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Ivellios Holimion: Character Level, Race, & Class Experience
Ivellios Holimion: Character Level, Race, & Class Experience
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet of you as
STRENGTH Unarmored Defense (Monk) (15) 15 if it were bright light, and in darkness as if it were dim light.
PROFICIENCY BONUS +2
12
SHIELD Fey Ancestry. Advantage on saving throws against being
AC charmed, and magic can’t put you to sleep.
N
CIE C
Trance. Elves don’t need to sleep. Instead, they meditate
+3 Strength
Y
PROFI
+0 Charisma
15 2d8
Martial Arts. Your unarmed strike does 1d4 damage. You
can use Strength or Dexterity for these attacks.
CONDITIONAL
CURRENT HIT POINTS Flurry of Blows (Ki). Immediately after you take the Attack
action on your turn, you can spend 1 ki point to make two
CONSTITUTION DEATH SAVING THROWS
unarmed strikes as a bonus action.
SAVING THROWS
12 N
CIE C
+5 Acrobatics (Dex)
SPEED
45ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Patient Defense (Ki). You can spend 1 ki point to take the
Dodge action as a bonus action on your turn.
Y
PROFI
✘
RT
EXPE
+2 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION Step of the Wind (Ki). You can spend 1 ki point to take the
+1 +1 Arcana (Int) Darkvision Disengage or Dash action as a bonus action on your turn,
and your jump distance is doubled for the turn..
✘ +3 Athletics (Str)
Unarmored Movement. Your speed increases by 10 feet
INTELLIGENCE +0 Deception (Cha) while you are not wearing armor or wielding a shield.
12 ✘
+1 History (Int)
+4 Insight (Wis)
+0 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int)
+2 Medicine (Wis)
WISDOM +1 Nature (Int)
14 ✘ +4 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
+2 +1 Religion (Int)
+3 Sleight of Hand (Dex)
CHARISMA +3 Stealth (Dex)
11 ✘ +4 Survival (Wis)
SKILLS
+0 14 PASSIVE PERCEPTION
ADVANTAGE
CP SP EP GP PP WEIGHT
0 0 0 0 0 0.0 lb.
INITIATIVE +3 1 Attack / Attack Action EQUIPMENT
Armor Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
I have a lesson for every situation, drawn from nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
observing nature. features of the terrain, you know the ways of the wild.
I’m driven by a wanderlust that led me away from
home.
PERSONALITY TRAITS
IDEAL
BOND
Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES ADDITIONAL TREASURE