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Genasi Update

Genasi Wild and Confident


Those who think of other planes at all consider them remote, Genasi rarely lack confidence, seeing themselves as equal to
distant realms, but planar influence can be felt throughout almost any challenge in their path. This certainty might
the world. It sometimes manifests in beings who, through an manifest as graceful self-assurance in one genasi and as
accident of birth, carry the power of the planes in their blood. arrogance in another. Such self-confidence can sometimes
The genasi are one such people, the offspring of genies and blind genasi to risk, and their great plans often get them and
mortals. others into trouble.
The Elemental Planes are often inhospitable to natives of Too much failure can chip away at even a genasis sense of
the Material Plane: crushing earth, searing flames, boundless self, so they constantly push themselves to improve, honing
skies, and endless seas make visiting these places dangerous their talents and perfecting their craft.
for even a short time. The powerful genies, however, do not Genasi Lands
face such troubles when venturing into the mortal world.
They adapt well to the mingled elements of the Material As rare beings, genasi might go their entire lives without
Plane, and they sometimes visit whether of their own volition encountering another one of their kind. There are no great
or compelled by magic. Some genies can adopt mortal guise genasi cities or empires. Genasi seldom have communities of
and travel incognito. their own and typically adopt the cultures and societies into
During these visits, a mortal might catch a genies eye. which they are born. The more strange their appearance, the
Friendship forms, romance blooms, and sometimes children harder time they have. Many genasi lose themselves in
result. These children are genasi: individuals with ties to two teeming cities, where their distinctiveness hardly raises an
worlds, yet belonging to neither. Some genasi are born of eyebrow in places accustomed to a variety of different people.
mortal-genie unions, others have two genasi as parents, and a Those living on the frontier, though, have a much harder
rare few have a genie further up their family tree, manifesting time. People there tend to be less accepting of differences.
an elemental heritage that's lain dormant for generations. Sometimes a cold shoulder and a suspicious glare are the
Occasionally, genasi result from exposure to a surge of best genasi can hope for; in more backward places, they face
elemental power, through phenomena such as an eruption ostracism and even violence from people who mistake them
from the Inner Planes or a planar convergence. Elemental for fiends. Facing a hard life, these genasi seek isolation in
energy saturates any creatures in the area and might alter the wilds, making their homes in mountains or forests, near
their nature enough that their offspring with other mortals lakes, or underground.
are born as genasi. Most air and fire genasi in the Realms are descendants of
the djinn and efreet who once ruled Calimshan. When those
Heirs to Elemental Power rulers were overthrown, their planetouched children were
Genasi inherit something from both sides of their dual scattered. Over thousands of years, the bloodlines of those
nature. They resemble humans but have unusual skin color genasi have spread into other lands. Though far from
(red, green, blue, or gray), and there is something odd about common, air and fire genasi are more likely to be found in the
them. The elemental blood flowing through their veins western regions of Faerun, along the coast from Calimshan
manifests differently in each genasi, often as magical power. north up to the Sword Coast, and into the Western
Seen in silhouette, a genasi can usually pass for human. Heartlands to the east. Some remain in their ancient
Those of earth or water descent tend to be heavier, while homeland.
those of air or fire tend to be lighter. A given genasi might In contrast, water and earth genasi have no common
have some features reminiscent of the mortal parent (pointed history. Individuals have difficulty tracing their own lineage,
ears from an elf, a stockier frame and thick hair from a dwarf, and bloodlines occasionally skip a generation or two. Many
small hands and feet from a halfling, exceedingly large eyes earth genasi originated in the North and spread out from
from a gnome, and so on). there. Water genasi come from coastal areas, the largest
Genasi almost never have contact with their elemental concentration of them hailing from the regions surrounding
parents. Genies seldom have interest in their mortal the Sea of Fallen Stars.
offspring, seeing them as accidents. Many feel nothing for The distant land of Zakhara is known only in legends to
their genasi children at all. most inhabitants of Faerun. There, genies and spellcasters
Some genasi live as outcasts, driven into exile for their enter into bargains, and genasi can result from such pacts.
unsettling appearance and strange magic, or assuming Those genasi have been sources of great weal and woe in the
leadership of savage humanoids and weird cults in untamed history of that land.
lands. Others gain positions of great influence, especially Genasi Names
where elemental beings are revered. A few genasi leave the
Material Plane to find refuge in the households of their genie Genasi use the naming conventions of the people among
parents. whom they were raised. They might later assume distinctive
names to capture their heritage, such as Flame, Ember,
Wave, or Onyx.

2
GenasiCommon Traits

Genasi Traits My Intentions


Your genasi character has certain characteristics in common I love Genasi, but wotc let me down.
with all other genasi. My intentions with this update to the Genasi Subraces
Ability Score Increase. Your Constitution score increases from Elemental Evil is to streamline the subraces while
by 2, and one ability score of your choice increases by 1. reintroducing the Para-Genasi into 5e.
I've had this homebrew sitting in my back pocket for a
while now, and finally found fit to publish it. My reasoning is
Versatility that I will soon start DM'ing a campaign where Genasi are
Genasi, to me, are just as varied and different as featured heavily and wanted to share my work with you!
humans! Let your imagination run wild with this
incredible race. My Method
Plain and Simple.
Age. Genasi mature at about the same rate as humans and My methodology for this update broken up:
reach adulthood in their late teens. They live somewhat Elemental Resistance
longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend Why? THEY'RE ELEMENTALS.
toward a neutral alignment. Elemental Legacy
Size. Genasi are as varied as their mortal parents but are
generally built like humans, standing anywhere from 5 feet to Why? Following wotc's lead , all extraplanar races get
over 6 feet tall. Your size is Medium. spells.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and Ribbon
Primordial. Primordial is a guttural language, filled with Why? Flavor and fun suitable to each subrace!
harsh syllables and hard consonants.
Detect Balance
Dialects I use the Detect Balance scale made by Eleazzaar (now
Four primary dialects of Primordial exist: Aquan, maintained by SwordMeow and Zagorath) found here .
Auran, Ignan, and Terran. Your Subrace determines The average Detect Balance of PHB Races is 25. Balanced
your dialect. homebrews are recommended to range between 24 to 27. In
If you are a Para Genasi, your dialect is affected EE, the Genasi averaged a 22.
by your body composition and may take flavors All of the subraces featured in this document have
from both parent dialects. something called "Standard Delayed Magic," this is based on
Tiefling magic scaling and can vary +/- on how synergistic the
spells provided are, I listed the default 06 value instead of my
Subrace. Eight subraces of genasi are found among the opinionated score.
worlds of D&D: The four pure genasi: Air, Earth, Fire, Water;
and the four para genasi: Ice, Magma, Ooze, Smoke.

Detect Balance
08 ASI +2
05 Choice of ASI +1
13 Total

3
Pure Genasi

Air Genasi Traits Fire Genasi Traits


You are a descendant of the great Djinn. You are a descendant of the great Efreet.
Elemental Resistance. You have resistance to Cold Elemental Resistance. You have resistance to Fire
damage. damage.
Elemental Legacy. You know the Gust cantrip. Once you Elemental Legacy. You know the Control Flame cantrip.
reach 3rd level, you can cast the Feather Fall spell once per Once you reach 3rd level, you can cast the Hellish Rebuke
day. Once you reach 5th level, you can cast the Levitate spell spell once per day as a 2nd-level spell. Once you reach 5th
once per day. Constitution is your spell casting ability for level, you can cast the Pyrotechnics spell once per day.
these spells. Constitution is your spell casting ability for these spells.
Unending Breath. You can hold your breath indefinitely Darkvision. You can see in dim light within 60 feet of you
while you're not incapacitated. as if it were bright light, and in darkness as if it were dim
light. Your ties to the Elemental Plane of Fire make your
darkvision unusual: everything you see in darkness is in a
Detect Balance shade of red.
08 ASI +2
05 Choice of ASI +1
03 Medium Resistance Detect Balance
06 Standard Delayed Magic 08 ASI +2
03 Unending Breath 05 Choice of ASI +1
25 Total 04 Common Resistance
06 Standard Delayed Magic
03 Darkvision
26 Total

Water Genasi Traits Earth Genasi Traits


You are a descendant of the great Marid. You are a descendant of the great Dao.
Elemental Resistance. You have resistance to Acid Elemental Resistance. You have resistance to Poison
damage. damage.
Elemental Legacy. You know the Shape Water cantrip. Elemental Legacy. You know the Mold Earth cantrip.
Once you reach 3rd level, you can cast the Create and Once you reach 3rd level, you can cast the Earth Tremor spell
Destroy Water spell once per day. Once you reach 5th level, once per day. Once you reach 5th level, you can cast the Spike
you can cast the Misty Step spell once per day. Constitution is Growth spell once per day. Constitution is your spell casting
your spell casting ability for these spells. ability for these spells.
Amphibious. You can breathe air and water. Powerful Build. You count as one size larger when
Swim. You have a swimming speed of 30 feet. determining your carrying capacity and the weight you can
push, drag, or lift.
Detect Balance
08 ASI +2 Detect Balance
05 Choice of ASI +1 08 ASI +2
03 Medium Resistance 05 Choice of ASI +1
06 Standard Delayed Magic 04 Common Resistance
02 Amphibious 06 Standard Delayed Magic
02 Swim 02 Powerful Build
26 Total 25 Total

4
Para Genasi

Ice Genasi Traits Smoke Genasi Traits


You are an amalgamation of Air and Water Genasi. You are an Amalgamation of Air and Fire Genasi.
Elemental Resistance. You have resistance to Cold Elemental Resistance. You have resistance to Poison
damage. damage.
Elemental Legacy. You know the Shape Water cantrip. Elemental Legacy. You know the Gust cantrip. Once you
Once you reach 3rd level, you can cast the Armor of Agathys reach 3rd level, you can cast the Fog Cloud spell once per day.
spell once per day as a 2nd-level spell.. Once you reach 5th Once you reach 5th level, you can cast the Pass Without
level, you can cast the Enlarge Reduce spell once per day Trace spell once per day. Constitution is your spell casting
targeting yourself. Constitution is your spell casting ability for ability for these spells.
these spells. Unending Breath. You can hold your breath indefinitely
Powerful Build. You count as one size larger when while you're not incapacitated.
determining your carrying capacity and the weight you can
push, drag, or lift.
Detect Balance
08 ASI +2
Detect Balance 05 Choice of ASI +1
08 ASI +2 04 Common Resistance
05 Choice of ASI +1 06 Standard Delayed Magic
03 Medium Resistance 03 Unending Breath
06 Standard Delayed Magic 26 Total
02 Powerful Build
24 Total

Ooze Genasi Traits Magma Genasi Traits


You are an amalgamation of Earth and Water Genasi. You are an amalgamation of Earth and Fire Genasi.
Elemental Resistance. You have resistance to Acid Elemental Resistance. You have resistance to Fire
damage. damage.
Elemental Legacy. You know the Mold Earth cantrip. Elemental Legacy. You know the Control Flame cantrip.
Once you reach 3rd level, you can cast the Grease spell once Once you reach 3rd level, you can cast the Inflict Wounds
per day. Once you reach 5th level, you can cast the Alter Self spell once per day dealing Fire damage. Once you reach 5th
spell once per day. Constitution is your spell casting ability for level, you can cast the Heat Metal spell once per day with a
these spells. range of touch. Constitution is your spell casting ability for
Amorphous. You can move through the space of other these spells.
creatures and squeeze through a space as narrow as 1 foot Darkvision. You can see in dim light within 60 feet of you
wide without squeezing. as if it were bright light, and in darkness as if it were dim
light. Your ties to the Elemental Plane of Fire make your
darkvision unusual: everything you see in darkness is in a
Detect Balance shade of red.
08 ASI +2
05 Choice of ASI +1
03 Medium Resistance Detect Balance
06 Standard Delayed Magic 08 ASI +2
03 Amorphous 05 Choice of ASI +1
25 Total 04 Common Resistance
06 Standard Delayed Magic
04 Darkvision
26 Total

5
Quasi⁺ Genasi

Lightning Genasi Traits Radiance Genasi Traits


You are an Air Genasi infused with Positive Energy. You are a Fire Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Lightning Elemental Resistance. You have resistance to Radiant
damage. damage.
Elemental Legacy. You know the Gust cantrip. Once you Elemental Legacy. You know the Control Flame cantrip.
reach 3rd level, you can cast the Arms of Hardar spell once Once you reach 3rd level, you can cast the Searing Smite
per day dealing Lightning damage. Once you reach 5th level, spell once per day. Once you reach 5th level, you can cast the
you can cast the Aganazzar's Scorcher spell once per day Branding Smite spell once per day. Constitution is your spell
dealing Lightning damage. Constitution is your spell casting casting ability for these spells.
ability for these spells. Darkvision. You can see in dim light within 60 feet of you
Fleet of Foot. Your base walking speed increases to 35 as if it were bright light, and in darkness as if it were dim
feet. light. Your ties to the Elemental Plane of Fire make your
darkvision unusual: everything you see in darkness is in a
shade of red.
Detect Balance
08 ASI +2
05 Choice of ASI +1 Detect Balance
03 Medium Resistance 08 ASI +2
06 Standard Delayed Magic 05 Choice of ASI +1
02 Fleet of Foot 02 Rare Resistance
24 Total 06 Standard Delayed Magic
03 Darkvision
26 Total

Steam Genasi Traits Mineral Genasi Traits


You are a Water Genasi infused with Positive Energy. You are an Earth Genasi infused with Positive Energy.
Elemental Resistance. You have resistance to Fire Elemental Resistance. You have resistance to Poison
damage. damage.
Elemental Legacy. You know the Control Water cantrip. Elemental Legacy. You know the Mold Earth cantrip.
Once you reach 3rd level, you can cast the Fog Cloud spell Once you reach 3rd level, you can cast the Hail of Thorns
once per day. Once you reach 5th level, you can cast the Blur spell once per day as a second level spell. Once you reach 5th
spell once per day. Constitution is your spell casting ability for level, you can cast the Spike Growth spell once per day.
these spells. Constitution is your spell casting ability for these spells.
Amorphous. You can move through the space of other Powerful Build. You count as one size larger when
creatures and squeeze through a space as narrow as 1 foot determining your carrying capacity and the weight you can
wide without squeezing. push, drag, or lift.

Detect Balance Detect Balance


08 ASI +2 08 ASI +2
05 Choice of ASI +1 05 Choice of ASI +1
04 Common Resistance 04 Common Resistance
06 Standard Delayed Magic 06 Standard Delayed Magic
03 Amorphous 02 Powerful Build
26 Total 25 Total

6
Quasi⁻ Genasi

Vacuum Genasi Traits Ash Genasi Traits


You are an Air Genasi infused with Negative Energy. You are a Fire Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Cold Elemental Resistance. You have resistance to Fire
damage. damage.
Elemental Legacy. You know the Gust cantrip. Once you Elemental Legacy. You know the Control Flame cantrip.
reach 3rd level, you can cast the Magnify Gravity spell once Once you reach 3rd level, you can cast the Feather Fall spell
per day. Once you reach 5th level, you can cast the Silence once per day as a 2nd-level spell. Once you reach 5th level,
spell once per day. Constitution is your spell casting ability for you can cast the Pyrotechnics spell once per day. Constitution
these spells. is your spell casting ability for these spells.
Unending Breath. You can hold your breath indefinitely Darkvision. You can see in dim light within 60 feet of you
while you're not incapacitated. as if it were bright light, and in darkness as if it were dim
light. Your ties to the Elemental Plane of Fire make your
darkvision unusual: everything you see in darkness is in a
Detect Balance shade of red.
08 ASI +2
05 Choice of ASI +1
03 Medium Resistance Detect Balance
06 Standard Delayed Magic 08 ASI +2
03 Unending Breath 05 Choice of ASI +1
25 Total 04 Common Resistance
06 Standard Delayed Magic
03 Darkvision
26 Total

Salt Genasi Traits Dust Genasi Traits


You are a Water Genasi infused with Negative Energy. You are an Earth Genasi infused with Negative Energy.
Elemental Resistance. You have resistance to Necrotic Elemental Resistance. You have resistance to Poison
damage. damage.
Elemental Legacy. You know the Shape Water cantrip. Elemental Legacy. You know the Mold Earth cantrip.
Once you reach 3rd level, you can cast the Create or Destroy Once you reach 3rd level, you can cast the Color Spray spell
Water spell once per day. Once you reach 5th level, you can once per day. Once you reach 5th level, you can cast the Dust
cast the Alter Self spell once per day. Constitution is your Devil spell once per day. Constitution is your spell casting
spell casting ability for these spells. ability for these spells.
Powerful Build. You count as one size larger when Mask of Dust. You can attempt to hide even when you are
determining your carrying capacity and the weight you can only lightly obscured by foliage, heavy rain, falling snow, mist,
push, drag, or lift. and other natural phenomena.

Detect Balance Detect Balance


08 ASI +2 08 ASI +2
05 Choice of ASI +1 05 Choice of ASI +1
02 Rare Resistance 04 Common Resistance
06 Standard Delayed Magic 06 Standard Delayed Magic
02 Powerful Build 03 Mask of Dust
23 Total 26 Total

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