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Creature Level: The level of the creature can be determined by using its D&D Hit Dice.

HD Level

0-1 1

2-3 2

4-5 3

6-8 4

9-10 5

11-12 6

13-15 7

16-18 8

19-21 9

22-24 10

25-27 11

28-30 12

31-33 13

34-36 14

37+ 15

Extra-planar +1 (max 15)

Dragon +2 (max 15)

Size / Type / Alignment: This denotes the creature’s size, its type, and its general alignment.

Armor: D&D Armor Class converts directly to Armor.

Armor Class Armor

10-12 = 0 Armor

13-15 / Light Armor = 1 Armor

16-19 / Medium Armor = 2 Armor

20-23 / Heavy Armor = 3 Armor

every additional 4 AC = +1 additional


Shield = Asset Speed defense vs attacks

Armor for various energy types will be listed here as well as Armor that

requires a specific type of attack or material to bypass (such as an

adamantine weapon, or an aligned weapon). Generally, Armor towards an

energy type will be between 1 and 5.

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