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The Enemy: Real Challenge Rating This Is Madness!
The Enemy: Real Challenge Rating This Is Madness!
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A GM STYLE
SOLVING MOVEMENT ZONES EXAMPLES
One tremendous barrier to play, in any Roc Pinnacle. Your players are trying to
style, is finding a solution to character steel a Roc egg. The ZONES are:
and enemy movement, distance, and ac- • The Nest
cess to space. Measuring feet on terrain • The Cliff Edge
in tedious and asks too much of maps. • A Field of Boulders
Simply asking for a GM ruling on distance • The Ascent Route
feels fickle and rubbery. Close/Near/Far
systems can feel coarse to experienced Ebonfang. The final battle on a magical
players. Once again, HARDCORE MODE spire roof is playing out! The ZONES are:
compresses all this to a binary state. • The Altar Stone
• A Descending Stair
You are either HERE or THERE. • Out-In-the-Open
• The Battlements
HERE is a term that implies co-location
with other things. You are among these Spider Barrow. Our heroes dare a forgot-
things, be they enemies, objects, or fea- ten burial chamber. The ZONES are:
tures of an area. You can affect these • A Giant Stone Coffin
things directly without ranged ability. • A Massive Stone Door
• Tile-Adorned Nave
To move to another relevant feature, • A Mass of Webs
object, or creature(s), to go THERE, re-
quires the move action of your turn. GM: The skeleton is rising from the cof-
fin! It has a massive, rusty blade, and
This may seem flippantly simple, but it glowing eyes!
can solve all questions of movement in KORD: Me and Elos are at the stone
play. This method is commonly called door. I’ll rush over to the coffin, ready to
‘zones.’ A ZONE is a relevant location in attack next round... hold it there!
play. Fighting with a sword? You’ll need to ELOS: I’ll fire a cold arrow from here.
be in the ZONE the goblins are crouching, (Rolls) Mod 19! My cold arrow does 6
while a bow could be fired from another damage, and freezes it there.
ZONE. Transitioning between ZONES? GM: The skeleton crackles with ice, un-
Use a standard move action to do so. This able to move. Kord, roll your strike!
method is also ideal for ‘theatre-of-the- KORD: Mod 17, only 4 damage. Is there
mind’ games, as no significant visuals are any other movement in the room?
required to track the action. GM: Yes! You see three more skeletons
in the Nave! They’re coming your way!
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