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Jordas Silverhill: V. Human Lawfull Neutral
Jordas Silverhill: V. Human Lawfull Neutral
Jordas Silverhill: V. Human Lawfull Neutral
INSPIRATION
STRENGTH Jordas is a calm and quiet man, that likes
19 30 30 to think before moving.
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
While he seems a bit cold he cares
greatly about his allies and is always
ready to jump into danger to protect them.
-1 PERSONALITY TRAITS
14 ●
2
+5
Dexterity
Constitution
35 never betrays or abandons ones allies.
Tradition and order is what keeps peace.
CURRENT HIT POINTS IDEALS
● +6
Intelligence
+2 0
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total 4d8 SUCCESSES
18 ●
6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Magical Tinkering
At 1st level, you've learned how to invest a spark of magic into mundane objects. To use
Flail Strike +7 1d8+7 blud this ability, you must have thieves' tools or artisan's tools in hand.
WISDOM ●
6
Investigation (Int) At 2nd level, you've gained the ability to imbue mundane items with certain magical
Firebolt +6 1d10 fire infusions, turning those objects into magic items.Your infusion remains in an item
indefinitely, but when you die, the infusion vanishes after a number of days equal to your
Medicine (Wis)
10
Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your
knowledge of the infusion. You can infuse more than one nonmagical object at the end of a
long rest; the maximum number of objects appears in the Infused Items column of the
●
6
Nature (Int) Artificer table. You must touch each of the objects, and each of your infusions can be in
only one object at a time. Moreover, no object can bear more than one of your infusions at
a time. If you try to exceed your maximum number of infusions, the oldest infusion ends,
0 Perception (Wis) and then the new infusion applies. If an infusion ends on an item that contains other things,
like a bag of holding, its contents harmlessly appear in and around its space.
Performance (Cha)
Infused Items:
Enhanced Defense on Armor
Enhanced Weapon on Flail
Religion (Int)
artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied
8
space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can
coincide with a short or long rest. Though the product of magic, the tools are nonmagical,
Stealth (Dex)
When you reach 3rd level, your combat training and your experiments with magic have paid
off in two ways:
-1 You gain proficiency with martial weapons.
Survival (Wis)
When you attack with a magic weapon, you can use your Intelligence modifier, instead of
Strength or Dexterity modifier, for the attack and damage rolls.
Steel Defender
SKILLS ATTACKS & SPELLCASTING By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's
friendly to you and your companions, and it obeys your commands. See its game statistics
in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places.
You determine the creature's appearance and whether it has two legs or four; your choice
has no effect on its game statistics.
Enchanced Scale another action. That action can be one in its stat block or some other action. If you are
incapacitated, the defender can take any action of its choice, not just Dodge.
Mail If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour,
you can use your smith's tools as an action to revive it, provided you are within 5 feet of it
Armor: Light armor, medium SP and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1
armor, shields At the end of a long rest, you can create a new steel defender if you have smith's tools with
EP Enchanced Flail you. If you already have a defender from this feature, the first one immediately perishes.
The defender also perishes if you die.
Weapons: Simple and martial
Dungeoneers pack Fighting Initiate
Your martial training has helped you develop a particular style of fighting. As a result, you
weapons learn one Fighting Style (dueling) option of your choice from the fighter class. If you already
have a style, the one you choose must be different.
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25 1,76 m 75 Kg
AGE HEIGHT WEIGHT
Jordas Silverhill
Blue Dark Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer INT 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mending
Fire Bolt
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 3 7
EPAR
SPELL NAME
ED
PR
Absorb Elements
Cure Wounds
4
Catapult
Shield
SPELLS KNOWN
Heroism
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.