Professional Documents
Culture Documents
Technical Paper E-Visualizer For Kids
Technical Paper E-Visualizer For Kids
Pranoti Deshmukh
Aneri Adani Dhruv Sewani Dept. of EXTC Engineering
Dept. of EXTC Engineering Dept. of EXTC Engineering
Thadomal Shahani Engineering College
Thadomal Shahani Engineering College Thadomal Shahani Engineering College
Mumbai, India
Mumbai, India Mumbai, India
pranotiddeshmukh24@gmail.com
aneriadani@gmail.com dhruvsewani@gmail.com
Abstract—Online learning has increasingly become a necessity during the class. Teachers were unable to make
in today's times, but the biggest problem with it is the fact that satisfactory demonstrations wherever required.
it is not as engaging as being in an actual classroom, causing
The audio breaks are great impediments and it takes
students to become uninterested very easily. This is a problem
extra effort to repeat the content every time. It is
that demands urgent attention as children, especially the ones
below the age of 6, who require constant engagement in order
necessary for the teachers to keep the mic of students
to learn and develop their cognitive ability. To try and achieve always ON so that students can ask doubts instantly
this many parents end up buying expensive memberships and and make the classroom interactive. But there are
subscriptions, which most parents cannot afford, especially disadvantages too, microphones catch all other
during a time when everyone's income was affected greatly. surrounding sounds which are interruptions in a
Since the transition to online education was sudden, most classroom.
teachers lacked the required training to effectively teach their
Though screen presentation is a helpful feature, one
students and found it even more difficult to form a bond with
them. The effectiveness of online learning largely depends upon cannot use a pen simultaneously. It is becoming
how the content is presented and how much freedom the user is increasingly difficult for teachers to cope up with the
allowed to have. Most websites still rely on 2D objects and additional burden of making videos along with their
imagery and lack interactive options for their users, making routine chores..
the experience cumbersome and boring.
For a lively interactive classroom, it is imperative for
The idea behind our project is to solve all these problems and
provide a smooth, interactive learning experience for children.
a teacher to make eye contact with students which is
not possible while teaching online. In case, if you are
using a white or green board to get a good resolution
Keywords— Pandemic, Virtual Reality, Framework, 3- the camera is to be placed close, but in such cases, the
Dimensional, Visualizing. full board cannot be used and every time it requires to
be cleaned repeatedly.
I. INTRODUCTION Even most online learning websites and applications
Covid-19 pandemic has changed the paradigms of find it rather cumbersome to make the learning
educational practices. Schools have been closed ever since interactive enough for students and hence the
the government declared a lockdown from March 24, engagement from the students' side tends to decrease
2020.It is now more than 20 months since online teaching over time.
has become a new normal. Many platforms like Zoom,
Google meet, gotomeet app, etc are being used to provide Online learning has increasingly become a necessity in
online teaching. Though these platforms offer many features today's times, but the biggest problem with it is the fact
like white board, screen presentation, etc, they fail to that it is not as engaging as being in an actual classroom,
causing students to become uninterested very easily. This
provide an alternative to the real time classroom teaching.
is a problem that demands urgent attention as children,
The problems of students vary depending upon the especially the ones below the age of 6, who require
location and the type of school viz: Govt/private, etc. constant engagement in order to learn and develop their
Take the case of Sainik schools which were cognitive ability. To try and achieve this many parents
established with an aim to bring public school end up buying expensive memberships and subscriptions,
education within the reach of common man. which most parents cannot afford, especially during a
Obviously, many of the students are from rural time when everyone's income was affected greatly.
backgrounds where network connectivity is very
poor. Even attending 4 periods a day consumes Since the transition to online education was sudden,
considerable data which cannot be afforded by many most teachers lacked the required training to effectively
students. teach their students and found it even more difficult to
There are many problems faced by teachers as form a bond with them. The effectiveness of online
well. Even well-off schools have reduced the salaries learning largely depends upon how the content is
of teachers as their income has gone down. Some presented and how much freedom the user is allowed to
teachers who are above 45 years of age are facing have. Most websites still rely on 2D objects and imagery
difficulties in handling smartphones. They are unable and lack interactive options for their users, making the
to rectify any technical glitches which may occur experience cumbersome and boring.
31
The idea behind our project is to solve all these problems virtual learning environment, they can present PowerPoints,
and provide a smooth, interactive learning experience for raise questions and debate tools using applications.
children.
II. LITERATURE REVIEW III. PROPOSED SYSTEM
Reference [1] proposes Multimedia learning as the The proposed application will be a website which is an
name suggests it’s the learning offered with the combination online learning platform. The application design is created
of two or more media such as audio, video, images and by different software; its 3-D models are designed and
music etc... So, the traditional education materials are animated using A-frame and the user interface is built using
translated into interactive electronic forms due to HTML, CSS, JavaScript and the database used is
multimedia technology and authorised tools. It helps the MongoDB.
teacher, student and whole education system to revamp their
educational design process curriculum into interactive and Github repositry link: https://github.com/aneriadani762/E-
rich media learning. Due to multimedia technology, the Visualizer
retention rate of the learners is about 75% which is greater
than 40% rate from the see and hear method and 20% from 1) Home Page
the see only method. The homepage is divided into 3 sections as follows:
a) Firstly, is the header,
Reference [2] proposes the learning enriched with b) Second is the main content and
technology enhancement i.e., learning process aided with or c) Third contains the footer section.
delivered in any form of technology like internet, Clicking on the logo would land you to the homepage.
computers, video conferencing, etc. the technology
enhanced learning benefits both the provider and the learner.
From a provider perspective it is efficient cost saving to
performance and other strategic benefits. For learners it
includes instant and personalised feedback, Reusable
learning material and a lively environment. Technology -
Enhanced Learning surpasses time, location and
circumstances. It offers the student the option of time, place
and different learning styles. It’s a broad spectrum; at one
point of time, it includes a course with simple electronic
syllabus, while the opposite end is with a vigorous, Fig. 1. Homepage with the Header section
multimedia rich, interactive, collaborative online course.
The integration of technology and the type and amount of
technology is based on the objectives and the content of the 2) Learn
course and the teaching methodology. In this section, there will be subsections such as animals,
shapes, numbers, alphabets, family tree, flowers, etc. In each
Reference [3] proposes the use of technology with the subsection, there will be informative articles. For example,
help of computers to faculties and guide them the key in the animal subsection, there will be information written
features of computer-managed instruction used are testing, about animals and for better understanding on the topic
analysis and record keeping. It also instructs and judges the there will be 3-D models which can be rotated around in 360
performance of each student at regular intervals of time. The degrees.
computer managed instruction includes simulation, problem
solving program, etc. the system is effective only if the tutor
is proficient with the utilisation of the computer.
32
you will be directed to its page containing interactive 4) Contact Us
animated video with Easy and Hard quiz, Games, Belly up, This section basically will provide you with the
Activity, Pop A Joke with sound effects to make it more information on how to get in touch with us. Also, if the user
interactive. has any queries, then they can reach out to us with the help
of the form at the end of the contact us page.
5) Login
A login page is a web page or an entry page to a website
that requires user identification and authentication, regularly
performed by entering a username and password
combination. Logins may provide access to an entire site or
part of a website.
Fig 3. Video Player with toggles
3) 3-D Models
Using the A-frame library, various 3-D models are
created for much better understanding and interesting and
interactive learning.
6) Register/ Signup
It simply means to create a new account – be it a portal,
application, or newsletter. When you wish to access some
portal or application for the very first time, you need to sign
Fig 4. 3-D Model of Solar System up. If you are not a registered user already, you are always
required to register.
4) Quiz
Education usually wants to test a specific area of
knowledge rather than general knowledge. In this way,
quizzes are an engaging method for schools to measure
growth in knowledge, abilities, and/or skills. With the help
of a quiz, students can find the subjects they need to focus
on. There are different kinds of questions that can be used
for quizzes like fill-in-the blank, multiple choice, etc
33
IV. BLOCK DIAGRAM delivering the course by analysing the learner's perception
and the psychological perspective, the course will be getting
more effective in the psychological perspective of the
learner and it will create an effective learning and teaching
process.
We believe that the implementation of technologies like
Virtual Reality will truly revolutionise the way education
will impact young minds and will help them visualise and
understand better.
VI. REFERENCES
34