Arcana Evolved Faces of Serran - Gora Whiteland

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

Requires the use of Dungeons &

Dragons Third Edition Core


Books, published by Wizards of
the Coast, Inc. Requires the use of
Written by Justin D. Jacobson Monte Cook’s Arcana Evolved.
Gerran Whiteland always wanted a male child. It was not to be. Born to elk herders in the
foothills to the northwest of the Bitter Peaks, Gora was raised to be independent and fend
for herself. Never schooled other than in the handling of animals and weapons, she had a
pure heart even if she wasn’t the brightest. Unfortunately, Gora’s mother died during a
particularly harsh winter and was never able to bear Gerran a son. Though he loved his
daughter, he always harbored a pang of regret that she would one day be married away and
not carry on his good name.
When Gora was thirteen, she and her father brought a herd of elk down from their farm
to a nearby village for sale. A monstrous vuldrog set upon the pair. Gerran was badly
injured. Using only her herding whip and a small knife, Gora vanquished the beast. Alas,
her father’s wounds were too great. She rushed him to the village, but he could not be saved.
A man of modest means, Gora could not even offer enough to have him tended to by the
local healer.
Alone and disillusioned, she did not return to her family’s farm. She took odd jobs
around the village, serving alternately as a tanner’s assistant, day laborer, and even as a
bouncer at the Silvered Mug. One evening, she broke up a fight between a hulking, dark-
skinned man and a trio of would-be bandits. The man, who later introduced himself as
Rusker, was so impressed with her talent and skills that he offered to take her as his
companion, traveling throughout the land seeking adventure and serving the needy.
(Rusker’s own past is shrouded in mystery, though anyone who has seen him in combat
surmises some training in that regard.) Rusker imparted his martial wisdom to Gora,
training her first in the ways of simple combat and, in time, the more subtle, practiced

About AEvolutions
From their very first product, Poisoncraft: The Dark Art, Blue Devil Games has been among the most
prolific supporters of Monte Cook’s Arcana Evolved. The AEvolutions line includes acclaimed
products from the enclave of AE scholars known as the Keepers of the Oath (Akashic Nodes: The
Home of Memory, Tell It To My Axe!), a unique rpg/board game hybrid product (Witch Stones), dark
and disturbing location/encounter sourcebooks (Dark Houses), and the forthcoming Dragon Hunters.

About Faces of Serran


The latest AEvolutions product, Faces of Serran is a series of short pdfs focusing on a single
character. Each release includes a masterful illustration by Geoff “Manifold” Nelson, a complete
description, 3 different statblocks at varying levels, and a set of new rules such as new spells, runes,
classes, rites, and more. The product is designed to be useful to DMs, who can drop the character
into their campaigns with ease, and to players, who can use the rules for their own characters.

About Blue Devil Games


“Fiendishly Clever.” Blue Devil Games is one of the highest-quality small-press publishers on the
market today. Other product lines include the sci-fi setting Dawning Star and Passages, the game of
literary dimension-hopping during the Victorian Era.

About Justin D. Jacobson


The Blue Devil himself. Justin is the designer of Golem, the 2004 Shared Pieces Design Competition,
and author of the ENnie-nominated Poisoncraft: The Dark Art. But he’s most proud of the Lil’ Devil
herself, daughter Jadyn. By day, Justin is a not-so-mild mannered attorney.

2
methods of ritual combat.
While in Erdaenos, the two got into a bit of unpleasant business with some impolite
soldiers of the Diamond Throne. In jail awaiting judgment, they were offered service on
behalf of the throne in exchange for their freedom. With little choice, they accepted. They
were paired with two others, an oathsworn named Bullio and a magister named Kordat.
Together, the four of them quelled an inshon invasion of settlements along the Ghostwash.
The queen was so pleased that she presented them with additional missions. Though they
long ago “worked off” their transgressions, they remain together for their own reasons now.
In some circles, they have been dubbed the Snowfall Squad, a moniker flowing from the
stealthy style in which their missions are completed.

PERSONALITY
Gora is quiet, reserved, even shy. She is undeniably beautiful with her near-giant frame,
shapely figure, and striking features--even the scar that adorns her left cheek is enticing in
its own way. Yet she never takes the company of others. (Some outside the group suspect
she has a romantic relationship with Rusker, but they are wrong.) Indeed, she rarely
remains in any social setting, eschewing a boisterous tavern for a quiet meal in her own
room. Some of her shyness is her insecurity about her intelligence. She’s not a dullard, but
she lacks schooling and refinement. Gora avoids circumstances and encounters that might
bring this shortcoming to light. She is loyal to her companions and will fight to the death to
protect them.

TACTICS
Gora wades into battle freely unless she is obviously outmatched, preferring a surprise
attack . She sees her responsibility on the frontline as protecting her companions by
deflecting attention to her self. She is no berserker though. Gora is well trained and well
seasoned. She exploits advantages in the battlefield and weaknesses in her opponents. As a
result of her experience, she fights much more intelligently than she undertakes other
endeavors. In particular, she uses her mobility, gained by eschewing heavy armor, to its
greatest effect.

USES
Arranging a run-in with the Snowfall Squad is easy enough. The party might be asked to
assist them in one of their missions--perhaps as a diversion. Alternatively, they might be
charged with protecting the squad’s next target, requiring the PCs to broker a peace or risk
direct conflict. The party might encounter Gora alone--either as the sole survivor of the
Snowfall Squad or cut off from them. In the former case, she might enlist the party’s aid to
exact revenge on those who struck down her friends. In the latter case, she might ask them
to aid her in rescuing the squad. As a player character, she provides an able blade and an
interesting foil to more boisterous members of the party.
Villain Option: The Snowfall Squad have gone rogue, hiring themselves out to the
highest bidder. A relative of one of their victims wants revenge and will pay handsomely
for the deed.

3
Gora Whiteland (CR 5)
Female Human Warmain 2 / Ritual Warrior 3
Medium humanoid (human)
Init +3; Senses Listen +7, Spot +7
Language Common
AC 18, touch 13, flat-footed 18
hp 43 (5 HD); dying/dead -1/-12
Fort +5, Ref +4, Will +6
Spd 40 ft.
Melee Longsword +8 (1d8+2/19-20)
Ranged Longbow +8 (1d8+2/x3)
Base Atk +4; Grp +6
Atk Options Combat Reflexes, Combat rites (5/3/-/-), First Strike (+1d6)
Combat Gear potions of transfer wounds (lesser) (2)
Hero Points 1
Abilities Str 14, Dex 16, Con 12, Int 8, Wis 14, Cha 10
Feats Affinity with Skill, Combat Reflexes, First Strike, Fleet of Foot, Intuitive Sense,
Sturdy, Weapon Focus (longsword)
Skills Concentration +3, Knowledge (ceremony) +5, Listen +7, Sneak +9, Spot +7
Possessions +1 leather coat, masterwork longsword, masterwork mighty (+2)
composite longbow, arrows (20), bodkin arrows (14), flash powder (2), rope 50’,
smoke bomb, smokesticks (2), sunrods (4), thunderstone (2), trollbane powder,
adventurer’s outfit

4
Gora Whiteland (CR 10)
Female Human Warmain 2 / Ritual Warrior 8
Medium humanoid (human)
Init +8a; Senses Listen +9, Spot +9
Language Common
AC 20a, touch 14a, flat-footed 20a
hp 78 (10 HD); dying/dead -1/-12
Fort +7, Ref +7a, Will +9
Spd 40 ft.
Melee Longsword +14/+9 (1d8+5/19-20)
Ranged Longbow +11/+6a (1d8+2/x3)
Base Atk +9; Grp +11
Atk Options Combat Reflexes, Combat rites (8/5/2/-), First Strike (+1d6), Stunning
Blow (DC 17)
Special Actions Concentration save (1/day)
Combat Gear potions of greater battle healing (2), potions of transfer wounds (lesser)
(2)
Hero Points 1
Abilities Str 14, Dex 18a, Con 12, Int 8, Wis 15, Cha 10
Feats Affinity with Skill, Combat Reflexes, First Strike, Fleet of Foot, Improved
Initiative, Intuitive Sense, Speed Burst, Stunning Blow, Sturdy, Weapon Focus
(longsword), Weapon Specialization (longsword)
Skills Concentration +9, Knowledge (ceremony) +6, Listen +9, Sneak +12a, Spot +9
Possessions +2 leather coat, +1 crippling longsword, masterwork mighty (+2)
composite longbow, arrows (20), bodkin arrows (14), gloves of dexterity (+2)a, oil of
cloak of darkness (2), flash powder (2), rope 50’, smoke bomb, smokesticks (2),
sunrods (4), thunderstone (2), trollbane powder (2), adventurer’s outfit

5
Gora Whiteland (CR 15)
Female Human Warmain 2 / Ritual Warrior 13
Medium humanoid (human)
Init +8a; Senses Listen +11, Spot +11
Language Common
AC 25a, touch 17a, flat-footed 25a
hp 78 (10 HD); dying/dead -1/-12
Fort +9, Ref +9a, Will +12b
Spd 40 ft.
Melee Longsword +19/+14/+9 (1d8+8/17-20)
Ranged Longbow +15/+10/+5a (1d8+5/x3)
Base Atk +11; Grp +13
Atk Options Bloody Strike (DC 21b), Combat Reflexes, Combat rites (10/8/6/2b), First
Strike (+2d6), Stunning Blow (DC 21b)
Special Actions Concentration save (2/day)
Combat Gear potions of greater battle healing (2), potions of transfer wounds (lesser)
(2)
Hero Points 2
Abilities Str 14, Dex 18a, Con 12, Int 9, Wis 18b, Cha 10
SQ Concentration save
Feats Affinity with Skill, Bloody Strike, Combat Reflexes, First Strike (x2), Fleet of Foot,
Improved Critical (longsword), Improved Initiative, Intuitive Sense, Speed Burst,
Stunning Blow, Sturdy, Weapon Focus (longsword), Weapon Specialization
(longsword)
Skills Concentration +15, Knowledge (ceremony) +7, Listen +12b, Sneak +12a, Spot
+12b
Possessions +3 chain hauberk, +2 crystalline longsword, +1 mighty (+2) composite
longbow, arrows (20), bodkin arrows (14), gloves of dexterity (+2)a, periapt of
wisdom (+2)b, ring of protection +3, oil of cloak of darkness (2), potion of greater
ability boost (Wisdom), flash powder (2), rope 50’, smoke bomb (2), smokesticks
(2), sunrods (4), thunderstone (2), trollbane powder (2), adventurer’s outfit

6
NEW RULES FOR NEW FACES
This section presents new combat rites that, like Gora herself, focus on attaining a quick
combat advantage in an effort to drop one’s opponent before they even know you’re there.

RANK 1 COMBAT RITES

AGILE CHARGE
If you move at least 20 feet when making a charge, you need not travel in a straight line.
You can make one turn of up to 90 degrees during the charge. Use this rite at the beginning
of your turn.

DEFT TOUCH
You can use a weapon that normally deals lethal damage to deal subdual damage without
incurring any penalty to your attack rolls. Use this rite at the beginning of your turn.

NIMBLE ASSAULT
You do not provoke any attacks of opportunity resulting from movement from an opponent
you attack in the same round, e.g., from his reach weapon. Use this rite at the beginning of
your turn.

SURPRISE ATTACK
You gain a +2 combat rite bonus to attacks during a surprise round. Use this rite at the
beginning of your turn.

RANK 2 COMBAT RITES

ATTACK FROM THE SHADOWS


You gain a +10 bonus to Sneak checks made during a surprise round. Use this rite at the
beginning of your turn.

LETHAL STRIKE
If you land a critical hit during a surprise round, the multiplier increases by x1. The foe
must have a discernible anatomy and be subject to critical hits. Use this rite after you land a
critical hit but before damage is rolled.

VICIOUS ASSAULT
You gain a +10 combat rite bonus to your damage rolls during a surprise round. Use this rite
at the beginning of your turn.

7
RANK 3 COMBAT RITES

LETHAL STRIKE, TRUE


If you land a critical hit during a surprise round, the multiplier increases by x2. The foe
must have a discernible anatomy and be subject to critical hits. Use this rite after you land a
critical hit but before damage is rolled.

SWIFT SURPRISE
In addition to the standard action or move action you may take during a surprise round, you
may also move up to one-half your movement rate as a free action. Use this rite at any time
during your turn.

RANK 4 COMBAT RITE

KILLING BLOW
If you land a critical hit during a surprise round, your opponent must make a Fortitude save
(DC 10 + half your character level + your Wisdom modifier) or suffer an additional +20d6
points of damage. The foe must have a discernible anatomy and be subject to critical hits.
Use this rite after you land a critical hit but before damage is rolled.

8
OPEN GAME LICENSE Version 1.0a non-exclusive license with the exact terms of this it enforceable.
License to Use, the Open Game Content.
The following text is the property of Wizards of 15 COPYRIGHT NOTICE
the Coast, Inc. and is Copyright 2000 Wizards of 5.Representation of Authority to Contribute: If Open Game License v 1.0 Copyright 2000,
the Coast, Inc ("Wizards"). All Rights Reserved. You are contributing original material as Open Wizards of the Coast, Inc.
Game Content, You represent that Your d20 System Reference Document Copyright
1. Definitions: (a)"Contributors" means the Contributions are Your original creation and/or 2000-2005, Wizards of the Coast, Inc., authors
copyright and/or trademark owners who have You have sufficient rights to grant the rights Jonathan Tweet, Monte Cook, Skip Williams,
contributed Open Game Content; (b)"Derivative conveyed by this License. Rich Baker, Andy Collins, David Noonan,
Material" means copyrighted material including Rich Redman, and Bruce R. Cordell, based on
derivative works and translations (including into 6.Notice of License Copyright: You must update original material by E. Gary Gygax and Dave
other computer languages), potation, the COPYRIGHT NOTICE portion of this Arneson.
modification, correction, addition, extension, License to include the exact text of the Monte Cook’s Arcana Evolved, Copyright 2005
upgrade, improvement, compilation, abridgment COPYRIGHT NOTICE of any Open Game Monte J. Cook.
or other form in which an existing work may be Content You are copying, modifying or Monte Cook’s Arcana Unearthed DM’s Screen
recast, transformed or adapted; (c) "Distribute" distributing, and You must add the title, the and Player’s Guide, Copyright 2003 Monte J.
means to reproduce, license, rent, lease, sell, copyright date, and the copyright holder's name to Cook.
broadcast, publicly display, transmit or otherwise the COPYRIGHT NOTICE of any original Open The Diamond Throne, Copyright 2003 Monte J.
distribute; (d)"Open Game Content" means the Game Content you Distribute. Cook.
game mechanic and includes the methods, Monte Cook’s Arcana Unearthed, Copyright 2003
procedures, processes and routines to the extent 7. Use of Product Identity: You agree not to Use Monte J. Cook.
such content does not embody the Product any Product Identity, including as an indication as Legacy of the Dragons, Copyright 2004 Monte J.
Identity and is an enhancement over the prior art to compatibility, except as expressly licensed in Cook.
and any additional content clearly identified as another, independent Agreement with the owner Mystic Secrets: The Lore of Word and Rune,
Open Game Content by the Contributor, and of each element of that Product Identity. You Copyright 2004 Monte J. Cook.
means any work covered by this License, agree not to indicate compatibility or co- Faces of Serran: Gora Whiteland, Copyright
including translations and derivative works under adaptability with any Trademark or Registered 2006 Justin D. Jacobson.
copyright law, but specifically excludes Product Trademark in conjunction with a work containing
Identity. (e) "Product Identity" means product and Open Game Content except as expressly licensed Designation of Product Identity: The following
product line names, logos and identifying marks in another, independent Agreement with the items are hereby designated as Product Identity in
including trade dress; artifacts; creatures owner of such Trademark or Registered accordance with the Open Game License: All
characters; stories, storylines, plots, thematic Trademark. The use of any Product Identity in logos, identifying marks, and trade dress,
elements, dialogue, incidents, language, artwork, Open Game Content does not constitute a including but not limited to the Blue Devil Games
symbols, designs, depictions, likenesses, formats, challenge to the ownership of that Product logo, the AEvolutions logo, and the Faces of
poses, concepts, themes and graphic, Identity. The owner of any Product Identity used Serran logo; all art and other graphical elements
photographic and other visual or audio in Open Game Content shall retain all rights, title not already open content by virtue of appearing as
representations; names and descriptions of and interest in and to that Product Identity. Open Game Content previously in other products;
characters, spells, enchantments, personalities, all Product Identity of Malhavoc Press, used with
teams, personas, likenesses and special abilities; 8. Identification: If you distribute Open Game permission (see Notice below).
places, locations, environments, creatures, Content You must clearly indicate which portions
equipment, magical or supernatural abilities or of the work that you are distributing are Open Designation of Open Game Content: Everything
effects, logos, symbols, or graphic designs; and Game Content. not enumerated as Product Identity, including but
any other trademark or registered trademark not limited to the character stat blocks and the
clearly identified as Product identity by the owner 9. Updating the License: Wizards or its designated material in New Rules for New Faces.
of the Product Identity, and which specifically Agents may publish updated versions of this
excludes the Open Game Content; (f) License. You may use any authorized version of Notice: This work contains the following Product
"Trademark" means the logos, names, mark, sign, this License to copy, modify and distribute any Identity from Monte Cook’s Arcana Evolved: All
motto, designs that are used by a Contributor to Open Game Content originally distributed under places and geographical locations; the names of
identify itself or its products or the associated any version of this License. all races and classes; all other items appearing in
products contributed to the Open Game License Monte Cook’s Arcana Evolved that do not appear
by the Contributor (g) "Use", "Used" or "Using" 10 Copy of this License: You MUST include a in the System Reference Document. Permission to
means to use, Distribute, copy, edit, format, copy of this License with every copy of the Open use this Product identity has been granted by
modify, translate and otherwise create Derivative Game Content You Distribute. independent agreement with the owner of the
Material of Open Game Content. (h) "You" or Product Identity. The use of this Product Identity
"Your" means the licensee in terms of this 11. Use of Contributor Credits: You may not in Open Game Content does not constitute a
agreement. market or advertise the Open Game Content using challenge to the ownership of that Product
the name of any Contributor unless You have Identity. Monte J. Cook retains all rights, title,
2. The License: This License applies to any Open written permission from the Contributor to do so. and interest in and to that Product identity. Any
Game Content that contains a notice indicating failure in this designation does not cause such
that the Open Game Content may only be Used 12 Inability to Comply: If it is impossible for You content to become Open Game Content.
under and in terms of this License. You must affix to comply with any of the terms of this License
such a notice to any Open Game Content that you with respect to some or all of the Open Game
Use. No terms may be added to or subtracted from Content due to statute, judicial order, or
this License except as described by the License governmental regulation then You may not Use
itself. No other terms or conditions may be any Open Game Material so affected.
applied to any Open Game Content distributed
using this License. 13 Termination: This License will terminate
automatically if You fail to comply with all terms
3.Offer and Acceptance: By Using the Open herein and fail to cure such breach within 30 days
Game Content You indicate Your acceptance of of becoming aware of the breach. All sublicenses
the terms of this License. shall survive the termination of this License.

4. Grant and Consideration: In consideration for 14 Reformation: If any provision of this License
agreeing to use this License, the Contributors is held to be unenforceable, such provision shall
grant You a perpetual, worldwide, royalty-free, be reformed only to the extent necessary to make

You might also like