Freeblades Play Aid

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PLAY

AID
TURN SEQUENCE ACTIONS
REACTIONS
Events Phase: Roll Initiative (d10) MOVEMENT ACTIONS Countercharge
Maneuver (up to SPD)
Evade
Magic Phase: Charge (May Run, straight line)
Intercept
Sprint (Run)
First Player Cast Break Off (from contact)
Reaction Attack
Second Player Cast • Ranged Reaction Attack
Delay (DISC test)
• Special Action Reaction Attack
Counterspells when cast Hold
• Break Off Reaction Attack
Rally (to recover from Panic)
Movement Phase: Panic (if fail to Rally) FREE ACTIONS
Drop Item
First Player Activate Models Fall Prone
Second Player Activate Models Some Skill Tests
Delayed Models Activate
Shooting Phase:
Ranged Attacks simultaneous TEST MODIFIERS
Melee Phase: Charge +1 Damage, Go First
First player chooses combat order Dazed -1 DEF/tests
Within Each Combat: Stunned -2 DEF/tests, -3 SPD
• Counterattack Talent Restrained -3 DEF no actions
• Charges Prone -2 tests/DEF (+1 rngd DEF > 4”)
• Higher DISC Each Opponent >1 -1 DEF
• Simultaneous Rear Arc shieldless DEF
Combat Results Shoot and Maneuver -1
• Morale Tests Shoot as Reaction -1
• Panic Moves Shoot into contact -4
• Pursue or Reposition Concealment +1 DEF
Medium Range -1
• Post Combat Abilities
Long Range -2
End Phase: Spells End, Check Victory Large Target +1 to ranged attacks against

Success = Roll + Modifiers >= Target Morale Test Causes:


Spike = max roll, keep rolling • Loss of Friend w/in 6”
Crit = Roll >= Target +10 • Lost Combat
Natural ‘1’ = Tarch, Auto Fail Basic Test Target Number = 4

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