Followers 11 Jun

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Name_____________________________________________________________

Eadgar, the Boy Spent Slain Killed Released

Burdens_______________________________________________________________________________________
Eager. This Follower provides advantage on recruitment checks.

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Young. This Follower has disadvantage on Intelligence and Wisdom checks.

Gifts___________________________________________________________________________________________
Church-goer. This follower is aligned with The Church.

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Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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becoming spent. Another available Follower can then use this ability to engage an opponent.

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Meek. This Follower cannot be attacked by a creature unless they are the only target within range.

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Pure. This follower has advantage on wisdom and charisma saving throws. These three are not initially available at the outset.
from the selection of follower cards on pages 60 and 61.

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Rescue the Hero. When this Gift is activated, each available Follower with this Gift rushes into the
Recruitable Followers

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving
At the outset of the adventure, the Hero may choose followers

The three followers on this page are potentially available for


recruitment as new followers during the course of the adventure.

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues.

Name_____________________________________________________________
Caero, the Housekeeper Spent Slain Killed Released Name_____________________________________________________________
Frithgar, the Builder Spent Slain Killed Released

Burdens_______________________________________________________________________________________
None. Burdens_______________________________________________________________________________________
None.

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Gifts___________________________________________________________________________________________
Church-goer. This follower is aligned with The Church. Gifts___________________________________________________________________________________________
Bear Blooded. This Follower has advantage on Strength checks and saving throws.

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Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents ________________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within ________________________________________________________________________________________________
in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent ________________________________________________________________________________________________
reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were ________________________________________________________________________________________________
rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent, ________________________________________________________________________________________________
the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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becoming spent. Another available Follower can then use this ability to engage an opponent. ________________________________________________________________________________________________
becoming spent. Another available Follower can then use this ability to engage an opponent.

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Wound-binder. This Follower is skilled in treating hurts. Activate them during a short rest to make ________________________________________________________________________________________________
Ready. The Follower automatically succeeds at any checks necessary in order to activate them.

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your first Hit Die spent heal its maximum value. ________________________________________________________________________________________________
Rescue the Hero. When this Gift is activated, each available Follower with this Gift rushes into the

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Rescue the Hero. When this Gift is activated, each available Follower with this Gift rushes into the ________________________________________________________________________________________________
fight, trying to save the Hero from certain death. Each activated Follower must make a death saving

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving ________________________________________________________________________________________________
throw. The Hero is rescued and has a chance to take a long rest before the adventure continues.

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues. ________________________________________________________________________________________________
Name_____________________________________________________________
Knut the Deaf Spent Slain Killed Released Name_____________________________________________________________
Leofgyd Spent Slain Killed Released

Burdens_______________________________________________________________________________________
Deaf. This Follower has disadvantage on ability checks that require hearing. Burdens_______________________________________________________________________________________
None.

Gifts___________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents Gifts___________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within ________________________________________________________________________________________________
in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent ________________________________________________________________________________________________
reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were ________________________________________________________________________________________________
rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent, ________________________________________________________________________________________________
the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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becoming spent. Another available Follower can then use this ability to engage an opponent. ________________________________________________________________________________________________
becoming spent. Another available Follower can then use this ability to engage an opponent.

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Learned (Old Ways). This Follower can tell the hero about the Ancients and the Old Ways and even ________________________________________________________________________________________________
Hardened. This Follower has advantage on death saving throws in combat.

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a bit about the Giants. Activate this Follower to translate Ogham or interpret some other clue. The ________________________________________________________________________________________________
Rescue the Hero. When this gift is activated, each available Follower with this gift rushes into the

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Follower must make a DC 10 Intelligence check, becoming spent on a failure. ________________________________________________________________________________________________
fight, trying to save the Hero from certain death. Each activated Follower must make a death saving

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Rescue the Hero. When this gift is activated, each available Follower with this gift rushes into the ________________________________________________________________________________________________
throw. The Hero is rescued and has a chance to take a long rest before the adventure continues.

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving ________________________________________________________________________________________________
Take a Blow. When the Hero receives damage from a successful attack, spend this Follower as a

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues. ________________________________________________________________________________________________
reaction. The Follower absorbs the damage and must make a death saving throw.

________________________________________________________________________________________________ ________________________________________________________________________________________________

Name_____________________________________________________________
Saewine Spent Slain Killed Released Name_____________________________________________________________
Eastmund Spent Slain Killed Released

Burdens_______________________________________________________________________________________
None. Burdens_______________________________________________________________________________________
Awkward. This Follower has disadvantage on Charisma checks.

Gifts___________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents Gifts___________________________________________________________________________________________
Battle-bred. When the Hero takes damage from a successful attack, spend this Follower as a

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within ________________________________________________________________________________________________
reaction. The Follower reduces the damage by half and becomes spent.

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent ________________________________________________________________________________________________
Bear Blooded. This Follower has advantage on Strength checks and saving throws.

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were ________________________________________________________________________________________________
Church-goer. This follower is aligned with The Church.

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent, ________________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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becoming spent. Another available Follower can then use this ability to engage an opponent. ________________________________________________________________________________________________
in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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Merchant. This Follower knows the ways of trade. You can spend the Follower in order to get ________________________________________________________________________________________________
reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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advantage on an ability check regarding a purchase. ________________________________________________________________________________________________
rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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Rescue the Hero. When this gift is activated, each available Follower with this gift rushes into the ________________________________________________________________________________________________
the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving ________________________________________________________________________________________________
becoming spent. Another available Follower can then use this ability to engage an opponent.

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues. ________________________________________________________________________________________________
Take a Blow. When the Hero receives damage from a successful attack, spend this Follower as a

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Take a Blow. When the Hero receives damage from a successful attack, spend this Follower as a ________________________________________________________________________________________________
reaction. The Follower absorbs the damage and must make a death saving throw.

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reaction. The Follower absorbs the damage and must make a death saving throw. ________________________________________________________________________________________________
Name_____________________________________________________________
Gruni Spent Slain Killed Released Name_____________________________________________________________
Corliss Spent Slain Killed Released

Burdens_______________________________________________________________________________________
Death-mark. There’s a price on this Follower’s head, somebody wants them dead. Burdens_______________________________________________________________________________________
None.

Gifts___________________________________________________________________________________________
Carpenter. This Follower has advantage on ability checks that involve carpenter’s tools. Gifts___________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents ________________________________________________________________________________________________
in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within ________________________________________________________________________________________________
reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent ________________________________________________________________________________________________
rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were ________________________________________________________________________________________________
the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent, ________________________________________________________________________________________________
becoming spent. Another available Follower can then use this ability to engage an opponent.

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becoming spent. Another available Follower can then use this ability to engage an opponent. ________________________________________________________________________________________________
Spearbearer. Activate this Follower to make an attack roll, doing 3 (1d6) piercing damage on a hit.

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Rescue the Hero. When this Gift is activated, each available Follower with this Gift rushes into the ________________________________________________________________________________________________
Take a Blow. When the Hero receives damage from a successful attack, spend this Follower as a

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving ________________________________________________________________________________________________
reaction. The Follower absorbs the damage and must make a death saving throw.

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues. ________________________________________________________________________________________________

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Spearbearer. Activate this Follower to make an attack roll, doing 3 (1d6) piercing damage on a hit. ________________________________________________________________________________________________

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Name_____________________________________________________________
Maida Spent Slain Killed Released Name_____________________________________________________________
Thormund Spent Slain Killed Released

Burdens_______________________________________________________________________________________
None. Burdens_______________________________________________________________________________________
Malcontent. This Follower is rarely happy with their lot in life. When activated, roll a d20. On a 1,

Gifts___________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents ________________________________________________________________________________________________
they refuse to act.

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in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within Gifts___________________________________________________________________________________________
Bearded Axe. In combat, spend this Follower as a reaction. The Hero gains advantage on all of their

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reach, in which case the opponent can attack the Hero as normal. On the third and subsequent ________________________________________________________________________________________________
attack rolls this turn and the hero’s target does not benefit from their shield (if they have one).

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rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were ________________________________________________________________________________________________
Engage. When you roll initiative, each Follower with this gift can be assigned up to two opponents

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the target of the opponent. At the end of a round, a Follower can disengage from the opponent, ________________________________________________________________________________________________
in a battle. Engaged opponents spend their turn fighting the Follower unless the Hero is within

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becoming spent. Another available Follower can then use this ability to engage an opponent. ________________________________________________________________________________________________
reach, in which case the opponent can attack the Hero as normal. On the third and subsequent

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Prophetic. Spend this Follower to allow the Hero to reroll a failed saving throw.. ________________________________________________________________________________________________
rounds, the Follower must make a death saving throw at the end of the opponent’s turn if they were

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Rescue the Hero. When this gift is activated, each available Follower with this gift rushes into the ________________________________________________________________________________________________
the target of the opponent. At the end of a round, a Follower can disengage from the opponent,

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fight, trying to save the Hero from certain death. Each activated Follower must make a death saving ________________________________________________________________________________________________
becoming spent. Another available Follower can then use this ability to engage an opponent.

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throw. The Hero is rescued and has a chance to take a long rest before the adventure continues. ________________________________________________________________________________________________
Take a Blow. When the Hero receives damage from a successful attack, spend this Follower as a

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Scribe. This Follower has advantage on intelligence checks and saving throws. They can read and ________________________________________________________________________________________________
reaction. The Follower absorbs the damage and must make a death saving throw.

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write one language of your choice. ________________________________________________________________________________________________
Unfazed. The Follower automatically succeeds at any checks forced on it by a Monster.

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