Wrap It Up: 6. Hand-Eye Coordination

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Wrap It Up

Badminton is a professional Olympic game in which there are strict rules and
regulations. The attire and equipments of badminton must be perfect
according to the BWF. A single mistake by a player in the game can disqualify
him and spoil his career.

You must buy all the badminton equipment that is durable, comfortable to
carry, and lightweight. The racket with perfect string tension and good grip
handles is suitable for making the perfect shot. On the other hand, the
shuttlecock must be lightweight and made up of feathers so that it can float
easily by the air. Badminton is a disciplined game that should be played by
following its rules.

If you are seeking a career in badminton, then it is essential to know about the
badminton equipment along with techniques. The attire and presentation of a
player play an important role in playing professional tournaments and events.
Judges and millions of fans admire the players and everything about them. A
player must be professional enough that he must take care of the best
equipment to play the game.

6. Hand-Eye Coordination
Hand-eye coordination is really hard in badminton as it is in all racket sports.

If you aren’t familiar with what hand-eye coordination means, it means the ability to
connect your hand with an object which in badminton’s case is the racket to the
shuttlecock.

The best way to improve hand-eye coordination for badminton is to play badminton.


Really, badminton is a fast-paced sport so it will have a great improvement effect on it.
However, there are also non-badminton ways to train hand-eye coordination such as:

 Playing catch
 Juggling
 Playing videogames
Even aerobic exercise such as swimming has proven to increase brain capacity,
which can improve your hand-eye coordination.
However, some people are born with better hand-eye coordination capabilities and skills
than others, but all in all, it can always be improved!

7. Perception And Anticipation


Perception and anticipation are both extremely important skills in badminton, and they
might give you an advantage in the match. First, let’s talk about perception, which is an
easier skill to master.

Perception
Perception means your ability to be aware of something through your senses (sight,
hearing, feel).

This can include how well you can hear the fatigue of your opponent’s steps, see the
speed of the shuttlecock or feel the course of the game.

Having a better sense of the game and the things that are happening than your
opponent is a drastic advantage so keep these in mind. You can use nearly all your
senses to gain an advantage in badminton.

Anticipation
Anticipation, on the other hand, is the ability to predict something that isn’t yet
happened.

This is a tricky skill to learn, and you need to pretty much use your intuition for it.
However, when you advance and get more hours of badminton behind you, you can
spot a little do tell from your opponents so you can anticipate what he or she is about to
do next.

However, two different opponents will probably play very differently, so you can’t
anticipate right 100% of the time. What you are about to do is to turn the game to your
advantage because even a couple of well-anticipated moves can give you the point
advantage where your opponent won’t recover.

Keep playing, and your perception and anticipation will improve.

8. Timing And Rhythm


When you get your timing and rhythm to a good skill level, you will see a drastic leap in
your overall skill level. Timing your strike and movement right and having a certain
rhythm on the play feels exhilarating and great, and that will give you a good confidence
boost on top of everything.

These are skills that will also improve over time, so if you are a beginner, you might not
have these skills yet where you want them to be.
When you see a badminton player that plays well and everything he does flows
naturally, it’s likely than to the timing and rhythm. Now, what are the benefits of timing
and rhythm?

Timing
When you don’t strike your shuttlecock too early nor too late, but just at the right
moment, you are able to have the optimal power and accuracy to your shot, which is
likely to go as planned.

Timing is also really important in footwork because you are able to position yourself
right on time to the place, which will give you the best possibilities to succeed in your
strike.

In essence, timing is more connected to hand-eye coordination, whereas rhythm


is connected to the natural feel of the game.

Rhythm
Rhythm, on the other hand, doesen’t need as much mind and thinking as the timing
does. Developing a natural rhythm in your game is essential if you want to be consistent
on your strokes, footwork, and everything else.

Think about it as lifting weights at the gym, dancing on a beat, or walking down the
street. All these things require a rhythm for a consistent, beautiful, and efficient
execution, and so does badminton.

9. Strategies and Tactics


Tactics and strategies are needed in many things, and badminton is one of them. When
talking about strategies and tactics, war often comes to mind. While this is true, as the
book The Art Of War states, it can be used in everything, even when the book talks
about it in terms of war.

Well, what’s the difference between strategies and tactics?

Strategy a plan how you will win the match, and it is the whole picture of the game. For
example, you could make a strategy that you will try to strike the shuttlecock in a way
that your opponent is likely to hit the net. You should have multiple strategies in case
one of your plan A won’t work because it’s obvious you need to change something.

Tactics, on the other hand, are a smaller piece of the pie. For example, you can think a
couple of strikes ahead and think if you strike on the left corner, and the opponent will
return in a certain way which gives you the opportunity to strike it to the right close to
the net.

It’s important to think about the whole big picture and the smaller steps that will take you
closer to victory. You need to think about this because a good player always has a plan
b, c, d, and so on. If you go to the match underprepared, your chances of winning are
less.

Tactics are single actions on the court, whereas a strategy is the big picture of
the whole game and the plan for it.

10. Equipment Knowledge


Last but not least, you need to know about the equipment that you can use in badminton. If you
are a beginner, you don’t need to worry about this just yet. However, if you are an
intermediate player or just someone that is really passionate about badminton, and wants
to maximize the performance on the court, then it’s smart to know about different kinds
of equipment.

Each organization is allowed 1 singles and 1 doubles team. A student may compete in


both.
Rules

 A player must wait until his opponent is ready before serving. If the opponent
attempts a return then he is ruled having been ready.
 The feet of both players must remain in a stationary position until the serve is
made. Your feet can not be touching the line at this time.
 It is not a fault if you miss the shuttle while serving.
 The shuttle cannot be caught and slung with the racket.
 A player cannot hold his racket near the net to ward off a downward stroke by
his opponent or to interfere with his racket.

Faults

 The shuttle, at the instant of being hit is higher than the server’s waist or the
head of the racket is higher than the servers racket hand.
 The shuttle does not land in the correct service court.
 The server's feet are not in the service court or if the feet of the receiver are not
in the court diagonally opposite the server.
 The server steps forward as he/she serves.
 Any player balking or feinting his opponent before serve or during serve.
 A serve or shot that lands outside the court boundaries, passes under or through
the net, touches any other obstructions or a players body or clothing. The
boundary and service lines are considered in play.
 The shuttle in play is struck before it crosses the net to the striker's side of the
net. You may follow through over the net.
 A player touching the net or its supports with his body or racket while the
shuttle is in play.
 Hitting the shuttle twice in succession by a player or team.

Scoring System

o A match consists of the best of 3 games of 21 points.


o Every time there is a serve – there is a point scored.
o The side winning a rally adds a point to its score.
o At 20 all, the side which gains a 2 point lead first, wins that game.
o At 29 all, the side scoring the 30th point, wins that game.
o The side winning a game serves first in the next game.

Interval and Change of Ends

o A 1 minute interval between each game is allowed.


o In the third game, players change ends when the leading score reaches 11
points.

Singles

o At the beginning of the game (0-0) and when the server’s score is even, the
server serves from the right service court. When the server’s score is odd, the
server serves from the left service court.
o If the server wins a rally, the server scores a point and then serves again from
the alternate service court.
o If the receiver wins a rally, the receiver scores a point and becomes the new
server. They serve from the appropriate service court – left if their score is odd,
and right if it is even.

Doubles

o A side has only one ‘set’.


o The service passes consecutively to the players as shown in the diagram.
o At the beginning of the game and when the score is even, the server serves
from the right service court. When it is odd, the server serves from the left
court.
o If the serving side wins a rally, the serving side scores a point and the same
server serves again from the alternate service court.
o If the receiving side wins a rally, the receiving side scores a point. The
receiving side becomes the new serving side.
o The players do not change their respective service courts until they win a point
when their side is serving.

If players commit an error in the service court, the error is corrected when the mistake
is discovered.
In a doubles match between A & B against C & D.  A & B won the toss and decided
to serve. A to serve to C. A shall be the initial server while C shall be the initial
receiver.

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