Professional Documents
Culture Documents
Discussion Chapter
Discussion Chapter
Discussion Chapter
DISCUSSION
Submitted By:
HIMANSHI JOSHI
19214017
[Assistant professor]
Submitted to:
07 April 2022
Even before the COVID-19 pandemic swept the globe, there were worries regarding
screen time for welfare, such as social impairments, physical and mental ailment worsening, and
antagonism in young children and teens (Duraiappah et al., 2021). The primary goal of this study
was to see if greater screen use during the epidemic resulted in more guilt or guilt-proneness. As
previously noted, the data offered does not solely focus on college students. This is especially
relevant in the case of India. This research tried to look into it from the standpoint of Indian
undergraduates in their final two years of college. The argument for only accepting these
students is that at this point of their life, there is a sense of diving deeply into the professional
alternatives offered, selecting one, and beginning to work towards it. This brings with it a sense
of duty.
Focusing on this premise, the study can be justified by the fact that some students may
believe they had nearly two years to work on themselves while the dust settled, and they could
have done anything and everything they never had time for, but instead, they end up doing
nothing meaningful for their goal or self-improvement despite constant goal conflicts. A review
of the research suggests a variety of reasons why people prefer to delay and waste time on social
This study tried to look at all of the ways people increased their screen time and, as a
maintaining a balance between the short-term pleasures of media use and the possible cost of
media exposure for long-term reasons is becoming increasingly difficult for people. The goal of
this study was fulfilled using quantitative and correlational analysis to evaluate the
instant gratification in all the cases where goal conflict occurs. Even if we keep the pandemic
times aside, since the time internet became household accessibility, using media for short time
pleasure is bread butter easy. While reviewing factors that motivate this behavior even though it
would lead to a feeling of guilt and shame many things may be considered.
Out of so many ways out there which lead to increased screen time, a cross-sectional,
cross-nation study on binge-watching reports that although over half (53,3 percent) of
participants found themselves working from home during the lockdown period, the majority
indicated that they increased their internet/TV usage substantially daily (73,7 percent) (27.6
percent ). The adoption of the binge-watch as a coping mechanism could imply that. It is
regarded as a maladaptive coping process because people replace the completely unacceptable
actual events with the wild mind and fantasy of web series and TV shows (Lazarus and Folkman,
1984). The psychological rationale behind binge-watching is to pass time and escape
boredom(52.6%), stress relief (25%), loneliness resolving (15.7 percent ) leading to instant
gratification (Dixit et al., 2020). The continuous availability of binge-watching video helps to
satisfy requirements anytime one wishes and leads to a conflict between short-term enjoyment
and prospective susceptibility to media (Hofmann et al., 2016). The study also mentions how
they still can’t say if binge-watching will have any long-term effect on the physical and mental
Another study “Binge Watching and College Students: Motivations and Outcomes” by
Swati Panda, Satyendra C. Pandey attempts to harmonize the argument by looking at the
different reasons and results that make college students more watchful of video streaming
platforms like Netflix and Prime video by using a mixed approach of qualitative and quantitative
studies. Social interplay, escaping reality, easy access to TV material, and advertising drive
college students to spend more time viewing as per their findings. If after binge-viewing
individuals feel negatively gratified, they wish to invest more time doing the same. (Panda &
Pandey, 2017). Oxford Dictionary (2013) defines binge-viewing as “to watch multiple episodes
while Netflix and Harris Interactive, offer another definition of binge-watching as “watching
between 2–6 episodes of the same TV show in one sitting” (Netflix 2013). However, the
limitation of this study is that the sample is mostly limited to undergraduate students at a
particular university and should be expanded to include students from other institutions as well.
All data were self-reported, which could lead to issues with reliability and validity. Furthermore,
capturing both positive and negative motivations for binge-watching as well as their post-binge
behavior, and should use a variety of approaches to better understand the binge-watching
phenomenon.
While another paper ‘Defining new viewing behaviors: What makes and motivates TV
binge-watching?’ explored by focus group discussion of university students in the United States
that there are four emergent incentives that contribute to binge-watching among individuals:
(1) anticipation of what was going to happen next – aided by both content and technological
aspects, (2) mood management and excitement/arousal, (3) procrastination and escapism,
(4) social goals – related to both co-viewing, discussing material with others, and character
identification. The limitation was the excessive reliance on focus groups which many times fall
into the trap of group dynamism and peer pressure thus influencing the result (Rubenking
et al., 2018).
Since the internet is the main platform for binge-watching, the user could go online to
obtain one reward, but eventually another, since the user experience during its use can activate
additional rewarding features (Sundar and Limperos. 2013), thus leading us to explore other
ways of increased screen time. In the paper ‘Too Much or Too Little Messaging? Situational
Determinants of Guilt About Mobile Messaging’ the authors talk about how culpability is
connected with mobile messaging and how failure to restrain oneself from excessive texting
during goal conflicts may result in excessive guilt. This research concurrently analyses both the
limiting circumstances of mobile communication – goal conflict and availability norm. The
research looks at emotions of guilt around the use of mobile messages. It claims that culpability
may develop if we text too much when we should do something different, and also when other
people expect that we may be available easily by communication, but we do not fulfill the
expectation. For findings of this experiment participants were instructed to imagine messaging or
not to use messages) in several situations which confirmed these two hypotheses. But the
expected guilt feelings did not materialize in a second experiment in which the subjects faced
conditions supposedly causing guilt (Halfmann et al., 2021). Based on the limitations of the
paper, the researcher suggests that the future study can evaluate the various guilt measures or
related conscious emotions. One can also explore guilt mechanisms about media application.
Now if we look at social media in general as another factor resulting in increased screen
time, the paper ‘Left to Their Own Devices: College Students' ''Guilty Pleasure'' Media Use and
Time Management by Elliot Panek supports the argument that self-controlling pupils are capable
of spending more time in recreational media and are capable of making themselves guilty.
Conclusions reveal that self-control levels are a more precise predictor of how much Social
Network Sites and online video use are used than the reasons given by users for accessing the
Internet. Furthermore, the analysis differentiates between numerous media activities undertaken
by college students and sets up partnerships between self-regulation, guilt, and certain uses while
showing that for other uses there is no such link (Panek, 2014). The biggest limitation of this
study was that it only used self-report data and also that there was no comparison group
The paper ‘The Guilty Couch Potato: The Role of Ego Depletion in Reducing Recovery
Through Media Use’ deals with ego depletion as an influencing mechanism for media-based
recovery of stress. The links between ego depletion, procrastination, guilt, pleasure, vitality, and
recovery have been evaluated with the use of online study data (N = 471) using structural
equation models. Results reveal that ego depletion can enhance the chance of unfavorable
recovery potential of entertainment media can benefit ego-depleted individuals less, despite their
increased need for recovery (Reinecke et al., 2014). This limitation alludes to the data collection
approach utilized in this investigation. An online survey asked participants to reflect on the
previous day and answer questions regarding their willingness and their use of entertaining
media in hindsight. The retrospective self-reports evaluated in this study could have been
affected by some individuals' attempts to justify or streamline the use of entertaining media
To explain the underlying motivational mechanisms related to self-control failure and the
conformity of the availability norm based on Self - determination theory can be looked at to
assess the guilt for increased screen time. SDT addresses what motivates human behavior and
distinguishes between autonomous and controlled behavioral kinds (Ryan & Deci, 2000a). While
independent behaviors are marked by freedom of choice sentiments, controlled types of activity
are "associated by pressure and control experience" (Ryan & Deci, 2000b, p. 65). Intrinsic
motivation is the prototype of autonomous motivation, and it refers to behaviors that people
engage in because they promise to satisfy their core needs for relatedness, competence, and
autonomy (Ryan & Deci, 2000b). Extrinsic motivation is the inverse of intrinsic motivation.
Extrinsically motivated activity is motivated by a benefit other than the behavior, such as
avoiding punishment or earning a reward (Ryan & Deci, 2000b). SDT distinguishes between
various types of extrinsic motivation with differing degrees of autonomy, that is, the degree to
which individuals regard their conduct as volitional vs controlled (Deci & Ryan, 2008). As per
the theory, social circumstances that allow for the satisfying of basic needs encourage the
internalization of external controls, resulting in a greater degree of autonomy (Deci & Ryan,
2008). The limitation of this study includes that the study is not based on adolescent’s
According to self-control research, guilt emerges when people fail to direct their behavior
toward long-term goals and instead succumb to short-term temptations (Hofmann et al., 2017).
Researchers have referred to individuals' inherent incentive to utilize media to explain why they
frequently fail to exercise self-control over media use (Hofmann et al., 2017). They believe that
media consumption delivers immediate pleasure because it frequently satisfies basic wants, such
as the urge for relatedness (van Koningsbruggen, Hartmann, & Du, 2018). According to
researchers investigating self-control over media use, individuals learn to equate media usage
with pleasure as a result of positive experiences with need satisfaction (Hofmann et al., 2017;
van Koningsbruggen, Hartmann, Eden, & Veling, 2017). As a result, people frequently prefer
media consumption above other responsibilities or long-term goals unknowingly (e.g., van
Koningsbruggen et al., 2018). Individuals who are motivated and can exercise self-control can
withstand such media temptations (Hofmann et al., 2009). Feelings of guilt, on the other hand,
occur when self-control fails and individuals perceive a conflict between their media use and a
There is so much research available on how screen time results in guilt and recent
research also shows how in the COVID pandemic the screen time has increased within all age
groups as well as across cultures. First off, this increased screen time due to the pandemic has not
been checked entirely based on the Indian college-going students, and also the guilt factor has
not been assessed yet. Secondly, no research according to the reviewed literature has been done
to assess the guilt-proneness that might occur with the increased screen time due to Pandemic.
This research focused on answering the major above-mentioned loopholes by using statistical
methodology of correlation.
The present study derived its rationale from two unexamined canvases: (1) to check how
among Indian College going students, guilt increased with increased screen time and (2)if screen
time affects guilt-proneness because of the increased screen time during the pandemic?
As mentioned above, the available research doesn’t focus exclusively on college students. This is
more true in the Indian context. The main focus of this research was to check if the increased
screen time during the pandemic led to increased guilt. This was examined from the viewpoint of
Indian undergraduates who are in their last two years of college. The research also focused on the
patterns of guilt-proneness due to increased screen time, to date. To based the study on this pillar
can be reasoned by considering that some students might feel they got almost two years to work
on themselves while the dust was settling and they could have done anything and everything they
never had time for but instead they end up doing nothing significant for their goal or personal
development despite the constant goal conflicts. The review of literature provides many reasons
for why one chooses to procrastinate and spend time on social media or messaging or
binge-watching etc. This study took into consideration all of the ways one increased their screen
time and thus ended up with feelings of guilt due to different factors to drive its result.
This research will follow a correlational quantitative design and tends to measure and
describe the relationship between screen time and guilt , screen time and guilt prone-ness.
Correlation will also be drawn between total guilt and procrastination to see if any pertains.
The SPSS test shows that all of our variables are positively correlated which means that increase
(or decrease) in one variable results in increase (or decrease) in the other variable. The
correlation between screen time and total guilt implies that the relationship between screen time
and guilt is of very weak positive correlation or negligible correlation and hence it can be said
that total screen time is not responsible as a major factor for inciting guilt in an individual thus
proving our hypothesis wrong. Next, to see if any sort of correlation exists between guilt and
procrastination as supposed in our hypotheses, we found out that the relationship between guilt
and procrastination is again of negligible correlation and hence it can be said that we cannot
really say that the two factors are dependent on each other although they do affect each other in a
positive direction. Now the only hypothesis which was strongly supported was that which
correlated guilt proneness and screen time. We ran another 2- tailed Pearson test where
correlation came as 0.932 which implies that the relationship between guilt proneness and screen
time is of very high positive correlation which means that both of them affect each other at a
very high level. As screen time increases (or decreases) , guilt proneness also increases (or
decreases).
Implications of the Study
As has been stated in the above section, this research attempted to find the relationship
Firstly, understanding if the increased screen time relates to increasing guilt or no matter
how much the screen time is, the guilt remains the same with no such variation. This would help
in understanding and designing interventions for the same although this research did not find a
very high correlation between guilt and screen time but it did have a very high positive
correlation between guilt proneness and screen time which suggests that measures can be
designed for people who are prone to experiencing guilt because of high screen time.
studied more. This may help us know why this tendency occurs only in certain students and may
be taken further to study if socio-economic culture or other factors like parenting, environment,
birth order, etc plays any sort of role in it. This study will also provide new directions for
research within the domain of guilt and guilt-proneness as no research as of now has been done
to link these concepts with screen time. Therefore this will enrich the existing theory in many
ways.
The limitations of the study is that the sample is restricted to only the undergrads who are
in their last final years. Because of this limitation it is difficult to generalize the result of the
study for all the college going students. Secondly, all data is self-reported, which could lead to
issues with reliability and validity. These limitations of the study may affect the generalization of
the results. Also, the study does not evaluate the various guilt measures or related conscious
emotions and guilt mechanisms about media application. There are many factors leading to guilt
but this research only focuses on guilt due to screen-time. This may lead to confusion in the
minds of the participants as well as the researcher whether the guilt is due to the other factors or
may help us understand why this propensity only affects a subset of pupils, and it might be used
order, and so on play a role. Because no research has been done to link these notions with screen
time, this study will also present new directions for research in the domain of guilt and
guilt-proneness.
As no real correlation could be found between guilt and screen time attempts can be
made to restudy this on a larger scale so as to be sure if or not any such correlation occurs.
Conclusion
Coronavirus led to a global health disaster in the 2019 outbreak and dramatically
impacted our perspective of the truth and our everyday lives. Not only did the number of cases
and transmission patterns endanger our sense of safety, but also security methods devised to limit
the spread of the virus demanded social alienation, something which is against human nature
which is to take refuge in the presence of others. In this climate of physical threats, social and
physical estrangement, the role of various mass media and social media can not be ignored. Of
course, this resulted in more time for the screen. This research aimed to study guilt-proneness
and susceptibility of undergraduates who are in their last years due to increased screen time with
quantitative analysis using correlational analysis. This helped us to identify aspects, tendencies,
and relationships between the chosen variables as they exist in the real world.
References
https://eprints.whiterose.ac.uk/91793/1/Compass%20Paper%20revision%20FINAL
Alblwi, A., Stefanidis, A., Phalp, K., & Ali, R. (2019). Procrastination on Social
https://doi.org/10.1109/RCIS.2019.8876959
Carpenter, T. P., Isenberg, N., & McDonald, J. (2019). The mediating roles of guilt-
Carroll, N., Sadowski, A., Laila, A., Hruska, V., Nixon, M., Ma, D. W. L., & Haines,
Food Security among Middle to High Income Canadian Families with Young
Dixit, A., Marthoenis, M., Arafat, S. M. Y., Sharma, P., & Kar, S. K. (2020). Binge
https://doi.org/10.1016/j.psychres.2020.113089
Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the
https://onlinelibrary.wiley.com/doi/abs/10.1111/jcom.12099
Gangadharbatla, H., Ackerman, C., & Bamford, A. (2019). Antecedents
Monday. https://doi.org/10.5210/fm.v24i12.9667
Halfmann, A., Meier, A., & Reinecke, L. (2021). Too Much or Too Little
https://doi.org/10.1093/jcmc/zmaa018
Hofmann, W., Reinecke, L., & Meier, A. (2017). Of sweet temptations and bitter
(pp. 211–222).
Hu, Z., Lin, X., Chiwanda Kaminga, A., & Xu, H. (2020). Impact of the COVID-19
https://doi.org/10.2196/21176
Immediate Media: How Instant Gratification, Self-Control, and the Expansion of Media
Choice Affect our Everyday Lives - ProQuest. (n.d.). Retrieved August 30, 2021,
from
https://www.proquest.com/openview/d69ae699c0cbfdfcd34cd53f487a9cff/1?pq-ori
g site=gscholar&cbl=18750
https://doi.org/10.1037/mot0000110
Majumdar, P., Biswas, A., & Sahu, S. (2020). COVID-19 pandemic and lockdown:
Maras, D., Flament, M. F., Murray, M., Buchholz, A., Henderson, K. A., Obeid, N., &
https://doi.org/10.1016/j.ypmed.2015.01.029
Meier, A. (2021). Studying problems, not problematic usage: Do mobile checking habits
Communication, 20501579211029330.
https://doi.org/10.1177/20501579211029326
Merrill, K. (2018). Holding Off on the Fun Stuff: Academic Media Multitasking
Ozturk Eyimaya, A., & Yalçin Irmak, A. (2021). Relationship Between Parenting
Practices and Children’s Screen Time During the COVID-19 Pandemic in Turkey.
Panda, S., & Pandey, S. C. (2017). Binge watching and college students: Motivations
https://doi.org/10.1108/YC-07-2017-00707
Panek, E. (2014). Left to Their Own Devices: College Students’ “Guilty Pleasure”
561–577. https://doi.org/10.1177/0093650213499657
Pišot, S., Milovanović, I., Šimunič, B., Gentile, A., Bosnar, K., Prot, F., Bianco, A., Lo
Coco, G., Bartoluci, S., Katović, D., Bakalár, P., Kovalik Slančová, T., Tlučáková,
L., Casals, C., Feka, K., Christogianni, A., & Drid, P. (2020). Maintaining everyday
https://doi.org/10.1093/eurpub/ckaa157
Reinecke, L., Hartmann, T., & Eden, A. (2014). The Guilty Couch Potato: The Role
Reinecke, L., & Meier, A. (2020). Guilt and Media Use. In The
Rubenking, B., Bracken, C. C., Sandoval, J., & Rister, A. (2018). Defining new
Shim, H., Lim, S., Jung, E. E., & Shin, E. (2018). I hate binge-watching but I can’t help
doing it: The moderating effect of immediate gratification and need for cognition
1971–1979. https://doi.org/10.1016/j.tele.2018.07.001
Sirois, F., & Pychyl, T. (2013). Procrastination and the Priority of Short-Term
Vaterlaus, J. M., Spruance, L. A., Frantz, K., & Kruger, J. S. (2019). College
https://doi.org/10.1016/j.soscij.2018.10.004
Walton-Pattison, E., Dombrowski, S. U., & Presseau, J. (2018). ‘Just one more episode’:
Whitlock, J., & Masur, P. K. (2019). Disentangling the Association of Screen Time
https://doi.org/10.1001/jamapediatrics.2019.3191