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Robotics Resource Lego Wedo
Robotics Resource Lego Wedo
DESCRIPTION:
Designed for primary school classrooms, the WeDo 2.0 kit teaches students computational
thinking by including programming as an essential part of all projects to give life to models
they have created. The kit is delivered in a storage bin along with sorting trays, labels, a
Smarthub, a Medium Motor, Motion Sensor, a Tilt Sensor, and enough building elements for
two pupils. The accompanying desktop and tablet supported software provides access to
block based programming and includes the WeDo 2.0 Curriculum Pack which includes a
range of lessons and projects linked to the Australian Curriculum.
https://education.lego.com/en-au/products/lego-education-wedo-2-0-core-set/45300#wedo-20-core-set
Always examine the LEGO WeDo before using. If you find any faults or damage do not use
the LEGO WeDo and contact the supplier immediately.
Mechanical
• Keep fingers, hair, and loose articles of clothing clear of moving parts
• Never pick up the robot while it is moving or any motors are running
• Handle the WeDo with care
• Do not store or use LEGO WeDo in extremely hot or cold environments
Electrical
• Do not operate in a wet environment or with wet hands
• All leads and accessories used should meet the relevant standards and be marked to
show this
Batteries
• Only use zinc-carbon or alkaline batteries with the WeDo and do not mix battery types
or new and used batteries
• Use batteries of the same or equivalent type of those recommended and insert the
correct way round
• Remove batteries before storing
Cleaning
• Always clean hands and surfaces before using the WeDo
• If cleaning of the WeDo is required, use a 70% isopropyl/ethanol solution and cotton
swabs or wipes. Ensure the batteries are disconnected and use the wipe or swab to
gently clean the surface of the WeDo
OUTPUTS/ACTIONS:
• 1 LED Light - Light up the LED on the Smarthub in a specific colour. The colour can be
changed with a numeric input between 0 and 10.
• Sound - The sound is chosen from a list available within the software. You can
choose a sound using a numeric input. Choose sound number 0 to play a sound that
you have recorded yourself.
• Display - display an image, text and/or numbers on the software screen. Images are
chosen from a list available within the software using a numeric input.
• The Medium Motor can be programmed to turn clockwise and counter- clockwise for
a specific amount of time (specified in seconds) and to move at different power
levels. Axles or other LEGO system bricks and other LEGO elements can be attached
to the motor. Base model builds are included in the software to encourage an
exploration of simple machines incorporating motorisation.
LEGO WeDo is programmed using code written and compiled on another device - computer
or tablet. Downloading the program to the LEGO WeDo is completed via Bluetooth low
energy.
• WeDo 2.0 – Drag and drop coding based on Scratch. The software includes
curriculum-aligned lesson plans designed to build students’ confidence, which come
in a range of challenge levels and cover science, engineering, maker, and
computational thinking.
• Scratch 2.0 and Scratch 3.0 – drag and drop coding familiar to many students, a
natural next step from the horizontal icon-based block coding of the WeDo app.
Integration possibilities and an online community.
• Tickle – an iPad and iPhone app with vertical text-based block coding which can
control many devices allowing them to interact with each other.
• Tynker – A vertical text-based block coding platform as a natural progression from
the WeDo App. Offers self-paced online courses to learn coding.
• Open Roberta Lab – cloud-based visual programming which connects with the brick
via WiFi and USB cable. Based on the universal programming language NEPO, that
can also be shown as Java, python and C Code.
Digital Systems:
• Students create a visual representation, such as a labelled diagram, to explain how
their WeDo digital system works, highlighting inputs, how data is processed and
output.
• Students create and program a cable car, initially using keyboard buttons to control
the direction and speed of motion and then modifying the program to use sensors to
identify when changes in speed or direction are required.
https://education.lego.com/en-us/lessons/maker-middleschool/make-a-cable-car#5-go-make
Data:
• Students create and program a system that allows user input to send messages using
secret codes, as an example of representing data in a different way. Explore existing
systems such as Braille, Morse Code and QR codes and investigate the strengths and
weaknesses of a variety of signal systems for communicating.
https://education.lego.com/en-us/lessons/wedo-2-computational-thinking/send-messages#1-
preparation
• Students explore the use of warning systems for natural disasters and create their
own model to measure relevant data and provide feedback in a user-friendly format.
https://education.lego.com/en-au/lessons/wedo-2-computational-thinking/volcano-alert#1-
preparation
Digital Solutions:
• Students explore the effects of forces on the movement of an object. They will
create and program a robot to participate in a Tug-of-War challenge after
investigating the effects of balanced and unbalanced forces.
https://education.lego.com/en-au/lessons/wedo-2-science/pulling#1-preparation
• Students will design a prototype of a rover that would be ideal for exploring distant
planets.
https://education.lego.com/en-au/lessons/wedo-2-science/space-exploration#1-explore-phase
• Students will design an automatic LEGO floodgate to control water according to
various precipitation patterns.
https://education.lego.com/en-us/lessons/wedo-2-science/prevent-flooding#1-preparation