Chapter 1 Intro To GUI

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AACS3094 GUI AND WEB APPLICATION PROGRAMMING & uy NetBeans = Java Introduction to GUI — Part 1 Chapter 1 Lesson Objectives At the end of this lesson, you should be able to * Create a simple application using dialog boxes. * Describe what are components and containers in a graphical user interface. * Create a GUI application class by extending the JFrame class. Introduction * A graphical user interface (GUI) makes a system user-friendly and easy to use. * NetBeans IDE Java Quick Start Tutorial ahi] Downloadkb.com Dialog Boxes * Also known as dialogs. * Windows in which programs display important messages to the user or obtain information from the user. ¢ Java’s Javax.swing.JOptionPane class provides pre-built dialog boxes for input and output. {Fotiow A. Create a new NetBeans project named Chapter1 Q)Uncheck the Create Main Class checkbox. B. Create a new Java Main Class named Addition Step 1. Choose File Type > Categories: Java, Files Types: Java Main Class Step 2. Name and Location > Class Name: Addition import javax.swing.JOptionPane; public class Addition { public static void main(String[] args) { String firstNumber = JOptionPane.show!nputDialoa("Enter first integer”); String si = JOptionPane.s utDialoa("Enter second integet int firstint = Integer. parselnt(firstNumben; int secondint int sum = firs JOptionPane Dialogs A dialog is normally used as a temporary window to receive additional information from the user, or to provide notification that some event has occurred. AdJOptionPane dialog can display Input an icon, a message, an input, and option buttons. Icon’ Message Buttons Message Dialogs A message dialog box simply displays a message to alert the user and waits for the user to click the OK button to close the dialog. JOptionPane. showMessageDialog(null, “This is an error", “Error", JOptionPane. ERROR MESSAGE ICON import javax.swing.JOptionPane; public class dialogmessage { public static void main(String[] args) { JOptionPane.showMessageDialog(null, "Eggs are not supposed to be green.", "Inane warning", JOptionPane.WARNING_MESSAGE); } } Message Types The messageType is one of the following constants: OptionPane.ERROR_MESSAGE JOptionPane. INFORMATION MESSAGE JoptionPane. PLAIN_MESSAGE JoptienPane.WARNENG MESSAGE JoptichPane QUESTION WESSAGE | Input Dialogs An input dialog box is used to receive input from the user. x ge I om] | cance Confirmation Dialogs A message dialog box displays a message and waits for the user to click the OK button to dismiss the dialog. The message dialog does not return any value. A confirmation dialog asks a question and requires the user to respond with an appropriate button. The confirmation dialog returns a value that corresponds to a selected button. SE | (S| [S| Dy conten DB concen D) conten ves | | No [ies ]|_ no || cancer OK | cancel ConfirmationDialog import javax.swing.JOptionPane; public class ConfirmationDialog { public static void main(String[] args) { int n = JOptionPane.showConfirmDialog(null,“YES OR NO",“Message", JOptionPane.YES_NO_OPTION); } Good UI Design * Consistency. — Consistent user interfaces enable a user to learn new applications faster. — Use sentence-style capitalization for prompts in an input dialog. — Use book-title capitalization for the title bar of a window. Modal Dialog * Each JOptionPane dialog that you display is a modal dialog — while the dialog is on the screen, the user cannot interact with the rest of the application. * Do not overuse modal dialogs as they can reduce the usability of your applications. Use them only when it’s necessary to prevent users from interacting with the rest of the application until they dismiss the dialog. Introduction to GUI Components * GUls are built from GU! components. * Creating a GUI requires creativity and knowledge of how GUI components work. GUI Components * A.k.a. controls or widgets (window gadgets). Frames Windows that can include a title bar, menu bar and Maximize, Minimize, and Close buttons. Containers Interface elements that can hold other components. Buttons Clickable regions with text or graphics indicating their purpose. Labels Text or graphics that provide information. Text fields Windows that accept keyboard input and allow text to Text areas be edited. Drop-down Groups of related items that can be selected from lists drop-down menus or scrolling windows. Check boxes —_| Small boxes or circles that can be selected or Radio buttons deselected. Coming up next * The following section provides a brief overview of the Java GUI API. * A detailed coverage will be covered much later. Packages for GUI Programming Package Type of Classes javax.swing GUI components such as labels, text fields, buttons, etc. When you use a Swing component, you work with objects of that component’s class. You create the component by calling its constructor and then call methods of the component as needed for proper setup. java.awt The Abstract Windowing Toolkit java.awt.event | Event-handling classes that handle user input. The Java GUI API — 3 groups jee) oS! = Component Container Helper classes classes classes Swing Components * All Swing components are subclasses of the abstract class Jcomponent. * Jcomponent include methods to o Set the size of a component o Change the background color o Define the font used for any displayed text o Set up ToolTips — explanatory text that appears when the mouse pointer is over the component. GUI Class Hierarchy Dimension Font T Fonitferics Object Color Panel Applet Graphics Frame ‘Component Container Kf Window [ Frame Dialog Dial Component Classes + An instance of Component can be displayed on the screen. JButton ‘Component Swing GUI Components | fresco} fea) [Component] Kt Baio ——, = E (Gicotber] — Giteaier)] GRopapNteme] ritechooser] [FGolerChooser] [ToolTip Common Features of Swing Components freon vast Cor refer: Denon [srmeovisc nner Creating GUI Objects I create jpe button with © = new dButto eate a label with text “Enter your name new JLabel ("Enter abel Text Check Radio field Box Button fatale Button on eeryournane oe ree) at Re [Ra ~) // Create a text £: with text "Type Name Her: Gey IextField jtfllame = new JTextField("Type Name Here"); Box // Create a check box with text IcheckBox jchkBold = new JCheckBox |" /{ Create a radio button with text red JRadioButton jrbRed = new JRadioButton ("Red"); // Create a fonboBox jel 3 red, olor = new JComboBo: ren, and teing(]( Container Classes ¢ An instance of Container can hold instances of Component. Container Classes i ‘Dimension Tr Classes in the java.awt | | eae a 7 = 7 | Lin 7 Onet KH [enor Pan Tae KH] | | eres Itt I | cu I Cc |_| Component} [Comer Wate Kreme KH are] | |e Kt [ t \ | Dame KP} pate] | | bak 4 a — — hci GUI Container Classes java.awt.Container Used to group components. Frames, panels, and applets are its subclasses. javax. swing. JFrame A window not contained inside another window. Used to hold other GUI components. javax. swing. JPanel An invisible container that holds Ul components. Panels can be nested. javax.swing.JApplet A base class for creating a Java applet. javax. swing. Dialog A popup window or message box used as. a temporary window to receive additional info or provide notification that an event has occurred. GUI Helper Classes | ‘Dimension | Classes inthe javaawt | Ta a= | Hoe 7 | | Homememes i - 7 One KHL Corer Pan vane KH ia] | ' ' caphes | Les || compe Waser KE Dime KHL rey | as li ci ! Dialog LL pipae] | ; LJ Pye J a = = Componeny Panel Sing Componente ‘The helper classes are not subclasses of Component. They are used to describe the properties of GUI components such as graphics Lisi context, colors, fonts, and dimension. Some GUI Helper Classes java.awt.Color Deals with colors of GUI components, e.g. to specify background or foreground colors. java.awt. Font Specifies fonts for the text. java.awt.FontMetrics — An abstract class used to get the properties of the fonts. java.awt.Dimension Encapsulates the width and height of a component in a single object. java.awt.LayoutManager Specifies how components are arranged in a container Creating a User Interface * The first step in creating a GUI application is to create a class that represents the graphical user interface. An object of this class serves as a container that holds the components to be displayed. > You need to create a frame to hold the GUI components. The next section introduces frames. Frames + A window for holding other GUI components. It is a window that is not contained inside another window. * To create a frame, use the JFrame. JFrame Class -+3Frameg) Creates a default frame with no ttl, +JFramettle: String) Creates a frame with the specified tile, sor Sizo(width: int, height: int): void Specifies the size ofthe frame, $setLocation(s: int y: it): void Specifies the upper-leRt comer location of the frame, }+setVisible(visible: boolean): void Sets true to display the frame. +sctDefaultCloseOperation(mode: int): void | Specifies the operation when the fram: is closed, ‘setLocationRelativeTo(e: Component): | Sets the location of the frame relative tothe specified component void the component is null, the frame is centered on the screen, +pack0: void Automatically sets the frame size to hold the components in the frame, JFrame is a top-level container to hold GUI components Foliow A. Open your Chapter1 NetBeans project B. Create a new Java Main Class named MyFrame Step 1. Choose File Type > Categories: Java, Files Types: Java Main Class Step 2. Name and Location > Class Name: MyFrame import javax.swing.JFrame; public class MyFrame extends JFrame { public MyFrame() { super("Frame Title"); setSize(400, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); } public static void main(String[] args) { MyFrame myFrame = new MyFrame(); } Method: Creating a Swing application * Make the user interface a subclass of JFrame. * The constructor of the class should include the following tasks: 1. Call asuperclass constructor to give the frame a title and handle other setup procedures. 2. Set the size of the frame’s window. Specify what to do if a user closes the window. 4. Display the frame. w JFrame Class -+3Frameg) Creates a default frame with no ttl, +JFramettle: String) Creates a frame with the specified tile, sor Sizo(width: int, height: int): void Specifies the size ofthe frame, $setLocation(s: int y: it): void Specifies the upper-leRt comer location of the frame, }+setVisible(visible: boolean): void Sets true to display the frame. +sctDefaultCloseOperation(mode: int): void | Specifies the operation when the fram: is closed, ‘setLocationRelativeTo(e: Component): | Sets the location of the frame relative tothe specified component void the component is null, the frame is centered on the screen, +pack0: void Automatically sets the frame size to hold the components in the frame, JFrame is a top-level container to hold GUI components JFrame constants for setDefaultCloseOperation ()’s arguments EXIT_ON_CLOSE Exit the application when the frame is closed. DISPOSE_ON_CLOSE Close the frame, remove the frame object from memory, and keep running the application. DO_NOTHING_ON_CLOSE Keep the frame open and continue running. HIDE_ON_CLOSE Close the frame and continue running. The Frame’s Constructor * The work involved in creating the frame’s user interface takes place in its constructor. When components are created and added to this frame, it is done within this constructor. Creating a Component * Each GUI component is represented by its own class. To create an GUI component in Java, you create an object of that component’s class. — E.g., to create a button, just create an instance of JButton. {Fotiow: To your MyFrame class ° Add a button object import javax.swing.JButton; import javax.swing.JOptionPane; public class MyFrame extends JFrame { private JButton jbtOK = new JButton("OK"); public MyFrame() { super("Frame Title"); add(jbtOk); JButton Constructors The following are JButton constructors: JButton () JButton (String text) JButton (String text, Icon icon) JButton (Icon icon) Adding Components to a Container To add a component to a container, call the container’s add (Component) method with the component as the argument (all GUI components in Swing inherit from java.awt.Component). Review of Lesson Objectives You should now be able to: * Create a simple application using dialog boxes. * Describe what are components and containers in a graphical user interface. * Create a GUI application class by extending the JFrame class. Introduction to GUI — Part 2 Chapter 1 How Do you /ay out GUI components in a container? Lesson Objectives At the end of this lesson, you should be able to * Describe the Java GUI API hierarchy * Create user interfaces using frames, panels, and simple GUI components * Describe the role of layout managers * Use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container * Use JPanel] as subcontainers * Specify colors and fonts using the Color and Font classes * Apply common features such as borders, tool tips, fonts, and colors on Swing components * Use borders to visually group user-interface components * Create image icons using the ImageIcon class Introduction to Layout Managers + Each container has a layout manager to arrange the UI components within the container. — Components are placed in the frame by the container’s layout manager. * There are several different layout managers that you can choose from to place components in the desired locations. Creating and Setting Layout Managers ° A layout manager is created using a layout manager class. * Every layout manager class implements the LayoutManager interface. * You can set the layout manager for a container using the setLayout (LayoutManager) method. 3 Basic Layout Managers ° FlowLayout °* GridLayout * BorderLayout Note: By default, the frame’s layout is BorderLayout. Introduction to FlowLayout * The simplest layout manager. * The components are arranged in the container from left to right in the order in which they are added. When one row is filled, a new row is started. * We can specify the way components are aligned by using one of the 3 constants: FlowLayout . RIGHT, FlowLayout.CENTER or FlowLayout. LEFT © Ifyou do not specify the alignment, center alignment is used. * Ifyou resized the frame, the components are automatically rearranged to fit in it. Fotiow. A. Open your Chapter1 NetBeans project B. Create a new Java Main Class named ShowFlowLayout to create the following GUI: Caen import javax.swing.JLabel; import javax.swing.J TextField; import javax.swing.JFrame; import java.awt.FlowLayout; public class ShowFlowLayout extends JFrame { public ShowFlowLayout() { setLayout(new FlowLayout(FlowLayout.LEFT, 10, 20)); add(new JLabel("First Name")); add(new JTextField(8)); add(new JLabel("MI")); add(new JTextField(1)); add(new JLabel("Last Name")); add(new JTextField(8)); setTitle("ShowFlowLayout"); setSize(200, 200); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); public static void main(String[] args) { ShowFlowLayout frame = new ShowFlowLayout(); The FlowLayout Class java.awt FlowLayout alignment: int The alignment of this layout manager (default: CENTER), -hgap: int ‘The horizontal gap of this layout manager (default; 5 pixels), -ygap: int The vertical gap of this layout manager (default: 5 pixels) +FlowLayout() Creates a default FlowLayout manager. +FlowLayout(alignment: int) Creates a FlowLayout manager with a specified alignment. +FlowLayout(alignment: int, hgap: {f Creates a FlowLayout manager with a specified alignment, int, veap: int) horizontal gap, and vertical gap. Introduction to GridLayout e Arranges components in a grid (matrix) formation with the number of rows and columns defined by the constructor. ¢ The components are placed in the grid from left to right, starting with the first row, then the second and so on, in the order in which they are added. GridLayout Constructor ¢ The constructor of the GridLayout manager is as follows: public GridLayout(int rows, int columns, int hGap, int vGap) ¢ Constructs a new GridLayout with the specified number of rows and columns, along with the specified horizontal and vertical gaps between components in the container. @ 2 In your Chapter1 NetBeans project, create a new Java Main Class named ShowGridLayout to create the following GUI: [Becca ae el lea) Note © Ifyou resize the frame, the layout of the components remains unchanged. © All components are given equal size in the container of GridLayout. import javax.swing.JLabel; import javax.swing.JTextField; import javax.swing.JFrame; import java.awt.GridLayout; public class ShowGridLayout extends JFrame { public ShowGridLayout() { setLayout(new GridLayout(3, 2)); add(new JLabel("First Name"); add(new JTextField(8)); add(new JLabel("MI")); add(new JTextField(1)); add(new JLabel("Last Name")); add(new JTextField(8)); setTitle("ShowGridLayout"); setSize(250, 150); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); 7 public static void main(String[] args) { ShowGridLayout frame = new ShowGridLayout(); } The GridLayout Class rows: int ‘The number of os in this layout manager (default 1, columns: int The number of columns in this layout manager (default: 1, gap: int The horizontal gap of this layout manager (default: 0). -veap: int ‘The vertical gap of this layout manager (default: 0). Creates a default GridLayout manager, -+Gridlayout(rows: int, columns: int) | Creates a GridLayout with a specified number of rows andl columns. +GridLayout(rows: int, columns: int, | Creates a GridLayout manager with a specified number of rows and hhgap: int, veap: int) columns, horizo and vertical gap Note + In FlowLayout and GridLayout, the order in which the components are added to the container is important. * It determines the location of the components in the container. Introduction to BorderLayout + Divides the container into five areas: East, South, West, North, and Center. * Components are added to a BorderLayout by using the add(Component, index) method where index is one of the following constants: = BorderLayout.EAST " BorderLayout. SOUTH = BorderLayout.WEST " BorderLayout.NORTH or =" BorderLayout.CENTER * The components are laid out according to their preferred sizes and where they are placed in the container. @4 In your Chapter1 NetBeans project, create a new Java Main Class named ShowBorderLayout to create the following GUI: Note: It is unnecessary to place components to occupy all the areas - the components in each area can stretch to fill any empty space. import javax.swing.*; import java.awt.BorderLayout; port java.awt.HeadllessException; public class ShowBorderlayout extends IFrame { public ShowBorderLayout() { setLayout(new BorderLayout(5, 10)); add(new JButton("East"), BorderLayout.FAST); add(new JButton("West"), BorderLayout.WEST); add(new JButton("North”), BorderLayout.NORTH); add(new JButton("South"), BorderLayout SOUTH); add(new JButton("Center"), BorderLayout.CENTER); setTitle("BorderLayout"); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.&XIT_ON_CLOSE); setSize(300, 200}; setVisible(true); } public static void main(Stringl] args) { new ShowBorderLayout(); } } The BorderLayout Class Ids are provided in ram for by Javaawt,BorderLavout The horizontal gap of this layout manager (default: 0). The vertical gap of this layout manager (default: 0) *BorderLayout) Creates a default BorderLayout manager. }+BorderLayout(hgap: int, ygap: int) ff Creates a Borderlayout manager with a specified number of horizontal gap, and vertical gap. Note: — The North and South components can stretch horizontally, — The East and West components can stretch vertically, — The Centre component can stretch both horizontally and vertically to fill any empty space Additional Methods for Layout Managers FlowLayout Gridiayout BorderLayout, ‘setAlignment (value) ; setRows (value); setligap (value) ; settigap (value) ; setColumns (value); | setVgap (value); setVgap (value) ; aed setVgap (value) ; Eg: FlowLayout flowlayout = new FlowLayout () ; flowlayout.setAlignment (FlowLayout.RIGHT) ; flowlayout. setHgap (10) ; flowlayout. setVgap (20) ; Suppose you want to design an interface as follows: ] eet o [Time to be displayed here 1 2 3 4 5 6 Food to be placed here! 7 8 9 ° start | stop * It is difficult to achieve the desired look by placing all the components in a single container. Alergy) Use Panels as Subcontainers ¢ Divide the frame into panels = Panels act as smaller containers to group UI components. ™ You can add buttons to one panel, and then add the panel to the frame. Using Panels as Subcontainers + A frame can contain panels and UI components. Panels are used to group user-interface components. * Panels can contain other panels. Eg. Frame, Panel User interface components (UI) Panel Panel Panel Ul Steps for Using Panels 1. Create a panel object p1: JPanel pl = new JPanel () ; 2. Add a GUI component to the panel p1: pl.add(new JButton(“ButtonName”) ) ; 3. Place the panel into the container as follows: add (pl) ; or, place the panel into another panel: JPanel p2 = new JPanel (); p2.add(p1) ; a In your Chapter1 NetBeans project, create a new Java Main Class named TestPanels to create the following GUI: Food tobe placed here| Note: We can also set the layout manager for a panel. e By default, JPanel uses FlowLayout. import java.awt.*; import javax.swing.*; public class TestPanels extends JFrame { public TestPanels() { JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new GridLayout(4, 3)); for (int i= 1 = 9; i++) { buttonPanel.add(new JButton("" + i)); } buttonPanel.add(new JButton("0")); buttonPanel.add(new JButton("Start”) buttonPanel.add(new JButton("Stop")); JPanel controlPanel = new JPanel(new BorderLayout()); controlPanel.add(new JTextField("Time to be displayed here”), BorderLayout.NORTH); controlPanel.add(buttonPanel, BorderLayout.CENTER); add(controlPanel, BorderLayout.EAST); add(new JButton("Food to be placed here"), BorderLayout.CENTER); setTitle("The Front View of a Microwave Oven"); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(400, 250); setVisible(true); } public static void main(String[] args) { TestPanels frame = new TestPanels(); } ) # The Color Class You can set colors for GUI components by using the java .awt.Color class. Colors are made of red, green, and blue components, each of which is represented by a byte value that describes its intensity, ranging from 0 (darkest shade) to 255 (lightest shade). This is known as the RGB model. Color c = new Color(r, g, b); r, g, and b specify a color by its red, green, and blue components. Example: Color c = new Color(228, 100, 255); Standard Colors 13 standard colors (black, blue, cyan, dark gray, gray, green, light gray, magenta, orange, pink, red, white, yellow) are defined as constants in java.awt.Color: BLACK, BLUE, CYAN, DARK_GRAY, GRAY, GREEN, LIGHT_GRAY, MAGENTA, ORANGE, PINK, RED, WHITE, and YELLOW. Setting Colors + You can use the following methods to set the component's background and foreground colors: " setBackground (Color c) * setForeground (Color c) + Example: jbt. setBackground (Color.yellow) ; bt. setForeground (Color. red) ; @ 3 In your Chapter1 NetBeans project, create a new Java Main Class named TestColor. import javax.swing.*; Import java.awt.BorderLayout; import java.awt.Color; public class TestColor extends JFrame { private JButton jbtEast = new JButton("East"); private JButton jbtWest = new JButton("West' private JButton jbtNorth = new JButton("Nort! private JButton jbtSouth = new JButton("South' private JButton jbtCenter = new JButton("Center"); public TestColor() { jbtEast.setBackground(Color.MAGENTA); jbtEast.setForeground(Color.WHITE); jbtWest.setBackground(new Color(255, 255, 255)); jbtWest.setForeground(new Color(0, 0, 0)); jbtCenter.setBackground(Color. YELLOW); jbtCenter.setForeground(new Color(100, 50, 200)); add(jbtEast, BorderLayout.EAST); add(jbtWest, BorderLayout. WEST); add(jbtNorth, BorderLayout. NORTH); add(jbtSouth, BorderLayout.SOUTH); add(jbtCenter, BorderLayout. CENTER); setTitle("TestColor’); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(300, 200); setVisible(true); } public static void main(String[] args) { new TestColor(); } } The Font Class Font Names Font Style * Standard font names that are supported in all platforms are: Font. ITALIC (2), SansSerif, Serif, and Font.BOLD + Monospaced, Dialog, Font. ITALIC (3) or DialogInput. Font myFont = new Font(name, style, size) ; Example: Font myFont = new Font("SansSerif ", Font.BOLD, 16); Font myFont = new Font("Serif", Font.BOLD+Font.ITALIC, 12); Button jbtOK = new JButton("OK) ; jbtOK. setFont (myFont) ; Finding All Available Font Names GraphicsEnvironment e = GraphicsEnvironment. getLocalGraphicsEnvironment () ; String[] fontnames = e. getAvailableFontFamilyNames () ; for (int i = 0; i < fontnames.length; i++) System. out.println (fontnames[i]) ; @ 3 In your Chapter1 NetBeans project, create a new Java Main Class named TestFont. import java.awt.FlowLayout; import java.awt.Font; import java.awt.GraphicsEnvironment; import javax.swing.*; public class TestFont extends JFrame { public TestFont() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); String[] fontNames = e.getAvailableF ontFamilyNames(); setLayout(new FlowLayout()); JButton]] buttonArray = new JButton[fontNames.length]; add(new JLabel("Total fonts: " + fontNames.length)); for (int i = 0; i < fontNames.length; ++i) { buttonArray[i] = new JButton((i+1) +". " + fontNames{i]); if (1% 2 == 0) buttonArray[i].setFont(new Font(fontNames|i], Font. BOLD, 16)) else buttonArray[i].setFont(new Font(fontNames[i], Font.BOLD + Font.ITALIC, 12)); add (buttonArray[i]) setTitle("TestFont"); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(1500, 800); setVisible(true); Borders You can set a border on any object of the Jcomponent class. Swing has several types of borders. To create a titled border, use new TitledBorder (String title) To create a line border, use new LineBorder(Color color, int width), where width specifies the thickness of the line. For example, the following code displays a titled border on a panel: JPanel panel = new JPanel(); panel.setBorder(new TitleBorder (“My Panel”) ) ; Test Swing Common Features Component Properties JComponent Properties * font + toolTipText background E pocder foreground @ m preferredSize minimumSize maximumSize In your Chapter1 NetBeans project, create a new Java Main Class named TestSwingCommonFeatures. import java.awt.Color; import java.awt.Font; import java.awt.GridLayout; import javax.swing.*; import javax.swing. border.Border; import javax.swing. border.LineBorder; import javax.swing.border.TitledBorder; public class TestSwingCommonFeatures extends JFrame { private JPanel p1 = new JPanel); private JButton jbtLeft = new JButton("Left"); private JButton jbtCenter = new JButton("Center"); private JButton jbtRight = new JButton("Right"); public TestSwingCommonFeatures() { jbtLeft.setBackground(Color.WHITE); jbtCenter.setForeground(Color.GREEN); jbtRight.setToolTipText("This is the Right button"); p1.add(jbtLeft); p1.add(btCenter); p1.add(jbtRight); p1.setBorder(new TitledBorder("Three Buttons”); Font largeFont = new Font("TimesRoman”", Font.BOLD, 20); Border lineBorder = new LineBorder(Color.BLACK, 2); JPanel p2 = new JPanel(new GridLayout(1, 2)); JLabel jlbIRed = new JLabel("Red"); JLabel jlbIOrange = new JLabel("Orange"); jlbIRed.setForeground(Color.RED); jlblOrange.setForeground(Color.ORANGE); jlbIRed.setFont(largeFont); jlblOrange.setFont(largeFont); jlbIRed.setBorder(lineBorder); jlblOrange.setBorder(lineBorder); p2.add(jIbIRed); p2.add(jIblOrange); p2.setBorder(new TitledBorder("Two Labels"); setLayout(new GridLayout(2, 1)); add(p1); add(p2), setTitle("TestSwingCommonFeatures"); setSize(300, 150); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); Image Icons Java uses the javax. swing. ImageIcon class to represent an icon. An icon is a fixed-size picture; typically it is small and used to decorate components. Images are normally stored in image files. You can use new ImageIcon (filename) to construct an image icon. For example, the following statement creates an icon from an image file us . gif in the image directory under the current class path: ImageIcon icon = new ImageIcon( getClass () .getResource("images/us.gif")) ; ‘Fetow ne! In your Chapter1 NetBeans project window, 1. Right-click the Source Packages node and choose New > Java Package 2. Inthe Package Name text field, replace newpackage with images. 3. Click Finish. Copy all the image files provided for you in the image files folder and paste them into the new package images that you have just created. 5. Create a new Java Main Class named Testimagelcon. import java.awt.*; import javax.swing.*; public class Testimagelcon extends JFrame { private Imagelcon uslcon = new Imagelcon(getClass().getResource("images/us.gif")); private Imagelcon mylcon = new Imagelcon(getClass().getResource("images/my.jpg")); private Imagelcon fricon = new Imagelcon(getClass().getResource("images/fr.gif")); private Imagelcon ukicon = new Imagelcon(getClass().getResource("images/uk.gif")); public TestImagelcon() { setLayout(new GridLayout(1, 4, 5, 5)); add(new JLabel(usicon)); add(new JLabel(mylcon)); add(new JButton(fricon)); add(new JButton(ukicon)); setTitle("TestImagelcon"); setLocationRelativeTo(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(400, 100); setVisible(true); } public static void main(String[] args) { new Testlmagelcon(); } For simple GUI For comprehensive GUI projects Heavyweight components Lightweight components. * Relies heavily on underlying * Less dependent on the target platform platform * painted directly on canvases using Java code Prone to platform-specific More robust, versatile, flexible bugs Guaranteed Swing vs. AWT So why do the GUI component classes have a prefix J? Instead of JButton, why not name it simply But ton? In fact, there is a class already named Button in the java. awt package. When Java was introduced, the GUI classes were bundled in a library known as. the Abstract Windows Toolkit (AWT). For every platform on which Java runs, the AWT components are automatically mapped to the platform-specific components through their respective agents, known as peers. AWT is fine for developing simple graphical user interfaces, but not for developing comprehensive GU! projects. Besides, AWT is prone to platform-specific bugs because its peer-based approach relies heavily on the underlying platform. With the release of Java 2, the AWT user-interface components were replaced by a more robust, versatile, and flexible library known as Swing components. Swing components are painted directly on canvases using Java code, except for components that are subclasses of java. awt. Window or java. awt.. Panel, which must be drawn using native GUI on a specific platform. Swing components are less dependent on the target platform and use less of the native GUI resource. For this reason, Swing components that don’t rely on native GUI are referred to as lightweight components, and AWT components are referred to as heavyweight components. Review of Lesson Objectives You should now be able to: * Describe the Java GUI API hierarchy * Create user interfaces using frames, panels, and simple GUI components * Describe the role of layout managers * Use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container * Use JPanel as subcontainers * Specify colors and fonts using the Color and Font classes * Apply common features such as borders, tool tips, fonts, and colors on Swing components * Use borders to visually group user-interface components * Create image icons using the ImageIcon class

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