Inuit (difficulty of the owner’s Legend minus the tupilaq’s
people, and thus the Unipkaaqs pantheon, the Rapacity rating, minimum difficulty of 1). If the
Gods of the Inuit people look disfavorably upon target succeeds, the tupilaq hesitates in its attack
the creation of these monstrosities. They are agains tthe target and then retreats, changings its
untrustworthy, unreliable and ultimately dangerous. focus to hunting its master instead. If the owner
Still, it’s not unheard of for a Scion of Sedna to makes a public confession of the tupilaq’s actions to
have such a creature in her possession, especially someone who didn’t already know about them, then
in this time of war when no advantage can be left the tupilaq will hold off in its attack and revert to
unconsidered. They are often given a small figurine the owner’s control again. This also causes it to lose
of the tupilaq carved from whale bone or the tusks a point of Rapacity as long as this doesn’t reduce it
of narwhals or walruses. In addition to summoning below 1.
to tupilaq from the nearest body of cold water (even
a cup of ice water will do as the creature claws and Claws and Teeth - The tupilaq typically has sharp
scrapes its way from the glass and expands to its full claws and teeth which add +2L to unarmed attacks
size in a grotesque display of displaced flesh), the and allow it to perform a Bite attack.
figurine also gives access to the Death Purview.
Join Battle: 9
The disfavor shown to such a beast often causes
Scions who have them to hide the creature’s actions Attacks:
from others to avoid the stigma associated with it. Clinch - Accuracy 8, Damage 8B, Parry DV --, Speed 6,
Which often leads to just the reason that the tupilaqs P
aren’t trusted in the first place... Unarmed, Heavy - Accuracy 7, Damage 13L, Parry DV
4, Speed 5
Virtues: Endurance 4, Harmony 1, Rapacity 1 (at first), Unarmed, Light - Accuracy 9, Damage 10L, Parry DV
Valor 2 6, Speed 4
Bite - Accuracy 8, Damage 10L, Parry DV --, Speed 4
Strength 7, Dexterity 4, Stamina 5
Charisma 0, Manipulation 0, Appearance 0 Soak: 2A/7L/7B
Perception 6, Intelligence 2, Wits 4 Health Levels: -0/-0/-0/-0/-0/-0/-0/-0/-0/-0/-2/-2/
Incap
Athletics 3, Awareness 5, Brawl 4, Fortitude 3,
Dodge DV: 6 carries with them a tomahawk (use stats for a kama
Willpower: 6 but without the P tag), a hunting spear (use the
Legend: 3, Legend Points: 9 stats for a hasta) and a hunting bow (use the stats
for a hankyu). Lesser Kachinas may choose to use
Notes: Due to being composed of multiple body any of those three weapons. Five Lesser Kachinas
parts, the tupilaq treats damage as if he were are three point followers. Each point higher than
undead. He takes bashing damage from firearms that adds five to the group. If the Scion possesses a
attacks and may soak lethal damage with his full birthright to summon the Kachinas it takes the form
Stamina. Note, however, the tupilaq is not truly of an intricately carved Kachina doll representing
undead, merely takes damage like it. a spirit of the appropriate type. This doll is tossed
to the ground as the Legend is spent to summon
them, transforming into the warriors. When in doll
Followers form, this item provides access to the Purview of the
appropriate type.
Lesser Kachinas (Followers OOO to
OOOOO, Relic O - 1 Purview [Varies] OR 1
Birthright Connection)
Guides
While the greater members of the Kachina pantheon
make up the leaders and mystics of the group, most Canotila (Guide OOOO)
of the members of the Kachinas are in fact lesser These beings go by many names, depending on the
spirits who serve many of the same roles that the region. In the Southeast, they are called Nunne’hi,
Hidden Folk from Ragnarok do. They handle day to the same as their divine cousins. In the West,
day problems and serve as protectors and guardians they’re called Canotila, or “those who dwell in trees.”
of the natural elements. And in the fight with the Regardless of the name, these spiritual beings serve
Titans, they may also be called upon to serve as the same purpose. They are the nymphs and spirits
soldiers and warriors for the Scions of the Manitou. of nature for the Manitou and their people. The
Though they are more willing to be Followers of Canotila serve as the guardians of the natural world
Scions of the Kachinas themselves, they have no and protect it from outsiders who would destroy it.
problem aiding Scions of other pantheons in the
Manitou. To generate their stats, start with the stats of a
nymph (Scion: Hero, pg. 298), complete with their
To create the stats for one of the Lesser Kachinas, weakness restricting them from leaving their area.
start with the stats for an experienced soldier (Scion: However, the Canotila tend to be more powerful
Hero, pg. 283). Add to that a Legend rating of 3, than a typical nymph, gaining a Legend of at least
and the Virtues of Endurance 3, Harmony 3, Loyalty 5 with their Epic Attributes and Boons set to match.
2 and Valor 3. Next, they also have Epic Strength 2 Naturally, they follow the Manitou Virtues and still
(Holy Rampage, Holy Bound) Epic Dexterity 2 (Trick gain Boons appropriate to their spiritual nature (that
Shooter, Untouchable Opponent) and Epic Stamina is a spirit of the woods would have Fertility while a
2 (Damage Conversion, Self-Healing). Kachinas spirit of a lake would have Water). Finally, all Canotila
have the first two levels of a Boon appropriate to also have the Guardian and Yuwipi Purviews up to
them. Kachinas of fire may have the first two Boons a level appropriate to their Legend. Not only are
of the Fire Purview. Those who are true warriors they forces of their particular element, but they also
and spirits of conflict have the first two Boons of guard their particular locations with their lives. And
the War Purview. The Purview that the Kachinas are they are bound into the spiritual hierarchy of the
associated with should be determined when they Manitou and can enforce their place.
are first taken as Followers and all Kachinas of the
same group have the same Purview. -Yundwi Tsunsdi’ (Guide OOO)
Various legends among the native people also speak
Kachinas are armed with a number of weapons that of the Little People. Among the Cherokee they were
they’ve taken up for the fight with the Titans. Each called the Yundwi Tsunsdi’ and they were an overall
helpful bunch. Many people confuse them with Epic Intelligence 1 (Math Genius), Epic Wits 2 (Jack of
Dwarves or Fir Bolg when they first lay eyes upon All Trades, Don’t Read the Manual)
them. However, while they stature is about right,
the Yundwi Tsunsdi’ are not Dwarves or Fir Bolg. Efficiency - When a Yundwi Tsunsdi’ sets himself to a
Unlike those races, they are not titanspawn. They task involving some sort of repetative work, the time
are actually closer in relation to the Canotila or the it takes to accomplish that task (ie: the roll interval of
various house spirits of the Hidden Folk than they the extended action) is cut in half. For each Yundwi
are to the craftsmen and guardians of the Dwarves Tsunsdi’ working in the same same task, this time
and Fir Bolg. is doubled again. So if two Yundwi Tsunsdi’ were
working on the same task, it would only require
However, the comparison may not be entirely one fourth the time. Three Yundwi Tsunsdi’ could
off. Yundwi Tsunsdi’ are known to be remarkable work eight times as fast. Four could be done in one
workers, though they’re known more for their sixteenth the time.
efficiency and speed rather than for their skill or
ingenuity. When a Yundwi Tsunsdi’ sets her mind Join Battle: 5
to a task at hand, the project is always done twice
as fast as a mortal could accomplish it. And when Attacks:
multiple Little People join together to accomplish a Clinch - Accuracy 4, Damage 4B, Parry DV --, Speed 6,
task, the results can be truly astounding. The Yundwi P
Tsunsdi’ also hold a strange connection to the Chaos Unarmed, Heavy - Accuracy 3, Damage 7B, Parry DV
Purview. Using it to navigate busy houses and 1, Speed 5
cornfields without interference or to always find the Unarmed, Light - Accuracy 5, Damage 4B, Parry DV 3,
best and easiest way to clean up a mess. Speed 4
(Yundwi Tsunsdi’ would rather run from a threat than
A Yundwi Tsunsdi’ would make a three-dot Guide if they would fight. However, if forced to, they will
taken as such, providing a number of useful traits defend themselves. That doesn’t mean they’re very
that would just generally make a Scion’s life easier, good at it, though.)
in addition to the helpful advice they may also
impart. The Little People stand at their full height Soak: 2A/4L/5B
somewhere between a person’s knee to their waist. Health Levels: -0/-1/-1/-2/-2/-4/Incap
However, unlike a Dwarf or a Fir Bolg, the Yundwi
Tsunsdi’ are perfectly formed and seem to be Dodge DV: 5
properly proportioned for their size. Otherwise, they Willpower: 6
appear perfectly human. Legend: 3, Legend Points: 9

Virtues: Endurance 3, Harmony 4, Loyalty 3, Valor 1


Relics
Strength 3, Dexterity 3, Stamina 3
Charisma 4, Manipulation 3, Appearance 3 Hollow Reed (Relic OOOO - 4 Purviews
Perception 3, Intelligence 4, Wits 3 [Death, Earth, Psychopomp, Sky])
Many native cultures include stories of the people
Art 3, Athletics 3, Awareness 2, Brawl 1, Control 2, of the world today coming from a previous world
Craft 4, Empathy 3, Fortitude 2, Integrity 2, Medicine which is now the Undeworld. These stories are not
3, Occult 2, Politics 2, Presence 3, Science 1, Stealth 4, unique to one tribe and are similarly not unique
Survival 2 to one pantheon of the Manitou either. Many also
remember how it was that the humans made it
Supernatural Powers: from the Underworld to this current world today.
Epic Attributes - Epic Strength 1 (Uplifting Might), The stories change from person to person and the
Epic Stamina 2 (Holy Fortitude, Divine Fortitude god who held the item is different for each tribe.
[sleep], Tireless Worker), Epic Charisma 1 (Charmer), Not even the Manitou can really keep the truth
straight from fiction anymore. But one thing that is access to Guardian and Magic. However, the pouch
remembered is that the humans came to this new must be kept full of powdered corn dust, which must
world by travelling through a hollow reed that was also be taken out and sprinkled or spread over the
grown and used by the gods to chart the way. area where the Guardian Boons or Magic Spells are
being used.
This hollow reed that once grew from the
Underworld, through the solid ground and up Spear of Nanook (Relic OOOOO - 2 Pur-
into the vast skies above, provided egress for the views [Frost, War], 3 Item Enhancements)
people of the World to travel it easily to their current Nanook, great bear hunter of the Inuit people, often
home. Obviously, this original hollow reed has been prefers to fight with his bare hands rather than any
lost. The Manitou can’t even really remember who weapon. However, he does still possess a mighty
it was who first used it, let alone where it is now. spear which he is known to use on more than one
Some suspect that Raven may know. But he pleads occassion. It’s still not his preferred weapon though,
ignorance. Others suspect that one of the Gods and it’s not unheard of for a Scion of Nanook to be
in the Underworld, Sedna or Masauwu may know lent the use of the spear for a time. The spear takes
where the original reed is. The worst of the rumors the shape of a long haft, at least six feet in length,
suggest that perhaps Coyote spirited it away and has with a the spearhead formed form the mandible of
done something with it. a great beast. The sharp and jagged teeth still line
one edge of the jawbone which is sharpened at the
The original Hollow Reed would be quite powerful end, allowing for both slashing and stabbing. The
indeed. Perhaps one of the most potent relics in weapon uses the stats for a tepoztopilli with an
all the Overworld. But in the meantime, Scions can additional +3 to Damage. It also allows access to the
make due with replicas of the original. Crafted of Frost and War Purviews.
a special plant from the Overworld that resembles
very thin bamboo (the same plant the original reed
Dreamcatcher (Relic OOOO - 2 Purviews
was fashioned from, some say), these hollow reeds
are rarely more than a foot in length. They make [Mystery, Prophecy], 1-Dot Unique Power,
ineffective weapons and may be prone to break if 1-Dot Unique Power)
used so anyway. The true power of the reeds comes Many cultures across the North American continent
from the assortment of powers that they wield. A made a practice of creating dreamcatchers to ensure
Scion who possesses a hollow reed gains access to a restful night’s sleep and keep bad spirits from
the Death, Earth, Psychopomp and Sky Boons so invading a person’s dreams and causing nightmares.
long as the thin rod is in their possession. It should come as no surprise then, that the Manitou
also make a practice of this, and have, in fact,
Maize Powder (Relic OO - 2 Purviews perfected it. A dreamcatcher is made from a hoop
of wood, bone, or sometimes even metal in the
[Guardian, Magic])
modern days, woven together with rawhide strips.
Maize or corn has always been the staple crop of
These same rawhide strips are then woven into
many of the tribes of North America. It is easy to
intricate net-like patterns across the inside of the
grow, feeds a number of people and is native to the
hoop, typically strung with beads, feathers or other
land which the Manitou come from. Many of the
items designed to make the web harder for spirits to
gods of fertility among the Manitou are linked to
navigate.
the production of corn and its abundance. What
some may not know, however, is that among some
Relic dreamcatchers typically grant access to the
shamans and medicine men, powdered corn may
Mystery and Prophecy Purviews. Additionally, if
be used as a repellent against evil and a source of
a point of Legend is spent before falling asleep,
power. Many stories talk about the use of powdered
the dreamcatcher will ensure that the user will
maize to drive away evil spirits and to perform
have a restful night’s sleep, free of nightmares
protective rituals. As such, many Scions now carry
and other disturbances. It cannot protect against
a special pouch with which to carry powdered corn
supernaturally caused bad dreams, however,
dust. The pouch itself is the birthright, providing
only the normal ones. The true power of the
dreamcatcher however, comes from the fact that
if it’s activated in this way before going to sleep, it
allows the user to use their Mystery or Prophecy
Purviews while sleeping, having the visions come
to them as dreams instead. This prolonged dream
vision gives the user more time to process the
information, as well as allowing the user to use
his subconscious to deal with the visions. This
allows the user to add his Legend rating to the
rolls for Mystery or Prophecy, but only while using
them during the dream trance induced by the
dreamcatcher. Obviously not an option if time is a
factor and you can’t afford to take a nap.
Cosmology permanent residence in the Underworld.

When a person does truly die (and isn’t simply on


Long ago, many of the pantheons within the one of the visiting trips that Masauwu arranges) their
Manitou had their own, unique Underworlds and soul appears first in a dark, dreary forest, standing
Overworlds. However, the Titan War left many of on a path with trees to either side of them. It is dark,
them broken and scattered. The loss of gods during but no so dark as to be fearsome. It is as if the land
that war left the pantheons unable to pick up the around them has been cast into perpetual twilight.
pieces of all those realms. Many of them faded The forests around them are too dark to see more
into obscurity, left abandoned and drifting off into than the shapes of trees, but the paths are neatly
the Overworld to never be seen again. Others arrayed and the way is easy. This is the outer land of
continue to exist today as subrealms of the current Shipap, the Underworld.
Underworld or Overworld. They are home to the
gods in question but are considered to be branches, The newly arrived dead begin to wander the
foyers and siderealms of the primary Overworld and Underworld, following the path. Some might
Underworld. Most of the realms however, merged choose to step out into the forest, but that is
with other realms which merged with other realms, impossible. It’s not that it’s dangerous or ill advised,
creating what exists today. The Underworld and it simply is impossible. The dead walk the paths.
Overworld of the Manitou are not entirely a single Even a living guest will find himself unable to step
realm. Rather, they are combinations of realms off the path and into the dark woods. There is no
which have merged together into a seamless unity... physical barrier, simply a feeling like it isn’t right that
almost. will prompt them and nudge them until they decide
to stay on the path. No mind has yet been able to
Underworld - Shipap overcome the feeling and actually enter the woods.
AKA: Adlivun, The Third World
After about an hour of wandering the paths in
Many Native American legends tell of how the either direction, the traveller will find that it seems
current Underworld used to be the World which to be simply a straight line going in either direction.
humans lived in. And when the time came, There’s curves and twists, but no forks, no branches.
Masauwu (or other gods in other stories) led the Only a single path that seems without end. And just
people out along the hollow reed and to the Fourth as the traveller realizes that (it always takes an hour,
World, the world that we live in now. What was no more, no less) they stumble upon their first fork
left behind was a land where people were taken to in the road. And here, between the two paths stands
remember the failures of the past. It was a place to a single, skeletal figure with a horrifying mask.
make people realize how great they have it in the Masauwu, the Skeleton Man, waits for all the dead to
new, Fourth World. judge them and determine their final destination.

Masauwu makes liberal use of the Deny Death Boon If the soul before him has lived a truly good and
to allow those who are about to die and have lived virtuous life, adhering to the ways of the Manitou
a greedy or disrespectable life, but may yet still be and the proper code of conduct for their people,
salvagable, to see death for just a moment and see then Masauwu reaches up and removes his mask, a
what the Underworld has to offer them. How shows beautiful shining face hidden behind the monstrous
them what humanity has already left behind once image. Handsome and bright as the sun itself, the
and what is in store for them if they do not change Skeleton Man motions to his right and indicates the
their ways and lead a virtuous life. Many times this path for them to follow. Those who do travel onto
works. The Underworld of the Manitou is not meant the path find themselves in an area where the sun
for all people. It is a stop over ground for most. A is beginning to shine. The twilight is that of dawn
place where they pass through before going on to as the sun rises in the East and they are bathed in
what else awaits them. Only those who have led its warm glow. Soon, the travelers emerge into a
a truly wicked life by Manitou standards take up great clearing and see spread out before them a land
of plenty and abundance. They’ve arrived in the fortune in the Fourth World for granted and return to
Manitou Overworld to live out the rest of their lives the Third World to stay. For them, Masauwu removes
among the Gods in their paradise. his mask, and shows them the horrifying, bloody
face of a monster behind it. He steps to the side, his
For those who have merely lived average lives (as arm sweeping out and revealing a third path which
most of the modern Native people have) Masauwu had been hidden behind him the whole time. The
leaves his mask in place and motions to the right. other two paths vanish from sight and the dead have
Those who follow this path find themselves left in no choice but to walk forward and begin the trek
perpetual twilight still. The path winds ever onward down the new, treacherous path.
through the dark forest. Until finally, a sprawling
settlement is reached. It stretches as far as the eye The path slopes down, and twilight becomes the
can see and ghosts of other sorts roam in and out of near-dark of dusk, the darkness closing in around
the homes and huts that make up its construction. them as night falls. Slowly the trees begin to grow
This village reminds many of homes and towns shorter. The air grows colder. In what seems like
they’ve seen in their living days. It seems like typical no time, the dead can see their breath in front of
Native American on the surface. Longhouses stand them as their thin clothes provide little protection
beside adobe huts which stand beside temporary against the weather. The path becomes rocky and
tents and other similar constructs. But within them slick with frost and the traveler can begin to hear
is an ever-growing number of modern conveniences water sloshing in the distance and the crackling of
which have become part of the Native American way breaking ice.
of life now.
Suddenly the path ahead of them stops and the
Some might call this settlement a reservation for the wanderer finds himself standing at the edge of a
dead. Those who do quickly find themselves at the jagged, rocky cliff, overlooking a vast, frozen ocean
other end of Masauwu’s ire. Here, the dead want for that stretches out seemingly infinitately. The ocean
nothing, but also have nothing to do. It is a long, is only broken by a single shape on the horizon. It
boring existance, where the dead come to resent looks like a glacier, but it’s large enough to be a
this dark and dreary place and long for their lives mountain. Carved into that glacier is a great throne
they’ve left behind. The dead stay here for exactly for the towering woman who sits upon it. Her
one year. No more, no less. And when this year is up, countenance is even colder than the ice which she
and the dead are longing for their human lives again, sits upon. And she watches over the dead who
Masauwu comes to them once more, the same grim thrash and fight on the surface of the water with
mask on his face. And with a brush of his hand, the a stare which makes the icy water itself feel like
soul is whisked away, back to the world of the living a summer’s swim. Sedna is the true ruler of the
to be born again as a baby and live life anew. This Underworld and the frozen lake of Adlivun is where
settlement is typically very small, though with the she does her chosen duty of watching the dead
growing number of Native people who have given suffer in her icy domain for all eternity.
up their ancient ways and the Virtues of their Gods,
the number of people who still believe in them, It’s here the traveler might try to turn back. But it’s
but do not follow them grows, and so grows the too late. Accompanied by the deep, reverberating
number of people who fill this settlement at a time. howls of wolves, two great beasts leap from the
It’s overcrowded here. And Masauwu is considering bushes of the forest behind them, hitting the ghost
shortening the stay from a year to some other period and sending him over the cliffs to crash into the
of time so try and solve the overpopulation problem. water below and join the other dead in their struggle
to stay at the top of the roiling, icy sea.
For the dead who truly have given themselves to
wickedness, Masauwu has only one response for Visitors to these lands who are not ghosts (Scions
them. The Underworld is not meant to be a place for instance) at least have some choice in their
where people’s souls remain. But sometimes, some destination. When they reach the crossroads in
people cannot learn and do indeed take their Shipap, Masauwu will recognize them as living and
ask them to state their business rather than already back into the water below where the ice can sting
knowing it. If they are of sufficient Legend and wish their new wounds. The living will find they can grasp
to go on to the Overworld, he will direct them to the the rock however. And those who actually make it
left. If they are looking for a specific spirit who he up needn’t worry about the Amarok again. Those
knows is still in the settlement, then he will direct who can actually climb up are allowed to leave. It’s
them to the right. Should the Scions actualy have just the wolves’ job to knock them down in the first
business with Sedna, he will ask that they be sure place.
they know what they are doing. If they continue to
ask to see Sedna, Masauwu will reluctantly step to Passages to Shipap:
the side and allow them access to the descending Tombs and Funerary Architecture - Many of the
path. ancient burial grounds of the Native American
people still exist. In Texas and Oklahoma, the
Scions who reach the lake of Adlivun had best be burial mounds of the Caddo tribes are preserved
prepared. The wolves who serve Sedna by ensuring as national monuments and historical sites. In the
the dead find their way to the waters below do North, those sites where great chieftans are buried
not distinguish between the living and the dead. may be found with biers and rocks stacked upon
These wolves are called the Amarok and cannot be them to keep away predators. The type of burial
reasoned with. Should a Scion choose to actually varied from tribe to tribe, but many of the ancient
fight them, use the stats for a young fenrir. They sites might still be found. The way of using the
are not too physically imposing, but they can be passage varies from place to place, but typically it
dangerous if a Scion is caught unaware. involves entering the or digging your way into the
burial site and spending a Legend. Soon, the Scion
Either way, seeking an audience with Sedna will will find themselves dropping through the ground to
require making it to her glacier. Should a Scion try land on the paths of Shipap.
to fly, she will find that the glacier will always seem
to pull away and the Scion will make no progress. Natural Features - Many of the natural features that
Sedna doesn’t abide cheaters. Those seeking an involve travel to the Underworld are places which
audience with her will have to join the dead in the lead down. It is said that travel through a sipapu, or
frozen waters below and swim their way across. The a whole which leads to the Underworld, will bring
cold is numbing not only to the body, but to the the person back to the world that was left behind.
mind as well. It causes the swimmer to become There are many such natural places in the world, but
sluggish. Slow. It attempts to drag them down to the most famous and largest sipapu is in fact the
the darkness below. Grand Canyon. Travel into one of the caves at the
bottom of the canyon while spending a Legend will
Regardless, all Scions will eventually make it across. see the traveller emerging on the paths of Shipap
But only at the last minute when they are about to with no cave behind them. Additionally, there is one
give up all hope. Sedna is vindictive, but not so cruel other way to access the Underworld. In the frozen
that she would kill the children of her fellow Gods so North, among the Inuit people, someone who can
casually. There, shivering, freezing and soaked, the survive the frozen waters of the ocean may simply
Scions may plead whatever case they wish with the dive in and swim beneath the ice. The swimmer
frozen Queen of Adlivun. Should negotiations go must dive down and down, into ever deeper and
well and Sedna be feeling kind when they are done, ever colder waters, until all light has disappeared
she’ll even summon a great walrus from the frozen and she is in the darkest of waters. Here, the Scion
waters to provide transport back to the other side for spends a Legend and begins to surface. When she
the Scions to get out. If not... well then it’s back to reaches the surface, she will be in the frozen lake of
swimming. Adlivun before Sedna’s throne. Few use this passage,
however, as not everyone can survive the extreme
A path does exist which leads back up the sheer cliff temperatures necessary to get there.
face to the path above. The dead don’t use it. They
can’t. The rocks slice their fingers and send them Rituals - The number of rituals that are available for a
Scion to use to access the Underworld are as varied a great clearing overlooking the vast land of plenty
as the tribes of people that practice them. Among below them. For those who aren’t dead, they may
the Inuit people, the corpse is wrapped in carribou still make use of this Underworld path if they can
skins and buried with his feet pointing in a certain make it to the Underworld. Or, they can use the Axis
direction depending on how he lived. Among Mundi and transport themselves there freely.
other tribes, the body is cremated. Still others cast
their dead out to the water to wash away. A Scion Axis Mundi: The Vision Quest
may take advantage of any of these rites, spending Accessing the Axis Mundi of the Fifth World is more
a Legend during the ceremony and transferring complex than simply finding a location or object
himself physically to the paths of Shipap. However, and spending a bit of Legend. The Axis Mundi of
the rites mean nothing if they’re not performed the Manitou is as much a state of mind as it is a
by an actual shaman of the appropriate tribe. place. The God who wishes to use the Axis Mundi
Something that is becoming harder and harder to for the Fifth World must leave all civilization behind.
find in the modern day. He must walk with no supplies, letting himself
become one with nature. Mortals who attempt this
Times - Just as there are any number of rites, there need to travel for days, sometimes weeks at a time
are also any number of days which may allow access. before they even recieve a vision of the Gods or the
However, the Scion must be at a location that still Fifth World and even then, they may only recieve
celebrates these festivals for the dead and the death messages from the gods, nothing more. Gods only
gods. At a festival for Masauwu among the Hopi need to do it for about an hour past the point that
people, the Scion may participate in the festival they leave the last bit of civilization behind. After
and spend a point of Legend to enter the paths of that time, the God will see a vision ahead of him. A
Shipap, but only if he is among people celebrating shimmering image of a sprawling village ahead of
with him. He cannot do it on his own just because it him. As he continues forward toward that vision, he
happens to be that day. Without the ceremony, the spends a point of Legend. The vision becomes clear
day doesn’t mean anything. and the God has found himself in the Fifth World.

Overworld - The Fifth World: Lands of the Future


AKA: The Happy Hunting Ground, Quidlivun, Dinetah, Tsunegun’yi Legend says that one day, humans will leave behind
the Fourth World as they did the Third once. The
Officially, the Gods of the Manitou have no name for World today shall become the new Underworld and
their Overworld. It is the place creation, where the humans shall move en masse to the Fifth World to
souls of the virtuous dead come to live in splendor live. And the new Sixth World shall become the new
and abundance for the rest of eternity. There are a home of the Gods. Some Gods believe that time
few names which have appeared among the human may be approaching quickly with the release of
population, but none which the Gods have officially the Titans and are searching for the Hollow Reed to
adopted. If the Gods were to choose one name to ensure that the survival of humanity will be possible.
call the realm, however, they would much prefer to
call it “The Fifth World” rather than use the American In the meantime, however, the home of the Gods
“Indianism” of “The Happy Hunting Ground.” It’s not of the Manitou is still the Fifth World and they are
that the American name is wrong. It comes from proud to claim it. From the vantage point of the new
an ancient Native language that simply got a very arrival, there are four distinct areas to the Fifth World
literal translation from the white speakers. But just which can be seen, either from the position atop the
because it’s technically correct, doesn’t mean the hill where the clearing from the Underworld opens
Manitou appreciate the derision it’s recieved from up, or from the vantage point of the village which
modern pop culture. the traveller through the Axis Mundi appears at.

The Fifth World is most easily reached by the dead The Village of Pure Souls
by going through the Underworld first. As described In the Northeast corner of the domain lies the great
above, they travel up the sunlit path and emerge in
village where travellers first appear when they make thread-based crafts.
their way through an Axis Mundi. It is referred to
as the Village of Pure Souls and this is where the Grand Longhouse of Glooscap
dead who have earned their way to the Fifth World At the far end of the village, away from the hustle
make their home. It is also where Glooscap holds is and bustle of the humans going about their
seat as chief and provides leadership to his fellow daily routines, can be found the long, sprawling
Manitou. The village needs no outer wall, as the Fifth longhouse of the chief of the Manitou. Inside is the
World is a land of peace and prosperity. There are no long chamber which serves as the meeting hall and
enemies to attack here. No threats to fear. ceremonial chambers of the Manitou themselves.
Paintings and drawings along the inside walls depict
Inside the village, one might initially note similarities the great achievments and accomplishments of the
to the settlement of the dead in Shipap. The village pantheon. Long benches line the walls and serve as
is composed of numerous different types of houses places for the Gods to sit and discuss their matters
and buildings. Adobe pueblos, thatch huts, great with each other. At the back of the chamber sits a
loghouses and deerskin tents all side by side. But raised pedestal with a single chair crafted of deer
on a scale far grander and more splendid than was antlers and animal hides. Here is where Glooscap
seen in the Underworld. Here, the longhouses are sits when he is serving as chief. From this chair he
truly works of wonder. The tents are crafted of the gives out directions to his people. And from this
finest of deerskin and painted in vibrant pictographs chair he oversees the meetings and dealings of the
to show splendor and abundance here. Adobe Manitou. Through a door beside the chair can be
buildings stretch out high and tall, more grand and found his private chambers. They’re only moderately
impressive than any in the World. Life is perfect and appointed. Some splendor from being chief, but
poverty, hunger and pain are all things of the past. Glooscap does not allow himself to wallow in excess
as some leaders might. He has only what he needs,
The ancestors who live here remember little of their though it may be of a finer quality than necessary at
living days. They grow to forget the pains of their times.
living days and find the ease of life here to make it
all worth leaving behind. Unlike in the Underworld, Stage of Kokopelli
the modern conveniences are almost nowhere to be Near to the longhouse, but close enough that
seen. Most of the Manitou still prefer the simpler life Glooscap isn’t required to pay it any attention, is
of the days gone by. And as the souls of the dead a large open area where no houses are built and
come to accept their new place, they find that they no crops are grown. Here, the ground shows the
agree with the Gods and live as their ancestors once signs of a number of footprints from dancing and
did. celebrating. Here, the great flautist Kokopelli gathers
his followers and others among the ancestors who
Most of the Gods call the Village their home as wish to participate, playing his tunes and leading
well and can be found here among the mortals, or revels long into the night and sometimes for days
among deeper, more hidden places where they can at a time. The dancers twist and writhe to the
be themselves. music, inevitably leading to the ancestors moving
against each other in erotic displays of sexuality. It
While there are places and landmarks where many is Kokopelli playing afterall. Gods are also welcome
of the gods may be found, no goddess is more to join into the festivities and more than a few of the
remarkable in the Village than Kotyangwuti, the more promiscuous deities have spent their fair share
Spider Woman. She has no particular place in the of time at Kokopelli’s parties. He’s even been known
Village she calls her own. Rather, she considers to invite a visiting dignitary or two from time to time.
the entirety of the Village of Pure Souls to be her Dionysus, for one, has attended on a number of
domain, save for those places specifically claimed occasions and always results in the parties becoming
by other gods. She is often found sitting with the wilder than ever as the wine of the Greek God
villagers, talking about life and the world as she mingles with the infectuous music of the flautist.
knits, sews, does needle point or various other
vibrant, full of life and have never been spoiled by
The Great Farmland the touch of men who did not respect their power.
One of the greatest resources to keep the abundance Trees may be harvested here to build the village,
of the land going is found on the south side of the but always there are more as it’s impossible to take
village. Here, a vast stretch of farmland can be seen too many. Great lakes full of fish, otters, beavers and
spreading out as far as the eye can see. And here, alligators may all be found in abundance, the waters
great rows of corn, wheat and numerous other glistening under the bright sun. Deer and other
crops can be found growing in more numbers than wildlife roam freely through the forest and may
the mortals here can count. Here, Iyatiku ensures always be hunted without fear of hunting them to
that the crops grow year round, and the people can extinction. There are other predators here, but the
always harvest their stores when they need food. men and women of the Village of Pure Souls need
There is no need to plan for the winter and no need not fear their presence as the animals are no threat
to stockpile food as the Corn Mother ensures that to man. They hunt only the same prey that the men
there will always be plenty. do. This is the great forest of Tsunegun’yi, home of
Tsul ‘Kalu and his protectorate. The great hunter will
Center of the Great Web never let anything befall his home and those who
It is wrong to assume that modern technology is seek to defile this vast wilderness will face his wrath.
completely gone from the Fifth World, however.
To the West side of the village, if one looks hard Western Plains of Dinetah
enough, can be found a small, decrepit and To the West of the village and forest both, lies a vast
otherwise forgotten about hut which rests in the stretch of plains, mesas, grasslands, scrublands and
shadow of other, larger buildings. From the outside, desert. Herds of great buffalo can still be heard
this single building looks like the one eyesore of an thundering across the plains here. It’s drier. Hotter.
otherwise splendid place. But should one actually But it never becomes uncomfortable here. It never
walk inside, the hut is revealed to be vastly larger becomes unbearable. Here, the great plains expand
than it appears from the outside. Inside, it’s still dark. for all the eyes to see and there is more than enough
And the flicker of digital screens can be seen flashing room to share and to hunt together. Just as Tsul
over the walls and reflecting from all angles. The hut ‘Kalu claims domain over the forest of Tsunegun’yi,
is devoid of furniture, but in the great openness of this great plain is under the protection of Haokah,
the building is a network of cables, wires, cords and great hunter of the buffalo. Here, the plain is called
other electronics suspended from the walls of the Dinetah and the it proves the mettle of the toughest
building and all woven into a great web shape that warriors among the Manitou. At least, that’s what
works its way to the center of the room. There, at the Haokah says.
center of the web and suspended from the ground,
sits the Spider, Iktomi. He is surrounded by all times Oasis of the White Buffalo
by flickering computer screens and monitors on The plains of Dinetah are not all empty grassland,
all sides. Keyboards, mouse pads, printers and fax however. If a God wanders far enough, a mirage
machines litter the webs in a seemingly disorganized begins to shimmer in the distance. As a God
mess. Iktomi moves constantly, watching the approaches the mirage, it begins to take shape into
monitors with his eight eyes as his eight arms move a lush oasis of strange plants, with a crystal clear
over keyboards and other equipment, staying in pool of water bubbling up from the ground. There
constant contact with the world at large. If the is a faint mist which covers the entire oasis, making
Internet is really the Web of Iktomi, then this is the it difficult to see, but not impossible. It’s here,
Spider’s parlor. in this place, where the plants used to make the
hollow reeds grow, under the protection of Whope,
Southern Forests of Tsunegun’yi the White Buffalo Calf Woman. Those who seek
South of the village, in the Southeastern her counsel or wish a respite from the open plains
quadrant from the center of the realm, lies a vast, outside often come here. They had best come in
incorruptable stretch of forest. These woods are peace, however. Those who come to the oasis of the
White Buffalo with thoughts of lust or violence in crashing Kokopelli’s parties, sneaking into Iktomi’s
mind often find that the mist is more than it seems. hut to cut the lines of his cables, stealing the fish
The last man who tried to take the Whope against from the ground that should nurture the Corn
her will was found stripped down to nothing but a Mother’s crops, and ultimately making a nuisance
skeleton once the mist cleared. of himself in Glooscap’s hall. Most often, the place
he can be found when he does grace the Overworld
Northern Iceland of Quidlivun with his presence, is wandering his native plains of
The smallest region lies to the north of the Village Dinetah. He is at home there and not even Haokah
of Pure Souls and Dinetah. Here the ground can catch him when he is at his cleverest. There is
becomes hard and frozen. Snow seems to be falling only one place that Coyote respects and that is the
constantly and the land is white far in the distance. Oasis of the White Buffalo. Coyote will never test
And yet, even here life flourishes in abundance. the patience of Whope and seems to have an odd
Carribou walk among the frozen lands, digging up respect for her. Considering her beauty and Coyote’s
grass that peeks from beneath the snow. Snow penchant for lecherous behavior, most of the other
hares and white foxes dart in an eternal dance of Gods of the Manitou are baffled by Coyote’s actions
hunter and hunted. And of course, the ultimate in regards to Whope. But most just explain it as
predators of the north stalk like white shadows in Coyote being his usual capricious self.
the snow. These polar bears are the prize of Nanook,
their keeper. Only those who prove their bravery
and sincerity to Nanook may hunt the polar bears of
Quidlivun. The cold is unforgiving and Nanook even
more so. Here, the frozen tundra is his to command.

The Tree at the Center of the World


There is one last feature which many travellers take
note of. Just outside of the Village of Pure Souls,
but not actually within it, rises a great, towering
redwood tree with branches that reach up toward
the skies. This tree stands outside the village, but
not part of the forest, plains or tundra either. It
stands outside of all of the realms and yet towers
above them and looks down upon them all. Many
birds make their nest in this tree, but none nests
higher than the great bird himself. This tree at the
center of the world has been claimed by Raven
himself, who can be found perching at the highest
of branches where he can look down and watch the
other gods and the Godrealm.

...And Coyote
Of course, it should come as no surprise that of all
the Manitou, Coyote has no real home in the Fifth
World. And that’s just the way he likes it. Coyote
comes and goes as he pleases, without asking the
permission of anyone or anything else. He wanders
through the forests to mock Tsul ‘Kalu that the
great hunter cannot catch him. He stalks the ice
lands to nip the food away from Nanook’s sacred
polar bears. He wanders the streets of the village,
Since the Siege: Fenced In
Since the escape of the Titans from Tartarus, the Manitou have found their freedom in the Fifth World
to be shrinking. Once vast stretches of forest no longer seem as vast. Great stretches of plain no longer
seem as great. And the frozen north is no longer so impenetrable. It’s not a physical shrinking, but rather
the feeling that the Gods are now sharing their Overworld with so many others that do not belong. The
feeling that others have taken their land.

This of course comes from the fact that so many of their Titans enemies have focused their attention
on the Fifth World at one time or another, and so many of the Greater Titans have touched it at once
since that time. Though there are no direct paths to the Greater Titans, their presences can be felt in the
growing feelings of paranoia and claustrophobia among the Gods and ancestors that reside there. The
way people have responded hasn’t helped either.

The men of the Village of Pure Souls have begun to feel worried of running out. They have started
harvesting Iyatiku’s crops too soon, cutting too deep into Tsul ‘Kalu’s forest and partying too hard at
Kokopelli’s revels. They hunt the deer, buffalo and caribbou more fiercely than before. They even hunt
Nanook’s polar bears without his permission. Some Gods are whispering that maybe Masauwu brought
these souls to the Fifth World too soon and some need to be sent back to Shipap and be reborn again.

The Gods are feeling it too. As the land seems to shrink, Haokah has struck into Tsul ‘Kalu’s forests to hunt
his deer, while Nanook has begun stalking the great buffalo under Haokah’s protection. Iktomi rarely
leaves his webs to come out of his hut as he tries to stalk lead after lead on the Internet, shutting himself
away from those that may invade his privacy. Kokopelli’s parties are growing less and less frequent,
and when they do happen, they push at the boundaries of his open ground and threaten to consume
the entire village. All are looking at Glooscap for answers, but he seems to be taking the feelings of
claustrophobia the worst and is often brooding and preparing his war parties to unleash his hatred upon
those who might become the targets of his growing paranoia.

And Coyote... well he’s nowhere to be found and hasn’t been seen in the Fifth World since the Titans
escaped.

Some of the Gods like Raven, Iyatiku and Whope have kept their heads cool. But how long they can keep
the pantheon together is anyone’s guess. To make matters worse, the Titan Avatars doing the actual
encroaching make strikes against the Fifth World almost every day and must be repelled. Uktena has yet
to organize a mass force from the Titans, but every day it manages to get one of the Avatars to set aside
other duties long enough to make a strike against the Manitou. And if none of the other Avatars can be
found, then Uktena makes the strikes itself. Which only serves to make the walls close in faster and add to
the rising tension.
Antagonists making their total equal to their Legend rather than
their (Legend - 1). Since stone giants are not true
titanspawn they do not have eitr flowing in their
A-senee-ki-wakw veins and cannot create thralls. It should be noted,
Unlike other giants, this race was not created as however, that stone giants still aren’t known for
titanspawn. Rather, the a-senee-ki-wakw, or simply their intellect and still face the restriction on giant
“stone giants”, were made by Glooscap as his first intellect common to normal giants despite the fact
attempt at creating people to populate the World. they are considered elder giants.
However, the stone men were too crude to operate
in the world without harming those around them. Also, since stone giants are not true giants, they do
And too uncaring of the harm they did in their not possess an inherent trophy. Some may be found
clumsiness to be allowed to remain. Stories go that weilding weapons more powerful than the usual
Glooscap destroyed them all, ashamed of his first sort, however, which the Scion may claim as his own.
creations. These would use the normal stats for a giant-sized
weapon and face the normal limitations for human-
The stories aren’t exactly correct. Most of them were sized weilders as well. Some may also serve as Relics
destroyed, true. But Glooscap’s brother, Malsumis, at the Storyteller’s discretion.
an Avatar of Terra, saw great potential in the first
creatures. He gathered a small group of them Wendigo
together and carried them back with him to Terra. Not quite as powerful as the stone giants, the giants
There, he perfected the creation, refining them. He of the wendigo have gained a much more fearsome
corrected some of the mistakes his brother had reputation than their stony cohorts. Wendigo do
made to take away at least some of the clumsiness. not stand too much taller than normal humans.
Then, he bred them as giants and allowed them to Only a foot or so, at best. Furthermore, unlike other
prosper among the other creatures in the vastness of giants, the wendigo do not appear at first sight to
Terra. be all that intimidating. A wendigo appears as a tall,
lanky person with almost rail-thin limbs and sunken
With the release of the Titans, more and more of cheeks and eyes. There’s a starved look and many
these stone giants have been seen in the World. To of the wendigo who can be found among human
the mundane, they appear to be large, albeit dirty society pass themselves off as homeless or other
men. People remark about their chiselled features, people on the streets who haven’t had a good meal
but they inevitably overlook them. To beings with in a while.
Legend, however, the stone giants are literally that:
giant men made purely of solid stone. They are like The truth that’s revealed to beings with a Legend
roughly hewn statues in the shape of men come to rating is far more sinister, however. To the
life. supernatural eye, the wendigo appear as skeletal
and emaciated corpses standing above most men.
Stone giants possess the typical characteristics of But still not so tall as to be outstanding. They are
the elder giant template (Scion: Demigod, pg. 268) technically giants, not undead, but the distinction
except as follows. First, all stone giants have extra is not one that many Scions care to make. The
bonuses to their lethal and bashing soak equal to look of starvation is taken to an extreme as they
their Legend and an extra aggravated soak equal bear an almost animal countenance. Matted hair
to half that total, round up (this can be further is often falling out from their scalps in clumps from
augmented through Epic Stamina and the use of malnutrition. Their skin is dessicated and pulled
Knacks such as Body Armor and Impenetrable). back tighty to reveal all their bones clearly. The skin
Stone giants are considered to be Bulletproof and of a wendigo is the ash gray of death, suffering from
negate the Piercing quality on all weapons, even signs of frostbite, and their eyes are sunk back deep
without the Impenetrable Knack. Additionally, stone into their heads. The lips of a wendigo are more
giants have an additional dot of Epic Strength and often than not tattered and bloody from chewing
Epic Stamina in addition to the normal template, on its own lips to stave off its hunger while its skin is
covered with suppurating, unclean sores. The teeth and battered flesh won’t allow it. The only way
revealed behind the ragged lips are sharpened to a for a wendigo to heal is to consume human flesh.
razored edge to tear through flesh. At the ends of Each time a wendigo manages to take a bite out
its bony and broken fingers are jagged points where of a victim, he may roll his unmodified Legend
bones protrude from flesh, giving it wicked claws. rating. Each success restores one Health Level to
the wounded wendigo. Double this amount if the
And yet despite all that the wendigo looks like it wendigo manages to consume the victim’s heart. It
should have died of starvation and been buried also becomes harder for a wendigo to resist losing
ages ago, the beast is very much alive. They are himself to his hunger the more wounded he is.
giants created by the Titan Avatar of Soku-No-Kumi, The wendigo is considered to have a bonus to his
Kigatilik, to roam the frozen north and spread his Rapacity rating equal to his current wound penalty
corruption. Every wendigo that exists today used (even if Epic Stamina allows him to ignore it) when
to be human. Like the Greek cyclops, wendigo are rolling to resist giving in to his Rapacity Virtue and
transformed via a process involving the drinking of consuming flesh. Needless to say, many wendigo
eitr from another wendigo. However, the human simply stop resisting their hunger.
need only drink the blood of a wendigo master
once. This develops in the normal Dark Virtues that The trophy for a wendigo, like all giants, is its heart.
a giant’s thrall recieves, however, each subsequent Wendigo blood provides the same bonus that all
drink also increases the thrall’s Rapacity Virtue. giant’s blood does, however, it does not decrease
When confronted with a chance to consume human the intelligence of the drinker. Rather, the blood of a
flesh, the thrall of the wendigo must fail a Rapacity wendigo spreads the curse through the cannibalistic
roll or succumbs to his desires for “long pork.” When act involved in gaining its power. A Scion who
the wendigo thrall consumes the heart of his victim, consumes the blood of a wendigo replaces his
he then becomes a wendigo himself, his body lowest Virtue with Rapacity until the end of the
twisting and changing under the transformation as scene. When presented with the opportunity to
the true hunger of Kigatilik’s children sets in. consume the flesh of his enemies, the Scion must
make a Virtue roll for Rapacity to resist or spend a
A wendigo has the typical stats for a generic giant Willpower. Scions do not become wendigo should
(Scion: Hero, pg. 314) with the following exceptions: they consume the flesh. However, they do have a lot
A wendigo has the normal Dark Virtues of a giant, of explaining to do. Especially should they fall into
however a wendigo’s Rapacity is automatically the Reckless Hunger Virtue Extremity.
increased to 5. This Rapacity represents a hunger for
human flesh which the wendigo can never quench. Theoretically, it’s possible for a wendigo to grow
Even after the wendigo has eaten his fill, he will powerful enough to become an elder giant. Few
continue to hunger. Some say the hunger even ever manage to survive that long, however, and
increases all the more after eating, driving them to none have been sighted by the gods in some time,
more wholesale slaughter. A wendigo has access to making them a moot point. Some few wendigo
all Boons of the Frost Purview equal to its (Legend who do prove themselves to their father, Kigatilik,
- 1). Wendigo operate using speed more so than do get granted the Miasmic Template, however. This
their strength. As such, a wendigo’s Strength rating makes them all the more fearsome to encounter as
is -1 from the generic template, but his Dexterity well as allowing them to become immaterial when
is increased by+3 and he gains Legend -1 Epic confronted with danger. This has led to some stories
Dexterity in addition to the Strength and Stamina which refer to the wendigo as evil spirits who could
typical of normal giants. Finally, wendigo have not be fought physically. Luckily, only a handful of
natural claws and teeth which make all unarmed such elite wendigo exist today.
attacks do lethal rather than bashing damage and
allow them the use of a Bite attack which is Accuracy Deer Woman
+0, Damage +0L, Parry DV --, Speed 4. The Deer Woman is an ancient creature. Her origins
date back to the first Titan War when the devious
A wendigo does not heal naturally. Their bruised Wi-Na-Go was looking for a way to take Tsul ‘Kalu
out of the fight. She knew that no normal woman her body.
could bear to be with the great hunter in his true
form. And she also knew of his connection to the Virtues: Ambition 1, Malice 4, Rapacity 3, Zealotry 1
deer that roamed his kingdom in the wild. And so
she outsourced to a different monster: the corrupted Strength 5, Dexterity 7, Stamina 7
Scion of Ares, Ixion. Charisma 6, Manipulation 6, Appearance 7
Perception 5, Intelligence 2, Wits 6
Deer Woman was a special order chimera made
at the behest of Wi-Na-Go with one single, all- Animal Ken 3, Athletics 5, Awareness 4, Brawl
consuming purpose: To seduce and kill the great 4, Empathy 3, Fortitude 4, Integrity 2, Occult 1,
hunter, Tsul ‘Kalu. She almost succeeded in this Presence 5, Stealth 2, Survival 3
when she first attempted it. A mate made of both
deer and woman was appealing to the great hunter. Supternatural Powers:
It was almost what he’d always been looking for. But Epic Attributes: Epic Strength 3 (Crushing Grip,
only almost. They had been together for one night Divine Wrath, Holy Bound), Epic Dexterity 5
and when his eyes were closed, the chimera tried to (Lightning Sprinter, Perfect Partner, Cat’s Grace,
kill him. But Tsul ‘Kalu was too strong and fought her Divine Balance, And the Crowd Goes Wild), Epic
off easily. Stamina 6 (Damage Conversion, Divine Damage
Conversion, Holy Fortitude, Divine Fortitude [food,
The Deer Woman failed in her attempt to kill Tsul water and sleep], Tireless Worker, Eternal Youth),
‘Kalu, and the titans forgot about her as they became Epic Charisma 3 (Charmer, Engender Love, Benefit of
more concerned with other plots and schemes the Doubt), Epic Appearance 6 (Come Hither, Meet
against the Gods. Deer Woman survived her Me Backstage, Game Face, Serpent’s Gaze, Lasting
encounter with the great hunter, but her purpose Impression, Inescapable Vision), Epic Perception
for existing has not changed. She was designed to 2 (Predatory Focus, Scent the Divine), Epic Wits 4
seduce and to kill. Even today, that’s exactly what (Environmental Awareness, Rabbit Reflexes, Opening
she does. It’s not that she gets any pleasure from Gambit, Monkey in the Middle)
it. It’s not that she fullfills some great plan in doing
it. It’s simply that killing is what she was designed Boons: Animal Aspect (Deer), Animal Feature (Deer),
to do. Though beautiful, she has only an animal’s Animal Form (Deer), Natural Camouflage
cunning, not true intellect. And her instincts tell her
to seduce and to kill. Razored Hooves: The razor-edged hooves on the
ends of her deer legs add +2 lethal damage to
Scions will find that they cannot reason with the unarmed attacks made with her feet.
Deer Woman. She’s also remarkably durable, despite
her slight frame and appearance. And her kicks have Join Battle: 10
trampled more than her fair share of men. Scions are
not above her seduction, and if anything, are more Attacks:
likely to become the targets of her instincts as she’s Clinch - Accuracy 11, Damage 6L, Parry DV --, Speed
drawn to the ichor. Scions of Tsul ‘Kalu seem to be 6, P
the favorite targets of the Deer Woman. Unarmed, Heavy - Accuracy 10, Damage 11L, Parry
DV 16, Speed 5
Much like a satyr, Deer Woman appears to be Unarmed, Light - Accuracy 12, Damage 8L, Parry DV
perfectly human from the waist up. More than that, 17, Speed 4
she’s a beautiful and seductive woman from the
waist up. She is all but flawless with dark, luxurious Soak: 5A/20L/23B
hair that hangs down over her shoulders. From the Health Levels: -0x22/Incap
waist down, however, she is made up of the hind
quarters of a white-tailed doe. Normally, she wears Dodge DV: 26
loose clothing, using skirts around her legs to hide Willpower: 7
Legend: 7, Legend Points: 49 away their animal form and unveiling a human
shape beneath. The animal skin left behind must be
Notes: Deer Woman uses her Animal Feature Boon to kept with the skin-walker at all times afterwards for
get rid of her deer-like features and appear human its loss traps the skin-walker in human form. Usually
rather than taking on animalistic characteristics. the skin takes the shape of some garment which the
However, she always changes back after seducing skin-walker then wears. For many skin-walkers this is
her targets as despite her animalistic urges, she all they wear. This process is accomplished even for
still takes some sick glee in seeing the shock on her animals that are smaller than humans such as ravens
target’s faces before she kills them. and owls as the human body literally claws its larger
shape out of the bird’s form.
Skin-Walkers
The skin-walkers, are a unique brand of titanspawn Skin-walkers are created using the normal stats
which serve as the minions of a number of titans. for their base animal. A wolf or coyote skin-walker
Not just among the titans who threaten the Manitou, would use the stats for a wolf or coyote. While an
but some have been identified in service to titans owl skin-walker would use the stats for an owl. Many
like Huracan, Huehueteotl and Comaxtli Xocotl. skin-walkers (or nahaul) associated with the Aztec
Some suspect that the other titans copied the idea pantheon assume shapes of donkeys, goats and
from the Uktena, Kalona or one of the many other dogs. Though some more martial ones make take
titans which threaten the Native American gods. the forms of jaguars. These tend to recieve special
hatred from the balamob, however, who hunt them
The skin-walkers may at first seem to break the mold down relentlessly. Unlike the rakshasas, this form
of the minion race. They appear to be cultists in does not change. The animal will always be a skin-
service to the titans which have been granted the walker of that animal type. Skin-walkers then gain
power to turn into animals. The truth, however, is the following abilities on top of their animal stats.
that the skin-walkers are not human at all. Nor are
they the cultists they used to be. The skin-walkers Attributes: Strength +1, Dexterity +2, Stamina +1,
are animals who have been granted the power to Charisma +5, Manipulation +5, Appearance +1,
become human. Some say that Wi-Na-Go learned Intelligence +3, Wits +1
the secret of corrupting sacred animals from
watching Cethlenn in action. Others speculate that Abilities: Animal Ken +2, Athletics +3, Brawl +1,
it was Nun’Yunu’Wi who watched Ravana and his Fortitude +1, Melee +1, Stealth +3, Thrown +1
rakshasas for the answer. Only the titans themselves
know the true origins and each of them claims the Virtues: Ambition 3, Malice 4, Rapacity 2, Zealotry 3
idea as their own.
Supernatural Powers:
Each skin-walker comes from a special breed of Epic Attributes - Epic Strength +1 (Holy Bound), Epic
animal that is tainted and twisted on the ichor of Dexterity +2 (Cat’s Grace, Untouchable Opponent),
titans. Wolves, coyotes, ravens, crows and owls are Epic Stamina +1 (Self-Healing), Epic Manipulation +3
the most common, but others exist. These animals (Overt Order, God’s Honest, Takes One to Know One),
are no longer true animals, as they have been more Epic Appearance +2 (Lasting Impression, Serpent’s
than simply corrupted. They have been selectively Gaze), Epic Intelligence +2 (Language Mastery,
bred from corrupted stock. The current skin-walkers Multitasking)
are the descendents of the originals, crafted by the
titans long ago. And with the titan’s release, the Boons - Magic 3, Eye of the Storm, Hornet’s Nest,
skin-walkers have begun once more flocking to their Paralyzing Confusion, Subtle Knife, Stolen Face,
banners and taking leadership roles in their cults. Fool’s Gold

Skin-walkers have the unique ability to change out Spells - Unlidded Eye, Ariadne’s Thread, Measured
of their animalistic form and take on a human form. Foe, Evil Eye, Deus Ex Machina
This process is accomplished by literally peeling
Shapeshifting - A skin-walker can choose as a Speed Scion heart eaten, the Raven Mocker gains an Epic
6 action that costs 2 Legend to change into its Attribute or Boon. For every five, the Raven Mocker
natural animal form and back to its original human gains a point of Legend. However, unlike Fenrir,
form. However, the change to its human form this comes at a cost. Though their magical prowess
requires literally peeling off its natural skin and increases, each time a Raven Mocker consumes a
wearing that skin as a garment. If the garment is heart, it extends his life span, but also ages his body
ever lost, the skin-walker loses the ability to change to reflect the years that are stolen and added to
back into its animal form. the Raven Mocker. Every five hearts, in addition to
granting more Legend also strips away a Physical
Join Battle: Varies by creature Attribute. Epic Attributes are still restricted by the
normal cap and if an Attribute drops too low, then
Attacks: Varies by creature, but most have some ways the Epics are lost as well.
of doing lethal damage.
Many powerful Raven Mockers look like ancient
Soak: Varies by creature old shamans and spiritualists. They seem as if they
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/- should crumble at a moment’s notice. But their true
4/-4/-4/Incap power comes from their magics and sharp minds.
But eventually, a Raven Mocker either consumes too
Dodge DV: Varies by creature many hearts and becomes too feeble to stand up
Willpower: 7 physically to Scions, or he stops consuming hearts
Legend: 4, Legend Points: 16 and old age eventually catches up with him. Raven
Mockers are still mortal and will eventually die
Trophy: The trophy of a skin-walker is, naturally, the naturally. Still, Raven Mockers don’t typically survive
skin of the animal in question. By wearing the skin- using their physical powers. They tend to survive
garment of a skin-walker and spending 2 Legend, a using guile and cunning. An experienced Raven
Scion may change into a normal and natural animal Mocker who has consumed fifteen Scion hearts, may
of the appropriate type, as per the Boon, Animal look something like this:
Form. This is a Speed 6 action to transform.
Virtues: Ambition 3, Malice 4, Rapacity 2, Zealotry 3
Raven Mockers
Many who know of the Raven Mockers suspect Strength 2, Dexterity 5, Stamina 2
that it was Kalona who created the process of the Charisma 5, Manipulation 5, Appearance 4
skin-walkers. While this theory cannot be proven, Perception 2, Intelligence 5, Wits 4
it is certainly true that the skin-walkers created by
Kalona are among the most unique and powerful Animal Ken 2, Athletics 6, Awareness 3, Brawl 2,
of the creatures. Raven Mockers are a special breed Fortitude 4, Integrity 2, Investigation 2, Melee 1,
of skin-walkers, bred to what Kalona feels to be Presence 1, Stealth 6, Survival 4, Thrown 1
perfection. They far outshine the lesser skin-walkers
in both ruthlessness and power. Supernatural Powers:
Epic Attributes - Epic Strength 1 (Holy Bound), Epic
Raven Mockers start out like all other skin-walkers Dexterity 3 (Cat’s Grace, Divine Balance Untouchable
but then gain even more abilities, on top of the Opponent), Epic Stamina 1 (Self-Healing), Epic
normal ones bestowed to skin-walkers. For one, an Manipulation 5 (Overt Order, God’s Honest, Takes
extra +1 Strength, +2 Dexterity and +1 Stamina is One to Know One, Instant Hypnosis, Mass Hypnosis),
added on top of the normal benefits granted to the Epic Appearance 2 (Lasting Impression, Serpent’s
skin-walkers. Raven Mockers also gain access to the Gaze), Epic Perception 3 (Perfect Pitch, Unfailing
Fire Purview equal to their Legend -1. Additionally, Recognition, Fool Me Once...), Epic Intelligence 5
Raven Mockers gain an ability similar to a Fenrir. (Language Mastery, Instant Translator, Multitasking,
They can consume the hearts of Scions and grow Telepathy, Fight With Your Head)
even more powerful in Legend and magic. For every
Boons - Magic 6, Eye of the Storm, Hornet’s Nest, forsaking all thoughts of civilization. An apotamkin
Paralyzing Confusion, Subtle Knife, Stolen Face, uses the normal stats for an undead (Scion:
Fool’s Gold, Dreamcraft, Fire Immunity, Bolster, Fire’s Demigod, pg. 256), with the following additions.
Eye, Blazing Weapon, Flame Travel, Inferno
First, the fangs of the apotamkin make the creature’s
Spells - Unlidded Eye, Ariadne’s Thread, Measured bite far more dangerous, adding +2L damage on
Foe, Evil Eye, Bona Fortuna, Deus Ex Machina, Fateful top of the undead’s normal bite damage. Next, an
Connection, Fate Prison, Meddlesome Fates apotamkin gains a +2 bonus to Epic Dexterity (with
the Knacks, And the Crowd Goes Wild and Anti-
Shapeshifting - A Raven Mocker can choose as a Gravity Climber) and a +1 bonus to Epic Appearance
Speed 6 action that costs 2 Legend to change into (with the Perfect Actor Knack, used to instill fear in
its natural raven form and back to its human form. their victims). Apotamkin Epic Appearance is always
However, the change to its human form requires negative. Finally, apotamkin gain a +3 bonus to
literally peeling off its natural skin and wearing that Stealth rolls when in a natural, environment such as
skin as a garment. If the garment is ever lost, the forests and marshes.
skin-walker loses the ability to change back into its
animal form. Apotamkin regain Legend by feeding on the flesh
of children. Like the adze, they gain no sustenance
Join Battle: 7 from anyone over the age of nine, except Scions.
However, unlike adze who simply drink their blood,
Attacks: apotamkin must consume the flesh of their victims.
Peck - Accuracy 7, Damage 2L, Parry DV --, Speed 6 They regain one Legend point per child slain in this
manner, and feasting on the flesh of a slain Scion
Soak: 1A/2L/3B restores one Legend point per permanent Legend of
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/- the Scion.
4/-4/-4/Incap
Gaasyendietha (Guide OOOO)
Dodge DV: 13 Like the dragons of other cultures (Scion: Demigod,
Willpower: 7 pg. 232), Gaasyendietha is neither titanspawn, nor
Legend: 7, Legend Points: 49 truly a god. He is an intellectual creature who does
not choose sides in the war between the Titans
Trophy: The trophy for a Raven Mocker, like all skin- and the gods. Rather, Gaasyendietha is content to
walkers, is the raven garment that’s left behind upon merely be left alone and allowed to live out his life
their death. Using it, a Scion may spend 2 Legend as in the lakes and rivers of Southern Canada and the
a Speed 6 action, to assume a normal raven form as Northern United States so that he does not set the
per the Boon, Animal Form. Additionally, the raven world around him aflame. Gaasyendietha has a fire
skins of a Raven Mocker serve as a Birthright relic for in his belly so hot, that it threatens the world if he
the Fire Purview. Finally, Raven Mockers are often does not keep it constantly quenched by living in
trusted with more powerful items and a Scion may the water.
find more impressive relics in the possession of a
Raven Mocker at the Storyteller’s discretion. Gaasyendietha is a long, serpentine dragon. His
head is purely reptilian, like that of a snake’s. He
Apotamkin has no legs and no arms, purely the long body of a
From the forest of the American Southeast, the serpent. Mobility is accomplished using the long fins
apotamkin can be found stalking children and which stretch along its body like an eel’s and its head
stealing them away to feast on their flesh. These is surrounded by a number of other fins which aid in
undead creatures, brought back to life after their keeping him streamlined. Scions who wish to seek
deaths in service to the titans, take the form of hairy out Gaasyendietha once travelled to Lake Ontario.
men with a large maw full of teeth. They seem However, the rising population around the lake
mostly human, but live in the wilderness, often and the fact that he was becoming too well known
caused Gaasyendietha to relocate. range of the attack is (Legend x 25) yards.

Unfortunately, his popularity didn’t wane, only Fire Within - Gaasyendietha burns with an
increased, as a number of tourists sighted him at unquenchable fire inside of him. When fully
his new home in Okanagan Lake and gave him submerged, the water around him absorbs the heat
the name “Ogopogo.” Scions who wish to seek out and keeps him from setting his surroundings on fire.
Gaasyendietha for advice or perhaps help had better When he is out of the water, however, he deals a dice
come prepared with both a convicing story to get pool equal to his Legend of lethal damage to anyone
the old dragon to bother interfering in a war he has who comes within (Legend x 2) yards of an exposed
no interest in, and a way to deal with the intense body part while also out of the water. This heat can
heat comes from the beast when he’s above water. set flammable objects on fire and has caused more
Scions who disturb Gaasyendietha for no reason than one mysterious boat fire. It also keeps various
quickly find themelves on the recieving end of his wooden weapons from being much of a threat to
wrath. him unless attacked from under water.

Virtues: Endurance 3, Harmony 3, Loyalty 1, Valor 2 Flight - Technically, Gaasyendietha can also fly.
Technically. If forced to do so, he may move at
Strength 12, Dexterity 5, Stamina 12 speeds up to 200 miles an hour. He moves at 5 times
Charisma 4, Manipulation 4, Appearance 4 his normal movement rate during combat. However,
Perception 4, Intelligence 4, Wits 4 when flying and completely out of the water, his Fire
Within ability triples in intensity, doing Legend x 3
Academics 4, Animal Ken 4, Athletics 3 (+5 when dice of lethal damage to everything within Legend x
moving through water), Awareness 4, Brawl 3, 6 yards of the dragon. This threatens to burn down
Command 2, Empathy 3, Fortitude 5, Integrity 4, forests and catch too many innocent bystanders in
Investigation 2, Occult 3, Politics 2, Presence 4, the way. Gaasyendietha wishes to be left in peace so
Stealth 2, Survival 3 he can avoid things like this and for this reason will
rarely fly unless his life depends on it.
Supernatural Powers:
Boons - Fire Immunity, Water Breathing, Water Tough Hide - All dragons are incredibly tough and
Control resilient, doubling the bashing and lethal soak
values obtained from Stamina before Epic Stamina is
Epic Attributes - Epic Strength 4 (all Knacks in Scion: applied.
Hero), Epic Dexterity 1 (And the Crowd Goes Wild
[does not apply to Fire Breath]), Epic Stamina 4 (all Join Battle: 8
Knacks in Scion: Hero), Epic Charisma 2 (Charmer,
Inspirational Figure), Epic Appearance (Dreadful Attacks:
Mien, Serpent’s Gaze), Epic Perception 2 (Perfect Bite - Accuracy 9, Damage 18L, Parry DV --, Speed 5
Pitch, Predatory Focus), Epic Intelligence 3 (Know-It- Clinch - Accuracy 8, Damage 13L, Parry DV --, Speed
All, Perfect Memory, Teaching Prodigy) 6, P
Fire Breath - Accuracy 7, Damage 17L, Range 175,
Fire Breath - Gaasyendietha can unleash a gout Speed 5
of fire from its mouth at a target. The attack roll
is (Perception + Athletics), adding a number of Soak: 4A/19L/31B
automatic successes equal to the dragon’s Legend. Health Levels: -0x18/Incap
The impact point explodes in a ball of flame 10
yards across, so multiple targets can be struck by the Dodge DV: 9 (10 when submerged)
attack if they are bunched together. The fiery brath Willpower: 6
inflicts (Legend + 10) dice of lethal damage. Once Legend: 7, Legend Points: 49
Gaasyendietha has deployed its fire breath, it must
recharge for 15 ticks before it can be used again. The Notes: It would take a LOT of convicing, but if a
Scion could convince Gaasyendietha to share his so, he doesn’t remember it. Or even care. Now he
knowledge and serve as one for a Scion, he would be is Black-Tail, a leader of his family of fellow kushtaka.
a four-dot Guide if this were accomplished. Only a His unit operates on the southern coasts of Alaska,
Scion of the Manitou stands a chance of convincing hitting up fishing boats to lure the workers on them
Gaasyendietha to do so, however, and even they are to their demise. They’ve also encountered at least
hard pressed to get him to care and risk unleashing two Scions during his tenure as chief, and their
his flames. coordinated efforts and craftily woven illusions
allowed them to eliminate them quite efficiently. Of
Kushtaka course, both of them were young Scions, barely into
The kushtaka are a special breed of therianthrope their Hero years. Black-Tail worries that eventually,
(Scion: Demigod, pg. 288) native to the wilds of stronger and more formidable adversaries will come
Alaska and parts of Canada. The kushtaka are a and cause trouble for his family. When they do,
breed of were-otter that are very similar in function he plans to be ready. He also preys that their titan
to the Celtic selkie. Like the selkies, the kushtaka masters will provide aid to protect them.
are loyal to their titan masters, almost without
exception. Some stories depict the kushtaka as Virtues: Ambition 2, Malice 3, Rapacity 1, Zealotry 3
helpful and these are attributed to a small band
which may have served the Unipkaaqs for a Strength 4, Dexterity 4, Stamina 3
time. But if they did, then they have long been Charisma 3, Manipulation 3, Appearance 2
exterminated by their titan-loyal compatriots. Perception 3, Intelligence 3, Wits 3

Kushtaka roam the waters and shores of Alaskan Animal Ken 2, Athletics 4, Awareness 2, Brawl 4,
rivers and oceans, luring their targets to the water Fortitude 2, Integrity 3, Melee 2, Occult 1, Stealth 3,
and then tearing them apart. Unlike selkies, the Survival 4
were-otters actually do possess claws and teeth
powerful enough to tear into flesh, though not so Supernatural Powers:
dangerous as the teeth of other therianthropes. Kusthaka Form - In his otter-man form, Black-Tail is
What the kushtaka rely on is their speed and agility, amphibious but strongly prefers being underwater.
as well as their ability to work as a unit. Even Kushtaka are still subject to the dangers of pressure,
more disturbing, the kushtaka possess a unique however, and tend to stay near the surface (though
power that allows them to craft illusions, similar Black-Tail’s Under Pressure Knack compensates, not
to the jotuns, but not nearly so powerful. Favorite all kushtaka have that ability). Finally, he possesses
illusions include the sound of a baby crying to lure claws and teeth which add +0L to his Unarmed
in caring individuals, or forcing lonely fishermen attacks and allow him to make a Bite attack at
to see images of their loved ones in danger. Such Accuracy +0, Damage +0L, Parry DV --, Speed 4
loved ones always appear to be vaguely otter-like in
appearance, however as the illusion is imperfect. Epic Attributes - Epic Dexterity 2 (Lightning
Swimmer, Untouchable Opponent), Epic Stamina
Though not physically imposing, they are adept 2(Under Pressure, Inner Furnace), Epic Wits 2 (Rabbit
manipulators and their pack mentality ensures that Reflexes, Opening Gambit)
they are rarely outnumbered. Kushtaka in the first
stage of infection find themselves transforming Illusion - With the expenditure of a single Legend
when in the presence of other kushtaka. It is rare point, Black-Tail can create a rudimentary illusion
that kushtaka are allowed to escape their new capable of fooling a single one of an observer’s
people and this transformative nature of their senses. Roll Black-Tail’s Manipulation + Occult,
presence ensures the community mindset which adding a number of automatic successes equal to his
develops within them. Legend. These successes are resisted by a Perception
+ Awareness + Legend roll mad on behalf of any
Black-Tail, Kushtaka Chieftan observers. Those who fail absolutely believe in the
Once, Black-Tail might have had a human name. If truth of the illusion, despite any evidence to the
contrary.
Titans
Join Battle: 5
The Manitou face perhaps the largest collection of
Attacks: assembled titans that any pantheon has to stand
Bite - Accuracy 8, Damage 5L, Parry DV --, Speed 4 against. Just as the variety and diversity of the
Clinch - Accuracy 8, Damage 5B, Parry DV --, Speed 6, Manitou breeds power, so does it breed enemies. As
P many titans threaten the pantheon as there are sub-
Unarmed, Heavy - Accuracy 7, Damage 8L, Parry DV pantheons within them. The advantage the Manitou
3, Speed 5 have, however, is that they do not face a true
Unarmed, Light - Accuracy 9, Damage 5L, Parry DV 5, Greater Titan. The most active titans against them
Speed 4 is Uktena. And that is mainly because attacking the
Manitou does not feature into the plans of many
Soak: 2A/4L/5B of the other dominant Avatars. Kalona assaults
Health Levels: -0/-1/-1/-2/-2/-4/Incap the Manitou when he is able, but when Surtr calls
for his aid against the Aesir, he answers. Iya may
Dodge DV: 6 detest his brother Iktomi, but he willingly serves as
Willpower: 6 Huracan’s general against the Atzlanti. Only Uktena
Legend: 3, Legend Points: 9 acts constantly against the Manitou, and that seems
to come from an uneasy agreement between Mami
Wata and the Horned Serpent.

Uktena (Avatar of the Drowned Road)


Perhaps the single most determined threat that
faces the Manitou is the Avatar of the Drowned Road
known as Uktena. Known generically as “The Horned
Serpent,” it has many other names from the various
tribes, but Uktena is the most well known of them.
Like Raven and Coyote, Uktena never limited itself to
a single area of North America and was known by a
large number of people.

Uktena, with its golden scales and its sparkling eyes,


represents the haunting allure of the deep and the
treasures which lurk beneath. It also represents
the dangers inherent in hunting for those treasures
and giving into that greed. Every explorer never
to return from the bottom of the ocean to salvage
treasure, every adventurer who dove too deep in
search of knowledge and got lost and every sailor
who took to the rivers and seas for profit alone was
following the call of Uktena.

As an Avatar, Uktena could probably compete with


the individual might of Mami Wata or Ran. But it has
no desire to try and deal with their combined force.
Uktena does not wish to be dominant Avatar. Nor
does it wish to bring the full might of the Drowned
Road down on its enemies. Uktena is more content
hiding in the shadows of the deep rivers and letting
its enemies show them their desires so that Uktena
can bring them to life and lead them to their doom.
What IS The Horned Serpent’s Plan?

There are a few theories. One of them has sparked


Uktena has a secret agenda. Only Uktena itself
the Manitou’s interest more than anything and
knows what this plan may be, and the great hoarder
given them reason to struggle against the Titans.
of lost lore and master of secrets is unlikely to share
The leading theory behind Utkena’s plans is
its plans with anyone. For now, Mami Wata and Ran
that it searches for the Hollow Reed which leads
allows Uktena leeway to act on its own in the hopes
between worlds.
that this plan benefits all. And Uktena graciously
accepts their freedom, coordinating actions with the
The Hollow Reed was used to bring humanity
other Titans to keep the Manitou on the defensive
up from the Third World, to the Fourth World
and wear them away little by little.
they inhabit now. And when the Fourth World
ends, the Reed will be needed again to transport
Uktena favors Mental Attributes and has a dice pool
humanity to the Fifth World and allow the gods
of 22 for all actions.
access to what (they hope) will be their future
Overworld the Sixth World. However, while Scions
Virtues: Ambition 4, Malice 3, Rapacity 2, Zealotry 2
may wield replicas of the original, the TRUE Hollow
Reed has been lost and none of the gods know
Supernatural Powers:
where to find it.
Avatars - The Abyss, The Flood, The Trickster
Epically Intelligent gods suspect that Uktena’s
Boons - Every one- to eight-dot Boon from every
plans involve the Hollow Reed in some way. If it
Purview except Earth and Fire which are denied it.
can keep the Manitou on the defensive and push
Uktena has all Boons from the Darkness, Illusion and
their paranoia to the limits, then when the Hollow
Water Purviews.
Reed does resurface, whether by design, fate or
simply luck, it will have them at a disadvantage
Epic Attributes - Epic Mental Attributes at the 10-dot
and may claim the Reed for itself.
level (with all appropriate Knacks). All others Epic
Attributes at the eight-dot level (with all appropriate
If it could do so, then it could bar humanity from
Knacks).
leaving the Fourth World, trapping them there
for their destruction. It could also claim the
Join Battle: 22
Overworld of the Sixth World for itself, providing
it with an unknown advantage and perhaps
Attacks:
even going so far as to slay the Great Spirit(s).
Clinch - Accuracy 22, Damage 12L, Parry DV --, Speed
For if he(they) exist, he(they) has most certainly
6, P
withdrawn to the Sixth World to await the arrival
Bite - Accuracy 27, Damage 22L, Pary DV --, Speed 4
of the other gods.
Soak: 8A/35L/40B
The Manitou who suspect this know they must
Health Levels: -0x39/Incap
keep the pantheon united at all costs to prevent
such instability, however as the mounting
Dodge DV: 46
paranoia grows, this task grows harder and harder.
Willpower: 7
Additionally, Scions and gods alike watch for the
Legend: 11, Legend Points: 121
appearance of the Hollow Reed, in the hopes that
when it does resurface, the Manitou (or at least
one of the other pantheons) will be the first to
claim the prize before the Horned Serpent does.
Kalona (Avatar of Muspelheim) Kalona has a dice pool of 20 for all actions and
Once, Kalona was an Avatar of Akhetaten. As prefers Social Attributes above all others, preferring
a great anthropomorphic bird, scorched and to manipulate from deep within the bowels of
blackened in a mockery of the great Raven’s greatest Muspelheim and do his dirty work from a distance.
accomplishment in returning the sun to the sky,
Kalona represented the burning heat of the sun’s Virtues: Ambition 2, Malice 5, Rapacity 3, Zealotry 3
rays. Raven may have escaped with just blackened
feathers. But if Kalona had his way he would have Supernatural Powers:
ended up a scorched and blackened creature as he Avatars - The Devourer, The Glory, The Reaper
is.
Boons - Every one- to eight-dot Boon from every
However, Kalona was long a danger to the Manitou, Purview except Health and Water which are denied
specifically Raven. And so long ago, Raven tricked him. He possesses all Boons up to the 10-dot level in
Kalona into attacking and attempting to rape a the Death, Fire and Sun Purviews.
young earth goddess. The earth goddess was more
powerful than Kalona realized, however, and he Epic Attributes - Kalona possesses all Epic Social
was ensared by the earth and pulled beneath the Attributes at the 10-dot level (with all appropriate
ground, where his heat was trapped for all eternity. Knacks). All other Epic Attributes at the eight-dot
There, beneath the earth, his hatred simmered and level (with all appropriate Knacks).
boiled and his heat transformed, becoming not the
burning heat of the sun, but rather the burning heat Infernal Nature - Kalona, much like Surtr, possesses
trapped beneath the ground. After centuries spent the Infernal template on top of his normal stats. He
digging and burrowing, Kalona finally managed to burns with an inner fire that keeps his scorched and
open a hole so he could peer out once more. And blackened skin ever cracked and bleeding. And this
found himself looking out into Muspelheim. heat radiates out from him against his foes.

In this way, Kalona escaped the purge which Join Battle: 20


Aten later commited against the other Avatars of
Akhetaten. Kalona was no longer IN Akhetaten. Attacks:
Nor was he an Avatar of it any longer. Surtr may Clinch - Accuracy 20, Damage 21L, Parry DV --, Speed
represent the raw, destructive force of the fire 6, P
trapped within the earth, but Kalona represents its Peck - Accuracy 20, Damage 26L, Parry DV --, Speed
slow, simmering boil and the potential that Surtr 4, P
taps into. In this way, Kalona also serves as a threat Unarmed, Heavy - Accuracy 19, Damage 27L, Parry
to Kagutsuchi who currently believes he holds DV 38, Speed 5
dominion over the great volcanoes of Muspelheim, Unarmed, Light - Accuracy 21, Damage 24L, Parry DV
the Magma Lords. It would be impossible for 40, Speed 4
Kagutsuchi to keep him out, afterall. And so they’ve
been forced into an alliance for now. Though neither Soak: 8A/34L/39B
really care for the arrangement. Health Levels: -0x39/Incap

Technically, Kalona is no longer trapped as he Dodge DV: 44


once was. Not only is he out of Tartarus, but he is Willpower: 8
free once more to move around in the confines of Legend: 10, Legend Points: 100
Muspelheim. From this position he has returned
to creating his prized servants, the Raven Mockers. Notes: The claws on the end of Kalona’s jagged and
He’s shared a few of them with his would-be ally, twisted hands add +3L to all of Kalona’s Unarmed
Kagutsuchi. And he’s taught a few tricks of making attacks. He also possesses a Peck attack with his
the skin-walkers to Camaxtli Xocotl who shares his charred beak which does Accuracy +0, Damage +5L,
love of death and destruction. Defense --, Speed 4, P.
Malsumis (Avatar of Terra) Boons - Every one- to eight-dot Boon from every
The other son of Tabaldek and brother to Glooscap, Purview except Death and Sky which are denied him.
Malsumis is everything that Glooscap is not. He possesses all Boons up to the 10-dot level in the
Glooscap was made to serve as a force of good in Earth, Fertility and Health Purviews.
the world and to create a fair and just world for man.
Malsumis on the other hand was not. Some among Epic Attributes - Malsumis possesses all Epic Social
humans say that Malsumis was made to create an Attributes at the 10-dot level (with all appropriate
evil world. But that’s not quite the case. Malsumis Knacks). All other Epic Attributes at the eight-dot
represents a good and just world for the world itself. level (with all appropriate Knacks).
He is the protector of the natural order and the
agent of retribution against humanity that would Join Battle: 20
subjugate the world. He is responsible for the thorns
on plants to protect themselves from predators. And Attacks:
he put the stings on insects to ensure they could Clinch - Accuracy 20, Damage 11L, Parry DV --, Speed
survive against larger predators. 6, P
Unarmed, Heavy - Accuracy 19, Damage 14L, Parry
Like his brother, however, Malsumis has begun to DV 38, Speed 5
lose himself to his rage. His outrage at humanity Unarmed, Light - Accuracy 21, Damage 11L, Parry DV
grows by the day, especially now that he is out 40, Speed 4
of Tartarus and can see how much devastation
humanity has wrought. Now Malsumis exists for one Soak: 8A/34L/39B
purpose only: To destroy humanity and purify the Health Levels: -0x39/Incap
world that’s left behind. He wishes to return nature
itself to dominance and make a pure and just world Dodge DV: 44
for everything except humanity. Willpower: 8
Legend: 10, Legend Points: 100
Malsumis typically appears much like his brother,
Glooscap. He is a strong, noble Native American Kigatilik (Avatar of Soku-No-Kumi)
man, dark of skin and with a noble, regal bearing. He Like his children the wendigo, Kigatilik looks like
is as much a mediator as his brother is and as much a he should have died of exposure centuries ago.
force of divine leadership as any. However, Malsumis His body is thin, frail and covered with bleeding
wears nothing of the modern world. He can often sores and nests of maggots. His eyes are sunk back
be found wearing natural trees and vegetation into his head and his teeth are gnarled, twisted
that coil about him as living things if he is found imitations of bone. Lips have been practically
wearing anything. His eyes carry an obvious hatred chewed off, leaving only a skeletal snarl. His
within them, and humans (or those who come from hands are bony, deprived of flesh entirely and his
humans such as Scions) will always recieve the brunt fingerbones are twisted into jagged claws. He is
of that hatred. the pure embodiment of what his wendigo children
represent.
Malsumis has a dice pool of 20 for all actions and
favors Social Attributes over others. As much a And yet, despite all that, Kigatilik is not consumed
leader as his brother, Malsumis prefers to engage by the hunger like his children are. Kigatilik IS the
his foes with guile and deception, and then lead his hunger. He represents the all-consuming power
servants in to finish off his confused foes. of the darkness. Absorbing light. Hiding lost
items. Separating people from their friends and
Virtues: Ambition 3, Malice 5, Rapacity 4, Zealotry 4 companions. He is the cold, unforgiving emptiness
of darkness that consumes all that is forgotten
Supernatural Powers: about. His children, the wendigo are consumed
Avatars - The Green, The Savior/The Scourge, The by his touch. They are consumed by the desire to
Shaper possess, to take, to have. They are consumed by the
desire to consume. That desire is their father. gather from consuming his victims. If he manages
to achieve more unresisted successes equal to the
His favorite targets among humanity have always victim’s Legend (minimum of 1 if he eats a mortal)
been the shamans of the people. He is the slayer of then he may learn everything the target knew (ie:
the spirit and the destroyer of leadership. Without the Storyteller can consider anything and everything
guidance, humanity becomes lost in their desires. plot related or otherwise important to be fair game).
And without spirituality, there is nothing to keep his
hunger from spreading. The gods themselves are Epic Attributes - Epic Physical Attributes at the 10-
the worst about this. They guide all of humanity. dot level (with all appropriate Knacks). All other Epic
And as such, Kigatilik, more than any of the other Attributes at the eight-dot level (with all appropriate
titans which threaten the Manitou, would see the Knacks).
gods of the Native pantheons destroyed and lost
within the emptiness of the Void. Join Battle: 22

Still, he knows that in time, he will have his chance Attacks:


against the Manitou. For now he follows Mikaboshi’s Clinch - Accuracy 22, Damage 12L, Parry DV --, Speed
lead and directs his forces against the Amatsukami. 6, P
His hunger would consume Takamagahara at a Bite - Accuracy 22, Damage 22A, Parry DV --, Speed 6
moment’s notice. But eventually, the darkness Unarmed, Heavy - Accuracy 21, Damage 15L, Parry
will consume all the world, including his hated DV 56, Speed 5
foes, among the Manitou. Uktena has the easiest Unarmed, Light - Accuracy 23, Damage 12L, Parry DV
time luring Kigatilik away from Mikaboshi’s plans, 58, Speed 4
however, and the Manitou have suffered a number
of strikes from the hungry darkness. Soak: 10A/51L/57B
Health Levels: -0x52/Incap
Kigatilik has a dice pool of 22 for all actions and
favors Physical Attributes above anything. He prefers Dodge DV: 63
to claw and tear into his opponents, ripping them Willpower: 8
apart and bathing in their blood as he consumes Legend: 11, Legend Points: 121
their flesh.
Note: Kigatilik’s Bite attack adds +10 damage and
Virtues: Ambition 1, Malice 3, Rapacity 5, Zealotry 1 makes he damage aggravated. His fangs and mouth
are perhaps one of the most dangerous weapons
Supernatural Powers: that Soku-No-Kumi (if not the Titans as a whole) have
Avatars - The Abyss, The Cold, The Reaper at their disposal.

Boons - Every one- to eight-dot Boon from every Iya (Avatar of Ehekatoyaatl)
Purview except Fire and Sun which are forbidden If Huracan is the raging fury of the hurricane and
Kigatilik. He also possesses all Boons from the Shu is the calmness of still air, then Iya is somewhere
Darkness, Death and Frost Purviews. between the two. Iya is the eye of the storm, the
calm heart at the center of the whirling vortex. It
Consumption - If Kigatilik manages to kill a victim is better to control his power and direct his storms
with his Bite attack, he may roll his Manipulation against his foes from there, afterall. This does not
+ Occult (or rather, his 22 dice with 29 automatic make him kind, however. Not in the slightest. Iya
successes) resisted by the target’s Willpower + revels in the destructive power that surrounds him
Integrity + Legend. The target gets to resist even at all times. Even more so, Iya also represents the
though technically dead as a last ditch effort. If plague wind. He is the airborne virus, the bacteria
Kigatilik succeeds, he gains one piece of information, spread through a cough and the stench of decay
at the Storyteller’s discretion, that the target knew. that’s carried on the winds. He destroys from both
The more successes, the more information he can without and within at the same time.
with lightning he is capable of sending a shower of
He is brother to Iktomi the spider, but he appears lightning with ease. This is similar to the Levin Fury
nothing like him. He shows himself to be a being Boon except that Iya has the capability to coordinate
composed purely of raging stormclouds and his lightning strikes so that they gain an additional
whirling winds. He is a humanoid storm with no face bonus. By spending 3 Legend per lightning strike,
and no features. His weapons are lightning and his Iya rolls his Wits + Marksmanship (22 dice with 29
voice is thunder. Around his waist he wears a belt automatic successes) to strike his opponent. Unlike
of human heads, the faces rotting and decaying. He Levin Fury, this attack may only be directed against
collects the heads as trophies (or has his minions a single opponent at a time and the opponent may
collect them for him) and keeps the collection still dodge with his normal DV. However, unlike a
constantly rotating. normal Levin Fury, each additional bolt of lightning
both creates a Coordinated Attack penalty for the
Some say that Huracan is the rival to Iya. But this is target. If Iya spends 81 Legned points to attack a
a tale that’s exaggerated to throw off their enemies. Legend 9 God with 27 lightning strikes at once, then
Often, Iya and Huracan can be found working side by the God will face a penalty of 27 from his Dodge
side. Though he’s not quite as powerful as the Lord DV (unless the target has the Monkey in the Middle
of Typhoons, the Lord of the North, Iya, is more than Knack). These lightning bolts also still count for a
capable of serving as a chief general to Huracan’s lingering Onslaught Penalty until the target’s next
armies when he has need of him. Otherwise, he action. Like Levin Fury, these lightning bolts still
may be found in a fabulously crafted tent which do a base of 15 lethal damage each, in addition to
rides the storm winds of the deepests hurricanes of threshold successes on each attack. If the target
Ehekatoyaatl. possesses Levin Fury himself, he may still use his
Parry DV and spend Legend himself to redirect the
Iya has a dice pool of 22 for all actions and favors lightning bolts, though the Coordinated Attack
Physical Attributes above all others. He prefers to penalty still affects his ability to do so.
crush his enemies and blast them apart with bolts of
lightning and hail. Plague Winds - Additionally Iya also has the
capability to use his Wind Grapple and Create Air
Virtues: Ambition 2, Malice 4, Rapacity 4, Zealotry 3 Boons to affect targets at a distance using Health
boons that may normally require touch such as
Supernatural Powers: Control Aging or Restore/Wither. The winds carry
Aerial Nature - Due to his being composed purely the disease or decrepitude through the air to touch
of raging storm clouds, Iya gains the benefits of the the target from a distance. This requires paying the
Aerial Template. costs for both the Sky and Health Boon at the same
time, but Iya may use the two together without
Avatars - The Savior/The Scourge, The Storm, The penalty.
Void
Join Battle: 22
Boons - Every one- to eight-dot Boon from every
Purview except Darkness and Earth, which are Attacks:
denied to him. He also has all Boons from the Chaos, Clinch - Accuracy 22, Damage 12L, Parry DV --, Speed
Health and Sky Purviews. 6, P
Unarmed, Heavy - Accuracy 21, Damage 15L, Parry
Epic Attributes - Epic Physical Attributes at the 10- DV 56, Speed 5
dot level (with all appropriate Knacks). All other Epic Unarmed, Light - Accuracy 23, Damage 12L, Parry DV
Attributes at the eight-dot level (with all appropraite 58, Speed 4
Knacks).
Soak: 10A/52L/58B
Lightning Rage - Any deity of the storms can attack Health Levels: -0x52/Incap
someone with a lightning bolt. But when Iya strikes
Dodge DV: 64 seems mostly human from a distance, those unlucky
Willpower: 8 enough to get close to her, often note a grainy
Legend: 11, Legend Points: 121 appearance to her skin. As if she were made of the
dirt itself.
Wi-Na-Go (Avatar of Crom Cruach)
Wi-Na-Go is dead. Long ago, she was a God who Wi-Na-Go favors Mental Attributes and has a dice
turned against and battled the Manitou. She lost, pool of 20 for all actions. She works from a distance,
falling under their attacks and dying. However, projecting herself outward and acting through her
she had also mastered the Yuwipi Purview. As the servants and other spirits.
Gods struck her down, as a desparate attempt and
her dying act, she activated Blessings of the Fourth Virtues: Ambition 4, Malice 3, Rapacity 2, Zealotry 3
World and tried to merge with a nearby spirit of the
earth. Supernatural Powers:
Avatars - The Beast, The Reaper
And as her body died and was set to become
the Reaper... the power of Yuwipi worked. The Boons - Every one- to eight-dot Boon from all
immaterial nature of the Avatar was sufficient to suck Purviews except Sun and Health which are denied
the spirit into it and served as a catalyst to create her. She also possesses every Boon from the Animal
a situation that has never since been replicated (mosquito), Death and Yuwipi Purviews up to the 10-
(or even attempted for that matter). Wi-Na-Go dot level. Though, she is unable to use the Blessings
is now trapped in a perpetual state of undying of the Fourth World power again, due to her unique
immateriality. She cannot touch the world. She nature the fact that its perpetual activation thanks to
cannot interact physically with her surroundings. The Reaper is the only thing keeping her alive.
The best she can do is manifest enough to be seen
and heard, but nothing more. It was still sufficient, Epic Attributes - Epic Mental Attributes at the 10-dot
however, for her to reach out to her dying ichor and level (with all appropriate Knacks). All other Epic
transform it into a swarm of mosquitos which spread Attributes at the eight-dot level (with all appropraite
out to ravage the land around her death site for Knacks). Due to her immaterial nature, her ability to
decades before the Gods put it down. use her Physical Attributes are limited.

Though she was immaterial, the spirit she was Immaterial Existance - When Wi-Na-Go was defeated
merged to also allowed her to avoid being absorbed long ago and used her power over the Yuwipi
into the titans when she ventured in immaterial Purview to merge herself with a spirit just as her
form into the body of Crom Cruach. The power of Reaper Avatar was activating, it created a unique
the Avatar of Death granted her immortality in a and unprecadented situation: Wi-Na-Go has no
way. And now that she serves as a very unique and physical form. The spirit of earth which Wi-Na-Go
independent Titan, she plans to keep it that way. combined herself with has become permanently
Theoretically, she could be destroyed if the spirit lodged within her by the Avatar of Death that was
within her could somehow be separated from her. threatening to take her over. This gives her access
But now that she has become an Avatar of Crom to the level 9 Earth boon, Property Infusion, though
Cruach, the Gods are hesitant to do so and wonder the cost is doubled as usual. More importantly,
what effect her total destruction may have on the however, this has left her in a perpetual state of
World. undying dematerialization. Treat Wi-Na-Go as being
a dematerialized God for purposes of interacting
When she does use the Legend to appear to the with others. The best she can manage is to appear
eyes and ears, she appears as a withered old hag in an intangible form at the cost of a Legend, just as
in beaded dresses. Her hair is a tangled mess and Gods can do.
her craggy face is the embodiment of the horrors
of old age and decrepitude. Her toothless grin is Attacks:
disturbing to say the least. Oddest of all, though she None (she’s immaterial)
Join Battle: 20 He is a traveller and used to having to wander
through robust environments that require excessive
Soak: 8A/34L/39B durability.
Health Levels: -0x39/Incap
Virtues: Ambition 2, Malice 3, Rapacity 2, Zealotry 5
Dodge DV: 44
Willpower: 7 Supernatural Powers:
Legend: 10, Legend Points: 100 Avatars - The Devourer, The Reaper, The Void

Nun’Yunu’Wi (Avatar of Vritra) Boons - Nun’Yunu’Wi possesses all Boons from all
Nun’Yunu’Wi takes the form of an eccentric medicine Purviews up to the eight-dot level except Health
man, wandering from town to town and village to and Water which are denied him. Additionally, he
village, a grin on his dry, cracked lips and a spring in possesses all Boons from the Chaos, Death and Fire
his step as he twirls his cane at his side. And then, Purviews to the 10-dot level.
when he sees someone that catches his attention,
or is particularly Fated for some great task, he Epic Attributes - All Epic Physicals to the 10-dot
points his magic cane at them, setting them aflame level (with all appropriate Knacks). All other Epic
and chuckling to himself as he walks on while the Attributes to the eight-dot level (with all appropriate
unfortunate victim is consumed by the flames. What Knacks).
few realize about Nun’Yunu’Wi is that he is an Avatar
of the Titan Vritra. Magic Cane - By pointing his magic cane at a fire
and spending 10 legend, Nun’Yunu’Wi may add
Long ago, after the Devas defeated Vritras and his Legend to the Trauma rating of the flames. This
drove him under the earth, Vritra began to includes fires started with his Fire Boons.
search the World at large for a new avenue for its
destructive urges. The Devas remained ignorant Sukhese Nature - Nun’Yunu’Wi possesses the
of this outreaching of the Enveloper’s power. But Sukhese Template and gains all appropriate benefits
the being that was secretly formed took the shape from it.
of a medicine man among the Native American
people. And with the power of Vritra, this Avatar has Join Battle: 20
wandered both World and Overworld causing havok
and consuming the lives of men and divine alike. Attacks:
Clinch - Accuracy 20, Damage 11L, Parry DV --, Speed
Nun’Yunu’Wi is the power of unbridled destruction. 6, P
He serves his master Vritra dilligently, wandering the Unarmed, Heavy - Accuracy 19, Damage 14L, Parry
World with the sole purpose of causing chaos and DV 55, Speed 5
spreading death. Eventually, all the world will be Unarmed, Light - Accuracy 21, Damage 11L, Parry DV
consumed when Nun’Yunu’Wi points his magic cane 57, Speed 4
at it. But that time is not now. He believes it is his Cane - Accuracy 21, Damage 12B, Parry DV 57, Speed
personal duty to see that the Fourth World is made 4
ready for its end so that the cycle can continue. He
revels in the sheer destruction he gets to cause Soak: 12A/53L/60B
along the way. Like many of Vritra’s creatures, Health Levels: -0x55/Incap
very little exists to him beyond his purpose of
annihilation. And considering how few stop to Dodge DV: 61
discuss matters with the destroyer, any greater Willpower: 8
purpose is not yet known. Legend: 10, Legend Points: 100

Nun’Yunu’Wi has a dice pool of 20 for all actions


and favors Physical Attributes above all others.

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