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The film is a full-length feature conceived as an anthology of five short stories.

Anotherworld Stories’
theme-heavy conglomerative plotline includes as many characters, story elements, and settings as possible
from the personal lives and minds of neurodivergent individuals working on our project.
Frame Story
The film’s beginning and end follow John Cornish, who works at a publishing agency and receives a mysterious
package containing stories “from other worlds.” This perplexes John, who is initially critical and systematic in
his approach to stories. After hearing the five stories (detailed below), which fit his forgotten desires for
adventure, John wonders whether the tales are fictional. The main characters arrive at the door and invite him
on an adventure to save all the worlds. John asks who wrote the stories and the ogre responds, “You did,
John… another you. That’s why we came.” This cliffhanger sets up Anotherworld Stories Volume 2.
The Ogre
“The Ogre” features a D&D-esque but otherwise modern-day setting where ogres are almost always “side
characters.” Our protagonist Normalheart works at Mediocre Chicken Sandwiches Inc. and has never gone on
an adventure until he saves the town from a potential curse with his best friend (a fox) and becomes a hero
named Wanderheart. (Ogres’ names change based on the truth in their heart, an allusion to issues facing the
trans community.) Our heroes meet a minotaur, mermaids, a giant, and wizards, whose eccentricities highlight
the tale’s main theme of subverting expectations.
M011y
In post-post-apocalyptic ruins of North America, Locus –a former western megacorporation– develops artificial
intelligence. When inventor Marcus Jack creates M011y, the first robot with human emotions, Locus kills him
but his young son Andi Mack escapes with her into the “Wildlands” Locus warned them against. The two meet
The People, descendants from various Native American tribes, and learn that they are together the Thunderling
(a chief mentioned in prophecy). Marcus Jack knew their destiny because he was one of The People before
infiltrating Locus. The Native American story elements were created by individuals of Indigenous ancestry, with
subtle nods to Two-Spirit people.
Ethan Runs
“Ethan Runs” features a world where people with superhuman abilities face prejudice. Ethan, a videographer
with superspeed, uncovers evidence that billionaire non-superhuman Michael Coleman King has a shadier
side. “Uncle Mike” fears a rumored new super – who Ethan finds first, discovering she’s just a 13-year-old girl.
This story explores themes of exclusion, prejudice, and power being withheld from those who may need it most
– and realizing that the real power is inside us.
Ziggy
In the 90s, four girls –Ziggy, her sister Siri, and their two friends– hunt government experiments gone wrong in
the woods. Siri disappears, leaving behind notes about her search for the biggest, baddest creature: the
Monkey Man. The warriors unravel the mystery and discover that what makes a monster wasn’t what they
always thought it was –sometimes the real monsters are closer to home.
The Ballad of Eric
In a world with no ocean, steam-powered ships go on wheels or even fly. Eric the Pirate and his ragtag band
search for treasure while facing unforeseen challenges, including the most difficult: taking care of their mental
health. Eric consults a book on being less villainous: affirmations, talking about feelings, and encouragement
are exactly what his crew needs as they pillage and plunder. We learn that Liv, a pirate queen who steals Eric’s
ship at the beginning, is his sister; they put aside their differences to return to Earth, setting up the frame story’s
reveal that the five tales are true.

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