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Drumline Packet: Battery Approach & Exercises
Drumline Packet: Battery Approach & Exercises
Drumline Packet: Battery Approach & Exercises
Drumline Packet
Battery Approach & Exercises
Taha Ahmed
Thank you for your interest in audi3oning for Monarch Independent Percussion. The informa3on and
philosophies in this packet are designed to make you a be=er musician, allow us to start with the same
mindset and approach, and prepare you to have a successful audi3on process and season.
Please note, this is not the ONLY or RIGHT approach, it’s just how we choose to teach at Monarch. Be
open to different ideas and try to learn as much as you can. The staff is here to help you but at the same
3me, we must evaluate every individual objec3vely and do what’s best for the team. You will get
feedback and some construc3ve cri3cism throughout the process. With that being said, a=ending the
‘Experience Camps’ will only behoove you and improve your chances during the audi3ons.
Keep in mind, you are audi3oning at all 3mes! Be professional and stay mentally engaged. The staff is
looking for a good aStude, work-ethic, skill sets, physical abili3es, preparedness, recep3veness,
presence, and performance quality. It is not only about how you are as a player and performer, but also
how you are as a human. Some3mes, a good personality can be the deciding factor. At the same 3me, it
is impera3ve that you are striving for personal greatness and individual clarity. We must have perfect
individual clarity for us to achieve ensemble clarity.
For any ques3ons regarding the content of this packet or music, feel free to email:
tahaahmed22@gmail.com
Also, join the public Facebook group en3tled, ‘Monarch 2021 Audi3ons’. It is a great resource to find
other prospec3ve audi3onees and connect, post videos, get feedback, etc.
Sound:
Our “Sound Iden=ty” is derived from the intent of the music. We priori3ze musical phrasing and
dynamics: we aim for a sound that is a full, warm tone that isn’t choked off. The word “resonance” can
be applied to all aspects of drumming. The s3cks must resonate to allow the drum heads to resonate to
cause the drum to resonate and create a full sound. If you are crea3ng sounds that match our sound
iden3ty out of your instrument, you are more than likely approaching it the way we would like. Each
individual has to create a good sound and also BLEND and BALANCE with the rest of their sec3on. You
have to be able to use your ears equally as well as your hands. Not only do you have to evaluate your
sound ac3vely and constantly, but you need to be able to blend that sound within your sec3on and
subsequently within the ensemble. This takes ears that can hear everything in the environment you’re in
and a brain that is capable of making subtle adjustments that enable you to fit into, and contribute to,
the ensemble sound. The first step in achieving this is to make sure you are producing even sounds
between your hands and playing in the proper zones. As stated before, the s3cks have a pitch of their
own and if you hold them too 3ghtly you will inhibit them from resona3ng, therefore choking off the
sound. The drum heads also need to resonate in order to produce good sounds. This is achieved by
playing with a good TOUCH. Touch simply refers to the amount of pressure you apply to the implement
in your hand. For the most part, we talk about making the s3ck “feel heavy” by having a “light touch” to
get the sound we want on all passages. This is achieved by having even pressure throughout the fingers
and hand on the s3ck. The s3ck will vibrate (breathe) in your hand as a result of the impact and we
control this with different STROKES.
Timing:
Timing is an integral concept for the ba=ery sec3on. The ba=ery must be predictable with their tempo to
allow the rest of the ensemble to have an anchor to listen to and play with. Each individual is responsible
to be able to play in 3me so the ba=ery as a whole has no variance. Be excellent with your 3ming for the
rhythms to be mathema3cally accurate (there will always be excep3ons). When you play something, play
as if your audience is a computer that will transcribe your every note. Always prac3ce with a
metronome; we cannot stress this enough. Building good internal 3me is just as important as building
chops. We always like to talk about the “groove pocket.” We consider everything you play will create
some sort of groove and if you feel the music this way, your body naturally tends to stay in the pocket. If
we all feel the same pocket, then we will play together. Everybody likes that comfortable feeling of being
in the pocket. As an individual, you should prac3ce perfect tempo, so that as an ensemble, we can
prac3ce perfect alignment.
Feel:
Many of our techniques are dictated by the feel: The feel of the music, the feel of the s3cking pa=erns,
the feel of the visual responsibili3es, etc. We like the players to be relaxed but deliberate. We are looking
for the best sound with the greatest ease, or in other words - efficiency. We use an ergonomic and
anatomy-based approach to movement. Your body’s joints, muscles, and tendons all have specific ranges
of mo3on so we u3lize this knowledge to play more efficiently. A lot of our techniques emulate how a
drumset player would approach their instrument; the smoothness and fluidity to their playing is
essen3ally what we are going for. It is also acceptable (and recommended) to feel the music you are
crea3ng. It is easier to convey the intent to the audience if they can see you puSng out some emo3on
and performing. Monitoring one’s posture is also much more important than people think. Your neck,
shoulders, arms, and hands should all be relaxed and there should be no unnecessary tension anywhere
in your body. Any tension can lead to less resonance, therefore affec3ng the sound.
___________________________________________________________________________________________
For all sec3ons, the thumb will be across from the index finger (two-point), but depending on the
applica3on, we will some3mes relax the index and allow the leverage to be shihed to the middle finger
(three-point). The difference between the two will be much less a visual change but more of an internal
refocusing of energy to different parts of the hand. The rest of the fingers will wrap naturally around the
s3ck; they should be loose and relaxed but not leave the s3ck. It is also impera3ve to play in the proper
zone on the drum head (depending on what the music calls for). There is no way to balance a sound if
the players don’t play in the same part of the head.
The stroke will lead with the fulcrum and ini3ate from the wrist but it is not isolated to just the wrist. The
arm and fingers will move naturally when different muscle groups are needed. Using the arm, wrist, and
fingers in conjunc3on allows you to u3lize the full range of muscles; from the big power muscles to the
small, fast, twitch muscles. We like to talk about the 3 levers in percentages. The whole mechanism is
100% which will be distributed amongst the levers depending on what the music calls for. The stroke
should have velocity and weight transfer, and this is what allows you to get a full sound. It’s not about
how hard you hit the drum, but rather, how fast. U3lize the arm’s “dead weight” in the stroke and allow
the drum to assist you by using the rebound and mo3on.
The main stroke types are: Full-Stroke (Rebound), Downstroke (Controlled), Taps, and Upstrokes. Taps are
essen3ally full-strokes at a soh volume. With Full-Strokes & Tap strokes, the rebound should return the
bead to the point of ini3a3on, hence the “rebound stroke.” With a downstroke, the stroke should feel
the same as a full-stroke prior to hiSng the drum. Aher the bead contacts the head, the wrist mo3on
should return to a posi3on that controls the rebound to the next intended volume. The players should
avoid squeezing the fingers to stop the s3ck as this will cause a change in sound and “touch.” The
upstroke is the reverse: it begins with the same stroke as a tap and then aher contact, the s3ck is lihed
by the wrist mo3on turning the s3ck up to a greater height. Again, the less varia3on in hand-shape and
pressure on the s3ck, the less varia3on in sound.
For Snares and Quads: The matched-grip will be “American” grip. This means it will be rotated slightly outwards in rela3on to
the drum. We want to u3lize the best of both German grip (hand flat, wrist access) and French grip (Hand ver3cal, finger
access). Usually, the crease created between the thumb and index finger will approximately be a 45° angle. The bead to the
elbow should create a straight line.
Quads: The “home” base is RH over Drum 1 and LH over Drum 2. This is where your hands will rest when not playing and
should always be returned to in spaces or rests. Our basic technique revolves around the “Three Points of Alignment.” These are
the elbow, the fulcrum and the bead of the s3ck. We aim to keep these in alignment for unifica3on of “around” technique as
well as maintaining of the Y-axis (ver3cal) technique when adding mo3ons on the X-axis (horizontal). There are three main X-axis
mo3ons you will need to master: Pivot, Extension and Retrac3on. Pivo3ng side to side from the elbows controls the mo3ons
near home base. Extension is moving the forearm and wrist forward away from the body which allows mo3ons reaching across
to the opposite side of the drums. Retrac3on is the opposite of Extension which allows you to move back towards home base as
well as in towards the spock drums. In general, the wrist and lih of the forearm will control the Y-axis and will match the
mo3ons the other sec3ons employ. When playing crossovers, avoid bending the wrist so not to cause poking at the drumhead.
The crossovers will either be a s3ck-on-s3ck, wrist-on-wrist, or arm-on-arm crossover depending on how many drums the
crossover covers.
Pivot
Extension
Retraction
Bass: The forearm should be parallel to the ground. The mallet will be slightly turned in towards the head (imagine the
downward angle for Snares/Quads). The bo=om of the mallet should not be visible from the audience perspec3ve. The mo3on
should resemble that of playing on a flat drum, just turned on the side. No unnecessary bends in the wrist are needed. Your
thumbnail should be visible to you at all 3mes during the extension of the stroke.
Prepara8on:
The success you have during the audi3on, and overall success of the Ba=ery is heavily dependent on the
amount of prepara3on you do beforehand. A couple of prac3ce 3ps:
Again, this is not the end-all, be-all for technique. This is just a compila3on of all the things we consider at
Monarch, and a set of “guidelines” to adhere to. In the end, you are here to play and make some music so have
some fun!
Exercises & Warm-Ups
Below is a packet of “Basic Skill Sets” that cover a mul3tude of isolated mo3ons and rudimental vocabulary.
Regardless of sec3on, these exercises are good for every drummer to have in their arsenal. This packet also
contains Full Ba=ery exercises that will primarily comprise our “Warm-Up Sequence.” Keep in mind that
everything is subject to change and be ready for anything. We could ask you to play something that is not in the
packet. Prepare everything in this packet with a metronome and marking 3me. The tempos are listed but be
ready to play it slower or faster.
Defini8ons:
• Dynamics:
o Our approach is to use dynamics and not “heights.” We define dynamics based on the sound we
want.
▪ To correlate our system with the “height system” use the conversions below
• These are all rela3ve. This is a general guideline but we will make adjustments as
needed per the music.
o pp = 1” (grace notes) / beneath fulcrum
o p = 3” (taps) / 0° / flat wrist
o mp = 6” / 22.5° / ¼ wrist turn
o mf = 9” / 45° / ½ wrist turn
o f = 12” / 67.5° / ¾ wrist turn
o ff = 15” / 90° / full wrist turn
▪ Again these are all rela3ve. This is a general guideline – use your ears.
q = 200
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