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2nd Draft RP
Since the day humans have been able to walk this earth, we have had the tendencies to
get addicted to certain things or actions which cause dopamine releases. By this I mean that we
are easily engaged into things that make us happy. Although this might not seem like a bad thing,
when no base line is set, we get trapped in it and lose a sense of reality. Fast forward to the 21st
century and many of us are addicted to technology. More importantly for some of us, to video
gaming. This paper will in turn go into the positives and negatives of gaming and if it’s really a
To begin with what are video games and how where they formed. Video games were
created during the mid-1900s by a physicists called William Higginbotham (APS, 2008). The
“game” he created was about hitting a ball by the turning of a knob inspired by tennis. Many
now would see this as boring but back then this was a revolutionary invention. Which would be
the inspiration for many video games to be formed shortly after. This is known as the birth of the
now known video gaming, which has blown the world by storm. Furthermore, there are now
more than 1 billion gamers from around the globe making this a huge market and place to
Therefore, many research has gone into understanding its effects on us. For an example a
research study conducted by the Iowa State University in 2001 found many correlations to
increased aggression when playing violent video games (Craig A., Brad J., 2001). This in fact
can be an occurrence of many violent media taken into a young teenager’s mind. Causing them
to see this as a normal occurrence when in fact its not. Even though there are some occurrences
Hector Moreno
when someone will never actually go out and cause all the actions they cause in the virtual
world. For the most part many would just be more easily aggravated to cause violence since this
is what they spend much of there time doing. Playing and watching violent media! This is where
the word addiction comes into play since people who play in moderation show no signs of
The balance of life is between the grind and the pleasure. When both these things are
balanced life becomes a little less stressful. Same thing with the balance of video gaming.
According to a bunch of research like the “healthy gamer” they state that “it is possible to be a
“healthy” gamer and enjoy video games as a recreational activity” (Healthy Gamer, 2020). This
of course being with moderation and giving yourself windows of when to play. Furthermore, in
another study made by the Harvard Health Publishing they refer that gaming is a way for people
to connect and interreact with others (Healthy Gamer 2020). As our generation is one of the
loneliest in recorded history partly due to the current pandemic going on. More than that there
are more benefits to gaming that meets the eye, like it being a way to train pilots, doctors, and
solders with simulators. This of course only being a small percentage of people, but it showcases
In conclusion video gaming is a huge part of our society now and we will only see more
of its effects on a human mind be researched. Although as it stands right now gaming is not
much more harmful than watching a movie, its negative effects having not much correlation to
big terror attacks that many point gaming to be a main cause. With the help of balance and
moderation gaming can be a great pass time to those who feel like destressing themselves from
CITES
Anderson, Craig A., and Brad J. Bushman. “Effects of Violent Video Games on
Psychological Science, vol. 12, no. 5, [Association for Psychological Science, Sage
https://www.health.harvard.edu/.
“October 1958: Physicist Invents First Video Game.” American Physical Society,
https://www.aps.org/publications/apsnews/200810/physicshistory.cfm#:~:text=In
%20October%201958%2C%20Physicist%20William,Brookhaven%20National
%20Laboratory%20open%20house.
“Video Games and Mental Health Explained.” Healthy Gamer, Heathy Gamer,
https://www.healthygamer.gg/blog/video-games-and-mental-health-explained.