The Bloody Duo Loose Caboose 3 2 16: Heavyweight, Raiders, Raise The Sails, Press Gang

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The Bloody Duo Scarlett

Raiders, Raise the Sails, Press Gang

Loose Caboose Scarlett


Max

Bus 69 cans

Gear
Hazards
Heavyweight, Raiders, Raise the Sails, Press Gang
3
Hull
Handling
Crew

2 16
Weapon Facing Range Attack Ammo Rules
Handgun 360 Medium 1D6 Blitz

Ram Front Smash +2D6 No hazards gained during collisions on declared facing

Harpoon Front Double 5D6* Harpoon

Molotov Cocktails 360 Medium 1D6 Fire, Indirect, Blitz

Grenades 360 Medium 1D6 Blast, Indirect, Blitz

Heavy Machine Gun Front Double 3D6


Upgrades: Extra Crewmember (8), Nitro Booster

Perk Rules
Battlehammer When making a smash attack, this vehicle gains +1 attack dice for each hazard token it currently has.
Boarding Party This vehicle ignores the distracted rule. Crewmembers in this vehicle may attack during the attack step even if the vehicle is
distracted.

At the end of the attack step, this vehicle may permanently reduce its crew value by any number, to a minimum of 0 crew: remove 1
Raiders hull point from any vehicle in base contact for each crew removed in this way.
After rolling skid dice, this vehicle may permanently reduce its crew value by 1, to a minimum of 0 crew to add 1 free shift result to
Raise the Sails the skid dice result.

Press Gang When another vehicle in contact with this vehicle is wrecked, this vehicle may gain either 1 crew or 2 audience votes
Slow Black Betty Scarlett
Max

Heavy Truck 51 cans

Gear
Hazards
Heavyweight, Raiders, Raise the Sails, Press Gang
3
Hull
Handling
Crew

2 8
Weapon Facing Range Attack Ammo Rules
Handgun 360 Medium 1D6 Blitz

125mm Cannon Sides Double 8D6 Blast, +2 hazard if not Tank

Rockets Front Double 6D6


Grenades 360 Medium 1D6 Blast, Indirect, Blitz

Upgrades: Extra Crewmember (4)

Perk Rules
Boarding Party This vehicle ignores the distracted rule. Crewmembers in this vehicle may attack during the attack step even if the vehicle is
distracted.

Battlehammer When making a smash attack, this vehicle gains +1 attack dice for each hazard token it currently has.
At the end of the attack step, this vehicle may permanently reduce its crew value by any number, to a minimum of 0 crew: remove 1
Raiders hull point from any vehicle in base contact for each crew removed in this way.
After rolling skid dice, this vehicle may permanently reduce its crew value by 1, to a minimum of 0 crew to add 1 free shift result to
Raise the Sails the skid dice result.

Press Gang When another vehicle in contact with this vehicle is wrecked, this vehicle may gain either 1 crew or 2 audience votes

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