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Introduction:
The technique used to identify the optimal solution is called
the graphical solution method (approach or technique) for an LP problem with
two variables. Since most real-world problems have more than two decision
variables, such problems cannot be solved graphically. An optimal as well as a
feasible solution to an LP problem is obtained by choosing one set of values
from several possible values of decision variables x1, x2, . . ., xn, that satisfies
the given constraints simultaneously and also provides an optimal (maximum
or minimum) value of the given objective function. For LP problems that have
only two variables, it is possible that the entire set of feasible solutions can be
displayed graphically by plotting linear constraints on a graph paper in order to
locate the best (optimal) solution. The technique used to identify the optimal
solution is called the graphical solution method (approach or technique) for an
LP problem with two variables. Since most real-world problems have more
than two decision variables, such problems cannot be solved graphically.
However, graphical approach provides understanding of solving an LP problem
algebraically, involving more than two variables. In this chapter, we shall
discuss the following two graphical solution methods (or approaches):
(i) Extreme point solution method
(ii) Iso-profit (cost) function line method to find the optimal solution to
an LP problem.
IMPORTANT DEFINITIONS
Solution: The set of values of decision variables xj ( j = 1, 2, . . ., n) that
satisfy the constraints of an LP problem is said to constitute the solution to
that LP problem.
(ii) Write all the constraints in the form of equations and draw the graph
(v) By substituting these corner points in the objective function we can get the
values of the objective function
(vi) If the problem is maximization then the maximum of the above values is
the optimum value. If the problem is minimization then the minimum of the
above values is the optimum value.
Example 10.5
Solve the following LPP
Maximize Z = 2 x1 +5x2
3x1+x2 ≤ 21
Solution:
First we have to find the feasible region using the given conditions.
Any point lying on or below the line x1 + 4x2 = 24 satisfies the constraint x1 +
4x2≤ 24.
3x1 +x2= 21 is a line passing through the points (0, 21) and (7, 0). Any point
lying on or below the line 3 x1 + x2 = 21 satisfies the constraint 3 x1 + x2 ≤ 21.
x1+ x2 = 9 is a line passing through the points (0, 9) and (9, 0). Any point lying
on or below the line x1 + x2 = 9 satisfies the constraint x1+ x2 ≤ 9.
Now we draw the graph.
Example
Solve the following LPP by graphical method Minimize z = 5x1+4x2 Subject to
constraints 4x1+ x2 ≥ 40; 2x1+3x2 ≥ 90 and x1, x2 > 0
4x1+x 2 = 40 is a line passing through the points (0,40) and (10,0). Any point
lying on or above the line 4x1+x2= 40 satisfies the constraint 4x1+ x2 ≥ 40.
2x1+3x2 = 90 is a line passing through the points (0,30) and (45,0). Any point
lying on or above the line 2 x1+3x2= 90 satisfies the constraint 2x1+3x2 ≥ 90.
Conclusion:
The graphical method represents one approach for solving linear programming
problems. However, this approach is limited to optimization problems
containing just two decision variables since constraints are plotted in a two-
dimensional space. Every additional decision variable would add and additional
space in the plot and would complicate its visualization. In reality, most
optimization problems will contain more than two decision variables of
different types (e.g. linear, integer, binary) with more complex constraints,
limiting the applicability of the graphical method for solving them.In addition,
building a two-dimensional space plot and displacing the objective function
line along the feasible region to find the optimum extreme point is time
consuming and not the most effective approach. The application of other
optimization algorithms in multiple computer programs (e.g. R, GAMS, AMPL,
LINDO) reduces significantly the time spent solving an optimization problem
while obtaining additional valuable information.
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