Kree Firehand Character Sheet

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Kree Firehand Kalagiano

Goliath
RACE
Smith
BACKGROUND Fighter
4th Level
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 4th Rune Knight
ARCHETYPES
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
SMITH'S BACKGROUND
1st
*Knowledge of the Trade: TYou are an expert smith. Knowledgeable

11 +1 30'
with all tools of the trade. You can recognize metals. You can
recognize the quality of finished metal products and raw materials.
PASSIVE You can craft Mastercraft Items (+1) given the proper material and
INSPIRATION
INSIGHT 12 time. DC is decided by DM as is time - etc etc etc on a success the
item is forged. On a failure the materials are ruined and time wasted

Hit Point Temporary


36 Maximum Hit Points LEVEL

STRENGTH ◆ +5 SAVING THROWS


GOLIATH FEATURE
1st
Stone's Endurance: Reaction - 1x per
+3

● +7 ATHLETICS
Short Rest - Shrug off 1d12+2 Damage

17
HIT DICE DEATH SAVES LEVEL

DEXTERITY +1 SAVING THROWS


Used Total
SUCCESSES
FIGHTER FEATURE
1st

+1
+1
+1
ACROBATICS
SLEIGHT OF HAND
4
d10
FAILURES
Second Wind: Bonus Action - 1x per
Short Rest - Pull from a well of stamina -
+1 STEALTH Regain 1d10+4 Hit Points
13 NAME ATK BONUS DAMAGE/TYPE
LEVEL
Dual Battle Axes +5 1d8+3 Slashing FIGHTER FEATURE
1st
CONSTITUTION ◆ +4 SAVING THROWS
Action Surge - On Your Turn - 1x per
+2
Giant Might Axe +5 1d8+3 + 1d6
Short Rest - Push yourself beyond your
Fire Rune Axe +5 1d8+3 + 2d6 Fire normal limits - Take 1x Additional Action
15
LEVEL

INTELLIGENCE
FERAL LEAP
GIANT'S MIGHT FIGHTER FEATURE
1st
-1 SAVING THROWS Used Total Two Weapon Fighting: When you

-1 2x
-1 ARCANA
-1
-1
HISTORY
INVESTIGATION
1x __ __ __
1d6 Dmg
engage in two weapon fighting you can
add your Ability Modifier to all Attacks
RESOURCE VALUE

8 -1
-1
NATURE
RELIGION STONE'S ENDURANCE ACTION SURGE SECOND WIND LEVEL

WISDOM
RUNE KINGHT FEATURE
3rd
+1 SAVING THROWS 1x__ 1x__ 1x__ Giant's Might: Bonus Action - 2x per Long Rest -

+1
+1 ANIMAL HANDLING Become 16' Tall 4000 Pounds - Advantage on
● +3 INSIGHT Strength Checks/Saves - Extra 1d6 Damage 1x per
+1 MEDICINE Turn on Melee Attack
12 ● +3
+1
PERCEPTION
SURVIVAL NAME
RUNE CARVER
RANGE DURATION SAVE LEVEL

CHARISMA
FIRE RUNE 1x__ Melee 1x Min
C
Strength RUNE KNIGHT FEATURE
Fire Rune: While carrying rune item Expertise with Tools (+4)
3rd
+0 SAVING THROWS
*Bonus Action - After a Hit - 1x per Short Rest - Extra 2d6 Fire

+0
+0 DECEPTION 2d6 Fire Dmg - DC12 Strength Save or Restrained
Dmg - DC12 Strength Save or Restrained for 1x Minute taking an
● +2 INTIMIDATION additional 2d6 Fire Damage at the start of its Turn - Can repeat
+0 PERFORMANCE CLOUD RUNE 1x__ 30' Instant
C
To Hit Saving Throw at the end of each new Turn

11 +0 PERSUASION
Reaction - Switch attack between 2x targets LEVEL
RUNE KNIGHT FEATURE
3rd
Cloud Rune: While carrying Rune item Advantage
RACIAL TRAITS C
on Sleight of Hand/Deception
*Powerful Build: You count as Large for *Reaction - 1x per Short Rest - 30'
carrying capacity (510 Pounds) and Range - Switch target of Attack - same To HIt roll
weight you can push-pull-lift (1020 C
LEVEL
Pounds ((5' Speed)
*Mountain Born: Resistance to Cold
FEAT
4th
Dual Wielder: Gain +1 AC when wielding
Damage C 2x weapons - Can use 2x non-Light
weapons - draw stow 2x weapons
PROFICIENCIES LANGUAGES
LIGHT SIMPLE *Common
LEVEL
ARMOUR WEAPONS *Giant
● ●
*Dwarvish 1st 2nd 3rd
SPELL SLOTS
4th 5th 6th 7th 8th 9th
DAEMONIC TATTOO
4th
MEDIUM MARTIAL Feral Leap: 1x per Short Rest - You unleash a battle
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES cry heard 300' - Jump 10' High x 30' Long or 20'
● ●

HEAVY
SHIELDS
*Smith's Tools +2 High x 10' Long - Melee Attack - Deals an extra 2d6
ARMOUR Thunder Damage - Strength Save DC12 or Shoved
● ●
10' Back and knocked Prone

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