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Unit Map 1-Gaming Design
Unit Map 1-Gaming Design
Standards
● 1.1 Identify basic game design principles, reciting common (visual, audio, interactive,
narrative, etc.) choices, styles, and/or aesthetics (STL1, STL2, STL13, NJSLSA.SL1, NJSLSA.SL4,
NJSLSA.SL6, NJSLSA.W4)
● 1.2. Review and summarize contemporary video games by examining intent, form, and
functionality (STL1, STL2, STL13, NJSLSA.SL1, NJSLSA.SL4, NJSLSA.SL6, NJSLSA.W4)
● 1.3. Utilize the game editor user interface to open and organize a simple project or scene
(STL8, STL9, STL10, STL11, 9.3.IT‐PRG.1, 9.3.IT‐PRG.2, 9.3.IT‐PRG.3,
9.3.IT‐PRG.4,9.3.IT‐PRG.5,9.3.IT‐PRG.6, 9.3.IT‐PRG.7, ISTE-S-4,ISTE-S-5)
● 1.4. Analyze and evaluate the effectiveness of several game mechanics used in an existing
game (STL1, STL2, STL13, NJSLSA.SL1, NJSLSA.SL4, NJSLSA.SL6, NJSLSA.W4)
● 1.5. Examine an existing game and critique its design with respect to functionality and
usability (STL1, STL2, STL13, NJSLSA.SL1, NJSLSA.SL4, NJSLSA.SL6, NJSLSA.W4)
● 1.6. Evaluate and describe various 2D & 3D and single & multi-user genre (STL1, STL2, STL13,
NJSLSA.SL1, NJSLSA.SL4, NJSLSA.SL6, NJSLSA.W4)
● 1.7. Determine the relevance of character development, backstory and attributes (power,
speed, intelligence, empathy, etc.) in game design (STL8, STL9, STL10, STL11)
Stage 1: Unit Goals
● Implement appropriate data types
● Implement a code style that is efficient and easy to read
● Prototype new concepts
● Absolute Beginner Debugging
● Diagnose and fix code that compiles, but fails to perform as expected
● Absolute Beginner Code Comprehension
● Interpret simple code
● Improve simple code using the features of an IDE
Pacing Guide
● Intro to Game Design (2 Blocks)
● Guided Instruction (3 Blocks)
● Student Practice (5 Blocks)
● Game Expansion (5 Blocks)
● Total Blocks: 15 Blocks (3 weeks)