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Evolving Ideas Essay
Evolving Ideas Essay
In contemporary music, it is challenging to find a genre of music that has not been
impacted by the synthesizer. With a wide range of adaptability, it can cover a vast amount of
ground in the world of sound creation; this was apparent from the beginning so much so that
musician unions actually fought to keep synthesizers banned from media production in the hopes
that it would prevent the synthesizer from taking over the jobs of musicians (Pinch and Trocco
148-149). Developed in the 1960s, the synthesizer is an instrument that produces a sound wave
that is affected by different components, with the raw sound wave being produced by an
oscillator and going through components such as a filter and amplifier and out through a speaker,
usually external from the synthesizer itself (Edwards). Different components that feed into the
filter and amplifier, such as an envelope and sound gate, alter the sound in a way to suit the
needs of the musician. Though a simplified explanation, as there are many different parts and
settings that fall out of the purview, that is the bare bones of how a synthesizer works to create
sound. Due to its adaptability and versatility, the synthesizer has had a profound impact on the
music industry, as well as many other industries connected to music; this impact has led to the
synthesizer seeping into the lives of nearly every person through music, film, and television.
The Moog (pronounced MOHG) synthesizer, produced by Bob Moog, and Wendy
Carlos’s utilization of its features on her album Switched-Up Bach led to the synthesizer
being a staple of the music industry. In the 1960s, prior to the release of Switched-Up Bach, the
synthesizer did not have much large-scale commercial use, due largely to the public perception
of it. Few people knew how to pronounce “synthesizer” or even what it was. Additionally, the
music that was produced was by academics and composers who did not try to cater their music to
an audience; the focus of these individuals was to make music that was centered around the
mathematics of tonality, which often meant that compositions were atonal and were not
necessarily pleasant to listen to for the average listener (Figueroa). This contributed to the idea
that synthesizers generally only created bad sounding music. Additionally, a $10,000 price tag
prevented most musicians from having access to it. (Kurzweil). All of these culminated in a low
rate of success for keyboard oriented music pieces. The lack of action on the synthesizer scene
would be something that Wendy Carlos would utilize in order to try and change the perception of
Wendy Carlos’ release of Switched-On Bach (S-OB) in 1968 proved to be a pivotal shift
Sebastian Bach’s baroque-era pieces, it ended up being an unexpected commercial and creative
success. According to Trevor Pinch and Frank Trocco, who wrote the book Analog Days,
detailing the early days of the synthesizer, many significant keyboardists they interviewed for
their book such as Keith Emerson, Patrick Gleeson, and Stevie Wonder attribute S-OB as the
catalyst for their interest in synthesizers (147). As a result of this, S-OB proved to be not only a
commercially successful project, but an incredibly influential one that can serve as a sign of
change in the music industry. As evidence of its influence, many artists released albums
following the S-OB release that aimed to capitalize on the success of S-OB and the name
recognition of Moog, which was apparent through album names such as Switched-On Rock,
Switched-On Santa, Moog Plays the Beatles, and The Plastic Cow Goes MOOOOOOG (Pinch
Carlos had personal reasons for not performing (she was undergoing hormone therapy to
transition from male to female and was anxious to be seen in public during this process), the
Moog synthesizer was also incredibly impractical to perform on live (Pinch and Trocco 145-
147). The Moog synthesizer was monophonic, meaning it could only play one note at a time. As
many Bach pieces utilized three or four different parts playing simultaneously, it meant that each
part had to be recorded separately when recording in the studio. This meant that in order to
perform the album live, Carlos would have needed three additional Moog synthesizers and three
additional musicians. Given the size of analog synthesizers at the time of S-OB’s release, this
was likely not a feasible option. It would not be long, however, until musicians would be able to
As with other areas of technology in general, with higher demand and popularity comes
more innovation and better products. Following SO-B and the rising popularity of the Moog
synthesizer, the Minimoog synthesizer was developed partially as an effort to bring some
revenue to the Moog company, which was currently going under once the synthesizer market
went flat after the popularity of S-OB died down. It became popular as a performing synthesizer
and also for its unique sound, owing to some technical issues. These issues, however, were not
corrected as the designers and artists who worked with the Minimoog felt that it added a unique
sound to the instrument (Pinch and Trocco 221-223). Many artists purchased Minimoogs and
added them to their array of synthesizers. This adoption and the innovation of existing
synthesizers, bringing them further into more mainstream music, cemented synthesizers as a part
of the music industry for the foreseeable future. However, while popular at the time, these analog
synthesizers would eventually give way to technological advancements, with a new age of
synthesizers emerging.
The release of the first digital synthesizers in the early 1980s began to spell the end of
analog synthesizers being a dominant force, ushering in a new era of pop music that emphasized
a larger role for the synthesizer outside the ones of the 1970s. One of the most popular of the
early digital synthesizers was the Yamaha DX7. Its low price, 16-voice polyphony (meaning it
could play 16 notes simultaneously as opposed to a monophonic synthesizer), and wide variety
of preprogrammed sound patches made it widely accessible, and was usually one of the first
digital synthesizers that artists came into contact with (Twells). While the analog synthesizer
usually had relatively warm and smooth sounds, the DX7, being digital, had much cooler and
glassy sounding patches. One of the more popular patches on the synthesizer was BASS 1. This
patch was used in a variety of songs, such as Take On Me by a-ha and Danger Zone by Kenny
Loggins (Twells). The heavy usage of the BASS 1 patch, and others featured on the DX7,
highlight how synthesizers began to take on a different, more expanded role in music. While the
analog synthesizer was primarily used for lead parts, because synthesizers had an expanded
polyphony they were able to take on more roles, such as playing chords to fill the background of
a song.
This expansion of what the synthesizer could do went even further, culminating in a new
style of synthesizer, though more in function than a technological leap: a music workstation.
Workstations became very popular within studios as they could do so much more than previous
synthesizers. One of the most popular workstations ever (and most popular synthesizers in
general as well) was Korg’s M1, which was dominant from its release in 1988 through the 1990s.
Owing to its easy to use interface and the amount of stuff it could do, from 16-voice polyphony
to expansive sound presets. It was also one of the first workstations to feature multiple sets of
percussion samples that were pre-maped, meaning that the user did not have to manually set each
drum or percussion sound to each key on the synthesizer (Colbeck). This innovation led to many
studios purchasing them, with Korg eventually selling roughly 250,000 models; they became
incredibly popular in an age without computer software such as Pro Tools or Logic Pro. The M1
was also used outside of the music industry, becoming used in television as well. One notable
use of the M1 was in the Seinfeld theme, with the producers using the “SlapBass” preset to
create the iconic theme (Twells). Workstations are still very popular today; Korg still produces
new and different workstation models, and other companies produce them as well.
As computers became more prevalent in society, as did music production software for
these computers. Included in the software more and more were virtual synthesizers, which
helped to increase the accessibility of classic synthesizer sounds to those without the money to
buy numerous synthesizers to produce unique sounds. Pro Tools, an early version of music
production software, initially did not come with a virtual synthesizer installed. It would not be
until 2005 that virtual instruments, including synthesizers, would be included in the software
(Thornton). In the present, Pro Tools is one of many large name music production software
names that compete for market share, and has a large variety of virtual instruments. This is
indicative of a trend within the music industry to market towards more than just individuals with
a record label deal, but also to people who only play at home and make music for themselves or
Another example of this marketing trend can be seen with GarageBand, Apple’s free
music production software available on their devices, including the iPhone. Garageband is used
by both prominent musicians and groups, such as Radiohead and Kendrick Lamar, at various
stages of the recording process and amateur musicians and groups who may not have access to
the professional-level production software that may cost them too much money (Wang). At its
yearly launch event, Apple tends to discuss its free creative apps, which includes GarageBand, as
opposed to its professional apps, such as the professional-level version of GarageBand, Logic
Pro. This highlights how influential marketing teams view marketing to the average consumer as
opposed to just professional musicians and studios. As GarageBand is free, people are able to
create music at a much lower cost and be more creative. Additionally, the fact that the free apps
are able to do as much as they could incentivize people to purchase more Apple products, such as
a MacBook, since they would not have to purchase additional software for significantly more
money. This increased accessibility to production software with virtual instruments, such as
synthesizer settings (i.e. synthesizer model, different settings, combining models, etc.) without
having to shell out thousands of dollars on the actual physical synthesizer models themselves.
complex digital and virtual synthesizers. The need for synthesizers and the impact they have had
in different aspects of different industries have caused them to evolve to the needs of these
industries. In the future, it is possible that there will be some blend of synthesizers and artificial
intelligence, as there is currently a project going on at Google that concerns this (Finamore). The
impact of the synthesizer and how it has transformed music makes it difficult to discern whether
https://web.archive.org/web/20040923104413/http://emusician.com/elecinstruments/
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Edwards, Nate. “Synthesizer Basics Explained — with Audio Samples.” Sweetwater, 7 Aug.
2018, https://www.sweetwater.com/insync/synthesizer-basics-explained-with-audio-
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Figueroa, Joshua. “Switched-On Bach: How Wendy Carlos Became Electronic Music Royalty.”
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Finamore, Emma. “A tribute to the synth: how synthesisers revolutionised modern music.” BBC,
14 Sept. 2018,
https://www.bbc.co.uk/programmes/articles/3ryZCdlXtpkNG3yRl3Y7pnh/a-tribute-to-
the-synth-how-synthesisers-revolutionised-modern-music
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Pinch, Trevor, and Frank Trocco. Analog Days: The Invention and Impact of the Moog
Thornton, Mike. “The History of Pro Tools - 2000 to 2007.” Pro Tools Expert, 11 Mar. 2018,
https://www.pro-tools-expert.com/home-page/2018/2/26/the-history-of-pro-tools-2000-
to-2007
Twells, John. “The 14 most important synths in electronic music history – and the musicians
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Wang, Amy. “ Inside Garageband, the Little App Ruling the Sound of Modern Music.” Rolling
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