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How To Train

Training the starts the same way as it does in the base game. When you player goes to train, ask them what they're
doing to train with their pokemon. Encourage them to flourish and make it feel like a moment in the anime.

Next, the GM will decide which Attribute is relevant to the type of training being done. For example, an obstacle
course might use Dexterity, but planning out attack plans would be Clever. The GM will also decide which Skill is
most relevant to the training at hand, or simply choose Lore (which I affectionately call the Pokedex skill).

The trainer will roll whatever dice pool the GM assigns them and get a number of successes. Those successes with
count as Training EXP. Those can then be assigned to your current Training Goal. These two terms are what expand
on the existing structure.

Training Goals
Training your Pokemon comes with a goal in mind. Each Goal has a required amount of Training EXP before you and
your Pokemon can achieve it.

After a training session, you can choose one Goal and put the Training EXP you earned towards it. You can only do so
much in one training session though, so all points earned from a single training session must go to the same Goal.

Two conditions can cause you to reset the Training EXP put towards your various Training Goals. The first is a Rank
Up, and the second is Evolution.

Rank Up
Required EXP Varies by Pokemon Rank

If you are a rank above the Pokemon you're training, you can dedicate Training EXP towards the required successes
a Pokemon needs to advance in Rank. This is the same as the core game mechanic and you can check the book for
more information.

Retraining
Required EXP 3
After reach the required Training EXP of 3, a trainer may modify their pokemon's sheet in the following ways. This
mechanic is also from the core book, see it for more information.

Redistribute all Attributes and Social Attributes awarded by Rank.


Redistribute all Skill Points awarded by Rank. Assign all Skill Points from a Rank, before assigning all Skill Points
from the next Rank.
Pokémon may forget Moves and learn new Moves from available Ranks. Forgotten Moves exclusive to previous
Evolutions are lost forever.

Overranking
Required EXP Varies by Pokemon Rank

Overranking is an existing mechanic in the Pokerole core book, however we're slightly modifying it. Instead of
requiring Victories in battle to Overrank, learning an Overranked move can be done with Training EXP.

A Pokemon can learn a move from the Rank above it's current rank by achieving the amount of Training EXP it would
need to rank up to that Rank.

For Example, an Absol can learn Slash at Amateur Rank. For an Absol at Beginner rank to learn Slash via Overranking,
the Absol would need 6 Training EXP. The move learned is not declared as part of the goal; the move learned is
chosen when the goal is reached.)

Evolution
Required EXP Varies by Pokemon Species

In base Pokerole, typical evolution is achieved via Victories in battle. Here, Evolution is included as a Training Goal,
which means you can put your Training EXP towards evolution. However, Evolution is a special Training Goal in that
Victories in battle count towards them, much like the base game. Battle Victories ONLY count towards Evolution, not
any other Training Goal.

This only impacts Evolutions that have an evolution speed. Special evolutions like evolving via a stone, location, or
happiness cannot be achieved through this variant. A trainer must complete the special conditions for the evolution
per normal.

Author's Note: While this mechanic has been presented, I'm a stark believer in if there's an amazing moment that
evolves (pun unintentional) from the narrative, allow for that evolution!

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