Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Path of the Beast

Barbarians who walk the Path of the Beast draw their rage Wings. A set of wings sprout from your back. You gain flying
from a bestial spark burning within their souls. That beast speed equal to your walking speed.
bursts forth in the throes of rage, physically transforming the
barbarian. Bestial Soul
Such a barbarian might be inhabited by a primal spirit or 6th-level path of the beast feature
be descended from shape-shifters. You can choose the origin
of your feral might or determine it by rolling on the Origin of The feral power within you increases, causing the natural
the Beast table. weapons of your Form of the Beast to count as magical for
the purpose of overcoming resistance and immunity to
Origin of the Beast nonmagical attacks and damage. In addition, your Form of
d4 Origin the Beast weapons gain +1 to attack and damage rolls. This
1 One of your parents is a lycanthrope, and you've bonus increases to +2 at level 10 and +3 at level 14.
inherited some of their curse. You can also manifest an additional beastial feature when
you transform, for a total of 2.
2 You are descended from an archdruid and inherited the
ability to partially change shape.
Bestial Infection
3 A fey spirit gifted you with the ability to adopt 10th-level path of the beast feature
different bestial aspects.
4 An ancient animal spirit dwells within you, allowing
When you hit a creature with your natural weapons while you
you to walk this path. are raging, the beast within you can curse your target with a
dark reflection of your abilities. The target must succeed on a
Form of the Beast Wisdom saving throw (DC equal to 8 + your Constitution
3rd-level path of the beast feature modifier + your proficiency bonus) or suffer one of the
following effects (your choice):
When you enter your rage, you can transform, revealing the The target takes necrotic damage equal to twice your
bestial power within you. Until the rage ends, you manifest a proficiency, and it can't regain hit points until the start of
an aspect of your inner beast. your next turn.
Any weapons manifested count as simple melee weapon The target makes its attacks with disadvantage till the
for you, and you add your Strength modifier to the attack and start of your next turn.
damage rolls when you attack with it, as normal. The target's AC is reduced by 1d10 until the start of your
next turn.
You choose the form of your manifestation each time you
rage: If the target succeeds you regain a use of this feature. You
can use this feature a number of times equal to your
Bite. Your mouth transforms into a bestial muzzle or great proficiency bonus, and you regain all expended uses when
mandibles (your choice). It deals 1d8 piercing damage on a you finish a long rest.
hit. Once on each of your turns when you damage a creature You can also manifest an additional beastial feature when
with this bite, you regain a number of hit points equal to you transform, for a total of 3.
twice your proficiency bonus.
Call the Hunt
Carapace. Your skin hardens into tough hide or chitin. Your 14th-level path of the beast feature
hit point maximum and current hit points increase by your
barbarian level plus your consitution modifier. In addition, The beast within you grows so powerful that you can spread
you have a +2 bonus to your Armor Class. its ferocity to others and gain resilience from them joining
your hunt. When you enter your rage, you can choose a
Claws. Each of your hands transforms into a claw, which you number of other willing creatures you can see within 30 feet
can use as a weapon if it's empty. It is a light weapon that of you equal to your Constitution modifier (minimum of one
deals 1d6 slashing damage on a hit. It counts as a held creature).
weapon for the purposes of two-weapon fighting. You gain 5 + your Constitution modifier temporary hit
Once on each of your turns when you attack with a claw points for each creature that accepts this feature. Until the
using the Attack action, you can make one additional claw rage ends, the chosen creatures can each manifest one of the
attack as part of the same action. natural weapons granted to you by the Form of the Beast
feature. These natural weapons same magical bonuses yours
Tail. You grow a lashing, spiny tail. It is a reach weapon which do.
deals 1d10 piercing damage on a hit. If a creature you can You can use this feature a number of times equal to half
see within 10 feet of you hits you with an attack roll, you can your proficiency bonus, and you regain all expended uses
use your reaction to swipe your tail and roll a d10, applying a when you finish a long rest.
bonus to your AC equal to the number rolled, potentially You can also manifest an additional beastial feature when
causing the attack to miss you. It counts as a heavy weapon you transform, for a total of 4.
for abilities that require it.

You might also like