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Playbook Archie
Playbook Archie
ANALYSIS
ARCHIE Those who fail to learn from history are
doomed to repeat it. Ante 1 or more Fx,
deflect: FEELING pick a situation to analyze, then roll
Prime Directive of Non-Interference +Down.
Whenever you would suffer harm to
your Feeling, you may deflect the harm Up to 6: Return your ante to Fx.
to your Doing or Thinking instead. 7+: For each point in your ante, ask the
MC one question from the list below. Set
TIMES aside the entire ante as study.
❏ What happened here recently?
Fx: 2 Hx: 3 ❏ What is about to happen?
❏ What should I be on the lookout
for?
CONNECTIONS ❏ What here is useful or valuable to
me?
Ask a trivia question. For the first player ❏ Have there been any strange
to answer to your satisfaction, you have scientific anomalies here?
+1 Connection with their character. ❏ What is the anthropological history
of this place?
Also, you gain a +2 Connection with ❏ What readings am I picking up?
your choice of gear, a follower, a pet, or (Biological analysis, life signs,
something else to your liking. Describe hidden hazards, etc.)
the object of this Connection. ❏ Who’s really in control here?
❏ What tier are these people?
❏ What here is not what it appears to
UNIQUE MOVES be?
AUTODIDACT STUDY
How hard could this really be? You’ve Your study pool builds from using your
already read about it! Before making a other moves.
roll, ante 1 Fx, then roll +Up.
When you or another character try to
Up to 6: Well, the important thing is that solve a puzzle, work with strange tech,
we all learned something today. Take -1 know or recall something, or involve
forward and set aside your ante as study. themselves with something your
7+: Take +1 forward and set aside your character has a Connection with, move
ante as study. 1 point of study to your Hx. The
character in question may now roll
three dice and choose which two to
keep.