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Grade 12 Empowerment Technologies Lesson 10 Lecturette
Grade 12 Empowerment Technologies Lesson 10 Lecturette
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who will use the program? • The flowchart will contain information about what screen leads
where will the program be used? from one to another, what happens if a particular response is
does anything like this idea already exist? made, when does the program end etc.
are the resources available to make the program? 6. Detailed design
3. Resources required • A paper based design stage where detailed information about
To make an interactive multimedia (IM) program you will need: the project and its content is created.
A project management plan • Each frame is detailed including graphics, text, multimedia
People with knowledge and skills to help you components, navigation and actions.
Tools - like Hardware, Software and Production Equipment 7. Program it
Subject matter and content to put into your program • Translate the storyboard/flowchart into a series of instructions
Funding (for commercial programs) on the computer. i.e. Put the plan into practice!
1. Determine the needs and goals • This should be a prototype and is subjected to constant testing
• What is the expected outcome? and debugging.
• What do you want the user to 8. Produce support materials
learn/know? Tools • User manuals
• set up a schedule of events (timeline) and designate tasks • Technical manuals
2. Learn the content • Worksheets
• In some cases, the content of the program may not be familiar • CD Cover
to you - learn about the content yourself or use a subject 9. Evaluate and revise
matter expert. • Get feedback from users
3. Generate ideas • Fix bugs
• Brainstorming to generate creative ideas. • Final production
• Better to do this activity with a group. • The team
• Brainstorming produces a long list of ideas - bad ones are • Almost all multimedia projects are developed by a team rather
eliminated and some plan/method of instruction needs to be than an individual.
developed. The types of specialists include
4. Storyboard • Graphic Designers
• Preparing textual & pictorial displays of EACH screen/scene • Programmers
• Each screen should be roughly illustrated and serve the purpose • Producers (handle the day to day management of people and finances)
• Project Managers (oversee the projects timeline and resources)
of generating further ideas.
• Writers - creative and technical
5. Flowchart the program • User Interface Designers
• A series of diagrams describing the flow of the program. • Sound Designers
• Videographers
• Animators - 2-D and 3-D
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