Cultivating Positive ICT Perceptions: An Application: of The MST-tree Model To The Guyanese Girls Code' Initiative

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2020 International Conference on Computational Science and Computational Intelligence (CSCI)

Cultivating Positive ICT Perceptions: an application


of the MST-tree model to the ‘Guyanese Girls Code’
Initiative
Alicia Layne Penelope DeFreitas Juanelle Marks Rayad Lackhan
Department of Computer Science Department of Computer Science Department of Computer Science Department of Computer Science
University of Guyana University of Guyana University of Guyana University of Guyana
Georgetown, Guyana Georgetown, Guyana Georgetown, Guyana Georgetown, Guyana
alicia.layne@uog.edu.gy penelope.defreitas@uog.edu.gy juanelle.marks@uog.edu.gy rayad.lackhan@uog.edu.gy

Abstract—Globally, women account for a small percentage of of ICT skills, it is increasingly important to fast track greater
students and professionals in ICT-related fields. In order to representation of women in the field.
increase female participation in this area, governments worldwide
have been facilitating targeted interventions. One such initiative is Leaders across the world have been facilitating education-
the ‘Guyanese Girls Code’ (GGC) training program. This driven initiatives to positively impact the ICT labor market.
program was launched in 2018 with the aim of using Scratch and These initiatives tend to align with the United Nations (UN)
the BBC micro:bit to introduce girls at the Grade 7 to 9 levels to 2030 Agenda for Sustainable Development in the areas of
ICT education. In this paper, we propose a novel teaching model, gender equality, reduced inequalities and quality education. For
the ‘Motivation, Support and Teaching Components’ tree model instance, the French government founded the Grande École du
(MST-tree model). This model was critical to the design of GGC’s Numérique (GEN) to make digital skills training readily
curriculum and teaching strategies. An evaluation was conducted available to its citizens [4]. Within 3 years, GEN trained over
to gather information on the program participants’ ICT 27,000 individuals and had a 74% success rate in terms of
perceptions and their experience of the training. The key findings completion and trainees landing permanent employment.
revealed that the participants had a significant interest in learning
about ICT even though they perceived the area to be difficult and The Guyanese government has also aligned a number of its
local training opportunities to build their knowledge and skills initiatives with gender equality and female empowerment. In
were insufficient. Further, the girls portrayed high levels of self- 2018, the then Ministry of Public Telecommunications (MoPT)
efficacy, since they were interested in the program modules that in collaboration with the National Center for Educational
they perceived to be most challenging. These findings suggest that Resource Development (NCERD) and the University of Guyana
the teaching model may address negative ICT perceptions when (UG), launched the Guyanese Girls Code (GGC) program to
teaching females at the Grade 7 to 9 levels. As such, the MST-tree introduce young girls to the field of ICT [5], as well as 21st
model has the potential to inform the design and execution of century competencies such as problem-solving and creativity
similar training programs and interventions. [6]-[7]. Similarly, the then National Frequency Management
Unit (NFMU), in partnership with local private and public sector
Keywords— BBC micro:bit, female secondary school students, entities, had been facilitating Guyana’s participation in the
ICT curriculum, MST-tree model, Scratch.
International Telecommunication Union’s (ITU) International
I. INTRODUCTION Girls in ICT Day initiative [8].
Globally, there is a severe underrepresentation of females in II. OVERVIEW
the ICT field. In 2016, women in the European Union (EU)
This paper proposes the MST-tree model for guiding the
accounted for only 17% of all ICT students at the secondary and
tertiary levels [1]. Similarly, between 2009 and 2019, male design and implementation of the GGC training program. In our
graduates outnumbered females in the Computer Science (CS) review of the literature, we examine gender and ICT
Department at the University of Guyana [2]. During this period, perceptions in secondary schools, as well as learning tools
the highest percentage of female graduates was 38.6%. Given relevant to the 21st century. This informed the development of
that the Information Communication Technology (ICT) sector the MST-tree model which is described in the Teaching Model
has become one of the fastest-growing industries in the world, section. Our methodology outlines the implementation of the
the underrepresentation of women in ICT related fields has GGC program and relates curriculum design to the key aspects
become a growing cause for concern. of the teaching model. The details of how the model was
evaluated are also described in this section. Our findings are
Statistics show that by 2025, Europe is projected to have
presented and analyzed in the results and discussion sections
1.67 million unfilled vacancies for ICT professionals. This
demand will further increase by 2030, with 90% of jobs respectively.
requiring digital skills and 50% of current jobs being
transformed due to automation [3]. Given this impending deficit

978-1-7281-7624-6/20/$31.00 ©2020 IEEE 934


DOI 10.1109/CSCI51800.2020.00174
III. LITERATURE REVIEW components inclusive of an accelerometer, a thermometer
LEDs and buttons; thus, allowing flexibility in the types of
A. Gender and ICT Perception in Secondary Schools
learning activities that can be explored. The micro:bit has
While gender gaps exist at all levels of ICT education, grown in popularity since its inception in 2015, with
gender-based differences in participation become more apparent approximately four million in circulation in over 60 countries
at the lower secondary level when students have the option to [20].
specialize in their choice of subjects [9]. To this end, there is
evidence to suggest that female students progressively lose Students have largely reported positive experiences after
interest in STEM-related subjects from approximately age 11 using the micro:bit. They have found the tool to be easy to use
unless targeted interventions begin at the lower education levels [21]-[22], hands-on [23], enjoyable [22]-[23] and useful for
[10]-[12]. problem-solving [23]-[24]. Also, students claimed to have
To understand and analyze this waning of female interest in learned something new [23]. Even students who normally
ICT at the secondary level, a number of studies have struggled academically demonstrated competency in
investigated the factors influencing female students’ perception programming with the micro:bit [21]. Furthermore, students’
of and participation in ICT-related subjects (e.g. [12]-[16]]). For creative abilities were exercised and some even felt a sense of
instance, [12] conducted a study to determine the factors ownership when allowed the freedom to work on projects of
influencing female enrollment in Information Processing their choice.
Technology (IPT) and Information Technology Systems (ITS)
Contrary to the reports that students generally lack
at the upper secondary level in Australian state and non-
government schools. This study revealed that senior secondary understanding, resilience, problem-solving and literacy skills in
school female students express a strong aversion to computers Computing [25], teachers opined that the micro:bit made the
and tend to perceive ICT-related subjects as ‘boring’. subject more enjoyable for their students [23]. Teachers also
admitted that they learnt something new [23] and those who
From the perspective of motivational theory, students’ were less confident about programming, felt more confident
aversion to computers can be associated with negative after being exposed to the micro:bit [23]-[24]. Some teachers
perceptions of self-efficacy within Bandura’s [17] social expressed their willingness to continue using the micro:bit and
cognitive theory [13], while ‘boredom’ would relate to Vroom’s the need for the tool to be applied nationally for teaching
value-expectancy theory [18] in terms of the students’ negative programming [26].
perceptions about the courses’ attainment value (e.g., the
importance of course), utility value (e.g., the usefulness of the To support effective teaching practices with the micro:bit,
course in future studies) and intrinsic value (e.g., overall student recommendations were put forward to guide teachers. For
satisfaction in the course). Despite these findings that seemingly instance, teachers should obtain access to professional training
disconnect the student from the context of the courses, [12] opportunities and consult with education ‘experts’ for help with
indicated that pedagogy may in fact impact student interest and the development of training materials that demonstrate strong
participation. However, this was not a popular research agenda pedagogical strategies [27]. In addition, teachers should
in mainstream literature during the early 2000s [12]. introduce students to programming concepts prior to working
From the late 1990s to 2010, a number of studies emerged in with the device [28].
different countries with the aim of examining the impact of
2) Scratch Programming
pedagogy on perception and/or participation in ICT subjects
(e.g., [14] in Australia, [15] in Greece and [16] in the US) [13]. The Scratch project was designed to help young people
These studies show that across diverse contexts, instruction and develop 21st century skills such as creativity, systematic
pedagogy are often teacher-centered and lacking in reasoning and collaboration [29]. Examining the trends in
opportunities for students to contextualize their skills and Scratch’s activity over the years, revealed that new monthly
collaborate with peers through engaging and challenging tasks users have grown from 845 in March 2007 to 582,623 in July
[13]. Perceived teacher expectations, parental support, student 2020 [30]. Scratch was also ranked in the top twenty (20) on
perception of creativity and relevance of learning activities tend Tiobe's index of the world’s most popular programming
to be associated with positive ICT perceptions and self-efficacy languages in 2020 [31].
[13].
From an educational standpoint, the Scratch programming
These findings strongly relate to value-expectancy theory environment has proven to motivate students and empower them
[18] as parents and teachers can positively influence students’ to continue their studies in programming. In contrast, only a
perceptions about “the importance, usefulness and minority who used a standard programming environment,
appropriateness of computing” through their expressed support expressed the same interest [32]. For instance, primary school
and use of ICT [13, p. 17],[19]. students enjoyed Scratch programming and favored the more
creative platform elements such as game creation, animation of
B. Learning Tools for the 21st Century
characters, world building and collaboration. However, Scratch
1) The BBC micro:bit did not significantly influence students’ problem solving skills
The BBC micro:bit is a physical computing device that was [33].
designed as an affordable, powerful and easy to use learning
Examining the influence of unplugged and plugged
tool. This pocket-sized device comes bundled with a myriad of
activities, along with Scratch for teaching introduction to

935
programming, revealed that there was no significant difference key intervention program in ICT (similar to Australia’s ‘I-Star’
in the students’ ability to master the concepts [34]. However, Program [12] and France’s GEN Program [2]). Additionally, it
students exposed to unplugged activities were more confident of emphasizes the role of higher education institutions and
their ability to understand the concepts and used a wider range professionally trained teachers in providing expertise, support
of Scratch blocks to program. This finding suggests that and research in the operational aspects of the program.
unplugged activities may be a possible strategy for educators to
teach introductory programming. The major teaching components of the model include
strategic activities (e.g., pair programming, plugged and
IV. TEACHING MODEL unplugged activities), a conducive environment (e.g., spacious
and comfortable classroom, psychologically safe learning
To inform curriculum design and teaching strategies for the space), ownership (e.g., freedom to create and share individual
GGC program, the MST-tree model was developed. The model ideas) and 21st-century skills such as problem-solving,
took the form of a tree which metaphorically represents collaboration, critical thinking, creativity, and communication
professional growth in the ICT field. [6]-[7].
V. METHODOLOGY
A. Program and Participants
The Guyanese Girls Code initiative was a 12-week pilot
training program for grade seven (7) to nine (9) girls in Guyana
to learn introductory computer programming. While previous
programming experience was not a prerequisite, the participants
were required to be computer literate.
A total of fifty-six (56) girls were enrolled in the program.
Classes were held weekly, on Saturdays, for four (4) hour
sessions which were spread across two (2) separate groups. In
each group, the ratio of students to computers was 1:1.
The first group consisted of thirty-six (36) students from
schools with the highest academic rankings in the country, while
the second group consisted of twenty (20) students from average
and lower-ranking schools. However, both groups were exposed
to the same curriculum and activities for the following modules:
Computer Fundamentals and Scratch Programming and
Programming with the BBC micro:bit.
Each group was assigned a teacher and a teaching assistant.
The teachers were female lecturers from the University of
Guyana’s Computer Science department, and the teaching
assistants, one male and the other female, were third-year
Bachelor’s in Computer Science students. The teachers
Fig. 1. The MST-tree model.
developed the curriculum and facilitated the sessions, while the
teaching assistants provided in-class support to the students.
Major sections of the MST-tree model include the Additionally, the teachers and teaching assistants were all
motivation base, support system and teaching components for professionally trained to teach programming with physical
the program. The motivational base is concerned with inspiring computing devices in conjunction with supportive pedagogical
the students to persist and engage in the program while the strategies.
support system emphasizes the important role of government,
resources, and professional training in facilitating programs of B. Program Implementation
this nature. Additionally, the MST-tree model outlines
pedagogical strategies that can enable effective learning in the 1) Learning Environment
ICT classroom. The sessions were conducted in an environment that
The model’s motivation base includes elements such as role encouraged interaction and allowed students to feel safe making
models (e.g., local women in tech), teacher perception (e.g., mistakes, asking questions and sharing ideas. This was achieved
teachers communicating confidence in the students’ ability) through the use of icebreaker activities, open discussions, pep
[13], parental involvement (e.g., multiple channels of talks and constructive feedback from the teachers.
communication between parents and teachers) [13] and
emphasis on the social applications of ICT (e.g., STEM field 2) Computer Fundamentals and Scratch Programming
trips) [13]. Module
The support system captures the involvement of Guyana’s The Computer Fundamentals and Scratch Programming
MoPT and NCERD as influential government entities leading a module spanned sessions 1 to 6. In this module, the students

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were introduced to the fundamentals of hardware and software, contained knowledge and application-type questions related to
female pioneers in computing, ethics in computing, the course modules.
fundamentals of algorithms, problem-solving, programming
fundamentals, the Scratch interface and code blocks related to C. Data Collection
loops and conditional statements. These concepts were taught 1) Population and Sample
using plugged and unplugged activities (e.g., “Hour of Code”
[35], “How Computers Work” [36], “My Robotic Friends” [37]) Thirty (30) of the fifty-six (56) students from the program
conducted in pairs and/or groups to encourage collaboration as participated in a voluntary survey containing a mix of qualitative
a core teaching component of the MST-tree model. and quantitative questions aimed at gathering information on the
girls’ ICT background and their evaluation of the program.
In session 3, an out-of-class ‘Women in STEM’ movie day
was hosted to stimulate student-to-student and student-to- The first part of the survey investigated initial perceptions
teacher socialization. The atmosphere was deliberately relaxed and expectations (e.g., ‘What were your expectations for the
and informal so as to foster a sense of camaraderie in the group. program?’) and strengths and weaknesses of the program (e.g.,
After the movie, the students and teachers engaged in ‘How can the program be improved?’).
meaningful discussions about the challenges women face in The second part however, focused on the students’ general
STEM-related fields. This activity aligned with the MST-tree perceptions (e.g, “What aspect of the course was least/most
model’s motivation base in terms of role models and social interesting to you?”) and their potential career paths (e.g.,
applications of ICT. “Would you consider studying/working in an ICT-related field
At the end of the module (session 6), the students were in the future?”).
grouped by age (11-12 and 12+) and worked on two separate 2) Procedure
Scratch projects – differing in complexity appropriate to their
respective levels. The students were provided with project The participants were informed of the purpose of the survey
specifications and were tasked to design and implement a and reminded that their participation was voluntary and
solution. The activity allowed the students to collaborate and responses would remain anonymous. The researchers assisted
problem solve as underpinned by the teaching components in the the participants to access the forms and offered unbiased
MST-tree model. guidance.
3) BBC micro:bit Module VI. RESULTS
Following the topics covered in the first six (6) sessions, the This section is a summative analysis of the participants’
students were introduced to the micro:bit over the course of two responses under the following themes: Enrollment and
(2) sessions. Given that both Scratch and the micro:bit use the Expectations, Interesting Aspects of the program, Student
Blockly programming library, it was not necessary to re- Recommendations, and Self-Perception and Projections.
introduce the students to fundamental coding concepts that were
covered in the Scratch module. They were instead exposed to a A. Enrollment and Expectations.
variety of engaging activities which helped to reinforce their Based on their responses, most students enrolled in the
understanding of the concepts learnt in Scratch. Additionally, course in order to build their knowledge of computers and to
they explored the physical features of the micro:bits (e.g., learn how to code. These students indicated a strong interest in
buttons, accelerometer, radio and Bluetooth antenna, processor, learning about computers. However, few students shared the
temperature sensor). expectation that learning to code would be ‘difficult’, ‘scary’
In the second micro:bit session, the students created games and ‘boring’:
so as to further explore the micro:bit’s features. Taken from the “...expected something difficult and boring...”
micro:bit website [38] these activities allowed the students to
manipulate the LEDs (‘Beating heart’), radio feature (‘Chuck a “...was scared because I expected it to be very difficult...”
duck’), accelerometer (‘Magic 8-ball’) and temperature sensor The opportunity to be involved in social interactions was
(‘Thermometer’). another expectation of some students. Few students looked
In the final three (3) sessions, the students were put into forward to having fun and participating in group activities.
groups and assessed on their ability to create and present a Others indicated that they wanted to learn concepts that would
project using either Scratch or the micro:bits. This emphasized enable them to cope with information technology classes in
the ownership and communication aspects of the teaching model school.
by fostering creativity and encouraging students to express It was evident that some students were already thinking
themselves to their peers and teachers. The students also about future careers as they were able connect ICT to their future
attended a STEM event as a class field trip so that they could career paths.
gain further insight into career opportunities and projects within
the ICT field. B. Interesting Aspects of the program
The training concluded with a brief introduction to HTML It was found that approximately 6% of the students were not
and CSS. A summative assessment was then conducted, which interested in the aspects of the course related to problem solving,
took the form of a written and practical examination that logical thinking and algorithm design.

937
With respect to the specific modules, approximately 26% of available in Guyana. This is worrying because evidence suggests
the students found the Scratch module to be most interesting, that female interest in the field would progressively decrease
while an overwhelming majority indicated interest in the from as early as age 11, unless targeted interventions are
micro:bit module despite finding it more challenging: implemented [10]-[11]. Therefore, significant responsibility is
placed on governments to institute national strategic initiatives
“The Micro bits! I really liked coding the micro bits and
that can capture and retain female interest in ICT at critical
making the micro pet even though it was hell to make”
stages in the school system.
C. Student Recommendations
It was interesting to note that a number of students enrolled
Approximately 20% of the students suggested the inclusion in the program to benefit from healthy social interactions and
of more group work activities as an area of improvement for the opportunities for increased participation and communication.
course. This dimension of social interaction might be one that is
overlooked when teaching ICT in schools and designing
Other suggested areas for improvements included: shorter intervention programs. However, the findings in this research
duration for each session, follow-on courses, exposure to more indicate that the social dimension is just as critical as the
programming languages, more practical activities, and a pedagogical and might be the single most influencing reason
‘spacious’ and ‘relaxing’ environment. some students enroll in such programs.
D. Self-Perception and Projections This study also examined students’ recommendations for
Approximately 77% of the students expressed high levels of improving the program. While it was found that Scratch and the
confidence in coding using the Scratch platform and the micro:bits were well received by the GGC students, some
micro:bit. In contrast, few students expressed a lack of students identified the duration of the sessions as too lengthy.
confidence in programming with both Scratch and the micro:bit. Therefore, the possibility of offering shorter courses or reducing
Similarly, a minority of 3% were confident using the micro:bit the number of hours per session could be explored in subsequent
only to solve activities that required intensive problem solving, iterations of the GGC program and similar interventions.
logical thinking and algorithm design. Additionally, follow-on courses and exposure to a wider
variety of programming languages were considered potentially
beneficial. These findings may imply that the students
welcomed training opportunities of this nature and are motivated
to further develop their skills.
Some students also mentioned that the sessions could benefit
from more practical and group-based activities. However,
interestingly, a larger part of the sessions involved students
doing practical activities in teams. Sessions were also run in
accordance with the literature which suggested covering
programming concepts prior to plugged activities [28].
Nonetheless, the students’ recommendation signaled their
appreciation for hands-on and collaborative tasks. Hence, more
engaging team activities can also be explored when teaching the
Fig. 2. Participants’ confidence in their abilities. theoretical concepts of programming.
Additionally, approximately 23% of the students indicated The students also valued ‘space’ and a ‘relaxing’
that their skills in the areas of group work and/or communication environment during the sessions. Unfortunately, this was
were improved through the module activities. disrupted in the latter part of the training when one of the groups
was displaced from their learning center. At least one session
When asked if they would consider working in the field of had to be conducted via unplugged activities in the lobby area,
ICT in the future, approximately 63% of the students responded before relocating to another training center. This forced the
positively, while 18.5% said ‘no’ and another 18.5% were students to work in a cramped and noisy space. Unforeseen
undecided. events such as this one should be taken into account as a
VII. DISCUSSION: constraint when planning major training projects.

The findings in this research showed that a significant Students’ self-perceptions and projections were also
number of female students in the GGC program were interested investigated. Our study revealed that a large number of students
in learning about computers and computer programming. There expressed confidence in programming with Scratch and the
was an expressed desire by students who were familiar with ICT micro:bit. This was noteworthy since some students initially
to learn ‘more’ about the field, while others indicated a strong perceived programming to be ‘difficult’, ‘scary’ and ‘boring’.
interest in building their knowledge and skills in programming. Such results may suggest high levels of self-efficacy among the
students [39] as they were motivated to engage in micro:bit-
Despite this considerable level of interest and awareness of related activities and the program at large, despite negative
the link between ICT and their future endeavors, there appears preconceptions.
to be limited or inadequate strategic training opportunities

938
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