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CUNNING ACTION ASSASSINATE UNCANNY DODGE

Rogue feature 3rd level Assassin feature 5th level Rogue feature

You can take a bonus action on each of You have advantage on attack rolls When an attacker that you see hits you


your turns in combat. This action can be against any creature that hasn't taken a with an attack, you can use your reaction
used only to take the Dash, Disengage, turn in the combat yet. In addition, any to halve the attackers damage against
or Hide action. hit you score against a creature that is you.
surprised is a critical hit

EVASION INFILTRATION EXPERTISE RELIABLE TALENT


7th level Rogue feature 9th level Assassin feature 11th level Rogue feature

I can create false identities. I can
When subjected to an effect that allows spend 7 days and 25 gp to establish
Whenever you make an ability check that
you to make a Dexterity saving throw to the history, profession and
lets you add your proficiency bonus, you
take only half damage, you instead take affiliation of my identity. I can't
can treat a d20 roll of 9 or lower as a 10.
no damage if you succeed on the saving establish an identity that belongs to
throw, and only half damage of you fail. someone else.
If I adopt the identity as a disguise,
other creatures believe me to be that
person, until given an obvious reason
not to.

IMPOSTOR BLINDSENSE SLIPPERY MIND


13th level Assassin feature 14th level Rogue feature 15th level Rogue feature

You gain the ability to unerringly
mimic another person's speech,
writing and behavior. If you are able to hear, you are aware of You have acquired greater mental
You must spend 3 hours studying the location, of any hidden or invisible strength. You gain proficiency in
these components of the person's creature within 10 feet of you. Wisdom saving throws.
behavior, listening to speech,
examining handwriting, and observing
mannerisms.
Your ruse is indiscernible to casual
observers. If a wary creature suspects
something is amiss, you have
advantage on any Charisma
(Deception) checks to avoid
detection.

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