This document provides tables for randomly generating details about a character's origins and family for different races in a fantasy game. Table 2-11 lists the number of siblings a character of each race could have by rolling dice. Tables 2-13 and 2-14 provide age ranges and potential birthplaces by region for Dwarves, Elves, Halflings and Humans. The document also includes tables for star signs and potential careers for family members.
This document provides tables for randomly generating details about a character's origins and family for different races in a fantasy game. Table 2-11 lists the number of siblings a character of each race could have by rolling dice. Tables 2-13 and 2-14 provide age ranges and potential birthplaces by region for Dwarves, Elves, Halflings and Humans. The document also includes tables for star signs and potential careers for family members.
This document provides tables for randomly generating details about a character's origins and family for different races in a fantasy game. Table 2-11 lists the number of siblings a character of each race could have by rolling dice. Tables 2-13 and 2-14 provide age ranges and potential birthplaces by region for Dwarves, Elves, Halflings and Humans. The document also includes tables for star signs and potential careers for family members.
Table 2-11: number of sIblIngs Table 2-13: age In years Roll Dwarf Elf Halfling Human Roll Dwarf Elf Halfling Human 1 0 0 1 0 01-05 20 30 20 16 2-3 0 1 2 1 06-10 25 35 22 17 4-5 1 1 3 2 11-15 30 40 24 18 6-7 1 2 4 3 16-20 35 45 26 19 8-9 2 2 5 4 21-25 40 50 28 20 10 3 3 6 5 26-30 45 55 30 21 31-35 50 60 32 22 Note: Your siblings have a 50/50 chance of being male/female. If you 36-40 55 65 34 23 like, you can roll careers for you parents and siblings on Table 2-5: 41-45 60 70 36 24 Starting Careers. 46-50 65 75 38 25 51-55 70 80 40 26 Table 2-12: sTar sIgn 56-60 75 85 42 27 61-65 80 90 44 28 These Star Signs have no effect on your Characteristics; they are 66-70 85 95 46 29 purely of use to astrologers, witches and conmen. Most folk within 71-75 90 100 50 30 the Empire are at least aware of their birth star, though not all are 76-80 95 105 52 31 convinced of their relevance. 81-85 100 110 54 32 Roll Star Sign Significance 86-90 105 115 56 33 91-95 110 120 58 34 01-05 Wymund the Anchorite Sign of Enduring 96-00 115 125 60 35 06-10 The Big Cross Sign of Clarity 11-15 The Limner’s Line Sign of Precision 16-25 Gnuthus the Ox Sign of Dutiful Service 26-30 Dragomas the Drake Sign of Courage Table 2-14: human bIrThplaCe 31-35 The Gloaming Sign of Illusion and Mystery 36-40 Grungni’s Baldric Sign of Martial Pursuits Your first roll determines your home province and your second 41-45 Mammit the Wise Sign of Wisdom determines what type of settlement you were born in. If your roll 46-50 Mummit the Fool Sign of Instinct results in something grossly inappropriate (a Noble born in a hovel, for 51-55 The Two Bullocks Sign of Fertility example) either be inventive with your background or roll again. and Craftsmanship Roll Result Roll Result 56-60 The Dancer Sign of Love and Attraction 61-65 The Drummer Sign of Excess and Hedonism 1 Averland 1 City 66-70 The Piper Sign of the Trickster 2 Hochland 2 Prosperous Town 71-75 Vobist the Faint Sign of Darkness 3 Middenland 3 Market Town and Uncertainty 4 Nordland 4 Fortified Town 76-80 The Broken Cart Sign of Pride 5 Ostermark 5 Farming Village 81-85 The Greased Goat Sign of Denied Passions 6 Ostland 6 Poor Village 86-90 Rhya’s Cauldron Sign of Mercy, Death 7 Reikland 7 Small Settlement and Creation 8 Stirland 8 Pig/Cattle Farm 91-95 Cackelfax the Cockerel Sign of Money 9 Talabecland 9 Arable Farm and Merchants 0 Wissenland 0 Hovel 96-98 The Bonesaw Sign of Skill and Learning 99-00 The Witchling Star Sign of Magic The following common phrases have their origin in the Star Signs. They spill from the mouths of Peasants the Empire over. Table 2-15: dwarf bIrThplaCe Roll Result “Loyal as Gnuthus”: Someone whose devotion is unparalleled. “It weren’t the Limner’s line”: A shoddy piece of work, imprecise 01-30 Roll on Table 2-14: instructions. Human Birthplace instead. 31-40 Karak Norn (Grey Mountains) “Under the Drummer”: To be on a binge of some sort, particularly 41-50 Karak Izor (the Vaults) alcohol. 51-60 Karak Hirn (Black Mountains) “It’s as clear as the Big Cross”: It really is very obvious. 61-70 Karak Kadrin (World’s Edge Mountains) 71-80 Karaz-A-Karak (World’s Edge Mountains) “Greased Priest”: A person who has apparently forsaken worldly 81-90 Zhufbar (World’s Edge Mountains) goods and pleasures (from “preaches like the Greased Goat”, 91-00 Barak Varr (the Black Gulf ) i.e. demands the giving up of pleasures).
(Jewish Science Fiction and Fantasy) Jonathan L. Friedmann - Goliath As Gentle Giant - Sympathetic Portrayals in Popular Culture-Lexington Books (2022)