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Revised - Skripsi Sindi
Revised - Skripsi Sindi
Proposal
By:
SINDI CLAUDIA
18101156130007
INTRODUCTION
This chapter the researcher presents the background of the problem, the
the problem, the objective of the research, and the significance of the research.
and not only knowledge of language features, but also the ability to acquire
Speaking skills are oral la nguage skills that are functional in everyday human
life. Why not because by speaking can obtain and convey information.
which does not only rely on language knowledge, but also the ability to
important component that English students learn although there are four skills
English are also used in real life, for example when applying for jobs to
foreign companies.
In addition, teachers must prepare teaching strategies to increase
chose the game to be one of the strategies or techniques that could improve
speaking.
Therefore, the teacher uses games that can create a good situation for
students to learn English. After applying the game method, students will feel
more excited to learn and not afraid to practice it. This study chose a guessing
game because this game was considered interesting and played by students. In
addition to being practical, this game can help teachers as a starting point for
students feel more challenged to express their ideas orally. Based on the
noticed that when they were asked to speak English everyone was silent and
did not have the courage to speak. This is due to a lack of confidence and
interest in learning English.
of the ability to speak is one of the skills that must be mastered in English.
in class. Several factors were found by researchers that hindered the teaching
of students' speaking skills, after seeing and observing the form of the
teaching and learning process in the eighth grade of SMP Negeri 24 Padang in
vocabulary.
English, interaction between students and teachers almost did not occur
because students were afraid and lacked confidence in their words. Finally, the
lack of media equipment and monotonous learning during lea rning media and
activities are one of the important factors in the teaching and learning process
of English, and media is also needed for the realization of a learning process.
C. Limitation of the problem
that several factors cause problems in the ability to speak English. This
technique is used so that students are not easily bored; it is also fun,
D. Research questions
1. How can guessing game improve students speaking skill for the eighth
1. To find out how Guessing Game can improve the speaking skill for the
a. For students
This research can add more theories to improve the speaking skills of
b. For researchers
Research can also provide useful techniques for further research that wants
to examine the same case. So this research can be useful information and a
c. For readers
They can use this research as a technique that can improve speaking
skills.
2. Practical
a. English teachers
class.
b. Students
For a student this technique can make them more active, not
speaking.
c. Further researchers
For the researcher hopes that this source can be a reference for
1. Improving
better improvements.
2. Guessing game
answer the questions that have been given and some keywords related to the
word.
3. Speaking Skills
to others.
CHAPTER II
A. Concept of Speaking
1. Definition of Speaking
tool for conveying ideas that are compiled and developed according to the
needs of the listener or listener. The speaker says when talking to other
people, the speaker tries how the communication goes well. Speakers should
provide information.
that time the ability to speak or speak is learned. That is, some children or
students are sometimes unable to listen or catch the meaning conveyed. For
this reason, speaking skills will provide opportunities to help them express
speaking will occur if several or more people are involved in talking to each
and fluently. This means that when interacting with other people we must
have good speaking skills or mastery of language.
an idea orally. Talking is about how we put our ideas and feelings into
able to understand each other what the speaker is saying. They speak must
something then that person must speak, it will let the other person know
2. Speaking skill
to anyone orally. Speaking skills will be difficult to develop if they are not
trained continuously. Savitri (2013) said that speaking skills are the basis for
listen to the speech delivered whether the listeners understand or not. The
will create a pleasant atmosphere for the teaching and learning process to
a. Communication Games
in choosing games. They must know what games are suitable for
This means that in training the information gap, a student must tell
b. Discussion
mention that there are several tricks of the teacher so that students and
own way, and the teacher will give feedback to students about their
pronunciation or grammar.
c. Questionnaire
learning to speak. Dian (2012) in her thesis said that the questionnaire is
useful because they communicate with each other both the questioner
4. Teaching Speaking
experiential reform, which may occur in the social process at various age
levels, and can also occur intentionally and can be developed to revive the
social spirit of sustainability. In the process of teaching speaking
that are interesting and do not make students bored and can also exchange
that are suitable to be carried out in the speaking class, one of which is role
teacher will give some helpful words to provoke students to express their
ideas orally.
B. Games
1. Definition Games
that can be played with certain rules so that there are winners and losers,
different thing with games that are used to improve someone's skills that
are played in class. This study uses games in the classroom to improve
that a game should be more than just for fun. Even though playing games
is fun, the teacher must stay focused on the language learning goals. As I
know that games are very fun activities and can motivate students in the
language learning process. Almost all students really like and enjoy
playing games. They not only get pleasure but also benefit from playing
the game. Playing games will encourage motivation and reduce boredom
(2012) also said that a game must also be adapted to the subjects and
curriculum that is currently in effect, and also suitable for various age
levels. Paul (2003) says the games provide something good for the
environments to deal with new learning. When students are happy with the
game they will not take the risk, but they will try again to solve it again.
From the explanation above, that the game can stimulate students
in the process of speaking skills in class. Students can learn while playing
in a relaxed manner because they feel happy and motivated. Playing games
can provide opportunities to use English and they seem confident. This
makes a game can make English useful and meaningful for students.
2. Type of Games
Brewster and Ellis (2002) mention that there are 4 main types
describing the four main types of games. The first is a game that focuses
game that focuses on fluency and being able to cooperate with others. This
team, individual, group or pair. In this game there is only a winner or get
the most points. The last is cooperative play. This game is in the form of a
team and both want to achieve a common goal. This game focuses on
creating a context that students will solve together.
2) This game is expected to involve everyone in the team and students can
students.
Therefore, not all games can be played in the classroom. For this
reason, teachers must be able to choose the best games for students, in
C. Guessing Games
one person knows something and the other has to find out what the answer
is. Guessing game is a game in which the participants compete to find out
with ideas of what they are going to say. In other words, with this game in
speaking teaching class, students will become more active and interested in
learning to speak. Klippel (in Fitriana, 2012) also expresses the opinion that
involved in the material being taught. This game is one of the most
effective games for children and also facilitates the language learning
process. Therefore, all people can play this game according to the skills that
will be obtained.
As I know, there are some students who still tend to use their
mother tongue in class, so that when learning English the habit is still
English lessons are taught in the middle, or even in the last hours, where
techniques are needed so that students are interested and active in learning
greatly help students to learn English and improve their speaking skills. In
addition to the statement above, it can be seen that all skills can be applied
groups must prepare questions for the other groups in turn. The other group
members have to find out, what will be conveyed to the student who asks the
question.
some things or objects that are not yet clear (Arti Kata, 2017). Another
definition from Wikipedia, 2017 states that guessing game is a game where
the goal is to guess for find some kind of information, such as a word, phrase,
can be played for practice on all reading, listening, speaking and listening
skills.
From the explanation above, that all skills can be appliedd in the
process of teaching speaking. There are several teacher reasons why games are
opportunities for students to use English orally; therefore students can practice
and develop speaking skills in Engglish. It is expected that students who are
mood. Guessing games are said to be fun because they can reduce student
boredom during the process of learning to speak. Thus, motivation is also very
important for students in learning English and the process of learning to speak.
They also added that: Guessing game
The game can develop or streng then any number concept. “Guess
what I am, “Guess who I am” for example, is used to guess about professions,
adults, parents). From the explanation above, it can be concluded that there are
guessing game concepts such as “Guess what I am” and “Guess who I am”,
There are several guessing game concepts that can be applied in the
(1990:169) the Fitriana's thesis, (2012) there are several guessing games that
The point is to guess the objects that the student has or objects in
the class and some already know the name of the object. Then some
students ask other students what the name of the object is, and other
students if they know the answer are welcome to raise their hands.
- Is it your glasses?
- Is it my pen?
The first correct guess will replace the student who asked earlier.
After the game is successfully played by one class, it can also be played in
groups or in pairs, so that the class remains active and reduces boredom.
2. Guess who I am / what is my name? / Who is he??
the following:
In this guess, the object not only belongs to the student but also the
example, students try to guess whether there are books, pencil cases,
the student who owns the bag or so will answer if it is true say "yes" if it is
not true say "no". This guess can also ask what color the object is or its
size.
made as Questions: is behind the cupboard / in front of the desk etc. Next,
students are asked to formulate questions with games. Therefore, students
Lee (2002) added, "There are so many guessing games, which can
In this research paper, this study draws on four previous studies. The
first research was conducted by Dian Fitriana (2012). This research is about
uses qualitative and quantitative researchers. The subjects of this study were 32
students of class VII, and the object of the research was to improve students'
speaking skills when in class through guessing games. This study shows that
the use of guessing and guessing games in speaking class is more effective in
language classes.
qualitative methods to complete this research. Based on the results of the study,
the researcher concluded that there were several benefits in using the guessing
became a new technique for learning at school, built students' views that
students' vocabulary.
them speak easily and students like to play guessing in speaking activities, also
The third research was conducted by Ulviana 2011. She studied about
and differences. The similarity is that all the above studies try to apply guessing
quantitative and qualitative data with one experimental class and one control
class, but this study uses Classroom Action Research with a focus on one class
only. Researchers also carry out teaching and learning activities in the
classroom.
C. Conceptual Framework
means for communication between human beings. Speaking is also one of the
factors can make speaking difficult for students as well as teachers. One of
practice. At the same time, the teachers also have difficulty finding appropriate
techniques that can support the process of learning English in the classroom.
In this research, the writer used game playing technique for teaching
As for the way to improve students' speaking skills, the researcher chose a
guessing game to be applied in this study. This is based on the consideration that
the purpose of this research is for students to improve their speaking skills,
especially English and train their brain skills to be able to speak orally.
Improve
Student’s
Speaking Skill
RESEARCH METHODOLOGY
which included the EFL learners’ grades in gathering the data during the research.
design. It pointed to one group pre-test and post-test with in-depth treatment in the
improvement before and after the implementation of guessing game toward their
speaking ability. Also, the author does not require applying a comparison group
for identifying the research (John & Andrea, 2019). In addition, the research
Table 3.1
Pre-experimental Design (One Group Pre-test and Post-test)
Pre-test Treatment Post-test
O1 X O2
Note:
This school is located on Jl. By Pass, Lubuk Begalung Nan XX, kec. Lubuk
Begalung, Padang city, West Sumatra, and the research was held from on
semester 2022.
Fraenkel and Wallen (2015) state that population is the larger group to
who have the same characteristics are to be examined (Creswell, 2012). In this
study, the population was the eighth grade at SMPN 24 Padang in the
classes.
Fraenkel and Wallen (2015) state that sample is any group on which
the researcher plans to study for generalizing about the target population
Table 3.2
Male Students 8
Female Students 32
Total 40
D. Source of Data
The data’s source of this research was students speaking skill for the
The data of this study were collected by means of a test. The types of
tests were multiple choice and completion. According to Fraenksel and Wallen
of actual situation. Therefore, Alam & Malik (2019,) the idea of pre-test/post-
the course.
In this study, the pre-test and die post-test were given. The pre-test was
given to measure how much the students’ competence on speaking skill before
getting the guessing game techniques. Then, at the end of the research, the
teach speaking skill using guessing game techniques to the eight grade
1. Pre-test
Pre-test was given before the teacher teaches use of guessing game
techniques in the student's speaking class. There was one purpose of giving
learning listening before the teacher taught speaking use of guessing game
2. Post-test
Post-test was given after the teacher has given the treatment of
class. This test had an aim to measure students' ability in speaking after the
end of instruction. The result of this test was compared with the result of
pre-test.
CA
X= x 100
¿
Where:
the individual pre-test and post-test scores. The researcher using the range 0-
100 as follows:
Table 3.3
Table of Scoring
86 – 100 Excellent
66 – 85 Good
46 – 65 Fair
28 – 45 Poor
0 – 25 Very poor
G. Validity of Data
used to measure what should be measured. Validity is the most important idea
Wallen, 2015).
In this research the writer estimate were intended the content validity
of the test Content validity refers to the extent to which a test measure a
representative sample of the subject matter content In order that the test had a
high degree of content validity, the test material was Based on The
Table 3.4
Test Items
techniques. guessing
game
techniques.
BIBLIOGRAFY
Creswell, John W. (2012). Educational research: Planning, conducting and
evaluating quantitative and qualitative research. Boston: Pearson Education.
Jack R. Fraenkel, Norman E. Wallen, Helen H. Hyun. (2015). How to Design and
Evaluate Research in Education 9th edition, (New York: McGraw-Hill
Education.
Jain S. & Angural V., Med. Res. Chron. (2017). Use Of Cronbach's Alpha In
Dental Research. 4 (3), 285-291.
Malik, Tayyaba Gul & Alam, R. (2019). Comparative Analysis Between Pre-
test/Post-test Model and Post-test-only Model in Achieving the Learning
Outcomes. Pak J Ophthalmol, Vol. 35, No. 1.
Rogers, John & Andrea Révész. (2019). Experimental and quasi-experimental
designs. Access at: https://www.researchgate.net/publication/334250281
Sugiyono. (2014). Metode penelitian pendidikan pendekatan kuantitatif, kualitaf,
dan R&D. Bandung: Alfabeta.