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Divine Blessings Selûne
Divine Blessings Selûne
Divine Blessings Selûne
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Armor of the Moonmaiden
Magic Items Medium armor (scale mail), legendary (requires attunement)
While pursuing my goal of discerning the purpose regarding While wearing this armor, you gain a +3 bonus to AC. In
magic items related to the gods, I've found many to be of addition, you can use an action and speak the command word
great intrigue. Some are unique, reserved for specific to gain the effect of the etherealness spell. It lasts for 10
individuals of note or rank. Others are more common, made minutes, until you remove the armor, or use an action and
to be used by a more novice or introductory follower. speak the command word again.
You may use a bonus action to change the appearance of
Amulet of Luna's Splendor this armor into that of a set of fine clothes, which lasts until
Wondrous item, rare, (requires attunement by a cleric or you use a bonus action to change it back. This is merely an
paladin) illusion and will not hold to physical inspection. A suspicious
This amulet is a holy symbol of Selûne. While wearing this creature that succeeds on a DC 17 Intelligence
holy symbol, you have resistance to necrotic damage and can (Investigation) check can see through the illusion.
use an action to cast one of the following spells: guiding bolt, You are considered proficient with this armor.
moonbeam, and mass healing word. Wisdom is your "This armor has an opalescent glow that shines from its
spellcasting ability for these spells. Once the amulet has been scales and decorative pearls, evoking the light of the moon on
used to cast a spell, it cannot be used to cast the same spell a clear night. Its design is inspired by Selûne's personal
again until you finish a long rest. armor, and she guided the priests who created it. Due to the
If the moon is more than half full, spells cast from this glamour that can conceal its true appearance, it was worn by
amulet are treated as if you had used a spell slot one level the High Priest Naneatha Suaril on an important mission,
higher than the spell. when she needed protection without drawing attention."
"These amulets were first created as a gift for the
adventurers that saved Luna at the Selûne's Smile tavern Rod of Four Moons
during the Time of Troubles. To this day, Selûne grants it as a Rod, legendary (requires attunement by a cleric or paladin)
reward to worthy champions, pious clerics, and noble souls." This rod is a holy symbol of Selûne, and it can be wielded
as a magic mace. When you attune to this item, choose one of
Guardian of the Faithful the following blessings:
Armor (shield), rare (requires attunement)
When you are damaged by a creature you can see within +3 bonus to attack rolls and damage rolls made with this
60 feet of you, you may use a reaction to blast them with light. weapon.
That creature must make a DC 14 Dexterity saving throw. It +3 bonus to spell attack rolls and to your spell save DC
takes 2d10 radiant damage on a failed save, or half as much +3 bonus to AC
damage on a successful one. The shield can't be used this At the beginning of your turn, you may change your
way again until you finish a long rest. blessing to one of the other options.
You gain 5 temporary hit points whenever you roll "The true Rod of the Four Moons is the mythical weapon of
initiative. Selûne. It was kept in the House of the Moon temple in
You are considered proficient with this shield. Waterdeep, while she hid from Shar in the form of the avatar
"When protecting someone of great importance to Selûne Luna. After the Time of Troubles, the temple's relic was
(or her enemies), the Moon Knights will sometimes lend replaced by this replica, which Selûne imbued with a fraction
them this shield. It assists the wearer in defending of her weapon's power."
themselves, and many have been saved by its magic."
Silverglow Crescent Amulet of
Martial weapon (silvered battleaxe), melee weapon, rare Luna's Splendor
(requires attunement)
This weapon deals an extra 1d6 radiant damage to any
target it hits, and an additional 1d6 radiant damage if that
target is a shapechanger. A creature hit by this weapon
instantly reverts to its original form, and can't assume a
different form until the end of your next turn.
You can use an action to shine Selûne's light at nearby
enemies. Choose any number of creatures within 10 feet of
you. Each of those creatures must pass a DC 14 Constitution
saving throw or become blinded until the end of your next
turn. The axe can't be used this way again until you finish a
long rest.
"This axe, shaped like a crescent moon, is one of the
weapons from the arsenal of the Moon Knights. It is the
weapon of choice when they have to deal with lycanthropes Silverglow
Crescent
that have surrendered to the beast within."
3
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
4
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Damra the Wise
Damra rose from humble beginnings to become an
archmage and Arcane Scholar of Candlekeep. He was a
prodigy in his youth, earning the moniker "the Wise" due to
his education on countless topics. Rumor has it that Damra
owns a magical grimoire filled with lost knowledge, but no
one knows what it looks like. He currently serves as the
Arcane Forgemaster and is a professor of Magical Binding
and Magical Research.
He has not left Candlekeep in almost a decade, but during
his youth he traveled to Cormyr, Amn, Waterdeep, and many
other places, including several planes. Damra is a patient
teacher and is willing to share his knowledge with those he
deems worthy, provided that it won't be used for evil. He is
often sought out by adventurers when they find something
magical of unusual origin, such as an item that resists
magical identification. In return for his assistance, Damra is
interested in new or forgotten knowledge and magic items.
Damra loves humor of all kinds, from bawdy to obscure.
Some of his jokes contain references that only the educated
would understand, and he uses them to measure someone's
knowledge.
Damra can be quite stubborn, never being swayed by an
argument unless he personally sees wisdom in it. He also
never gives up hope even in the most dire of circumstances.
He would rather die with integrity than survive in infamy.
He has connections with both the Harpers and the Lords'
Alliance, assisting them when something magical threatens
the realms. Damra has particular contempt for the followers
of Shar, who actively oppose Mystra and threaten the Weave.
He can also be swayed to assist those that work against
Lolth, but always covertly in order to protect his loved ones
from the Spider Queen's wrath.
Credits
Written by - Apacolyps and Zrave (Shadow Lab Games)
Cover Page Art - Zrave (alteration of Efes Pixabay License
and Lumina_Obscura Pixabay License)
Page stains - Jared Ondricek CC BY 4.0
Tablet Art - DMs Guild Allies & Enemies Art
Amulet of Luna's Splendor - Joeyy_anne Unsplash License
(grayscale and cropped)
Silverglow Crescent - Bob Greyvenstein (Grim Press)
(Greyscale)
Armor of the Moonmaiden - Bob Greyvenstein (Grim Press)
(Greyscale)
Moon - Activedia Pixabay License (added lights on right side)
Moonfire Elixir - Bob Greyvenstein (Grim Press)
Parchment - Andrey_Kuzmin Royalty Free (added text)
Ink Splotch - Prawny Pixabay License
Damra - Wisconsinart Royalty Free (cropped)
Some artwork © Grim Press, used with permission. All
rights reserved.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.