Professional Documents
Culture Documents
EDP108 Module 3
EDP108 Module 3
COLLEGE OF
EDUCATION
COURSE MODULE IN
TECHNOLOGY
FOR
TEACHING
AND
LEARNING 1
Northern Negros State College of Science and technology envisions a skillful and productive
manpower, qualified and competent professionals endowed with leadership qualities, commitment to
public service, a common shared values, and capacities to integrate and use new knowledge and skills in
various vocations and professions to meet the challenges of the new millennium.
MISSION
To train and develop semi-skilled manpower, middle level professionals and competent and
qualified leaders in the various professions responsive to the needs and requirements of the service areas
providing appropriate and relevant curricular programs and offerings, research projects and
entrepreneurial activities, extension services and develop progressive leadership to effect socio-economic
INSTITUTIONAL OUTCOMES
a. demonstrate proficiency, mastery and application of content, pedagogy and technological knowledge in the
chosen field; and
b. exhibit exemplary character, proactiveness, and cultural responsiveness to the needs of the community.
Warm greetings!
Welcome to the second semester of School Year 2021 - 2022! Welcome to the College of Education and
welcome to NONESCOST!
Despite of all the happenings around us, there is still so much to be thankful for and one of these is the
opportunity to continue learning.
You are right now browsing your course module in EDP 108. As you read on, you will have an overview of
the course, the content, requirements and other related information regarding the course. The module is
made up of 4 lessons. Each lesson has seven parts:
LEARNING ACTIVITIES – To measure your learnings in the lesson where you wandered
I encourage you to get in touch with me in case you may encounter problems while studying your modules.
Keep a constant and open communication. Use your real names in your FB accounts or messenger so I can
recognize you based on the list of officially enrolled students in the course. I would be very glad to assist
you in your journey. Furthermore, I would also suggest that you build a workgroup among your classmates.
Participate actively in our discussion board or online discussion if possible and submit your
outputs/requirements on time. You may submit them online through email and messenger. You can also
submit hard copies. Place them in short size bond paper inside a short plastic envelop with your names and
submit them in designated pick up areas.
I hope that you will find this course interesting and fun. I hope to know more of your experiences, insights,
challenges and difficulties in learning as we go along this course. I am very positive that we will successfully
meet the objectives of the course.
May you continue to find inspiration to become a great professional. Keep safe and God bless!
V. Printed Media
VI. Visuals and Visual Media
VII. Audio Media
VIII. Video
IX. Project Based Learning and Multimedia
X. Assessment in a Constructivist, Technology-Supported Learning
Supplementary Readings:
Course 1. Active class participation (online discussion board, FB Closed group account)
Requirements 2. Logbook/ Journal (Reflection, Observation and/or Activities on each Lesson)
3. Classroom Demonstration
4. Research
5. Quizzes
6. Learning Plans with Technology Integration
7. Examinations
LESSON
1 AUDIO MEDIA
5
HOURS
Today, there is a widespread popularity of audio because you can access it anytime/anyplace using
mobile phones. Producing audio is easier now due to recording devices that are affordable and are readily
available.
Audio has been used in education for decades already, beginning from the use of the audio
cassettes in 1970s up to the digital audio that we are using now.
In the classroom setting, we still can find that the dominant mode of instruction is still audio.
Teacher’s voice is still the best audio media that students hear and listen to. Audio is used particularly for
learners with reading and/or other learning difficulty and those who are visually impaired.
Listening and hearing though synonymous, are complete different things. You can listen to someone without
actually hearing anything. If you are dreaming in class, you are hearing the noise inside the classroom and not
listening to what the teacher is saying.
Hearing is one of the five senses of a person and that it is the ability to perceive sound by detecting
vibrations through an organ such as the ear. According to Merriam-Webster, hearing is “the process, function, or
power of perceiving sound, specifically: the special sense by which noises and tones are received as stimuli.” In
hearing, vibrations are detected by the ear and then converted into nerve impulses and sent to the brain. A person
who is unable to hear has a condition known as deafness. Hearing occurs even in sleep. Where the ear processes the
sounds and passes them on to the brain, but the brain does not always react to the sound.
Listening, is also known as “active listening” is a step further than hearing, where after the brain receives
the nerve impulses, it interprets it, then it sends feedback. Listening is a key to good communication, therefore it
requires concentration so that it can lead to better academic performance. Developing listening skills is important so
that every detail and information given is processed well.
AUDIO FORMATS
Audio format is a file format for storing sounds or music. It can either be analog or digital.
1. Digital Audio
Digital audio are kept on a digital storage such as CD, computer hard drive, a flash drive or a digital recorder.
Computers are digital devices. This method of computing is referred to as the “binary system,” meaning they
perform all calculations using ones and zeros. Digital files are saved as MP3 or WAV format.
Digital audio files come in different types. The most commonly used audio files are wave (.wav) files and
MPEG Layer-3 (.mp3) files. Other audio formats are Windows Media Audio (.wma), Real Audio (.ra,.ram) or
Musical Instrument Digital Instrument (MIDI).
1.1. Audio File Types
❑ wav -standard audio file format used mainly in Windows PCs. WAV files are considered as a "first
generation" format because the digital copy of a file is uncompressed, which means that WAV files
have not gone through any audio editing.
❑ wp3 – the MPEG Layer-3 format is used for compressing audio file into a very small file that is used for
digital storage and transmission. This is the most popular format for downloading and storing music.
❑ wma – the Windows Media Audio is a Microsoft audio file format which is used also for compressing
audio files.
2. Analog Audio
Analog audio is a representation of a sound that is analogous to the air pressure waves of the sound. That
may sound complicated, but it is actually very easy to understand. Sound is waves of air molecules. Analog audio is a
representation of the intensities of those waves in the different form, such as voltage on a wire or magnetize
particles in a cassette (Mack). Analog device read the media, such as tapes or record, by scanning the physical data
off the media. Audio tapes players,VCRs, and record players are example of analog devices.
To record analog audio of a sound, we use a microphone. Here's a guideline on how to use a microphone
(Smaldino, 1995-2010):
1. Place the microphone on a floor or table stand away from hard surfaces such as chalkboards, windows or
bare walls. If a stand is not available, place on a hand towel or soft cloth.
2. Place the microphone in a good spot to achieve maximum pickup of desired sounds and minimal pickup of
extraneous ones. Avoid handing the microphone from one person to another. If necessary, move people
instead, before recording.
3. Maintain a constant distance from the microphone. As a rule of thumb, your mouth should be about a
foot from the microphone.
Note: If you are much closer, p's and b's will tend to 'pop' and other breathy sounds may become annoying.
4. Speak over the top of the microphone, not directly into it.
Accessing Audio
• Accessing audio files can be done in a variety of ways such as through streaming audio, podcasting, Internet
radio, and digital players.
1. Streaming Audio
Is a method of delivering audio signal to your computer using the internet. Unlike in downloading .mp3
or .wav files, streaming audio will let you hear the sound as it arrives to your computer, so you do not need
to wait to complete the download before you can hear the sound. As the data arrives, it is buffered for a few
seconds and then playback begins.
2. Podcasting
Podcasting (from the words IPod and broadcasting) refers to recorded audio files in MP3 format that are
distributed over the internet. These audio files can be sent automatically to “subscribers” stored in their computers
for listening at their convenience. These files need to be completely downloaded before you can listen to them. With
podcasting software, students and teachers can create their own newscasts or documentaries and allow subscribers
to download and listen to them on their computers or portable audio players (Giron, 2013).
Podcasts are useful tools for learning. The following websites provide podcasts that are useful:
• TED talks
• The Ultimate Podcasts Collection
• Podcast.com
• LearnOutLoud.com
• This Week in Technology
3. Internet Radio
Internet or Wi-Fi radios can give you access to thousands of internet radio stations. Only, it needs Internet
access to be able to access them. Radio stations on the internet can offer a variety of programs that includes local
and international news, music, science and sports. With this live programming, students can enjoy listening using
their computers to help them updated with current events. Most of the radio stations nowadays offer internet radio.
4. Digital Players
Digital players or mobile digital media players are portable electronic gadgets used to store and play digital
media such as audio. Some commonly used digital media players are iPod Touch and MP3 players.
Creating Audio
Nowadays, creating audio via audio recording technologies is very easy. Audio equipment is now a portable
tool for recording sound and taking notes.
How to Record Sound
You can record sound as a digital media file on your computer. Here are the steps:
1. Make sure you have an audio input device, such as a microphone, connected to your computer.
2. Click Start, click All Programs, click Accessories, and then click Sound Recorder.
3. Click Start Recording. With Sound Recorder, you can record up to 60 seconds.
4. To stop recording audio, click Stop Recording.
5. If you want to continue recording audio, click Cancel. In the Save As dialog box, click Resume Recording,
continue to record sound, and then click Stop Recording.
6. Type a file name for the recorded sound, and then click Save to save the recorded sound as an audio
file. By default, the recorded audio saved as a Windows Media Audio (WMA) file. However, there are
Windows version that saves the audio file as a .wav file.
7. Play what you have recorded in a digital media player program that supports playback of WMA or WAV
files,(ex. VLC Media Player)
To start using your audio in the classroom, the following are some guidelines that will help you in using audio:
1. Make sure that you know where you want to start playing.
2. Check the volume level in advance.
3. Check the environment. Make sure all the students can hear.
4. If possible, minimize external noises that are not part of the audio material.
5. Have an introduction of what the students would be hearing. Guide questions can be provided.
6. A hand out or worksheet can be used to supplement audio media.
7. To create discussion or other activities, audio presentation can be paused or stopped.
8. Use a follow up activity after an audio lesson.
Listen Up!
Listen to a live audio streaming of news or commentaries (local AM/FM). Fill out the form below.
Date and Time:
Name of the 1.
anchorman/anchorwoman:
2.
News/Headlines/Topics Discussed: 1.
2.
3.
In what ways can you apply what 1.
you have listened to in the
classroom? 2.
3.
LESSON
5
2 VIDEO MEDIA
HOURS
Video as a teaching tool can help learners in the learning process and can effectively communicate
complex information. This lesson will talk about video, the benefits of this media in the classroom on how
to produce our own videos.
Have a screenshot of your most liked music video. Describe why you like it the most.
Video is common nowadays because there are so many video-sharing sites where teachers and students can
download videos and publish or do video hosting.
Video
Is a series of images that when combined, can form moving images.
Preproduction Process
Preproduction includes everything that you do before starting your
video. Brainstorming, scriptwriting, storyboarding, scheduling,
props/wardrobe preparation, location scouting are all under this process.
1. Brainstorming
The very first step to developing a video is through developing a concept. The what, where, who, how are the
questions that needs to answer.
• Where will be the videos are used? For example, for classroom use, teacher professional development
program or information dissemination.
• Who is the audience? If students, teachers, on the school community. If it is for the students, the grade level
should be considered.
• What is the purpose of the videos? It is to provide additional information.
Motivate the students, support to the curriculum on to provide content knowledge for teachers.
• How long will the video be?
• What is your budget in developing the video?
2. Scriptwriting
This is the part when you start where you start writing what the video is all about. What type of video are you
going to create? Let is informational, documentary, or are you interviewing someone? These are questions that will
be answered during scriptwriting. The following needs to be prepared during scriptwriting.
• Storyboard
Storyboards are used to visualized your move idea. Scenes, visuals, and audio will be sketched out during
storyboarding.
Scene _______________________________
Action
______________________ ______________________ ______________________
______________________ ______________________ ______________________
Dialogue
______________________ ______________________ ______________________
______________________ ______________________ ______________________
FX
______________________ ______________________ ______________________
______________________ ______________________ ______________________
• Site Survey
Based on the script, all the elements that need to be prepared must be set-up. This includes visiting the location site,
getting all the equipment needed and lining up the people involved in the video production. Timeline is also part of
the preparation.
Production Process
It is the actual recording and capturing of the video.
Production will start from the technical rehearsals and any
videotaping or producing of elements needed for the project.
Aspects of Production
1. The Camera
- Get to know the camera you are going to use and how
it works.
2. Shot types
- Produces different effects which are determined by the camera’s proximity to the main subject.
• Establishing Shot – A long shot used at the beginning of a sequence to establish a setting or scene.
• Close-up – A shot taken very close to the subject so that it fills most of the frame.
• Big Close-Up – A shot in which a person’s face fills up most of the frame.
• Medium Close-Up – A shot framing a person from the level of mid-chest.
• Full Shot – A shot in which a person’s complete body is included, usually equal to the height of the frame.
• Long Shot – A shot in which a person’s complete body is included but is at a distance from the camera.
• Extreme Long Shot – A shot in which a person’s size is very small in comparison to the screen.
3. Camera Movement – As you shoot footage, you are able to move the camera.
a) Zoom In – The lens of the camera moves in such a way as to bring the image closer to the camera.
b) Zoom out – The lens of the camera moves in such a way as to move the image away from the camera.
c) Panorama (Pan) Shot – The camera rotates from one position on a horizontal plane (i.e. “pan right,” “pan
left”).
d) Pan Right – The camera swivels to the right, causing the image to move from right to left across the screen.
e) Pan Left – The camera swivels to the left, causing the image to move from left to right across the screen.
f) Swish Pan – The camera takes a very fast panorama that blurs the action.
g) Tilt – The camera rotates vertically from a single position.
Travelling Shot – The camera is mounted to an apparatus, such as a car, track, etc. that moves it while filming.
⮚ Action within the frame. The subjects move within the frame and the camera DOES NOT move.
⮚ Follow the Action. The Subject is moving, yet stays within the frame because the camera is MOVING with the
subject.
Crane. The camera is mounted to along boom made just for this purpose.
4. Lighting
⮚ Three-Point Lighting. Lighting that is projected from three different sources:
1. a key light (a bright, primary light source that casts shadows);
2. a fill light (light that eliminates or softens the shadows made by the key light);
3. a backlight (lights positioned behind the subjects or objects that outline or highlight their contours.
⮚ High-key Lighting. Bright even light with low contrast and few visible shadows.
⮚ Low-key Lighting. Low level light with high contrast areas of light, such as in film Noir and horror films.
⮚ Directional Lighting. Use of all other sources, such as overhead, under-lighting, backlighting, etc.
Lighting tips:
• Avoid filming in the shade or partial light.
• Light in front of subject. Lighting behind will cause faces to be dark.
• To achieve the best lighting, film a test shot also.
5. Audio – When setting up an audio, you need to ask whether this will be used for interviewing a person, only as
background music or just to have an ambiance. If you will be interviewing somebody, a microphone must be
provided.
Types of Microphones
a) Lavmic
- Short for a lavalier microphone. This is also called a lapel microphone.
- This is a tiny mic that hooks to the person’s shirt or collar.
- This mic is used for interviews.
b) Handheld mics
- are held in the hand and are usually used for interviews.
c) Boom or shotgun mics
- These are microphones used to pick up voices or noises that are usually used for film shoots and broadcast.
- They are usually on top of the camera or are held by the audio person placed on an extended pole during
recording.
d) Wireless or Wired
- The different microphones mentioned above can be wired or wireless.
- Wired microphones use an audio cable to send the signal back to the camera.
- They do not have the cable connecting it to the sound system or camera.
- Users like speakers, entertainers or performers can move anywhere with the use of wireless mics.
To start editing,
● You need to import first the raw video or the shots you have taken the music that will be needing and the
audio or narration to the computer.
● Arrange the clips in an order based from the script.
● Include the music and effects.
❖ Music
Music can enhance the video as it sets the mood.
❖ Effects
Effects are used to help the story.
Some of the effects are:
✔ Fade-In-
A shot that begins in darkness and gradually brightens.
✔ Fade-Out-
A shot that begins in brightness and gradually fades to black.
✔ IRIS-
A shot beginning in darkness and
gradually getting lighter in a circle.
✔ DISSOLVE
Superimposition of the
period of time.
✔ WIPE
A vertical line seems to wipe across, wiping out one scene and wiping in the text.
❖ Saving
The following video file formats can be used to save a video (edtechteacher,2014).
✔ M4v
Created by apple, most video files in iTunes use this format, and most players can open m4v file.
✔ Mp4
iPods and other digital audio playing devices made the mp3 famous as a format streaming music.
• An mp4 is similar but includes the video files. This is a universal file format that works with all types of
players and editors.
✔ mov
QuickTime video creates mov files. These files work best if you are using iMovie for editing. However, they
are often slightly larger in file size.
✔ wmv
Windows Media Video, developed by Microsoft, used to work only on a PC.
✔ Flash
This product from Adobe creates a variety of formats (swf,f4v, and flv) that are used frequently by video
sharing sites such as YouTube or Vimeo.
❖ Distribution
Video is now ready for distribution. Today, distribution is through uploading in the internet or by video
sharing.
Video can be a powerful tool for learning to be engaging and meaningful. Preparation is needed to effectively use
video in the classroom.
Before Viewing
What should be done before the actual use of the video? In the ASSURE model, before utilizing the material
to be used, the teacher needs to preview the material and prepare the learning environment, the equipment and the
learning experience.
During Viewing
Students will now watch the video material focusing either on the guided questions or a particular segment.
• Video can be paused for clarifications or questions. New vocabulary can also be answered.
• You should not present the leader (the part of the film with the number countdown on it). The first image
the students see should be the title or opening scene of the film.
After Viewing
After watching the video, the students might retell, discuss or do a post viewing activity. Activities can
deepen the viewing experiences of the students.
My Beginning Video Library
Create a database of different videos that can be used in your area of specialization. You may use
video websites like YouTube or from your own collection of videos at home or in school to gather videos.
Give atleast three per subject. Put the videos inside a folder and submit a screenshot of your video library.
Subject Topics/Lesson Title of the Video Source/ URL
LESSON
PROJECT-BASED
3 LEARNING AND
MULTIMEDIA
5
HOURS
After learning that we need to make use of a combination of learning resources or media to make
teaching as concrete as we can so abstractions will be clear and meaningful, let us learn a method of
learning that utilizes multimedia, project-based learning.
a. Discuss project-based multimedia learning, learning strategies, its elements and uses
b. Compare lesson planning to project-based learning
c. Illustrate the steps in project-based multimedia
Project-based multimedia learning is a teaching method in which student “acquire new knowledge
and skills in the course of designing, planning, and producing multimedia product.” (Simkins, et al, 2002.)
The name project-based multimedia learning implies the use of multimedia and the learning activity
includes a project.
What can be some limitation of the use of project-based multimedia learning strategy?
❑ One limitation that we see is the need for an extended period of time. You need time to orient the
students on what are expected of them, guidelines, goals and objectives of the project, and more so
for your students to gather and organize their data, work on their presentations and the like. This
strategy requires technical skills on your part and on the part of your students. Remember, they will
be using a combination of several media, which includes, of course, the computer.
❑ If the basic computer courses did not teach them these skills demanded by this strategy, there will
be a problem. To address this problem, some days need to be devoted to learning the technology.
This can be another limitation.
❑ A third limitation can be the tendency to lose track of the goals and objectives of your lesson
because the technology aspect has gotten the limelight. You may get so occupied learning the
multimedia presentation that your lesson objectives get derailed and your project ends up as mere
technology lesson. So, you have to be sure that the technology aspect of your lesson does not
eclipse the academic content which is the core of your lesson and therefore is most important.
2. Work with real – world connections. If you have people outside the classroom involved as clients or
assessors (evaluators) work with them to make an appropriate schedule and include their ideas for
activities.
3. Prepare resources. Seek the assistance of your librarian or school media specialist.
4. Prepare software and peripherals such as microphones. Ask the help of technical people.
5. Organize computer files – Finding files eats most of your time of your not organized. Naming files
and folders after their file type and section title helps to keep things organized and makes it easier
to merge elements later on.
6. Prepare the classroom. Organize books, printer paper and any other resources so student can
access them independently. Make room on the bulletin boards for hanging printouts of student
work, schedules, and organizational charts.
PRELIMINARY RESEARCH AND PLANNING (THREE DAYS TO THREE WEEKS, DEPENDING ON PROJECT SIZE)
At this stage, students should immerse themselves in the content or subject matter they need to
understand to create their presentation. Students will engage in relevant experiences or conduct research
to collect information and gather ideas. Field trips, teacher-guided lessons, student research, interviews,
observation, and questioning are all activities that might occur during this stage.
Make a diagram of the steps involved in a multimedia project lesson plan. Have a description for each step.
Is it correct to say that the lesson planning that teachers do is basically the same with the steps in
implementing a multimedia project? Make a comparison.
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_____________________________________________________________________.
LESSON
ASSESSMENT IN A
4 CONSTRUCTIVIST,
TECHNOLOGY-SUPPORTED
LEARNING
3
HOURS
This lesson introduces the concept of learning environment from the constructivist
perspective of learning. It discusses the basic constructivist principles and the role of the teacher, and the
technology in the learning environment.
“Complex learning cannot be assessed or evaluated using any single measure. We must examine both the
processes and products of student learning.” What are your thoughts about this?
There are many ways where learning takes place. It is only the learning style that defines the way
people learn. During our younger days, we seem to connect learning to take place in a typical classroom
within the confine of a school building. So children go to school in order to learn. In school, we meet our
teachers and our classmates and have fun. And inside the classroom, children mostly learn from the
teacher who serves as the main source of knowledge and information.
4 3 2 1
Organization Student presents Student presents Audience has Audience cannot
information in a information in a difficulty following understand
logical, interesting logical sequence presentation presentation
sequence that the that the audience because student because there is
audience can can follow. does not no sequence of
follow. consistently use a information.
logical sequence.
Subject Student Student is at ease Student is Student does not
knowledge demonstrates full and provides uncomfortable have graphs of
knowledge (more expected answers with information information;
than required) by to all questions and is able to student cannot
answering all class but fails to answer only answer questions
questions with elaborate. rudimentary about subject.
explanations and questions.
elaboration.
Graphics Student’s graphics Student’s graphic Student Student uses
explain and relate to text and occasionally uses superfluous
reinforce screen presentation. graphics that graphics or no
text and rarely support text graphics.
presentation. and presentation.
Mechanics Presentation has Presentation has Presentation has Student’s
no misspelling or no more than two three misspelling presentation has
grammatical misspelling and/or and/or four or more
errors. grammatical grammatical spelling errors
errors. errors. and/or
grammatical
errors.
Eye contact Student maintains Student maintains Student Student reads all
eye contact with eye contact most occasionally uses the report with no
audience, seldom of the time but eye contact but eye contact.
returning to notes. frequently returns still reads most of
to notes. report.
Elocution Student uses clear Student’s voice is Student’s voice is Student mumbles.
voice and correct, clear. Student low. Student Incorrectly
precise pronounces most incorrectly pronounces terms,
pronunciation of words correctly. pronounces terms. and speaks to
terms so that all Most audience Audience quietly for
audience members can hear members have students in the
members can hear presentation. difficulty hearing back of class to
presentation. presentation. hear.
Traditional vs Constructivist
Compare a Traditional Classroom from a Constructivist Classroom. Complete the table below.
Think of an activity related to your specialization. Prepare a scoring rubric for that activity.
A. Lesson Planning
1. Lesson objectives are stated clearly in behavioural terms. Lesson is based on the
method chosen.
2. Essential elements of the method chosen are present and equally emphasized and are
arranged in a logical and sequential manner.
3. Learning activities/experiences are variously and creatively provided in consideration
of individual differences of the learners.
4. Questions and follow-up techniques are carefully crafted so as to challenge the
learners to think and participate at maximum.
5. Evaluation and assignment/homework are congruent to the lesson objectives.
Total
B. Lesson Delivery
1. Appearance, eye contact and self confidence
2. Instructional aids and materials are prepared and used appropriately.
3. Mastery of the subject is strongly evident.
4. Smooth flow of the different parts of the lesson is evident.
5. Proper use of technology and method chosen.
Total
Grand Total