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Assignment 8
Assignment 8
One of the most popular ways AR has infiltrated everyday life is through
mobile games. In 2016, the AR game 'Pokémon Go' became a sensation
worldwide, with over 100 million estimated users at its peak.
VR, AR and ML are the realities of the future education system. Classroom
learning is undergoing change at an unprecedented rate. Technology is making its
way to the classroom, increasing the interactive elements that many students are
benefitting from.
Students today are already familiar with various technologies, which is why
computerized tools and apps make sense in a classroom setting.
Technology is the biggest factor impacting Indian education now, with digital
content and classrooms, online assessments and cloud-based platforms augmenting
the academic and administrative processes of the K-12 sector.
Experiential learning is being implemented in India in the form of virtual
labs, social media platforms, virtual and augmented reality tools, and
gamification of learning.
2. Virtual labs are interactive environments for creating and conducting simulated
experiments based on real-world phenomena so that students can interact with an
experimental apparatus or other activity via a computer interface.
3. This eliminates the problem of accessibility as well as the lack of physical
infrastructures for lab-based learning, especially in science subjects.
4. VR allows students using e-learning platforms on mobile devices to directly
interact with study material. This keeps their engagement levels high and motivates
them to learn more and better.
5. On the other hand, AR facilitates teachers and trainers in performing tasks, they
previously haven't or cannot, in a safe environment.