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Department of Education  Information presentation

Region III  Corporate presentation


Division of San Jose del Monte
City San Martin National High MULTIMEDIA CONTENTS:
School Senior High School 1. Videos - Through video hosting sites, you can take a video and
Grade 12: EMPOWERMENT TECHNOLOGIES show it to the entire world (e.g. YouTube)
2. Sounds, music or audio - If videos are too much for you, you can
always record sounds. You can share your sound bites to the entire
INTERACTIVE MULTIMEDIA world (e.g. Sound Cloud)
3. Online games - Game developers now create what is called
Learning Competencies “browser-based games”. You do not need to install these games to
explore the principles of interactivity and rich content in the your computer as they run in most updated web browsers
context of Web 2.0 and the participation of the user in the online (Adventure Quest, Farmville, Candy crush)
experience. 4. Online tests - Online survey forms and tests that automatically
display the results when finished (Online IQ and Personality Tests).
At the end of the lesson, the student should be able to:
5. Courseware - Online courses that simulate the classroom online
1. discuss the interactive multimedia; (e.g.-learning Courses using a Learning Management System)
2. understand the content of meultimedia; and 6. Podcasts - An episodic series of audio or textiles streamed online
3. embed multimedia content from Youtube/facebook;
(e.g., Stuff You Should Know, TED Talks, The Starters, Ear Biscuits)
7. Vodcasts - An episodic series of video streamed online (e.g.,
Discussion of the topic: YouTube series/shows like Video Game High School, Good Mythical
What is interactive multimedia? Morning)
Interactive multimedia, any computer-delivered electronic system
that allows the user to control, combine, and manipulate different types of Designing interactive multimedia
media, such as text, sound, video, computer graphics, and animation. Designing interactive multimedia is critical in making these
Interactive multimedia integrate computer, memory storage, digital elements easy to use and understand while at the same time creating
(binary) data, telephone, television, and other information technologies. an effective and useful program.
Their most common applications include training programs, video games, 1. What is interface design?
electronic encyclopedias, and travel guides. (Britannica.com)  The interface is what connects the user to the content and help
Uses of interactive multimedia shape the interactive experience.
 Education  It is everything a user sees, hears, touches and feels.
 Training 2. Getting started
 Games Please consider:
 Simulation  Is an interactive multimedia program the best solution?

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 who will use the program? • The flowchart will contain information about what screen leads
 where will the program be used? from one to another, what happens if a particular response is
 does anything like this idea already exist? made, when does the program end etc.
 are the resources available to make the program? 6. Detailed design
3. Resources required • A paper based design stage where detailed information about
To make an interactive multimedia (IM) program you will need: the project and its content is created.
 A project management plan • Each frame is detailed including graphics, text, multimedia
 People with knowledge and skills to help you components, navigation and actions.
 Tools - like Hardware, Software and Production Equipment 7. Program it
 Subject matter and content to put into your program • Translate the storyboard/flowchart into a series of instructions
 Funding (for commercial programs) on the computer. i.e. Put the plan into practice!
1. Determine the needs and goals • This should be a prototype and is subjected to constant testing
• What is the expected outcome? and debugging.
• What do you want the user to 8. Produce support materials
learn/know? Tools • User manuals
• set up a schedule of events (timeline) and designate tasks • Technical manuals
2. Learn the content • Worksheets
• In some cases, the content of the program may not be familiar • CD Cover
to you - learn about the content yourself or use a subject 9. Evaluate and revise
matter expert. • Get feedback from users
3. Generate ideas • Fix bugs
• Brainstorming to generate creative ideas. • Final production
• Better to do this activity with a group. • The team
• Brainstorming produces a long list of ideas - bad ones are • Almost all multimedia projects are developed by a team rather
eliminated and some plan/method of instruction needs to be than an individual.
developed. The types of specialists include
4. Storyboard • Graphic Designers
• Preparing textual & pictorial displays of EACH screen/scene • Programmers
• Each screen should be roughly illustrated and serve the purpose • Producers (handle the day to day management of people and finances)
• Project Managers (oversee the projects timeline and resources)
of generating further ideas.
• Writers - creative and technical
5. Flowchart the program • User Interface Designers
• A series of diagrams describing the flow of the program. • Sound Designers
• Videographers
• Animators - 2-D and 3-D

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